IxskullzxI wrote: »Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.
IxskullzxI wrote: »@IxskullzxI
Well the tooltip for the magic morph is pretty low it's like 13-14k. If they increased the damage to 20k it would be better imo.
Dude on last page says he's getting 15-16. 13-16k isnt that bad.
It actually is pretty bad. Compare it against the 50 ult (soon to be 70) ult cost of Incap.
DBoS will have a ~15k instant hit with a ~15k DoT for the same price. Plus it can be animation canceled. The reason this occurs is because DBoS scales with both Mighty AND Thaumagturge.
the initial hit on Meteor will perform roughly equivalent to fire leap. But, meteor can be timed with other damage abilities and it scales with Elem Expert and Thaum. It only takes 2-3 ticks of the Meteor ground DoT to double the damage you'll get out of it.
IxskullzxI wrote: »Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.
That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.
Two more projectiles effectively removed from reflect.
I also share the same concern as @Drummerx04 with fiery grip and unrelenting going through dodge. If you don't have mist the first thing you are going to do to flee the destro is dodge roll. I really think the dodge immunity should only be applied to empowering chains.
I'm with you on that. We lost our last iconic ability, wings, with this update. Every class has an iconic ability that they are known by, blazing shield, incap, mines, to name a few. Ours used to be wings, igneous shield, cinderstorm and dragonsblood. All of which were systematically destroyed without replacement. What will we be known by now other than as a cautionary tale of how any class uniqueness can become utterly wrecked by development at any time.
Two more projectiles effectively removed from reflect.
I also share the same concern as @Drummerx04 with fiery grip and unrelenting going through dodge. If you don't have mist the first thing you are going to do to flee the destro is dodge roll. I really think the dodge immunity should only be applied to empowering chains.
It still wont pull people with cc immunity. I cant see this being used over vamp drain. Maybe large groups will use it to take 1 person out. Even then you sacrifice your gap closer for getting into enemy groups. It also applies cc immunity for free.
IxskullzxI wrote: »IxskullzxI wrote: »Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.
That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.
See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
OrphanHelgen wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
Did you know, DK can be used for PVE as well
I wonder why the dragonleap at max range is getting out-run. I know it does provide the gap closer slow, I have seen it while in mist form. Maybe it needs major expedition on however it navigates the gap.
IxskullzxI wrote: »IxskullzxI wrote: »Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.
That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.
See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.
Sams stats.
Light armor wouldn't change anything. If he specked more into damage I would have killed him. Only way he could have killed me was the way he tried. mDK's have no choice but to be somewhat tanky. Even if we want to do damage. So we need to compromise.
I'll have a much better explanation of mDK kill mechanics in the finished video.
Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..
and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.
Wouldn't change anything? It would add 7.5% more damage + the crit chance.IxskullzxI wrote: »IxskullzxI wrote: »Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.
That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.
See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.
Sams stats.
Light armor wouldn't change anything. If he specked more into damage I would have killed him. Only way he could have killed me was the way he tried. mDK's have no choice but to be somewhat tanky. Even if we want to do damage. So we need to compromise.
I'll have a much better explanation of mDK kill mechanics in the finished video.
WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
TheDefiantOne wrote: »Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.
I'd like to remind you that dawnbreaker, in pvp (since most people use smiting), is also an aoe stun... So it provides as much utility than a leap, with more damage. The only difference is that you can leap from a distance while dawnbreaker is melee range. But i mean, invasion/crit rush canceled by a dawnbreaker will do the same thing with even faster animation...
Therefore, leap needs either added damage to compete with dawnbreaker OR added utility (fracture/breach, player buff, aoe debuff, etc...) to give it an other advantage to be on par with other ultimates.
IxskullzxI wrote: »IxskullzxI wrote: »IxskullzxI wrote: »Well you did did take a 7800 leap there while wearing heavy armor and i assume the caster was heavy as well? What if someone is in light armor and invests into damage? I think giving it more damage would be too much. Also, whip does hit pretty hard.
That leap also should have killed me. I was well within kill range for any other class. Giving F-leap that Dot will make it no better than Dawnbreaker of Smiting. Since anyone can use Dawnbreaker i see no reason for it to outperform something only mDK's can use.
See that's what im saying..it would have killed you if the guy was in light, you probably would have died. I agree dawnbreaker hits harder, but maybe it should be nerfed to the same level instead of buffed. Same with incap, destro ult etc.
Sams stats.
Light armor wouldn't change anything. If he specked more into damage I would have killed him. Only way he could have killed me was the way he tried. mDK's have no choice but to be somewhat tanky. Even if we want to do damage. So we need to compromise.
I'll have a much better explanation of mDK kill mechanics in the finished video.
Light armor gives spell pen and crit chance. That would have increased damage dramatically. Light armor and desert rose give all the sustain you need to allow you to focus on damage and tankiness. Heavy armor is overrated on a mDK.
IxskullzxI wrote: »TheDefiantOne wrote: »Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.
I'd like to remind you that dawnbreaker, in pvp (since most people use smiting), is also an aoe stun... So it provides as much utility than a leap, with more damage. The only difference is that you can leap from a distance while dawnbreaker is melee range. But i mean, invasion/crit rush canceled by a dawnbreaker will do the same thing with even faster animation...
Therefore, leap needs either added damage to compete with dawnbreaker OR added utility (fracture/breach, player buff, aoe debuff, etc...) to give it an other advantage to be on par with other ultimates.
It gives a 50+% damage shield.
Joy_Division wrote: »
The game has changes fundamentally since the 1.6 patch and ZoS refuses to change the DK to match it. All it ever gets is some token tweaks to various skills, which suggests whoever originally designed the class has left the company and ZoS current employee's are merely tending the class's grave. DKs still have Cinderstorm (who uses this) and Sorcerer's stole the Inferno skill. If I mained a DK, I would have quit this game a long time ago.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
IxskullzxI wrote: »@TheDefiantOne
I strongly disagree that a 10k damage shield is useless. My annulment is 7k and one cast of that can buy me enough time to flame lash, inhale, embers a target.
WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
Oreyn_Bearclaw wrote: »WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.
Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.
I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.
ebethke_ESO wrote: »Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.
I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.
Yeah, the incentive to run Reflective Scales is almost entirely null at this point. What does it do consistently anymore? If you're lucky it will reflect a Frag if you time well, or maybe a Snipe if it doesn't glitch out.
Maybe it's time to bring back unlimited reflects, considering it only lasts for 4 seconds, is very expensive, and can no longer reflect a variety of RANGED DAMAGE like it's supposed to (meteor, force pulse, all ranged channels...).