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and 3 more months with nothing to do...

  • Tandor
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    Seraphayel wrote: »
    The thing is, catering to casuals is fine and absolutely no problem... when you're not sticking to that. But Zenimax exactly does that for months now. One Tamriel was something just for casuals and Homestead is as well. Most of 2016 additions or content were catering to casuals while totally neglecting long time players and the end game community.

    Why would long-term and end-game players be less interested in housing than new players? Quite apart from the fact that they're the only ones that can afford it! It's down to playstyle and interests, not how long you've been playing a game or what level you've reached.

    One Tamriel wasn't aimed at casuals, on the contrary it was at least in large part aimed at long-term and end-game players who were frozen out of playing with their friends who were newer to the game and who also couldn't get anything from 95% of the game's content. Now they can go anywhere in the world and get xp and loot that are appropriate to them, whether they're playing alone, with groups their level or with those friends who are newer to the game.

    Those who want constant content releases that they aim to complete in a few days need to accept that no developer can cater for that. They need to rush through whatever they're doing and then take a break, and come back when there's more to do. Either that or pace themselves, perhaps divide their time between different games or other things so that they stay on par with the developers, otherwise they're simply looking for something that can never be achieved.
  • Tandor
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    ArchMikem wrote: »
    Seraphayel wrote: »
    borgking wrote: »
    once you've done everything...its time to move on.

    No, it's not. This is a (subscription based) MMORPG. This is not an RPG that has 60 hours of content and is finished after that and doesn't offer anything else. This is not Final Fantasy XV or any other offline RPG.

    It used to be subscription based, not anymore.

    That's down to the individual. It is still a subscription-based game but with the alternative option of dropping the subscription and either playing for free beyond the initial purchase or else paying through the Crown Store instead of by subscription. For many, myself included, the way the game is played hasn't changed at all since the subscription was made optional. I personally play exactly the same way as I did at launch, I pay my sub and ignore the Crown Store.
  • Emencie
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    ToxicPAWS wrote: »
    So, as a veteran ESO player,
    1. I and you, we've done almost every dungeons more times than we'd like to admit.
    2. Trials-done, HM achievements-Done (well, vMOL-HM is still in progress but that's only for less than 1% player base so doesn't count),
    3. all main and zone story lines, quests done.
    4. Crafting maxed out with all achievements all motifs (for most)- Done.
    5. Craglorn (the original and last ESO adventure Zone)- Done twice now (tx for resetting it for me ZOS and making me waste my time redoing it.).
    6. DLC- Imperial city, Wrothgar, TG, DB, SoTH- Done.
    7. 1T- was there anything to do? can't remember.
    I just want to point out, that I started this game in beta and played right at launch. I did take a break right after the free to play update pre 1T. But I digress.

    I have literally not completed a single thing on your list. I'm close to number 4 but they keep adding motiffs, and I have not finished anything for Clothier.

    I wonder how many people, vet or not actually fit your description.
  • Lukums1
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    Alcast wrote: »
    I do NOT post motif videos....... but thx for mentioning me >.>
    I actually DO have content on my youtube channel <3

    @Alcast

    I don't think he was trying to be rude. I just think he was trying to make a point perhaps? Not sure as I read it back lol.

    You do have plenty of content on your channel and the community thanks you for it trust me.

    Luke
    PS4 Yellow Scum Dominion
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    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
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  • CombatPrayer
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    I agree with this. Housing is nice enough but now they even manage to turn that into a massive time sink which is far from what I want to do in this game. If I want that I can scoot over to Sims and actually spend weeks building all sorts of fascinating houses.

    There is a lot of content for new players but when you have been at it for more than six months it all gets done. They keep recycling the need to farm things because they KNOW they have no new content. Tam One gave new sets but not new content except some changes in Craglorn. They stuck some abysmal drop rate motifs in there and said you can solo them but for some soloing that stuff is tedious at best. Especially the longer ones.

    The two hist dungeons to me really don't count too much. You run them a few times and they cease to be new. We need some solid maps with quests, reasonably acquired motifs, lots of delves and dungeons, a solid questline and nice areas to explore. Add in 1 new trial and 1 new dungeon, and a few more sets for each, and 1 new crafted set for each of the roles and you really have what I would consider new content.

    I know many people wanted housing, but I feel like they should have made it a solid update by also tossing in some kind of new dlc in conjunction with it. Even if it was a smaller map with some interesting questline and some new dailies.

    And speaking of dailies, why oh why, after these things have been out for more than six months can we not get a bump in the droprates for some of these motifs? Do they think people will just keep farming them day in and day out like a daily chore until that magic 3% rate yields them the full set six months later if they are lucky. That is not how you keep players playing. You keep them playing by rewarding them for their efforts at reasonable intervals and by giving them new things to do so the old ones don't become tedious and monotonous. This is a GAME. Not a career. Please can we start treating it as such?

    Sorry that's just my 2 cents. If you don't agree, I understand.
    Edited by CombatPrayer on January 11, 2017 10:16PM
  • disintegr8
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    I would suggest that only people who put several hours per day, every day, would have completed everything there is to do in the game and feel the way the OP does. There may be plenty of people who have completed the things they were interested in doing and may not have touched other aspects of the game.

    I have been playing for 16 months, averaging about 30 hours a week. I still have not completed the Craglorn quests and have barely touched the DLC story lines (TG, DB and Orsinium). I have run normal DSA and MSA once only, never set foot in the vet versions, only ever reached level 10 in PVP (nearly up to Corporal on one character - woohoo) and never go into the Imperial City and the sewers. And I definitely am not bored with the game.

    There are too many things in the game to do for me to be bored and even if I don't feel like doing too much I might simply farm and fish for a change. I spend a fair bit of time creating, and leveling up new characters, trying to find a build that is more fun that my previous characters. For me, even running though the same content with a completely different build makes it interesting again.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • vyndral13preub18_ESO
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    Emencie wrote: »
    ToxicPAWS wrote: »
    So, as a veteran ESO player,
    1. I and you, we've done almost every dungeons more times than we'd like to admit.
    2. Trials-done, HM achievements-Done (well, vMOL-HM is still in progress but that's only for less than 1% player base so doesn't count),
    3. all main and zone story lines, quests done.
    4. Crafting maxed out with all achievements all motifs (for most)- Done.
    5. Craglorn (the original and last ESO adventure Zone)- Done twice now (tx for resetting it for me ZOS and making me waste my time redoing it.).
    6. DLC- Imperial city, Wrothgar, TG, DB, SoTH- Done.
    7. 1T- was there anything to do? can't remember.
    I just want to point out, that I started this game in beta and played right at launch. I did take a break right after the free to play update pre 1T. But I digress.

    I have literally not completed a single thing on your list. I'm close to number 4 but they keep adding motiffs, and I have not finished anything for Clothier.

    I wonder how many people, vet or not actually fit your description.

    That is the tricky part of an MMO. You cant just add stuff to do and call it a day. You have to add stuff people want to do. And not everyone wants to do the same things. And even when adding something someone wants to do, you wont make it right for all the people that want to do it.

    Id probably go crazy if i ever tried to do something that had to appeal and stay appealing to as many people as an mmo has to.
  • CombatPrayer
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    I have been playing eight months straight (meaning no long breaks) and I have completed everything that appeals to me. I have friends in my guilds and my officers who are in the same boat. A few have been playing six months or less. There are people who have no interest in certain aspects of the game. So there needs to be a balance on that. They did two releases that are very similar - DB and TG. If that doesn't appeal to you then you will never touch it. There is automatically less content that you will get through.

    What they have done is pad this game with countless dailies that give very low rate drops on nice things like motifs. This is actually counterproductive because the low drop rate ensures that only those that are really hardcore grinders willing to dedicate themselves to these chores will keep at it. At some point people will burn out and probably not touch other dailies again. That is their error. If people felt the rewards were consistent enough to keep at it, they would likely be willing to dedicate themselves to doing those dailies moving to the next ones when they get ones they want at the moment. Dailies I know of right now are: craglorn, undaunted, gold coast, mages, thieves guild and of course random daily dungeon and daily pledges. I've done all of them at one point and each of them hits a burnout factor particularly when the nicest drops are too rare.

    Right now in my own guild I have seen a pattern that has been consistent since the summer. People join but many quit within 2-4 weeks of playing. Odds are if they are gone for two weeks they will not return. A good amount of the people that have joined were returning players. Of them only some are still around. The rest stopped logging on.

    They need to consistently release new content to keep people returning and to satisfy people who have been around. Part of why they need to do this is quite simple: out of sight, out of mind. People will move on and not give this game a second thought until possibly years later. That is an awful lot of money from dlc that they could have made had they had a consistent release schedule.
    Edited by CombatPrayer on January 11, 2017 11:09PM
  • Malamar1229
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    I dont know what to say. I been playing since launch and there are several accomplishments (vet trials, etc) I have yet to complete. I am also employed full time, married, and have two children.

    I guess my advice to you is get out and build a social life, exercise, and play ESO in moderation as intended.
    Edited by Malamar1229 on January 11, 2017 11:12PM
  • Malamar1229
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    it kinda reminds me back at launch when people complained of nothing to do on like day 3 when they power grind to level 50....
  • BlazingDynamo
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    Who said craglorn sucked? And why did they feel the need to change it to a solo zone? That was by far the beefiest content release to date. We need another one of those and I would gladly wait 9 months in between.

    I'm afraid zos already killed their own success. And now as they dig the grave that ESO will soon lay in they are trying to milk every last penny from us via crown store...

    I suspect no one needed to say anything. ZoS will have access to how many people were doing any given quest and if next to no one were doing them, then it was completely wasted. The only reason for many to visit that zone pre update was to farm nodes or to drop off writs. Next to no one also wanted to help those who wanted to do the group content. I remember asking in my guilds (2 of the largest guilds on PS4 EU) and no one ever wanted to venture out there. you'd randomly see people advertising for a group for the arena, but that was it and not very often at that. No one in major cities or Craglorn itself wanted to go questing there. Most people just wanted to stand around spamming abilities, trash talk or do end game content.

    When i go to Craglorn now, it's actually populated in places. I can stand almost anywhere and I'm guaranteed to see others ride by every minute or two. Before, I could go over an hour without seeing someone if I ventured outside of Upper Craglorn. Craglorn was just a tedious zone for the vast majority of players and ZoS obviously realised this.

    Like I said to the last guy. Yeah it's populated now because it's been updated with current leveled gear and has far more rewards for completing activities. Has nothing to do with it being grpup content. There was just no reward for doing anything out there till now.
  • Stovahkiin
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    stop-whining.jpg
    Beware the battle cattle, but don't *fear* the battle cattle!
  • CombatPrayer
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    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.

    I appreciate that they are doing housing (though it's shaping up more to be a big crown store special update based on what I am seeing in PTS), and I really did like Tam One but again that was not new content but more like updates with some added things (expanding on stuff they already had like dailies) and of course the sets. So it was not new to players who knew it already. It was more like a massive diversification. Now, that is really wonderful that they did that. But after people figured out the new sets they wanted then it was pretty much farm and done.

    It's simply a matter of this being a game that does have a subscription. There is no sense in subscribing if you have been there, done that. If they were releasing new maps like wrothgar or even steadily and consistently releasing interesting ones somewhat bigger than gold coast but still offering new content, then that would give people reason to sub. I don't know what their sub rates are but these returning players, the ones I have asked about subs have said nope they don't do them. Why? They don't even know if they are going to stay because they left last time when they didn't care for new content or just ran out of stuff to do. Some come back to play a little for a bit while awaiting some other game release and to update all their research. That's a lot of money ZOS could be making if what I see is representative of returning players on a whole and can be applied to most of their current active players down the line.
  • Tandor
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    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later?

    Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.
  • bowmanz607
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    Wait wait wait op. You say not to make this into an old player v new player thread. You then proceed to talk about how older players have nothing to do and that should chamge.??????

    Additionally, just because you don't like and enjoy and spend time utilizing the new content does not mean other players have not enjoyed the new content such as homestead. Heck, people will sink tons of hours into their homes. Or have sunk tons of hours into the new dueling systems or new dailies. Dungeons were changed and improved and new sets in game etc.

    Just because you do not find something you enjoy doing does not mean new content has not been introduced for 9 months. It has just been 9 months or will be 9 months since content you enjoy has been added. You also assume that all of these older players have donean aged to do it all. Not everyone has been able to put in that time even if around since launch.

    Put plainly, you and the people that agree with you are just one subset of players. There has been new content. Homestead is more then a gold sink to many people. You not enjoying the content that has been recently released and about to come out does not mean nothing new has been added for older players. It means nothing has been added that you necessarily enjoy doing. A key distinction.

    As for the idea of bringing the ceiling down. This has been zos way of doing things since the beginning. In fact, I think I wrote a post about this when cp was released. As cp gets released more and more you see zos, typically under the radar. Increasing cost of abilities, reducing damage, blanket nerf, etc etc. Basically, they let you grind out cp and what not and then put everyone back to what it was like before you got the cp. It is a false illusion of progression. This should be expected by now.
  • AlMcFly
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    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.
    Tandor wrote: »
    Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.

    and Skyrim is the only game that has released significant DLC months after game launch in order to retain players. Morrowind and Oblivion retain players years after they were made without significant DLC and content patches.

    Is it because Morrowind and Oblivion were THAT good? Maybe

    -or-

    Is it because those games were created during a time period when gamers did not "expect" significant DLC and content packs after full game release? More likely.

    Funny how that is, eh? Kind of makes you wonder about the current majority gamer's mentality a bit, eh? Games don't cost "significantly" more than they did during Morrowind/Oblivion time, though gamers expect almost 1,000,000% more for their dollar in terms of graphics quality, polish, customer service, depth of content, replayability, and enjoyment factor. Weird, right?
    Edited by AlMcFly on January 12, 2017 1:22AM
  • bowmanz607
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    AlMcFly wrote: »
    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.
    Tandor wrote: »
    Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.

    and Skyrim is the only game that has released significant DLC months after game launch in order to retain players. Morrowind and Oblivion retain players years after they were made without significant DLC and content patches.

    Is it because Morrowind and Oblivion were THAT good? Maybe

    -or-

    Is it because those games were created during a time period when gamers did not "expect" significant DLC and content packs after full game release? More likely.

    Funny how that is, eh? Kind of makes you wonder about the current majority gamer's mentality a bit, eh? Games don't cost "significantly" more than they did during Morrowind/Oblivion time, though gamers expect almost 1,000,000% more for their dollar in terms of graphics quality, polish, customer service, depth of content, replayability, and enjoyment factor. Weird, right?

    Agreed. It is a gamer thing not a dev thing. Ofcourse it was Bethesda that ipened the door to dlc when house armor dlc was released with oblivion.

    Also, I would like to point out that games like oblivion and skyrim and even morrowind could tinge to be played not because of dlc per second, but because of the mod community. Something not present in an mmo
  • Dev
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    Way TL:DR - from what I skimmed though you have eaten up all the content, and are saying that is going to kill the game. Welcome to the world of MMOs. It takes years sometimes to develop even just a trial so expecting fresh new content every couple months while getting massive bugs/exploits fixed is not realistic.

    At best that is an excuse to let them slide off the hook, sorry but i call it as it is.

    Square Enix puts out content every three months for ffxiv and they put out a decent amount of it.
    Examples, and i will use the ESO equivalent to keep it simple:
    1. 2 Vet level pledge dungeons
    2. 1 8man vet trial or 1 24man normal trial (they alternate each update)
    3. 1 to 2 'big feature' additions
    4. 1 new primal (there is no eso equivalent, but this is basically an 8man big boss fight with the boss having the difficulty of a vet trial boss, if not a little harder due to new mechanics that have to be learned)
    5. new chapters to the main story (this would equate to new story lines for the alliance)
    6. housing updates
    7. a list of fixed issues, a list of new gear for all levels
    8. The patch notes are available within 10 minutes of the servers being turned off for the update.
    9. testing and code quality, while no one is perfect, they dont have near the amount of bugs released per update (not counting 1.0 launch. Which in comparison was still better then eso launch)
    Link to an example: FFXIV's Last major patch

    Now dont misunderstand me, that game has its own set of issues such as making every piece of gear useless every 6 months (with the 8man raid) and enough lock outs / weekly limits so it takes 9 weeks minimum to fully catch up. I would not recommend it in its current 'chase the carrot' mode, but as for a code/product comparison it works.


    The point being, is that MMOS can have better content and more frequent content then we are getting here. In comparison to the other MMOS, ESO has the slowest content improvements with the most impactful nerfs.
  • Dev
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    Flaminir wrote: »

    Since 1T there seems to be more people than ever in the game.... this is something pretty much everybody agrees on. HArdly the sign of a game about to die.

    They were always there, you just couldn't see them before in their alliance based instance. it is not that there are more players, more then the fact that the number has dropped so low that they can have everyone together.

    Flaminir wrote: »
    P.S. We had a hint at the future storylines at the end of the Orsinium storyline now that Molag Bal has been banished.... and it involves the daedric princes and a war! ;)

    That was over a year ago, and nothing. For all we know all the daedric princes quit and are waiting for Camelot unchained to be released.
  • Sigma957
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    Been here from the start and I am still having fun and with the housing update going next month then there will be lots to do in crafting etc.
  • CombatPrayer
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    Tandor wrote: »
    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later?

    Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.

    Yes but there are also many more who have come and gone. There will always be diehard fans and people who never get bored of it. Same is true here. And just because the longevity of a TES game is far superior to other games doesn't mean that people don't get bored and move on. Also, with PC you have the mod community keeping the games alive with consistent NEW content. For consoles you get people who discover them for the first time. Not so many going back to it but because of the timeless nature of them, you can have people who never heard of TES discover any one of their games ages later and fall in love with them. That's not really the same people playing them years later. It's simply that new consumers have found the product. Only a small group will still actually be the same people playing the same game over a long period of time. New content keeps them alive much longer. It's probably why they decided to do an MMO. But they still have to keep the new content coming though I am now realizing that they don't really care about keeping players involved as much as snaring new ones. I think they have realized they cannot keep most people happy and interested for that long so they aim to just get new players and appease some of the more vocal ones periodically.
  • Calboy
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    I don't care for housing one little bit. My own house is enough to keep me busy in real life, never mind grinding (not enjoying) to kit out a stupid house for myself in game to go and hangout in by myself. The social interaction of going to towns is much better.

    Tldr; The upcoming patch is a dead patch for me as it offers nothing of which I'm interested in.
    Edited by Calboy on January 12, 2017 3:35AM
  • Woeler
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    Master Angler. Kappa.
  • bg22
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    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.
  • bowmanz607
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    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    for real. all it sounds like is OP does nothing but play this game. Sorry the game is not filled with 1million hours of content. jeez.
  • Seraphayel
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    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Enslaved
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    AlMcFly wrote: »
    But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.
    Tandor wrote: »
    Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.

    and Skyrim is the only game that has released significant DLC months after game launch in order to retain players. Morrowind and Oblivion retain players years after they were made without significant DLC and content patches.

    Is it because Morrowind and Oblivion were THAT good? Maybe

    -or-

    Is it because those games were created during a time period when gamers did not "expect" significant DLC and content packs after full game release? More likely.

    Funny how that is, eh? Kind of makes you wonder about the current majority gamer's mentality a bit, eh? Games don't cost "significantly" more than they did during Morrowind/Oblivion time, though gamers expect almost 1,000,000% more for their dollar in terms of graphics quality, polish, customer service, depth of content, replayability, and enjoyment factor. Weird, right?

    Morrowind had 2 DLCs - Tribunal and Bloodmoon.
    Oblivion had Knights of the Nine and Shivering Isles.
    I would not agree that these were nothing.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    bowmanz607 wrote: »
    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Content is "new stuff" to do. Motifs, equipment, costumes, crone store stuff, things to spend tv and ap on, new achievements or new crafting materials are no content. Duels are no content as well (to count that as a feature is pretty ridiculous, duels are some of the most basic things in MMORPGs).

    Content is something that gives you more to do in PvE or PvP. Let it be new zones or new game modes for old content, new storylines, quests or whatever.

    Yes, they're subscription based, so what? ESO has a subscription as well. Yeah, when this game was a sub model the only content they added in 1.5 years was Craglorn which players paid for over $100 in subscriptions... but we already had this discussion back then and don't need to repeat it.

    It's an undeniable fact that this game lacks "new" content.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • UrbanMonk
    UrbanMonk
    ✭✭✭✭✭
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    As much as I do agree with you about going out, but unfortunately I can not because of the place I am. So that's out of question.
    bowmanz607 wrote: »
    Seraphayel wrote: »
    bg22 wrote: »
    ToxicPAWS wrote: »
    KaiVox22 wrote: »
    I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content

    Like fishing for the unique decorations, or the map quests etc

    But yeah if you've already done all that stuff then it could be a bit boring

    That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
    I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.

    Dude... go outside.

    This is such a lame statement / excuse...

    The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.

    Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).

    We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.

    Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.

    Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.

    Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"

    Features do not make up for the content. 1trial/2 dungeons can last as much as 3-6 months. And do not forget the PVP, where they have seen nothing new for almost 3 years now and as well all the claims made by ZOS to make PVP experience better have died up with time. With 1T, yes they revamped old gear/ trial/ dungeons/ craglorn etc to max level but that's the point - IT'S OLD CONTEMT WHICH SHOULD HAVE ALREADY BEEN SCALED WHEN CP WERE INTRODUCED. Since imperial city, we got 4 dungeons/ 1 trial in 18 month time. Do the math. Exp events were nothing but a lolly pop for new players and a bit of time pass fun for the old players but as its a tradition here, it was nothing my but a huge grind fiesta, which ofc is a part of MMO, but here it seems that Grind is the MMO of the game which we have done for last 2 quarters and will continue to do so in next one as well.
    Regarding farming gold- ITS AGAIN GRIND FFS. We don't mind grind as long as there is some direction, but just grinding the gear or exp to do the same stuff again is nonsense. People who have done vMSA or other vet trials, for argument sake let's say, new gear makes it easier but it does not give the content any more value that it already had. People farmed endlessly for those vMSA weapons to improve performance but WHERE DO THEY PERFORM? And that is not even considering all the nerf they brought.

    New players or even who have been around here for almost a year will have plenty to do. Or even some of the old players as well. But the whole point of discussion was- as we were TOLD that every quarter there would be a new DLC for us to explore, that was not kept up and the focus changed from providing the content switched to increase the business from new customer because for them they already have *** of stuff to do.
    And as I've already stated, I don't mind the housing patch coming next quarter as many here would love to explore that aspect of game, but those who don't will get ***.
    Urban.Monk

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