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Eye of the Storm discussion.

  • Gilvoth
    Gilvoth
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    we cant even see it and often time we dont even know being hit by it.
    i have death caps from it [alone] and i was only in it for 1 second.
  • gibous
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    Players defending the current state of EoTS must be heavily crutching on it.

    When you have people completely shifting their build to include a destro staff (templars in particular) just so they can run the ult - it's a sign of being overpowered.

    Like others have said, it has no meaningful counterplay. Can you imagine if Meteor was unblockable and had no telegraph? If that were the case, it would be on par with EoTS, and people would be correct in calling for a nerf on it.
    Reddington James — Magsorc & Magplar (NA PC)
  • Armitas
    Armitas
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    I don't think it needs a nerf. I see so many people that think that all the power of the skill comes from slotting it. They cast it and it either does no damage or they get CC'd and squished in seconds. It takes a lot of gear focus to reach the high death levels that most are dying too, gear focus that leaves you pretty squishy with low sustain. The ability to dig that deep into damage without consequence is held together by being in a group. I don't think there is anything wrong with that, that is what being in a group provides.

    There are some builds that seem to reach too much damage with it, for example I have heard some NB's can hit 16k a tick, though I have no idea how. That needs to be addressed, but I don't think it's doing too much on average. I just see far too many people with dud destro's to think there is something wrong with it at the base.

    The skill is pretty avoidable as well, at least from ball groups. You can tell it's coming and you can tell where it's going. It just takes some situational awareness and preparing for it.

    Edited by Armitas on January 13, 2017 9:12PM
    Retired.
    Nord mDK
  • Paraflex
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    Clearly people don't run with rememberance Templars around you 99% of the time no one dies to a destro ult when this is used. It's a perfect counter and guess what it's significantly cheaper to use over a destro ult.

    Try it sometime guys you will be amazed.

    Destro ult has a 2 second delay that's enough time to dodgeroll into the middle of a group and pop this. You will save lives.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Satiar
    Satiar
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    Armitas wrote: »
    I don't think it needs a nerf. I see so many people that think that all the power of the skill comes from slotting it. They cast it and it either does no damage or they get CC'd and squished in seconds. It takes a lot of gear focus to reach the high death levels that most are dying too, gear focus that leaves you pretty squishy with low sustain. The ability to dig that deep into damage without consequence is held together by being in a group. I don't think there is anything wrong with that, that is what being in a group provides.

    There are some builds that seem to reach too much damage with it, for example I have heard some NB's can hit 16k a tick, though I have no idea how. That needs to be addressed, but I don't think it's doing too much on average. I just see far too many people with dud destro's to think there is something wrong with it at the base.

    The skill is pretty avoidable as well, at least from ball groups. You can tell it's coming and you can tell where it's going. It just takes some situational awareness and preparing for it.

    It's pretty easy to get those numbers btw. Clever Alch + VD will get you very high numbers if specced right.

    The skill is avoidable only in the sense that it's technically avoidable, but not practically. If I slot a gap close and gap close you with it active, how avoidable is it? If I have a speed immovable pot on and am running max speed after you, how avoidable is it?

    I remember fighting you in IC the other day, and you had a much better 1v1-small group spec than me. But you died because I was hitting you with a 10 meter skill for 7 seconds that you could not dodge or block. I'm not deluding myself as to how cheesy my build is, that's why I'm making these posts. The fact that it's so effective 1v1 is laughable: why should I be radiating unblockable, undodgable Incap Strike damage 10 meters around me for 7 seconds while still having full access to all my CCs, heals and damage abilities? It's just so insanely OP compared to any other ultimate.
    Edited by Satiar on January 13, 2017 10:07PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
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    I almost think the way to fix EOTS is to make it a channel.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Koolio
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    Paraflex wrote: »
    Clearly people don't run with rememberance Templars around you 99% of the time no one dies to a destro ult when this is used. It's a perfect counter and guess what it's significantly cheaper to use over a destro ult.

    Try it sometime guys you will be amazed.

    Destro ult has a 2 second delay that's enough time to dodgeroll into the middle of a group and pop this. You will save lives.

    Not if they dodge roll.
    https://forums.elderscrollsonline.com/en/discussion/312776/teammates-dodging-remembrance
  • Armitas
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    Satiar wrote: »
    Armitas wrote: »
    I don't think it needs a nerf. I see so many people that think that all the power of the skill comes from slotting it. They cast it and it either does no damage or they get CC'd and squished in seconds. It takes a lot of gear focus to reach the high death levels that most are dying too, gear focus that leaves you pretty squishy with low sustain. The ability to dig that deep into damage without consequence is held together by being in a group. I don't think there is anything wrong with that, that is what being in a group provides.

    There are some builds that seem to reach too much damage with it, for example I have heard some NB's can hit 16k a tick, though I have no idea how. That needs to be addressed, but I don't think it's doing too much on average. I just see far too many people with dud destro's to think there is something wrong with it at the base.

    The skill is pretty avoidable as well, at least from ball groups. You can tell it's coming and you can tell where it's going. It just takes some situational awareness and preparing for it.

    It's pretty easy to get those numbers btw. Clever Alch + VD will get you very high numbers if specced right.

    The skill is avoidable only in the sense that it's technically avoidable, but not practically. If I slot a gap close and gap close you with it active, how avoidable is it? If I have a speed immovable pot on and am running max speed after you, how avoidable is it?

    I remember fighting you in IC the other day, and you had a much better 1v1-small group spec than me. But you died because I was hitting you with a 10 meter skill for 7 seconds that you could not dodge or block. I'm not deluding myself as to how cheesy my build is, that's why I'm making these posts. The fact that it's so effective 1v1 is laughable: why should I be radiating unblockable, undodgable Incap Strike damage 10 meters around me for 7 seconds while still having full access to all my CCs, heals and damage abilities? It's just so insanely OP compared to any other ultimate.

    There are situations where it's not avoidable, but there are mitigating abilities available like shields, bladecloak and mist. Other than mist I can't speak personally to their effectiveness.

    The fight situation changed a lot that day in IC but if I am remembering the right instances we had no dedicated healer and we were all in squishy bomb builds. I deserved to die from the way I was set up. We ran into another bomb group when we switched campaigns due to the numbers. We were in more survivable builds and when the bomb missed and their ults were down they were rounded up and killed because they were built to live entirely on that bomb rush. It's always felt high risk high reward to me.

    I'm not saying I'm surely right, I definitely have my doubts over it's balance, but I have always felt like my death was deserved when it kills me.

    Making it a channel seems like a worthwhile possibility. People will QQ but it will still be very usable in a group imo. It will change from being a group ulty dump bomb to being staggered but effective.
    Edited by Armitas on January 13, 2017 11:21PM
    Retired.
    Nord mDK
  • leepalmer95
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    When stamina emp's run a destro staff just for eye of the storms it's op...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Calboy
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    Make eye of the storm morph unstackable and keep its high damage. Zergs can't stack it and it allows for solo and small man groups to be effective.
    Edited by Calboy on January 13, 2017 11:25PM
  • mr_wazzabi
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    Personally I think Eye of the Storm is too strong in Cyrodil. Not only in terms of damage, but in terms of radius. And that's why I feel that Eye of the Storm should have a trade-off. The radius should be reduced as the trade-off of having it be able to move with you. Eye of the Storm completely overshadows the other morph due to the fact that it has no trade-off.

    The other consideration is lowering the duration by 2 seconds.

    You're talking only from a pvp perspective. In pve for melee builds the smaller radius would be a nerf when ads are spread out
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • leepalmer95
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    mr_wazzabi wrote: »
    Personally I think Eye of the Storm is too strong in Cyrodil. Not only in terms of damage, but in terms of radius. And that's why I feel that Eye of the Storm should have a trade-off. The radius should be reduced as the trade-off of having it be able to move with you. Eye of the Storm completely overshadows the other morph due to the fact that it has no trade-off.

    The other consideration is lowering the duration by 2 seconds.

    You're talking only from a pvp perspective. In pve for melee builds the smaller radius would be a nerf when ads are spread out

    Why not use the other morph in pve? i'm sure the radius is more than sufficient. Plus more dps.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Satiar
    Satiar
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    Armitas wrote: »
    Satiar wrote: »
    Armitas wrote: »
    I don't think it needs a nerf. I see so many people that think that all the power of the skill comes from slotting it. They cast it and it either does no damage or they get CC'd and squished in seconds. It takes a lot of gear focus to reach the high death levels that most are dying too, gear focus that leaves you pretty squishy with low sustain. The ability to dig that deep into damage without consequence is held together by being in a group. I don't think there is anything wrong with that, that is what being in a group provides.

    There are some builds that seem to reach too much damage with it, for example I have heard some NB's can hit 16k a tick, though I have no idea how. That needs to be addressed, but I don't think it's doing too much on average. I just see far too many people with dud destro's to think there is something wrong with it at the base.

    The skill is pretty avoidable as well, at least from ball groups. You can tell it's coming and you can tell where it's going. It just takes some situational awareness and preparing for it.

    It's pretty easy to get those numbers btw. Clever Alch + VD will get you very high numbers if specced right.

    The skill is avoidable only in the sense that it's technically avoidable, but not practically. If I slot a gap close and gap close you with it active, how avoidable is it? If I have a speed immovable pot on and am running max speed after you, how avoidable is it?

    I remember fighting you in IC the other day, and you had a much better 1v1-small group spec than me. But you died because I was hitting you with a 10 meter skill for 7 seconds that you could not dodge or block. I'm not deluding myself as to how cheesy my build is, that's why I'm making these posts. The fact that it's so effective 1v1 is laughable: why should I be radiating unblockable, undodgable Incap Strike damage 10 meters around me for 7 seconds while still having full access to all my CCs, heals and damage abilities? It's just so insanely OP compared to any other ultimate.

    There are situations where it's not avoidable, but there are mitigating abilities available like shields, bladecloak and mist. Other than mist I can't speak personally to their effectiveness.

    The fight situation changed a lot that day in IC but if I am remembering the right instances we had no dedicated healer and we were all in squishy bomb builds. I deserved to die from the way I was set up. We ran into another bomb group when we switched campaigns due to the numbers. We were in more survivable builds and when the bomb missed and their ults were down they were rounded up and killed because they were built to live entirely on that bomb rush. It's always felt high risk high reward to me.

    I'm not saying I'm surely right, I definitely have my doubts over it's balance, but I have always felt like my death was deserved when it kills me.

    Possibly, but the point I was trying to make is that I was not in a good build. I didn't even have single target abilities. I won because I hit a cheap AP immov pot and pressed R and then just kind of... walked next to you and pressed fear. I actually like small man play but I just go into IC on my AoE bomb spec because I kill 99% of people with it pretty damn easy. It's just... way over performing.

    I mean, there's plenty of selfish reasons too. It's made my DPS pretty lazy, it's removed a lot of the aspects I enjoyed in raid leading and replaced them with an instant death kill or die thing, etc. I'm not entirely altruistic, but I'm also pretty firm in the idea that it has too many upsides and too few downsides
    Edited by Satiar on January 14, 2017 12:23AM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Gilvoth
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    lets make eye of the storm only able to cast if 6 or more people are present.
    And increase its damage by 250%
    in addition make it an unbreakable stunn to those hit by it's damage.
    this will help deter Zerg's :)
  • KisoValley
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    A few points of consideration.

    Often times Cyrodil is so choppy that you can't even see spell particles. Do you understand how frustrating it is to die to an invisible destro ulti?

    Destroy ulti is basically a guaranteed I win vs. zerg button. Any competent group uses multiple destroy ultis and guarantees a victory.

    Yeah I can heal through a destro ulti as a templar. But most of the time when people pop destroy ulti there is more than one or they hit you with it one right after the other.

    Don't zerg. That's your answer.
    Satiar wrote: »
    That's the thing. 1v1 it's nothing. 1vx it's a different story. Skilled players can wipe zergs solo with the destro ult. It's not that it's to powerful it the mere fact not many people pay attention to there surrounding and are focused on a target. Kinda like tunnel vision.

    Ok I'm not naming or shaming. I'm just using as an example. Look at k-hole, invictus, havoc, VE, hagnado [sorry I'm sure Im spelling some wrong] all organized groups. Now let's say if I went and destro ult them I'd get focused instantly or if I caught them off guard. Their healers would out heal my dmg and so forth [ hint hint @Sandman929 ]

    My group uses and abuses destro ult as much or more than anyone, and I still think it's insanely unbalanced.

    My main frustration with it is that there's no counter play. For example I went back and forth with a Haxus group last night, and it was depressingly samey. They war horn, immovable-speed pot and hit destro. At this point there is zero counter play. You can't tank it. You can put down a veil and nova and mitigate it, you will evaporate. You can't negate it. You can't CC any half competent user because they'll use immovability pots. So every single fight becomes a repetitive exercise of "scatter, mist and shield out of the destros, load up your destros, war horn and--" then I do the same thing. And their only counter play is to run, scatter, mist away. This is Cyrodiil group combat right now, throw in a negate or two, done. If you want to be meta and compete, it is not hard.

    And I'll be honest, it's dumb, it's a terrible meta. Why should this ult do everything? Why is a 10 meters PBAOE unblockable, while simultaneously outputting damage that literally two-shots people wearing 2000-2500 impen?

    I want counter play beyond "run". And I want to craft a group beyond "EoTS and Negate". There have always been ultimates that perform really well but not like this. It's crazy to me that I can drop a Shooting Star and see it blocked and shielded for almost no damage, but with the same spell damage I can hit EoTS and walk into people spamming fear and get 6-10 KBs without even trying.

    It outperforms every single DPS ult. It does more damage per tick through than a shooting star does all in one go. It's like having a Dawnbreaker follow you around for 7 seconds, radiating max Crit damage 10 meters around you everywhere you go. It's like stacking 5 bat swarms. It's like having a Soul Tether exploding continuously for 7 seconds, but better damage and again, no block. It's just ... overtuned. It needs to have downsides. Severe ones. 250 ult is nothing for what it does.

    To close: I remember fighting Meth when he was emp and Dawnbreaker was broken, meaning he could streak with prox and wipe half of our raid through barrier, and that was before the Nexus raid barreled in with ults. It was extremely frustrating but also the most satisfying wins I've ever gotten in this game. As OP as it was, it had counter play. Combining pretty much every class ult + aoe reduction skill in the game to mitigate damage and counterpunch took a ton of coordination and variation but it was viable and we had the teamwork to pull it off. You can't do that vs EoTS. You just run or die. And anyone can get it and use it. Lol.

    It applies to how I win, too. Most of my fights vs good groups are won by 2 or 3 of my better bombers blowing up 1/2-3/4 of their group with Destros, and then I clean up stragglers/avoid the counterbomb if I was the first one to strike. It's pretty dumb.

    My suggestions: scrap it. Keep the damage and unblockable properties to the placed ult, scrap the EoTS morph entirely or nerf it's damage by 50% for having none of the weaknesses of the other morph.


    All I see in this post is QQ cause you lost to Haxus
    Sandman929 wrote: »
    Paraflex wrote: »
    You know what's an amazing counter to eye of the storm. Have a Templar counter it with Rememberance if you have transmutation you get

    1300 Impen + 23% damage mitigation + Huge Heals = Ruins an eye of the storm.

    Problem is there's not enough Templars running remeberance in the game.

    It serves a good purpose and people who are slow and not very good we'll they get murdered and come cry on the forums. Learn to Play.

    Well now we've all learned something thanks. Whenever we're hit by 3-4 EotS just make sure to have 3-4 Templars with Rememberance. Voila, balance. The damage is ridiculous. It's ok to admit that and still use it.

    I play in a group as a healer. Guess what we do when a group of 4-5 people with destros try to bomb us? 1 healer, yes 1 healer, pops rememberance and everyone survives. If the bomb group has more than 4-5 people, the second healer pops his rememberance AFTER the first healer pops his. It's not difficult to counter it. As for dodging rememberance, well that's not the templars fault or the guy who is using destro ult. That's on Zos. Stop crying and adapt until Zos balance it.

    I personally think destro ult needed a buff (to lightning/ice staves), I was tired of seeing nothing but flame destro ults. At least in the next patch we'll see some variety with lightning ults.
  • Joy_Division
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    There are three aspects about Eye of the Storm that make it too good with respect to other ultimates.
    1. Its damage goes where you want it to go. DK blows 250 on a standard? I laugh and walk out of it. Wasted 250 ultimate. Eye is super efficient; it is never wasted and always putting damage where you want and need it to be. I know Bats does the same thing and that's why bats has always been a really good ultimate.
    2. It's too easy to coordinate multiple ones at the same time. Do I care that a group of 24 templars drop 24 Novas? No, because that ultimate is pretty tame and I can simply move out of it. If a group pops these at the same time and you are rooted or negated or stunned, you are dead. If one hero NB pops this it isn't too bad because killing said NB (usually easy bc/ glass cannon) is probably the best counter. But mutiple eyes = moving fields of death. I don't mind stationary fields of death, but again, the ability to move this damage where it needs to go make it very strong.
    3. I need an add-on to tell me I'm in an enemy Eye. To be fair, enemy Negates can be hard to see as well.

    OK, we as a community should hone up and claim responsibility for Eye. So many of us said it was weak and ZoS buffed it, something they usually do not do. As it turns out, the stationary rage morph probably needs that damage, but the high damage, short duration mechanic for Eye was a mistake and it should be rectified for Update 13.

    If you run in a group, I cannot possibly see how this ultiamte is defensible. I get it, if you run solo, it's merely good as opposed to overpowered. But if you still think Eye is fine as is, consider the pattern of movable, strong, AoE damage that is easy to coordinate:
    • impulse trains
    • Spin to win
    • Prox det bombs
    • Vamp swarms
    • Now Destro ults

    Always the same thing with the same result. Any AoE damage the is efficient and can easily be moved and coordinated to go off of a specified area is going to fuel the stack-on-crown "pain trains" that are so disliked.

    What I would like to try in the next update is:
    • Rage morph is fine, leave it be
    • Eye to revert to ZoS's original formula of lesser damage and longer duration
    • I don't think Eye would need to be bloackbale then. Block is too strong as it is, perma block builds need to fear more things, not less.
    • The Vicious Death set needs to go away. Actually all of the "solution" armor sets introduced into the game to deal with specific PvP problems, such as shieldbreaker, need to go away.
    • Root and snare spam make the ultimate much stronger than it is on paper. Here's how you handle the gap-closer auto snare. The snare automatically fails if the target have sort of snare immunity. What's that, your gap closer missed? Too bad. Why does your generic gap-closer somehow trump my specialized movement skill like Mist Form, whose specific purpose is freedom of Movement. It's beyond dumb.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Jaronking
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    Jaronking wrote: »
    Juhasow wrote: »
    Edziu wrote: »
    Juhasow wrote: »
    Edziu wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    Edziu wrote: »
    Dracane wrote: »
    And elemental storm is way more expensive than bat swarm.
    It's balanced as it is.

    yep very balanced, eye of lame, 250 ulti cost, 7 sec duration so around 36 ult per tick for 6-9k aoe unblockable hit
    incap strike, 50 ulti cost 8k-10k damage with some debuffs but still only single target, blockable, dodgeable etc,. debuffs to purify

    Yep and incap comes unexpected and doesn't require a specific weapon and it has a CC and many OP debuffs.
    Elemental storm only deals damage, is super expensive and has no significant debuffs or CCs. So please, stop whining.

    Yep. Elemental storm is super expensive and only deals dmg. In that aspect its indeed balanced. That doesnt make it any less OP. If the cost was 500 and it did 15k ticks it would still be balanced for the cost. That doesnt mean that 15k dmg ticks isnt broken af. The only ways to balance it is to either reduce the cost and the dmg or reduce the dmg and add some bonus effects.

    so why then dont raise ulti cost of incap into 100-150 but then also raise this damage done from this 10k uinto 20k at 100 ult cost or 30k hit at 150 ult cost, this also wont be broken and will be balance in damage/ulti cost

    Lets not forget incap provides 20% more dmg buff 6 seconds after using it so each offensive skill dmg used 6 seconds after incap is in 20% dmg from incap in some way.

    ehh this was just for example with raw damage skipping buffs/debuffs
    sure, take away every other debuff also with raise ult to 150+, at all it will be able to 1hit people always which will be as compensate for taking away debuffs from this ult, then it will be nicely balanced like EoS then

    Nope. 1 shotting ultimate is stupid idea no matter what cost is. I am not saying EotS isnt OP but lets be honest here incap also is overperforming at some point. Dealing high dmg with possible stun , reducing enemie healing by 30% and at the same time increasing attacker dmg by 20% (which means You hit harder when enemie heal lesser) and all of this for 50 ultimate ? Doesnt sound underperforming for me. When I played stamblade in PvP Incap always opened me the way to kill enemie player in both short and long fights. About EotS dmg per tick is slightly too high it should deal less dmg per tick but also have more ticks.

    Incap is so strong people name their StamBlades "Incap."

    People get 1-shot from incap from stealth, then blame incap rather than stealth damage. Makes sense.

    I have never seen someone get killed from self with just incap more of a combo of proc sets and incap.

    Oh I've seen it. It takes a special kind of unpreparedness, but it's usually followed by the creation of a thread. Typically written in all CAPS of course.
    I have hit unshielded sorcs for about 11k crit without major fracture but I take you word for ItI could see if your running training light armor but doubt its normal.
  • IxSTALKERxI
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    https://forums.elderscrollsonline.com/en/discussion/310354/how-to-make-destro-ult-more-interesting

    My idea was to make the initial ticks less bursty so that people might choose to use a burst ultimate instead such as dawnbreaker or soul tether. Destro ult would still be the better choice in fights that last 4+ seconds but there would at least be some build diversity with people choosing burst utimates instead of destro ult doing it all.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Mojmir
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    In light of how zo$ balances,I have to say leave it alone because they can't separate pvp/pve. A size change is doable though.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    I've been thinking. What if they increased the duration of Eye of Storm but it remained the same amount of ticks within that duration?

    Then it would still hit hard. Your ultimate would last longer. But the ticks would have a larger interval in between each other. It would give people some time to react. As it currently sits you don't have time to react to eots, especially in big choppy/laggy fights when you can't even see it.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Katahdin
    Katahdin
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    This skill is a joke and it needs to be NERFED To the ground. 5% reduced damage then 8% buff = a buff. STUPID

    I was in IC tonight and my group of 7 couldnt stand a chance against another group of 4 running EOTS.

    Every death had EOTS. It got me for 19K health, my party members had 21K, 25K on one hit...ONE. Its completely stupid over powered.

    You can barely dodge out of it. They put it up and light attack you 2 times and your dead from 25K health.

    Either nerf it or all that is going to be running anywhere in Cyro/IC will be sorcs and templars running EOTS.

    I am thinking of shelving my NB and just running temp or sorc with this stupid skill.
    Can't beat em, join em right?

    You keep putting these crap skills in the damn game. Vicious Death, Proxy, EOTS. Same crap different name.
    Along with proc sets, people are getting sick of it.
    What happened to a skill and strategy based game? '
    Its now all cheese builds, and cheap, no skill kills.

    @ZOS_RichLambert
    Edited by Katahdin on January 14, 2017 2:49AM
    Beta tester November 2013
  • MalakithAlamahdi
    MalakithAlamahdi
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    I'm okay with the damage it does, i can heal trough it with pretty much all of my chars. The problem is mostly Eye of the Storm since it's easy to get stunned during it and it's range is pretty big.

    I got 3 suggestions;

    1. Reduce the damage of ticks but make it last longer. This way it wont hit as hard in pvp but still do the same damage for pve.

    2. Range reduction. Pretty straight forward really, just reduce the size of it around you. You could make it like the sorcs Boundless Storm skill, where you pretty much have to touch to kill someone. That way defending yourself from it is easier.

    3. Make it work like Rite of Passage, but be able to walk normal speed/ print. This way someone can't stun you during it, or gabclose spam you.

    NOTE: these suggestions are only for the Eye of the Storm morph. I feel like the other one is perfectly planced as it is.
    Edited by MalakithAlamahdi on January 14, 2017 5:35AM
  • KisoValley
    KisoValley
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    Katahdin wrote: »
    This skill is a joke and it needs to be NERFED To the ground. 5% reduced damage then 8% buff = a buff. STUPID

    I was in IC tonight and my group of 7 couldnt stand a chance against another group of 4 running EOTS.

    Every death had EOTS. It got me for 19K health, my party members had 21K, 25K on one hit...ONE. Its completely stupid over powered.

    You can barely dodge out of it. They put it up and light attack you 2 times and your dead from 25K health.

    Either nerf it or all that is going to be running anywhere in Cyro/IC will be sorcs and templars running EOTS.

    I am thinking of shelving my NB and just running temp or sorc with this stupid skill.
    Can't beat em, join em right?

    You keep putting these crap skills in the damn game. Vicious Death, Proxy, EOTS. Same crap different name.
    Along with proc sets, people are getting sick of it.
    What happened to a skill and strategy based game? '
    Its now all cheese builds, and cheap, no skill kills.

    @ZOS_RichLambert

    Show me some evidence of EOTS hitting you for 25k in one tick please.
  • Dracane
    Dracane
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    They should rather buff this.
    Haderus EU, there is a magicka nightblade emp at the moment-

    I met him in IC and he also has Imperial Physique and used fire storm against me and I am Vamp Rank 4, so i take 25% more damage from it and it did nothing to me, because I simply play defensive for 7 seconds. That's not hard.
    This ult is completely underpowered for its cost when used by a single person. This person has well over 100k magicka and this ult did nothing to me, because I am no fool.

    Please make this unstackable and stop nerfing the ability itself, it's far from being too strong. It's the opposite.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bashev
    Bashev
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    Dracane wrote: »
    They should rather buff this.
    Haderus EU, there is a magicka nightblade emp at the moment-

    I met him in IC and he also has Imperial Physique and used fire storm against me and I am Vamp Rank 4, so i take 25% more damage from it and it did nothing to me, because I simply play defensive for 7 seconds. That's not hard.
    This ult is completely underpowered for its cost when used by a single person. This person has well over 100k magicka and this ult did nothing to me, because I am no fool.

    Please make this unstackable and stop nerfing the ability itself, it's far from being too strong. It's the opposite.

    This is so biased. Can you explain that you shield stacked 3 shields as a sorcs with probably around 55k+ magicka and used the best escaped streak. I also agree that the skill is strong but no OP in 1vs1, but in group play what is more likely you will find in Cyro is ridiculously strong. I said it, it is like jesus beam, balanced in 1vs1 but OP in many vs many.
    Because I can!
  • Armitas
    Armitas
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    The lower damage longer duration sounds interesting. It will still be valuable in a group because it provides sustained pressure, I wonder about solo though. With a longer duration it would be a lot of run and hide time for a 1v1. I'm worried that for it to be valuable in damage to a group that is healing that it would be too much for a 1v1 with that damage and longer duration.

    What if we give it the shifting standard treatment. give it 1 free move? It's such a large area that it could really hold it's value that way.

    _________
    Am I reading this wrong because it sounds like they are buffing the damage for this...

    Elemental storm - Reduced the damage for this ability and its morphs by 5%. Lightning Staves: Increases your Lightning staff - Area of Effect damage dealt by 4/8%.

    8-5 = 3% increase. From what I heard you can cast a firestorm and switch to the lit staff for the aoe bonus.

    Edited by Armitas on January 14, 2017 5:27PM
    Retired.
    Nord mDK
  • Dracane
    Dracane
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    Bashev wrote: »
    Dracane wrote: »
    They should rather buff this.
    Haderus EU, there is a magicka nightblade emp at the moment-

    I met him in IC and he also has Imperial Physique and used fire storm against me and I am Vamp Rank 4, so i take 25% more damage from it and it did nothing to me, because I simply play defensive for 7 seconds. That's not hard.
    This ult is completely underpowered for its cost when used by a single person. This person has well over 100k magicka and this ult did nothing to me, because I am no fool.

    Please make this unstackable and stop nerfing the ability itself, it's far from being too strong. It's the opposite.

    This is so biased. Can you explain that you shield stacked 3 shields as a sorcs with probably around 55k+ magicka and used the best escaped streak. I also agree that the skill is strong but no OP in 1vs1, but in group play what is more likely you will find in Cyro is ridiculously strong. I said it, it is like jesus beam, balanced in 1vs1 but OP in many vs many.

    Nope, I do not shieldstack. Never did and never will. I stood my ground while he was also dealing damage with other sources.
    This ult is so underpowered in my opinion, I can just laugh about it. Sure, when stacked it's deadly. But they are many many things that are deadly when stacked and then they need to adress that instead of nerfing it on its own.
    Edited by Dracane on January 14, 2017 2:51PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Icarus42
    Icarus42
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    The problem is that ball groups are abusing Eye of the Storm in cyrodiil. After the update with the staff damage increase using destruction staff will become even more appealing. This equals more people abusing and stacking these ults together like they did with batswarm and proxy det in the days of olde.
    Don't know what the solution should be. The cost versus the damage seems to make sense, its the stacking that is the problem.
    I am a magic DW sorc and I have not used it yet, and will continue doing so, I guess thats my own solution ;)
    And yes it sounds like they are buffing by 3% by the way its worded
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • Paraflex
    Paraflex
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    It's called Rememberance it's a Templar ult and very easily stops destro ults
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Bashev
    Bashev
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    Paraflex wrote: »
    It's called Rememberance it's a Templar ult and very easily stops destro ults

    It will be a counter if you ZoS make EoTS a channel and you cannot move like templar utlimate.
    Because I can!
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