willklippsteinb14_ESO wrote: »Why spend 1.3M on a house that has no functionality? sure you can place crafting stations....but that's it....if your not a maxed out master crafter it does more harm than good, I really hope ESO gets its stuff together....and adds other functions! like sleeping in a bed for the hell of it! Or small cabinets that are strictly for (idk cooking mats) I mean....who stores a banana in a bank instead of their house? These aren't must do's im just saying give us a reason to buy the house if we aren't master crafters!
There is a more structured thread in the pts forum with more suggestions and less hate.
Gandrhulf_Harbard wrote: »katiesmith12341 wrote: »DMuehlhausen wrote: »Welcome to housing in every other MMO?
Not every other MMO, SWTOR allows you to store your items in a bank at your house, and it also is a quick travel option that is faster for you to travel to and jump back to your ship rather than going to the space port each time..
In ESO it is... A LOT of money... what you can use it for I would guess is RPing?? I honestly have no idea what the good point of housing is hahaha!
It provides a whole new element of the game for those who enjoy immersing themselves in the design and fitting out of their housing. It's a complete playstyle for some people, just as playing the markets is for some others.
@Tandor
I absolutely agree with you. I have spent many, many hours fitting out my Yavin 4 Temple in SWTOR. When I was playing SWTOR last I was pretty much doing just two things: 1) grinding credits to buy stuff for my Stronghold, 2) Targeting content based on known decoration drops. So even when I wasn't actively in my Stronghold doing things, what I was doing was facilitating and funding that.
But @katiesmith12341 is also correct in that SWTOR housing allows you to do ALL of that and so much more.
I can place three types of Vendors / Traders in my SWTOR that allow me to trade crafted "tokens" for specific Decorations.
I can access my Personal Storage.
I can access my Shard Account Storage.
I can access the Galactic Trade Network (AH) via a GTN Terminal.
I can have a Modifcation Station for adding/removing Mods to my gear.
There are several types of NPC trader I can add, all of which can repair my gear or purchase "vendor trash".
Now, I know from before I took a break from ESO, and since I have returned, that you have concerns about the Trade Kiosk system, and how it denies some players access to "the market". Housing could theoretically be used to resolve that by allowing is a "personal kiosk" in our Homesteads. Even the urban based homes could have stall/kiosk attached to them.
I like where Homesteads are as a starting point for housing in ESO; I would be bitterly disappointed if how they are now is as good as they ever get.
All The Best
willklippsteinb14_ESO wrote: »Why spend 1.3M on a house that has no functionality? sure you can place crafting stations....but that's it....if your not a maxed out master crafter it does more harm than good, I really hope ESO gets its stuff together....and adds other functions! like sleeping in a bed for the hell of it! Or small cabinets that are strictly for (idk cooking mats) I mean....who stores a banana in a bank instead of their house? These aren't must do's im just saying give us a reason to buy the house if we aren't master crafters!
There's three types of players:
PVE
PVP
RP
This is RP content. It has functionality that PVE/PVP won't know how to utilize properly. Just move along, its a rare bone thrown to that playstyle. If it helps just act like it wasn't even created as it doesn't affect how you play ESO.
What if I just want a house for fun?
DMuehlhausen wrote: »Welcome to housing in every other MMO?
DMuehlhausen wrote: »Welcome to housing in every other MMO?
kevlarto_ESO wrote: »Training dummy, attuned crafting tables, not all useless, but with no kind of storage or way to display armor sets, all they are is a little fun decorating and getting patterns to craft furniture.
DMuehlhausen wrote: »Welcome to housing in every other MMO?
Wrong...
Other housing MMO's have the following:
Battle Arena (inside their house)
Phased instances (inside their house)
MINI Games (actual developer mini games) where you can WIN cosmetic items which can be placed on your land
Rest XP when sleeping in your bed (or logging out inside your home)
Growing your own fruit and veg - crops on your land which you can harvest every 3-5 days depending on rarity
I'd go on... but yeah you are very very mis-informed matey
However, I'm also concerned that housing doesn't become the place to do everything in the game otherwise the cities will become dead and new players will get the wrong impression about the game's popularity when they log into what will appear to them to be an empty world.
I think that was a big reason they went with One Tamriel, people were saying the game was dead when in reality everyone was divided into so many instances that we never saw each other. With what some people are suggesting we will all be in our houses with no reason to leave, making the effect even greater than it was before One Tamriel.
I seriously doubt that ZOS would do anything to further enable that any more than they already have.Gandrhulf_Harbard wrote: »There is a solution to that I think, but one that ZOS seems to have half used. In almost all of the major towns and cities there are "empty houses". If the "front door" to those houses was used as a gateway to instanced personal housing New Players would see lots of people going in and out of building in existing areas of activity. Allow the fronts of these houses to be dynamic, so that those properties with "useable assets" (Craft Stations, Trade Stalls etc) have appropriate Signs and Banners and every major settlement will be busier, and have a more competitive trade market. If possible let people using those assets do so without having to enter the instanced part of the house. Buyers and Sellers both win, New Players see busy quest and social hubs, and players have more reason to invest Gold and Crowns into Homesteads.
ZOS needs to hire you.
Storage space on the other hand is a benefit that does not cause you to spend much more time in your house but would certainly make home ownership worthwhile. But, there are many things people do for storage now that makes ZOS money, such as buying additional character slots or additional accounts. I doubt they will want to impact that. If they did introduce storage, I could see them putting that behind a pay wall of some type.
However, I'm also concerned that housing doesn't become the place to do everything in the game otherwise the cities will become dead and new players will get the wrong impression about the game's popularity when they log into what will appear to them to be an empty world.
I think that was a big reason they went with One Tamriel, people were saying the game was dead when in reality everyone was divided into so many instances that we never saw each other. With what some people are suggesting we will all be in our houses with no reason to leave, making the effect even greater than it was before One Tamriel.
I seriously doubt that ZOS would do anything to further enable that any more than they already have.Gandrhulf_Harbard wrote: »There is a solution to that I think, but one that ZOS seems to have half used. In almost all of the major towns and cities there are "empty houses". If the "front door" to those houses was used as a gateway to instanced personal housing New Players would see lots of people going in and out of building in existing areas of activity. Allow the fronts of these houses to be dynamic, so that those properties with "useable assets" (Craft Stations, Trade Stalls etc) have appropriate Signs and Banners and every major settlement will be busier, and have a more competitive trade market. If possible let people using those assets do so without having to enter the instanced part of the house. Buyers and Sellers both win, New Players see busy quest and social hubs, and players have more reason to invest Gold and Crowns into Homesteads.
ZOS needs to hire you.
Storage space on the other hand is a benefit that does not cause you to spend much more time in your house but would certainly make home ownership worthwhile. But, there are many things people do for storage now that makes ZOS money, such as buying additional character slots or additional accounts. I doubt they will want to impact that. If they did introduce storage, I could see them putting that behind a pay wall of some type.
If they add storage to the house I will cancel my sub and just use the extra space in housing. I imagine most people would. I don't see storage benefiting them as a company to much. I could stand to save $15 a month tho.
I disagree, It is not a Rare Bone thrown for RP. TES games have always had player housing....something which offered functionalities for all types of players...rafting stations for crafters, the ability to marry and have children in you home (for RP), and storage for everyone.willklippsteinb14_ESO wrote: »Why spend 1.3M on a house that has no functionality? sure you can place crafting stations....but that's it....if your not a maxed out master crafter it does more harm than good, I really hope ESO gets its stuff together....and adds other functions! like sleeping in a bed for the hell of it! Or small cabinets that are strictly for (idk cooking mats) I mean....who stores a banana in a bank instead of their house? These aren't must do's im just saying give us a reason to buy the house if we aren't master crafters!
There's three types of players:
PVE
PVP
RP
This is RP content. It has functionality that PVE/PVP won't know how to utilize properly. Just move along, its a rare bone thrown to that playstyle. If it helps just act like it wasn't even created as it doesn't affect how you play ESO.
DMuehlhausen wrote: »Welcome to housing in every other MMO?