Maintenance for the week of April 6:
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and 3 more months with nothing to do...

  • tunepunk
    tunepunk
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    They just need to add more repeatable dailies and random quests all over the place, so that you never feel there's a lack of things to do. That's the first easy fix, if you don't feel like leveling up an alt.

    They don't even have to create a single new asset (Except for maybe some dialogue, and VO, not even that if they are posted on a quest board, like crafting traits.). It will create the illusion that there's plenty of things to do, even if you completed EVERYTHING.

    Simple quests like.
    Collect 100 redwood, catch 20 slaughterfish for the feast, collect me 5 pieces of this set, Protect an NPC from point a to point b, kill 5 world bosses, kill 50 gargoyles in this area. etc etc

    They should put daily Dark brotherhood, thieves guild, undaunted, fighters guild, mages guild quests, in every major city, and other random quests, all over the place, even if the reward is just gold, it will help towards housing or whatever.

    Personally i would be satisfied with that, for now, until any new major landmass/quest line is released.
    Edited by tunepunk on January 12, 2017 12:02PM
  • quadraxis666
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    ToxicPAWS wrote: »
    My point is simple for all the players who have been here before Subscription mode was ended and Era of crown store and DLC began or those who have been here long enough to go thorough and complete 90-95% of ESO Content. I'm leaving 5-10% for PVP as there is nothing much to do but same thing everyday till you get the alliance rank to top and then you continue to do some more of what you've been doing (and with that also brings the point for PVP players, who are yet to see anything new after original Cyrrodil was given and since then....and don't even mention the crap imperial city pls..).

    So, as a veteran ESO player,
    1. I and you, we've done almost every dungeons more times than we'd like to admit.
    2. Trials-done, HM achievements-Done (well, vMOL-HM is still in progress but that's only for less than 1% player base so doesn't count),
    3. all main and zone story lines, quests done.
    4. Crafting maxed out with all achievements all motifs (for most)- Done.
    5. Craglorn (the original and last ESO adventure Zone)- Done twice now (tx for resetting it for me ZOS and making me waste my time redoing it.).
    6. DLC- Imperial city, Wrothgar, TG, DB, SoTH- Done.
    7. 1T- was there anything to do? can't remember.

    SO, if I see this correctly, after SoTH, which gave us 2 dungeons, it's been almost or more than 6 months, we are yet to see a single piece of new content to do. Now in February, we'll get housing, which is nothing but a gold sink for players with absolutely 0 return in terms of game play experience, it'd be another 3 months before the next patch/DLC, for which we've no information. So far 9 months, we got nothing but either repeat the same old content or grind till you fingers hurt or you go brain-dead. Now i've been a ESO+ member for all this time, and i've paid them almost 100$ for WHAT?

    As it has been pretty evident that ZOS has been making the effort to bring more new customers into the game and try to give them every possible handout to reach the End game as soon as possible so that they don't get bored of grinding and leveling and leave the game, but they don't realize is that in time, these new will become old and will be at the same standpoint where i/we are today. And they will be asking the same question. Hand holding for new players, i don't mind, but sidestepping the Old Players? That's a treatment I'll not accept.

    In a recent comment from @ZOS_RichLambert , he mentioned that he is trying to bridge the gap between high and low DPS by whatever balancing they are doing, and also said specifically that to achieve that they are bringing the top ceiling DOWN. Now if that is not a insult to players who have given their time and money and efforts to practice and reach that Ceiling lvl, which ZOS is trying to pull down only so that new players don't feel bad as they are no where even close.

    Now, don't make this thread abut new vs old player and their DPS capabilities or how easy it is to do everything even without max CP, this thread is not about that. It asks a very specific question- 9 MONTHS (incl upcoming housing patch) and nothing to do for old/ veteran players and for how long it is going to be like that.

    So many ESO-you tubers have almost nothing to tube about, as all the challenging content is over and there is nothing further to do. People like @Alcast and some others are posting Motif videos on their channels, rather than posting some meaningful content, because they have nothing to do in this game and show on their channel. I ask all those you-tubers out there, what would they prefer to put on their channels, a new Hardcore trial/ dungeon run, a new interesting build or a new motif video or how to make furniture tutorial?

    it's OK ZOS to comeout with all these new ideas that you are implementing in the game for the new players and in turn pushing the business, but Please do not side step old players and punish them by not giving them anything to do. I've no idea how long it takes you for new content creation, but a dungeon or 2 would be nice every patch and maybe a trial every 6 months at least. or else the vet crowd is simply going to disappear, which i'm sure you've already realized and have already put your plans in motion with the new generation.

    For many, i'm sure Housing will be the 2nd last nail of coffin if nothing better comes out next patch.

    @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_RichLambert , @ZOS_MattFiror

    My main, basically done it all and so I understand this post. Here's what I'm doing- playing other games and ESO I log into here and there. I have enough cp to survive the next 2 years if the cap raises continue to be 30 every three months so there's really no way for me to fall behind when I feel like coming back.

    There's more to life than ESO, if you're playing on PC then you definitely have a bazillion umplayed/unfinished games in your steam library, go play them. ESO will still be the same old boring crap when you feel like playing again. Don't stay while you have nothing to do you'll just get burned out to the point of not wanting to come back.
  • bowmanz607
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    Seraphayel wrote: »
    bowmanz607 wrote: »
    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Content is "new stuff" to do. Motifs, equipment, costumes, crone store stuff, things to spend tv and ap on, new achievements or new crafting materials are no content. Duels are no content as well (to count that as a feature is pretty ridiculous, duels are some of the most basic things in MMORPGs).

    Content is something that gives you more to do in PvE or PvP. Let it be new zones or new game modes for old content, new storylines, quests or whatever.

    Yes, they're subscription based, so what? ESO has a subscription as well. Yeah, when this game was a sub model the only content they added in 1.5 years was Craglorn which players paid for over $100 in subscriptions... but we already had this discussion back then and don't need to repeat it.

    It's an undeniable fact that this game lacks "new" content.

    You are right. Content is new stuff to do. Content is something that gives you more to do in pve or pvp.

    Guess what? New achievements is new stuff to get in pve/pvp. Motifs, new things for crafters to get in pve. New items to get such as gear means new builds you can make and new builds to theory craft. Dueling, gives you a new system to fight with and new areas to pvp in. It gives each battle a unique place to fight and new builds to make rather then open world builds. New costumes to collect gives something more to the people who like to complete collections or something new for role players to use.

    Again, just because it is not what you look for in your gameplay does not mean that other players do not appreciate this new content. You prefer your content to be new dungeons and zones. Cool. But what about players who play role play? Do new costumes not open up new avenues of role playing? What about people who love crafting and like to complete everything crafting? Do new recipes and motifs and what not not give them new goals to work towards. What about the completionist? Does adding new achievements not give them something new to do? What about theory crafters and build o holiCS? Does new gear not give them more builds to put together and play with? What about duelers? Does dueling system not give them new places to fight and make tournaments easier to setup? Just as new questing zones give people who want more story new stuff to do. Just as new dungeons and trials gives people who like to raid new stuff to do.

    Your thoughts on what new content includes is limited by what you want new content to be rather then what other players may want.

    All of these things take time and resources. Ya maybe instead of festivals and housing and what not they could make a 4 man dungeon. But guess what? Not everyone cares about new dungeons. Just like you don't seem to care about the release of costumes, motifs, etc. Heck, I remember a video made to zos because they wanted a pet goat.

    Point is, content is not simply limited to what you consider content.

    Edited:
    I had this same discussion back when people yelled craglorn was only new content. I can't remember it all, but I remember going through a list back then to. Again, not everyone looks at content as a new quest line or dungeon. Plus, ZoS was brining updates to the game every 4-6 weeks rather then every quarter. We didn't have to wait 3 months for balance updates or for broken abilities to get fixed. In fact, many fixes were coming in more frequently then that.
    Edited by bowmanz607 on January 12, 2017 1:41PM
  • bowmanz607
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    ToxicPAWS wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    As much as I do agree with you about going out, but unfortunately I can not because of the place I am. So that's out of question.
    bowmanz607 wrote: »
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Features do not make up for the content. 1trial/2 dungeons can last as much as 3-6 months. And do not forget the PVP, where they have seen nothing new for almost 3 years now and as well all the claims made by ZOS to make PVP experience better have died up with time. With 1T, yes they revamped old gear/ trial/ dungeons/ craglorn etc to max level but that's the point - IT'S OLD CONTEMT WHICH SHOULD HAVE ALREADY BEEN SCALED WHEN CP WERE INTRODUCED. Since imperial city, we got 4 dungeons/ 1 trial in 18 month time. Do the math. Exp events were nothing but a lolly pop for new players and a bit of time pass fun for the old players but as its a tradition here, it was nothing my but a huge grind fiesta, which ofc is a part of MMO, but here it seems that Grind is the MMO of the game which we have done for last 2 quarters and will continue to do so in next one as well.
    Regarding farming gold- ITS AGAIN GRIND FFS. We don't mind grind as long as there is some direction, but just grinding the gear or exp to do the same stuff again is nonsense. People who have done vMSA or other vet trials, for argument sake let's say, new gear makes it easier but it does not give the content any more value that it already had. People farmed endlessly for those vMSA weapons to improve performance but WHERE DO THEY PERFORM? And that is not even considering all the nerf they brought.

    New players or even who have been around here for almost a year will have plenty to do. Or even some of the old players as well. But the whole point of discussion was- as we were TOLD that every quarter there would be a new DLC for us to explore, that was not kept up and the focus changed from providing the content switched to increase the business from new customer because for them they already have *** of stuff to do.
    And as I've already stated, I don't mind the housing patch coming next quarter as many here would love to explore that aspect of game, but those who don't will get ***.

    Ya pvp has been lacking. Difference is though that pvp is a living breathing animal. That said, like it or hate it we have seen captureable towns, IC, new sets, golden vendor, new skills, and the like.

    As for grinding, it is an mmo. Get used to it.

    You say that for people who don't like housing they get nothing. Well people who don't like dungeons get nothing from shadow of hist.

    And really? They have g9ven quarterly dlc. Q1 thieves guild. Q2 dark brotherhood. Q3 shadow. Q4 one tamriel. Promise kept.

    I would also enjoy our age you to read the comment I made just before this as the point applies to you also.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    bowmanz607 wrote: »
    ToxicPAWS wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    As much as I do agree with you about going out, but unfortunately I can not because of the place I am. So that's out of question.
    bowmanz607 wrote: »
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Features do not make up for the content. 1trial/2 dungeons can last as much as 3-6 months. And do not forget the PVP, where they have seen nothing new for almost 3 years now and as well all the claims made by ZOS to make PVP experience better have died up with time. With 1T, yes they revamped old gear/ trial/ dungeons/ craglorn etc to max level but that's the point - IT'S OLD CONTEMT WHICH SHOULD HAVE ALREADY BEEN SCALED WHEN CP WERE INTRODUCED. Since imperial city, we got 4 dungeons/ 1 trial in 18 month time. Do the math. Exp events were nothing but a lolly pop for new players and a bit of time pass fun for the old players but as its a tradition here, it was nothing my but a huge grind fiesta, which ofc is a part of MMO, but here it seems that Grind is the MMO of the game which we have done for last 2 quarters and will continue to do so in next one as well.
    Regarding farming gold- ITS AGAIN GRIND FFS. We don't mind grind as long as there is some direction, but just grinding the gear or exp to do the same stuff again is nonsense. People who have done vMSA or other vet trials, for argument sake let's say, new gear makes it easier but it does not give the content any more value that it already had. People farmed endlessly for those vMSA weapons to improve performance but WHERE DO THEY PERFORM? And that is not even considering all the nerf they brought.

    New players or even who have been around here for almost a year will have plenty to do. Or even some of the old players as well. But the whole point of discussion was- as we were TOLD that every quarter there would be a new DLC for us to explore, that was not kept up and the focus changed from providing the content switched to increase the business from new customer because for them they already have *** of stuff to do.
    And as I've already stated, I don't mind the housing patch coming next quarter as many here would love to explore that aspect of game, but those who don't will get ***.

    You say that for people who don't like housing they get nothing. Well people who don't like dungeons get nothing from shadow of hist.

    And really? They have g9ven quarterly dlc. Q1 thieves guild. Q2 dark brotherhood. Q3 shadow. Q4 one tamriel. Promise kept.

    Which is why those dlc are poor and bad mouthed by people. Woo a dlc that did one or two things for a specific part of the player base. Well done. Good job keeping the promise with minimal effort.
  • OrphanHelgen
    OrphanHelgen
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    Emencie wrote: »
    ToxicPAWS wrote: »
    So, as a veteran ESO player,
    1. I and you, we've done almost every dungeons more times than we'd like to admit.
    2. Trials-done, HM achievements-Done (well, vMOL-HM is still in progress but that's only for less than 1% player base so doesn't count),
    3. all main and zone story lines, quests done.
    4. Crafting maxed out with all achievements all motifs (for most)- Done.
    5. Craglorn (the original and last ESO adventure Zone)- Done twice now (tx for resetting it for me ZOS and making me waste my time redoing it.).
    6. DLC- Imperial city, Wrothgar, TG, DB, SoTH- Done.
    7. 1T- was there anything to do? can't remember.
    I just want to point out, that I started this game in beta and played right at launch. I did take a break right after the free to play update pre 1T. But I digress.

    I have literally not completed a single thing on your list. I'm close to number 4 but they keep adding motiffs, and I have not finished anything for Clothier.

    I wonder how many people, vet or not actually fit your description.
    bowmanz607 wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    for real. all it sounds like is OP does nothing but play this game. Sorry the game is not filled with 1million hours of content. jeez.

    a simple few skill reworks for the case of theorycrafting and group compositions, would make many players and guilds busy for months.
    Instead they just nerf some skills and buffs, and move on to housing.
    I'm sure even add morphs to the morphs, would be less time consuming then making the housing, and would make us busy for far more then 3 month.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Prof_Bawbag
    Prof_Bawbag
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    Who said craglorn sucked? And why did they feel the need to change it to a solo zone? That was by far the beefiest content release to date. We need another one of those and I would gladly wait 9 months in between.

    I'm afraid zos already killed their own success. And now as they dig the grave that ESO will soon lay in they are trying to milk every last penny from us via crown store...

    I suspect no one needed to say anything. ZoS will have access to how many people were doing any given quest and if next to no one were doing them, then it was completely wasted. The only reason for many to visit that zone pre update was to farm nodes or to drop off writs. Next to no one also wanted to help those who wanted to do the group content. I remember asking in my guilds (2 of the largest guilds on PS4 EU) and no one ever wanted to venture out there. you'd randomly see people advertising for a group for the arena, but that was it and not very often at that. No one in major cities or Craglorn itself wanted to go questing there. Most people just wanted to stand around spamming abilities, trash talk or do end game content.

    When i go to Craglorn now, it's actually populated in places. I can stand almost anywhere and I'm guaranteed to see others ride by every minute or two. Before, I could go over an hour without seeing someone if I ventured outside of Upper Craglorn. Craglorn was just a tedious zone for the vast majority of players and ZoS obviously realised this.

    Like I said to the last guy. Yeah it's populated now because it's been updated with current leveled gear and has far more rewards for completing activities. Has nothing to do with it being grpup content. There was just no reward for doing anything out there till now.

    The exact same can be said about almost any zone within the game. I mean, take the actual quests out of the equation as you did with your example, why do people go to Stonefalls, Greenshade etc etc? With the help of rewards along with the fact a lot of group content has been taken out/toned down, people are doing those quests in Craglorn that they weren't doing before. Doesn't really matter why they're doing them, they're doing them.
    Edited by Prof_Bawbag on January 12, 2017 2:34PM
  • Prof_Bawbag
    Prof_Bawbag
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    bowmanz607 wrote: »
    ToxicPAWS wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    As much as I do agree with you about going out, but unfortunately I can not because of the place I am. So that's out of question.
    bowmanz607 wrote: »
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Features do not make up for the content. 1trial/2 dungeons can last as much as 3-6 months. And do not forget the PVP, where they have seen nothing new for almost 3 years now and as well all the claims made by ZOS to make PVP experience better have died up with time. With 1T, yes they revamped old gear/ trial/ dungeons/ craglorn etc to max level but that's the point - IT'S OLD CONTEMT WHICH SHOULD HAVE ALREADY BEEN SCALED WHEN CP WERE INTRODUCED. Since imperial city, we got 4 dungeons/ 1 trial in 18 month time. Do the math. Exp events were nothing but a lolly pop for new players and a bit of time pass fun for the old players but as its a tradition here, it was nothing my but a huge grind fiesta, which ofc is a part of MMO, but here it seems that Grind is the MMO of the game which we have done for last 2 quarters and will continue to do so in next one as well.
    Regarding farming gold- ITS AGAIN GRIND FFS. We don't mind grind as long as there is some direction, but just grinding the gear or exp to do the same stuff again is nonsense. People who have done vMSA or other vet trials, for argument sake let's say, new gear makes it easier but it does not give the content any more value that it already had. People farmed endlessly for those vMSA weapons to improve performance but WHERE DO THEY PERFORM? And that is not even considering all the nerf they brought.

    New players or even who have been around here for almost a year will have plenty to do. Or even some of the old players as well. But the whole point of discussion was- as we were TOLD that every quarter there would be a new DLC for us to explore, that was not kept up and the focus changed from providing the content switched to increase the business from new customer because for them they already have *** of stuff to do.
    And as I've already stated, I don't mind the housing patch coming next quarter as many here would love to explore that aspect of game, but those who don't will get ***.

    Ya pvp has been lacking. Difference is though that pvp is a living breathing animal. That said, like it or hate it we have seen captureable towns, IC, new sets, golden vendor, new skills, and the like.

    As for grinding, it is an mmo. Get used to it.

    You say that for people who don't like housing they get nothing. Well people who don't like dungeons get nothing from shadow of hist.

    And really? They have g9ven quarterly dlc. Q1 thieves guild. Q2 dark brotherhood. Q3 shadow. Q4 one tamriel. Promise kept.

    I would also enjoy our age you to read the comment I made just before this as the point applies to you also.

    Other than 1T, niche dungeons, next to useless housing in a practical sense and 2 very short pieces of dlc aren't exactly a very good offering. Easily impressed if you think the above has kept this game fresh over the last 12 months.

  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Emencie wrote: »
    ToxicPAWS wrote: »
    So, as a veteran ESO player,
    1. I and you, we've done almost every dungeons more times than we'd like to admit.
    2. Trials-done, HM achievements-Done (well, vMOL-HM is still in progress but that's only for less than 1% player base so doesn't count),
    3. all main and zone story lines, quests done.
    4. Crafting maxed out with all achievements all motifs (for most)- Done.
    5. Craglorn (the original and last ESO adventure Zone)- Done twice now (tx for resetting it for me ZOS and making me waste my time redoing it.).
    6. DLC- Imperial city, Wrothgar, TG, DB, SoTH- Done.
    7. 1T- was there anything to do? can't remember.
    I just want to point out, that I started this game in beta and played right at launch. I did take a break right after the free to play update pre 1T. But I digress.

    I have literally not completed a single thing on your list. I'm close to number 4 but they keep adding motiffs, and I have not finished anything for Clothier.

    I wonder how many people, vet or not actually fit your description.
    bowmanz607 wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    for real. all it sounds like is OP does nothing but play this game. Sorry the game is not filled with 1million hours of content. jeez.

    a simple few skill reworks for the case of theorycrafting and group compositions, would make many players and guilds busy for months.
    Instead they just nerf some skills and buffs, and move on to housing.
    I'm sure even add morphs to the morphs, would be less time consuming then making the housing, and would make us busy for far more then 3 month.

    I agree with that in regards to upcoming update. I will wait till we see these additional changes zos mentioned on next pts patch.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    ToxicPAWS wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    As much as I do agree with you about going out, but unfortunately I can not because of the place I am. So that's out of question.
    bowmanz607 wrote: »
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Features do not make up for the content. 1trial/2 dungeons can last as much as 3-6 months. And do not forget the PVP, where they have seen nothing new for almost 3 years now and as well all the claims made by ZOS to make PVP experience better have died up with time. With 1T, yes they revamped old gear/ trial/ dungeons/ craglorn etc to max level but that's the point - IT'S OLD CONTEMT WHICH SHOULD HAVE ALREADY BEEN SCALED WHEN CP WERE INTRODUCED. Since imperial city, we got 4 dungeons/ 1 trial in 18 month time. Do the math. Exp events were nothing but a lolly pop for new players and a bit of time pass fun for the old players but as its a tradition here, it was nothing my but a huge grind fiesta, which ofc is a part of MMO, but here it seems that Grind is the MMO of the game which we have done for last 2 quarters and will continue to do so in next one as well.
    Regarding farming gold- ITS AGAIN GRIND FFS. We don't mind grind as long as there is some direction, but just grinding the gear or exp to do the same stuff again is nonsense. People who have done vMSA or other vet trials, for argument sake let's say, new gear makes it easier but it does not give the content any more value that it already had. People farmed endlessly for those vMSA weapons to improve performance but WHERE DO THEY PERFORM? And that is not even considering all the nerf they brought.

    New players or even who have been around here for almost a year will have plenty to do. Or even some of the old players as well. But the whole point of discussion was- as we were TOLD that every quarter there would be a new DLC for us to explore, that was not kept up and the focus changed from providing the content switched to increase the business from new customer because for them they already have *** of stuff to do.
    And as I've already stated, I don't mind the housing patch coming next quarter as many here would love to explore that aspect of game, but those who don't will get ***.

    Ya pvp has been lacking. Difference is though that pvp is a living breathing animal. That said, like it or hate it we have seen captureable towns, IC, new sets, golden vendor, new skills, and the like.

    As for grinding, it is an mmo. Get used to it.

    You say that for people who don't like housing they get nothing. Well people who don't like dungeons get nothing from shadow of hist.

    And really? They have g9ven quarterly dlc. Q1 thieves guild. Q2 dark brotherhood. Q3 shadow. Q4 one tamriel. Promise kept.

    I would also enjoy our age you to read the comment I made just before this as the point applies to you also.

    Other than 1T, niche dungeons, next to useless housing in a practical sense and 2 very short pieces of dlc aren't exactly a very good offering. Easily impressed if you think the above has kept this game fresh over the last 12 months.

    As stated in my previous comments, there wereUchiha more to those updates then just quest lines and dungeons.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    ToxicPAWS wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    As much as I do agree with you about going out, but unfortunately I can not because of the place I am. So that's out of question.
    bowmanz607 wrote: »
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Features do not make up for the content. 1trial/2 dungeons can last as much as 3-6 months. And do not forget the PVP, where they have seen nothing new for almost 3 years now and as well all the claims made by ZOS to make PVP experience better have died up with time. With 1T, yes they revamped old gear/ trial/ dungeons/ craglorn etc to max level but that's the point - IT'S OLD CONTEMT WHICH SHOULD HAVE ALREADY BEEN SCALED WHEN CP WERE INTRODUCED. Since imperial city, we got 4 dungeons/ 1 trial in 18 month time. Do the math. Exp events were nothing but a lolly pop for new players and a bit of time pass fun for the old players but as its a tradition here, it was nothing my but a huge grind fiesta, which ofc is a part of MMO, but here it seems that Grind is the MMO of the game which we have done for last 2 quarters and will continue to do so in next one as well.
    Regarding farming gold- ITS AGAIN GRIND FFS. We don't mind grind as long as there is some direction, but just grinding the gear or exp to do the same stuff again is nonsense. People who have done vMSA or other vet trials, for argument sake let's say, new gear makes it easier but it does not give the content any more value that it already had. People farmed endlessly for those vMSA weapons to improve performance but WHERE DO THEY PERFORM? And that is not even considering all the nerf they brought.

    New players or even who have been around here for almost a year will have plenty to do. Or even some of the old players as well. But the whole point of discussion was- as we were TOLD that every quarter there would be a new DLC for us to explore, that was not kept up and the focus changed from providing the content switched to increase the business from new customer because for them they already have *** of stuff to do.
    And as I've already stated, I don't mind the housing patch coming next quarter as many here would love to explore that aspect of game, but those who don't will get ***.

    You say that for people who don't like housing they get nothing. Well people who don't like dungeons get nothing from shadow of hist.

    And really? They have g9ven quarterly dlc. Q1 thieves guild. Q2 dark brotherhood. Q3 shadow. Q4 one tamriel. Promise kept.

    Which is why those dlc are poor and bad mouthed by people. Woo a dlc that did one or two things for a specific part of the player base. Well done. Good job keeping the promise with minimal effort.

    The updates did far more then one or two things. That said, go ahead and disagree with the type of content they push out because you would like to see more of what you want. No problem with that. But to say nothing has come out in the last year is ludacris.
  • rotaugen454
    rotaugen454
    ✭✭✭✭✭
    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    ToxicPAWS wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    As much as I do agree with you about going out, but unfortunately I can not because of the place I am. So that's out of question.
    bowmanz607 wrote: »
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Features do not make up for the content. 1trial/2 dungeons can last as much as 3-6 months. And do not forget the PVP, where they have seen nothing new for almost 3 years now and as well all the claims made by ZOS to make PVP experience better have died up with time. With 1T, yes they revamped old gear/ trial/ dungeons/ craglorn etc to max level but that's the point - IT'S OLD CONTEMT WHICH SHOULD HAVE ALREADY BEEN SCALED WHEN CP WERE INTRODUCED. Since imperial city, we got 4 dungeons/ 1 trial in 18 month time. Do the math. Exp events were nothing but a lolly pop for new players and a bit of time pass fun for the old players but as its a tradition here, it was nothing my but a huge grind fiesta, which ofc is a part of MMO, but here it seems that Grind is the MMO of the game which we have done for last 2 quarters and will continue to do so in next one as well.
    Regarding farming gold- ITS AGAIN GRIND FFS. We don't mind grind as long as there is some direction, but just grinding the gear or exp to do the same stuff again is nonsense. People who have done vMSA or other vet trials, for argument sake let's say, new gear makes it easier but it does not give the content any more value that it already had. People farmed endlessly for those vMSA weapons to improve performance but WHERE DO THEY PERFORM? And that is not even considering all the nerf they brought.

    New players or even who have been around here for almost a year will have plenty to do. Or even some of the old players as well. But the whole point of discussion was- as we were TOLD that every quarter there would be a new DLC for us to explore, that was not kept up and the focus changed from providing the content switched to increase the business from new customer because for them they already have *** of stuff to do.
    And as I've already stated, I don't mind the housing patch coming next quarter as many here would love to explore that aspect of game, but those who don't will get ***.

    You say that for people who don't like housing they get nothing. Well people who don't like dungeons get nothing from shadow of hist.

    And really? They have g9ven quarterly dlc. Q1 thieves guild. Q2 dark brotherhood. Q3 shadow. Q4 one tamriel. Promise kept.

    Which is why those dlc are poor and bad mouthed by people. Woo a dlc that did one or two things for a specific part of the player base. Well done. Good job keeping the promise with minimal effort.

    The updates did far more then one or two things. That said, go ahead and disagree with the type of content they push out because you would like to see more of what you want. No problem with that. But to say nothing has come out in the last year is ludacris.

    Or as Mike Tyson would say, "ludacrith".
    "Get off my lawn!"
  • rakrynaz
    rakrynaz
    ✭✭
    I know this goes slightly off topic but with what Jimmy said about the game being dragged down by the devs, I don't think it's the devs that are necessarily to blame.

    In most cases it's the people at the top making the decisions to find ways of squeezing as much money as they can out of their loyal customers while giving nothing in return. If anything, as a developer it must be gutting being asked to do things that negatively impact a project that they've worked so hard on. Then to make it worse, as they're the first point of contact they get blamed and abused for things out of their control.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    This game needs content. I don't understand how there are really people that deny this simple fact.

    We are not talking about new players. As a new player you have plenty to do. We are talking about people that are playing this game for more than 6 months now.

    This game has great content until you reach maximum level. After that there is a huge lack of diversity in content. This problem exists since 2 years and only has gotten worse.

    And sorry, I can't take people for serious that claim that new Motifs are content. If I would go by this logic counting leaves on trees they added to the game with a recent patch would be content as well.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Seraphayel wrote: »
    This game needs content. I don't understand how there are really people that deny this simple fact.

    We are not talking about new players. As a new player you have plenty to do. We are talking about people that are playing this game for more than 6 months now.

    This game has great content until you reach maximum level. After that there is a huge lack of diversity in content. This problem exists since 2 years and only has gotten worse.

    And sorry, I can't take people for serious that claim that new Motifs are content. If I would go by this logic counting leaves on trees they added to the game with a recent patch would be content as well.

    Only if there was an achievement for it.
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    Roll an alt?

    Marketeer items? Writs? Dailies?

    Maybe Santie Claws can get you started with some good cat RP'ing?


  • UrbanMonk
    UrbanMonk
    ✭✭✭✭✭
    Roll an alt?

    Marketeer items? Writs? Dailies?

    Maybe Santie Claws can get you started with some good cat RP'ing?


    I guess RP might be an option, at least you don;t have to worry about new dungeons or nerf hammer :wink:

    as far as dailies are concerned.......nm.

    Writs, drop rates have been worse than ever now and last patch nerf to survey maps?
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • Katahdin
    Katahdin
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    I am personally getting sick of grinding motifs. I haven't finished Yokuden and Draugr yet and we are getting 4 more next month. ENOUGH with the motifs; we already have over 40 crafted styles that we can't use because if dropped sets being better. I've heard housing is going to be another huge grind.

    Friends of mine are looking at other games and spending less time on ESO because the just can't stand the monotonous grind any more.

    Yes people are doing the story quests in Craglorn, which is great. Besides that, all people want to do is trials and grind catacombs. I've been trying to get my characters through all the dungeon quests in Craglorn. The long dungeons (Skyreach Catacombs, Hold and Shada) are fun to do but too hard to solo. I cant get anyone to help because the take to long and give junk for rewards.

    If anyone has a guild or group that does them....Send me an invite PLEASE!

    Edited by Katahdin on January 12, 2017 4:59PM
    Beta tester November 2013
  • jaye63
    jaye63
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    While I take my time and find there is plenty in ESO to keep me busy, were I to get to a point where there was "Nothing to do" I would play something else for a while till there was something to do. I have all the NES and PS systems and between them and PC I LITERALLY have thousands of games(Im in my 50s and have been collecting for a while).

    It is NOT ZOS' job to entertain you. It's your job to find your own entertainment. And I would rather they take their time and make GOOD content than to satisfy some one like yourself with rushed content.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    jaye63 wrote: »
    While I take my time and find there is plenty in ESO to keep me busy, were I to get to a point where there was "Nothing to do" I would play something else for a while till there was something to do. I have all the NES and PS systems and between them and PC I LITERALLY have thousands of games(Im in my 50s and have been collecting for a while).

    It is NOT ZOS' job to entertain you. It's your job to find your own entertainment. And I would rather they take their time and make GOOD content than to satisfy some one like yourself with rushed content.

    I wouldn't mind them taking there time for 'good' content. Although I would be happier if the 'good' content they released would last more then a couple days to a week.

    And on a semi related note. It is basically ZOS job to entertain us. We pay them to make games we want to play. For... wait for it...entertainment. Now I get it there is a middleman in there in they are making the game they want and so on. But if they make a game that doest entertain people they won't be around long.
  • jaye63
    jaye63
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    jaye63 wrote: »
    While I take my time and find there is plenty in ESO to keep me busy, were I to get to a point where there was "Nothing to do" I would play something else for a while till there was something to do. I have all the NES and PS systems and between them and PC I LITERALLY have thousands of games(Im in my 50s and have been collecting for a while).

    It is NOT ZOS' job to entertain you. It's your job to find your own entertainment. And I would rather they take their time and make GOOD content than to satisfy some one like yourself with rushed content.

    I wouldn't mind them taking there time for 'good' content. Although I would be happier if the 'good' content they released would last more then a couple days to a week.

    And on a semi related note. It is basically ZOS job to entertain us. We pay them to make games we want to play. For... wait for it...entertainment. Now I get it there is a middleman in there in they are making the game they want and so on. But if they make a game that doest entertain people they won't be around long.

    No, they make a game you buy and play. You pay for an online server, if you buy anything beyond the game itself(DLCs, ESO+). Content becomes another DLC you buy. Your entertainment is your responsibility. That's like saying the warantee on your car entitles you to new mirros if you dont like the ones you have.

    I played DDO and played a class no one played because they thought it wasnt powerful enough. I played it because I liked the class and mostly because it's gimpness made it a challenge. I even used that as the motto in the character's Bio... FEAR MY GIMPNESS! Once you buy the game, it's YOU who creates your fun. You subscribe or continue to buy DLCs to support it. No one supports it, the game dies.

    The game's not dying so Im pretty sure that means ZOS is meeting their responsibility. And ZOS... dont let that go to your head. Im speaking as a prior business owner, not a fanboi.
  • MasterSpatula
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    Nothing to do? Aww, come on. They're giving us content that any competent company would release as cosmetic/RP content, but instead of going for that competent, high-quality route, they thought ahead and developed it as an stupidly-expensive colossal grindfest.

    See! Tons of content. Hours and hours of tedious grinding for materials and gold, all to get what anyone who has any business making games would make simple--which would allow us to put our concentration on personal touches and creativity rather than sucking up vast amounts of time into getting basic decorations! How clever!

    And hey, the content even lacks storage and display of looted and/or rewarded in-game items, which is the basic functionality of housing content, which is so completely terrible that I can't even find a way to keep this sarcasm going to pretend I can find something positive about it. Wait, no, I've got. ZOS has done something so terrible they broke sarcasm, which has to be a some sort of source of pride.
    Edited by MasterSpatula on January 12, 2017 7:31PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Karius_Imalthar
    Karius_Imalthar
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    I'm running into some fatigue as well. I have every craft, played every role, completed every quest, learned every motif, mastered every craft, run every trial except for some hard mode ones, made pretty high rank in pvp, done every dungeon normal and vet hard mode, raised rank with all guilds (legerdemain, undaunted, thieves guild, dark brotherhood, mages, fighters), fished every fish in the game, etc.

    I could continue the punishing slog to try to reach grand overlord and I could indenture myself to a high ranking raiding guild. I suppose I could keep working on those but the scale of time vs reward is starting to tip.
  • Preyfar
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    I can't even take housing seriously. The housing update legitimately makes me think ZOS hates their playerbase, and I say that because almost all my characters are maxed out on inventory. I'm lucky to have 25 slots available. Yet the Housing update brings in over a thousand items, and yet my inventory/bank space hasn't been increased by so much as 1. And now I'm supposed to carry around tons of housing items with nowhere to store them?

    Every single update ZOS adds more loot, more crafting items, more sets, more everything. But inventory doesn't get raised. So now we have a ridiculous amount of new items coming but nowhere to put them.

    I'm already in a content drought. I loved Thieves Guild and Dark Brotherhood's stories but they added very little to the game except more motif grinding. You couldn't even do the quests without grinding. Shadows of the Hist felt like ZOS didn't have any real content to implement so they cut out some dungeons which they'd been sitting on and handed them over, hoping to to keep us busy.

    Nobody runs them.

    The festivals are a joke. Quests that take 30 seconds to complete are ridiculous. I'm all for learning lore and history of the land but at least give it some meat. When I spend more time on the loading screens and less time actually doing the quests it's kind of sad. =/
  • AlMcFly
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    Enslaved wrote: »
    AlMcFly wrote: »
    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.
    Tandor wrote: »
    Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.

    and Skyrim is the only game that has released significant DLC months after game launch in order to retain players. Morrowind and Oblivion retain players years after they were made without significant DLC and content patches.

    Is it because Morrowind and Oblivion were THAT good? Maybe

    -or-

    Is it because those games were created during a time period when gamers did not "expect" significant DLC and content packs after full game release? More likely.

    Funny how that is, eh? Kind of makes you wonder about the current majority gamer's mentality a bit, eh? Games don't cost "significantly" more than they did during Morrowind/Oblivion time, though gamers expect almost 1,000,000% more for their dollar in terms of graphics quality, polish, customer service, depth of content, replayability, and enjoyment factor. Weird, right?

    Morrowind had 2 DLCs - Tribunal and Bloodmoon.
    Oblivion had Knights of the Nine and Shivering Isles.
    I would not agree that these were nothing.

    AH yeah, you are correct. I keep forgetting Morrowind and Oblivion had expansions. Maybe it's because those expansions were released only a few months after the full game launch, and no more new expansions a year later. Look at the dates:

    Morrrowind release: May 2002
    Tribunal release: Nov 2002
    Bloodmoon release: Jun 2003
    Morrowind Game of the Year release: Oct 2003

    Oblivion release: Mar 2006
    Knights of the Nine release: Nov 2006
    Shivering Isles release: Mar 2007
    Oblivion Game of the Year release: Sept 2007

    SO yes, you are correct that both Morrowind and Oblivion had good expansions. I forgot they existed as I've been playing Game of the Year Editions for so long.

    My original argument isn't really wrong with these new details though, I just need to alter it slightly. In OP's original post, he asked the question "If this were an SP game, how many people do you think would be playing it 2.5 years later?"

    I agreed with another commenter that LOTS of people played, and still play, Oblivion and Morrowind more than 2.5 years later. I also used my own questions to argue that it had nothing to do with "continually new content releases." My argument still 100% holds true because all content was DONE, FINISHED, ENDED in Morrowind/Oblivion 1 year after original game release.
    Edited by AlMcFly on January 12, 2017 7:59PM
  • Mitoice
    Mitoice
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    Im glad im not the only one feeling this way....Me and my friends stopped playing this game in hopes that SOMEDAY things will be different... but as months pass and we get nothing more than cosmetic stuff surrounded by nerfs....im starting to lose faith and acknowledge that ZOS will only release one new zone per year....
    since Imperial City they havent made new meaningful content for pvp
    Edited by Mitoice on January 12, 2017 8:06PM
  • Mitoice
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    This game became a play for a month every year since Paul Sage left...... very sad indeed...glad im not the only one feeling this way... but it is what it is
  • Mitoice
    Mitoice
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    If we as customers get together and stopped paying for unwanted DLC... things will be different...... This happened in Everquest where players boycotted a new DLC called omens of war.. and the devs were forced to listen to the community and finally fixed the game.....

    until then get used to DLCs being nerfs with cosmetic stuff but no new content
  • Jnaathra
    Jnaathra
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    I played this game for a month at release and then I just picked it back up this month. It makes me glad that I did. It took the game this long to mature into a full featured MMO/ES title.
  • Mitoice
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    AlMcFly wrote: »
    Enslaved wrote: »
    AlMcFly wrote: »
    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.
    Tandor wrote: »
    Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.

    and Skyrim is the only game that has released significant DLC months after game launch in order to retain players. Morrowind and Oblivion retain players years after they were made without significant DLC and content patches.

    Is it because Morrowind and Oblivion were THAT good? Maybe

    -or-

    Is it because those games were created during a time period when gamers did not "expect" significant DLC and content packs after full game release? More likely.

    Funny how that is, eh? Kind of makes you wonder about the current majority gamer's mentality a bit, eh? Games don't cost "significantly" more than they did during Morrowind/Oblivion time, though gamers expect almost 1,000,000% more for their dollar in terms of graphics quality, polish, customer service, depth of content, replayability, and enjoyment factor. Weird, right?

    Morrowind had 2 DLCs - Tribunal and Bloodmoon.
    Oblivion had Knights of the Nine and Shivering Isles.
    I would not agree that these were nothing.

    AH yeah, you are correct. I keep forgetting Morrowind and Oblivion had expansions. Maybe it's because those expansions were released only a few months after the full game launch, and no more new expansions a year later. Look at the dates:

    Morrrowind release: May 2002
    Tribunal release: Nov 2002
    Bloodmoon release: Jun 2003
    Morrowind Game of the Year release: Oct 2003

    Oblivion release: Mar 2006
    Knights of the Nine release: Nov 2006
    Shivering Isles release: Mar 2007
    Oblivion Game of the Year release: Sept 2007

    SO yes, you are correct that both Morrowind and Oblivion had good expansions. I forgot they existed as I've been playing Game of the Year Editions for so long.

    My original argument isn't really wrong with these new details though, I just need to alter it slightly. In OP's original post, he asked the question "If this were an SP game, how many people do you think would be playing it 2.5 years later?"

    I agreed with another commenter that LOTS of people played, and still play, Oblivion and Morrowind more than 2.5 years later. I also used my own questions to argue that it had nothing to do with "continually new content releases." My argument still 100% holds true because all content was DONE, FINISHED, ENDED in Morrowind/Oblivion 1 year after original game release.

    @AlMcFly

    Things are different with morrowind, skyrim and Fallout....
    You have things called Mods in those games where the community creates new content...
    Everytime i get tired of playing those games i just install new mods or change the one I currently have, making things a bit fresh, adding new quests... etc

    Mods are the only reason I still play skyrim and fallout...... but ESO doesnt have that.... we need to wait for ZOS to develop new content...
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