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PTS Feedback Thread for Dragonknight Balance Improvements

  • Veg
    Veg
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    IxskullzxI wrote: »
    Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.

    That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Armitas
    Armitas
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    Ishammael wrote: »
    IxskullzxI wrote: »
    MaxwellC wrote: »
    @IxskullzxI
    Well the tooltip for the magic morph is pretty low it's like 13-14k. If they increased the damage to 20k it would be better imo.

    Dude on last page says he's getting 15-16. 13-16k isnt that bad.

    It actually is pretty bad. Compare it against the 50 ult (soon to be 70) ult cost of Incap.

    DBoS will have a ~15k instant hit with a ~15k DoT for the same price. Plus it can be animation canceled. The reason this occurs is because DBoS scales with both Mighty AND Thaumagturge.

    the initial hit on Meteor will perform roughly equivalent to fire leap. But, meteor can be timed with other damage abilities and it scales with Elem Expert and Thaum. It only takes 2-3 ticks of the Meteor ground DoT to double the damage you'll get out of it.

    Yeah Meteor is still going to be on my front bar for so many reasons. It has max magicka and regen passives, and the combos are incredible. 75 into thaumaturge and elemental defender. Engulfing flames (+10%) > meteor >shattering rocks, whip> rock breaks and sets off balance triggering exploit for 10% damage, meteor hits followed by a powerlash, then talons so they eat the dot with elemental expert, thaumaturge, and engulfing flames.
    Edited by Armitas on January 13, 2017 3:57PM
    Retired.
    Nord mDK
  • IxskullzxI
    IxskullzxI
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    Veg wrote: »
    IxskullzxI wrote: »
    Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.

    That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.

    See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.
    #HowDoYouLikeYourDK?
  • Veg
    Veg
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    Armitas wrote: »
    Two more projectiles effectively removed from reflect.


    I also share the same concern as @Drummerx04 with fiery grip and unrelenting going through dodge. If you don't have mist the first thing you are going to do to flee the destro is dodge roll. I really think the dodge immunity should only be applied to empowering chains.

    It still wont pull people with cc immunity. I cant see this being used over vamp drain. Maybe large groups will use it to take 1 person out. Even then you sacrifice your gap closer for getting into enemy groups. It also applies cc immunity for free.


    ᕙ༼ຈل͜ຈ༽ᕗ
  • OtarTheMad
    OtarTheMad
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    Armitas wrote: »
    I'm with you on that. We lost our last iconic ability, wings, with this update. Every class has an iconic ability that they are known by, blazing shield, incap, mines, to name a few. Ours used to be wings, igneous shield, cinderstorm and dragonsblood. All of which were systematically destroyed without replacement. What will we be known by now other than as a cautionary tale of how any class uniqueness can become utterly wrecked by development at any time.

    Agreed, the problem is players aren't mentioning the recent change to wings (I assume just accepting the change and not slotting it anymore) and so therefore ZOS won't change it.

  • Armitas
    Armitas
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    Veg wrote: »
    Armitas wrote: »
    Two more projectiles effectively removed from reflect.


    I also share the same concern as @Drummerx04 with fiery grip and unrelenting going through dodge. If you don't have mist the first thing you are going to do to flee the destro is dodge roll. I really think the dodge immunity should only be applied to empowering chains.

    It still wont pull people with cc immunity. I cant see this being used over vamp drain. Maybe large groups will use it to take 1 person out. Even then you sacrifice your gap closer for getting into enemy groups. It also applies cc immunity for free.


    I can see destro ball groups using it. I don't mess around with destro, I mist out immediately, I'm not sure how survivable that would be if I wasn't a vamp and I had to run out of it twice. The first thing people do when a ball group pushes is roll out of the path, with just a few DK's you could drastically increase the performance of destro ball groups by preventing that that head start.

    If I heard correctly there will not be an effective reduction to fire storm damage. According to what I am told you can cast fire storm and switch to a lightning staff and get the aoe buff. (not tested just what I have been told)
    Edited by Armitas on January 13, 2017 4:06PM
    Retired.
    Nord mDK
  • Veg
    Veg
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    IxskullzxI wrote: »
    Veg wrote: »
    IxskullzxI wrote: »
    Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.

    That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.

    See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.

    cf60229531d20381403f9e3987c685b6.png
    Sams stats.

    Light armor wouldn't change anything. If he specked more into damage I would have killed him. Only way he could have killed me was the way he tried. mDK's have no choice but to be somewhat tanky. Even if we want to do damage. So we need to compromise.

    I'll have a much better explanation of mDK kill mechanics in the finished video.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • OrphanHelgen
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    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    Did you know, DK can be used for PVE as well ;)
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • DangerMan
    DangerMan
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    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    Did you know, DK can be used for PVE as well ;)

    Lol, came here to say this. No point in playing Stam anymore cause all leaderboard teams prefer Magicka characters.. Still no shields for Stam for PvE.

    Was expecting something for PvE'ers too, but apparently ZOS only cares about PvP.. Time to move on to new games I guess..

    @ZOS_RichLambert
    Flawless MagSorc DPS
    StamDK DPS
    MagTemp DPS
    StamSorc DPS
    MagDK DPS
    DK Tank
    MagNB PvP
    StamNB PvP

  • Joy_Division
    Joy_Division
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    Armitas wrote: »
    I wonder why the dragonleap at max range is getting out-run. I know it does provide the gap closer slow, I have seen it while in mist form. Maybe it needs major expedition on however it navigates the gap.

    Probably because they don't want DKs leaping into keeps.

    I'll leave my feedback, but it's pointless as after two years of (unnecessary) changes, it is clear to me ZoS's vision of a DK is to pigeonhole it's role in PvP as a tank, something that I do not feel is in the best interest in the game.
    • Chains: It competes with a PvE morph I am expected to take, it has been plagued with targeting issues, every other gap closer is more impactful, I'm a class of DoTs and these can't be empowered.
    • Obsidian Shard: Pretty low on the list of what needs fixing on DKs IMHO. I'd trade this buff in a sec for 20 other ones I can think of off the top of my head.
    • Dragonleap: The root thing and undodgeable are legit buffs. Appreciate it. The ability is still unnecessarily weakened by the range nerf because some idiots were leaping into enemy castles on dead campaigns.

    Without the destro ultimate, this class struggles getting kills because the way the game has changed since 1.6. People do not run out of resources and constant moderate sustained damage has not been that hard to mitigate. Coupled with the lack of mobility, this suggests ZoS wants this class to either get into a group and disrupt enemies or wield a sword and shield and tape down the right mouse button.

    The game has changes fundamentally since the 1.6 patch and ZoS refuses to change the DK to match it. All it ever gets is some token tweaks to various skills, which suggests whoever originally designed the class has left the company and ZoS current employee's are merely tending the class's grave. DKs still have Cinderstorm (who uses this) and Sorcerer's stole the Inferno skill. If I mained a DK, I would have quit this game a long time ago.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • IxskullzxI
    IxskullzxI
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    Veg wrote: »
    IxskullzxI wrote: »
    Veg wrote: »
    IxskullzxI wrote: »
    Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.

    That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.

    See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.

    cf60229531d20381403f9e3987c685b6.png
    Sams stats.

    Light armor wouldn't change anything. If he specked more into damage I would have killed him. Only way he could have killed me was the way he tried. mDK's have no choice but to be somewhat tanky. Even if we want to do damage. So we need to compromise.

    I'll have a much better explanation of mDK kill mechanics in the finished video.

    Light armor gives spell pen and crit chance. That would have increased damage dramatically. Light armor and desert rose give all the sustain you need to allow you to focus on damage and tankiness. Heavy armor is overrated on a mDK.
    Edited by IxskullzxI on January 13, 2017 4:19PM
    #HowDoYouLikeYourDK?
  • Vanzen
    Vanzen
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    WINGS !!!!

    How is it possible that this nerf isnt causing the uproar it should.

    Dont you realise that Vs sorc it will be hell ?!
  • TheDefiantOne
    TheDefiantOne
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    Veg wrote: »
    Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..
    and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.


    I'd like to remind you that dawnbreaker, in pvp (since most people use smiting), is also an aoe stun... So it provides as much utility than a leap, with more damage. The only difference is that you can leap from a distance while dawnbreaker is melee range. But i mean, invasion/crit rush canceled by a dawnbreaker will do the same thing with even faster animation...

    Therefore, leap needs either added damage to compete with dawnbreaker OR added utility (fracture/breach, player buff, aoe debuff, etc...) to give it an other advantage to be on par with other ultimates.
    Edited by TheDefiantOne on January 13, 2017 4:48PM
  • tplink3r1
    tplink3r1
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    Veg wrote: »
    IxskullzxI wrote: »
    Veg wrote: »
    IxskullzxI wrote: »
    Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.

    That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.

    See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.

    cf60229531d20381403f9e3987c685b6.png
    Sams stats.

    Light armor wouldn't change anything. If he specked more into damage I would have killed him. Only way he could have killed me was the way he tried. mDK's have no choice but to be somewhat tanky. Even if we want to do damage. So we need to compromise.

    I'll have a much better explanation of mDK kill mechanics in the finished video.
    Wouldn't change anything? It would add 7.5% more damage + the crit chance.
    Edited by tplink3r1 on January 13, 2017 4:51PM
    VR16 Templar
    VR3 Sorcerer
  • Armitas
    Armitas
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    Vanzen wrote: »
    WINGS !!!!

    How is it possible that this nerf isnt causing the uproar it should.

    Dont you realise that Vs sorc it will be hell ?!

    Yeah I don't get it. With force shock being unreflectable sorcs can switch to destro for the 8% added single target damage. Encase is now cheaper, nothing has happened to mines, infernal guardian will still be firing from all the shield spam, meanwhile you will be trying to navigate encase spam, mine fortresses and streak stuns reposition stuns while not being able to use your gap close because it could set off every mine. So while we navigate this root mine field we will be hit by force shock, the new haunting curse, nested frags and overloads while CC'd all with 8% more damage all while trying to burst down 20k+ shields that oh yeah fire mortars at the same time.

    I guess people just took it off their bar already for it's already poor performance.
    Edited by Armitas on January 13, 2017 4:52PM
    Retired.
    Nord mDK
  • IxskullzxI
    IxskullzxI
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    Veg wrote: »
    Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..
    and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.


    I'd like to remind you that dawnbreaker, in pvp (since most people use smiting), is also an aoe stun... So it provides as much utility than a leap, with more damage. The only difference is that you can leap from a distance while dawnbreaker is melee range. But i mean, invasion/crit rush canceled by a dawnbreaker will do the same thing with even faster animation...

    Therefore, leap needs either added damage to compete with dawnbreaker OR added utility (fracture/breach, player buff, aoe debuff, etc...) to give it an other advantage to be on par with other ultimates.

    It gives a 50+% damage shield.
    #HowDoYouLikeYourDK?
  • Stamden
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    @ZOS_RichLambert

    My Feedback:

    Obsidian Shard - Although the projectile speed is nice, this ability is still useless. I know a few people who actually do DK Healer, and even they do not end up using Obsidian Shard because the heal is just too inconsistent. Stonefist (not just OS) is not used at all and will still not be. Stone Giant does not have the damage to be useful, and is also magical damage when all mDKs spec for fire.

    How to fix: For this ability to actually see use, it needs to be a single target nuke. Ideally, it would be flame damage. If not, the damage still needs to be high. Think on the level of Crystal Fragments or slightly less. For the Obsidian Shard morph, do not lessen the damage.

    Fiery Grip - Good change. The core problem of this ability is hard-CC invulnerability. However, making it not dodgeable is the next best thing. With these buffs, chains will see some use again. Good job, this ability looks good to go now.

    Dragon Leap - Another nice change. This isn't going to make or break the class, but it is a nice change that can have an effect. I still do not see getting priority over Meteor/Destro Ult, but more options is always better.


    Other things that need attention:
    Inferno - It has been said many times in this thread, but Inferno has to go back to it's original AoE form. Cauterize can still heal, as SoF can become a stam morph. This gives stam DKs some PvE viability too which they desperately need.

    Dragon Blood - This ability needs still some major adjustments. A HoT would work much better then a burst heal, due to the fact that we have other built in (unreliable) heals in our kit with embers and battle roar. What we need is something to keep us alive between the time of battle roar and embers.

    Spiked Armor - Light armor mDK PvP is solely reliant on this ability. Ideally it has 100% uptime, but a longer duration would go a long way to make sure that light armor DKs do not get melted when it drops.

    Stealth Prebuffs - Quick QoL fix on molten weapons and spiked armor. Make them castable while remaining in stealth, like other buffs such as Rally. Wouldn't take long to fix and it would make open world PvPing much more pleasant for DKs as a whole.

    Cost Reduction - mDKs are, more than likely, still going to be limited to heavy armor in open world PvP. With this in mind, our ability costs are by far the highest in the game and it is a problem for heavy armor users. Particularly things in the Draconic Power skill tree. Since these abilities are much weaker than their former selves, they should cost less. Every single ability in this tree is a shadow of it's former self (Talons range nerf, DB nerf, Scales 4 projectile nerf + Force Shock change, Inhale AoE cap). Yet all of these abilties have the same gargantuan magika cost.

    The 2.7 changes and these small changes are good, however they do not fully address some of the core problems of Dragonknights. The core problems are: mDK viability in open world PvP, and Stam DK viability in PvE. Overall nice changes though. Keep it up!
    Edited by Stamden on January 13, 2017 5:17PM
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Veg
    Veg
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    IxskullzxI wrote: »
    Veg wrote: »
    IxskullzxI wrote: »
    Veg wrote: »
    IxskullzxI wrote: »
    Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.

    That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.

    See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.

    cf60229531d20381403f9e3987c685b6.png
    Sams stats.

    Light armor wouldn't change anything. If he specked more into damage I would have killed him. Only way he could have killed me was the way he tried. mDK's have no choice but to be somewhat tanky. Even if we want to do damage. So we need to compromise.

    I'll have a much better explanation of mDK kill mechanics in the finished video.

    Light armor gives spell pen and crit chance. That would have increased damage dramatically. Light armor and desert rose give all the sustain you need to allow you to focus on damage and tankiness. Heavy armor is overrated on a mDK.

    You'll have to test it yourself then. Best way to learn anything. Do it yourself. You should see similar results.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • TheDefiantOne
    TheDefiantOne
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    IxskullzxI wrote: »
    Veg wrote: »
    Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..
    and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.


    I'd like to remind you that dawnbreaker, in pvp (since most people use smiting), is also an aoe stun... So it provides as much utility than a leap, with more damage. The only difference is that you can leap from a distance while dawnbreaker is melee range. But i mean, invasion/crit rush canceled by a dawnbreaker will do the same thing with even faster animation...

    Therefore, leap needs either added damage to compete with dawnbreaker OR added utility (fracture/breach, player buff, aoe debuff, etc...) to give it an other advantage to be on par with other ultimates.

    It gives a 50+% damage shield.



    The shield was nice when battle spirit was 30 %. SO was GDB. So was so many other skills. Now that mitigation reached 50 %, a lot of those skills are now useless because the game fighting mechanics changed so much !

    10k shield was nice when the damage output you could do in 2 or 3 seconds was about 20k.... now, you can do way more damage in the same time frame, so the shield is irrelevant. the shield now is equivalent to about 6k and before i can even think of a combo i could use to dps someone while having the protection of a damage shield (you can call me a liar here because if i used my ulti on f-leap and have no more ultimate, DKs have 0 combos to get a kill), the shield is gone and i have to go back to deep breath, talons, burning ember rotation.
  • TheDefiantOne
    TheDefiantOne
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    The game has changes fundamentally since the 1.6 patch and ZoS refuses to change the DK to match it. All it ever gets is some token tweaks to various skills, which suggests whoever originally designed the class has left the company and ZoS current employee's are merely tending the class's grave. DKs still have Cinderstorm (who uses this) and Sorcerer's stole the Inferno skill. If I mained a DK, I would have quit this game a long time ago.


    Man you could not be more right here. Without VE, Khole members and all other people i play with that i met over almost 3 years, i would have quit playing DK and most likely the game by now. It is clear by now that the game designers have abandonned any strategy to improve the game in order to keep competitive players happy and satisfied with a well balanced environment. @ZOS_RichLambert It is also very clear to the more experienced crowd, and part of the newest, that ZOS is focusing on putting more USELESS content on the market to be purchased with crowns, to keep their player based intertained in 2-3 months interval, waiting for the next USELESS content to be put on the market and sold again. Shame on ZOS. Shame. You should instead focus for balancing the environement and the classes/skills and improving the game performance for a certain period, than refocus on making money.. I get it money is important, but the only reason why the game is still making money right now is because THERE IS NO OTHER MODERN REPLACEMENT. Once other modern games in the genre come out, goodbye ESO. The balance patch you promised us (update 13) is nothing of a balance patch. It is a poor try at making your player base happy ''so they shut up with all the whining and complaining''. Other normal content patches had more balance than this one. Again, shame.
  • IxskullzxI
    IxskullzxI
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    @TheDefiantOne
    I strongly disagree that a 10k damage shield is useless. My annulment is 7k and one cast of that can buy me enough time to flame lash, inhale, embers a target.
    #HowDoYouLikeYourDK?
  • Anhedonie
    Anhedonie
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    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    That would be great if we could get back old version of flames of oblivion (sorceres have that ability by the name Lightning Form). Maybe make it also apply fracture debuff or magickasteal. Current Flames of Oblivion is clunky and barely usable.
    Also, DKs skills are unsustainable right now. At least in magicka builds. Magicka costs could use a bit of tweaking and reduction.



    Edited by Anhedonie on January 13, 2017 5:39PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Veg
    Veg
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    IxskullzxI wrote: »
    @TheDefiantOne
    I strongly disagree that a 10k damage shield is useless. My annulment is 7k and one cast of that can buy me enough time to flame lash, inhale, embers a target.

    It's useless when all you want to do is damage. Imagine if incap strike. soul tether or dawnbraker gave that shield. Dragon leap is meant to do burst damage. Not defend us. Asking for this ultimate to defend us will only enforce the mDK = tank mindset. A lot of us are trying our best to get ZoS to understand that we can only tank in pvp right now and absolutely hate it. I really cant understand why you don't want this ultimate to give us a viable kill mechanic like dawnbreaker.

    Unless... are you secretly a stam sorc that wants everyone else to be useless?
    Edited by Veg on January 13, 2017 6:07PM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Anhedonie
    Anhedonie
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    Vanzen wrote: »
    WINGS !!!!

    How is it possible that this nerf isnt causing the uproar it should.

    Dont you realise that Vs sorc it will be hell ?!

    Because mDK is almost extinct.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Vanzen wrote: »
    WINGS !!!!

    How is it possible that this nerf isnt causing the uproar it should.

    Dont you realise that Vs sorc it will be hell ?!

    It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.
  • Ghost-Shot
    Ghost-Shot
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    Vanzen wrote: »
    WINGS !!!!

    How is it possible that this nerf isnt causing the uproar it should.

    Dont you realise that Vs sorc it will be hell ?!

    It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.

    I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.
  • Glory
    Glory
    Class Representative
    @ZOS_RichLambert Thank you for posting additional changes that are going to be made.

    It's still confusing to me why a gap closer gives expedition? And I really think that Reflective Scales needs a significant rework (in its cost or something) considering how many times its effectiveness has diminished.

    I also think that Stonefist and it's morphs should do significantly more damage. Stone Giant in particular would be interesting to give a stronger damage proc on stunning the enemy. It seems weird that with similar stats a crystal frag can hit a player for 10k+ damage while Stone Giant is not nearly that high.

    The main issues that face a mDK (in PvP, as in PvE they are fine) are burst damage, survivability, and sustain. I think buffing/reworking some of the more situational skills (like Stone Giant for burst damage or the damage shield strength of obsidian shield) would help improve the class in PvP but not PvE.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Ghost-Shot
    Ghost-Shot
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    WTB frag shield buff
  • Glory
    Glory
    Class Representative
    Ghost-Shot wrote: »
    Vanzen wrote: »
    WINGS !!!!

    How is it possible that this nerf isnt causing the uproar it should.

    Dont you realise that Vs sorc it will be hell ?!

    It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.

    I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.

    Yeah, the incentive to run Reflective Scales is almost entirely null at this point. What does it do consistently anymore? If you're lucky it will reflect a Frag if you time well, or maybe a Snipe if it doesn't glitch out.

    Maybe it's time to bring back unlimited reflects, considering it only lasts for 4 seconds, is very expensive, and can no longer reflect a variety of RANGED DAMAGE like it's supposed to (meteor, force pulse, all ranged channels...).
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Ghost-Shot
    Ghost-Shot
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    Ghost-Shot wrote: »
    Vanzen wrote: »
    WINGS !!!!

    How is it possible that this nerf isnt causing the uproar it should.

    Dont you realise that Vs sorc it will be hell ?!

    It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.

    I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.

    Yeah, the incentive to run Reflective Scales is almost entirely null at this point. What does it do consistently anymore? If you're lucky it will reflect a Frag if you time well, or maybe a Snipe if it doesn't glitch out.

    Maybe it's time to bring back unlimited reflects, considering it only lasts for 4 seconds, is very expensive, and can no longer reflect a variety of RANGED DAMAGE like it's supposed to (meteor, force pulse, all ranged channels...).

    @ZOS_RichLambert
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