Seraphayel wrote: »The thing is, catering to casuals is fine and absolutely no problem... when you're not sticking to that. But Zenimax exactly does that for months now. One Tamriel was something just for casuals and Homestead is as well. Most of 2016 additions or content were catering to casuals while totally neglecting long time players and the end game community.
Seraphayel wrote: »
It used to be subscription based, not anymore.
I just want to point out, that I started this game in beta and played right at launch. I did take a break right after the free to play update pre 1T. But I digress.So, as a veteran ESO player,
1. I and you, we've done almost every dungeons more times than we'd like to admit.
2. Trials-done, HM achievements-Done (well, vMOL-HM is still in progress but that's only for less than 1% player base so doesn't count),
3. all main and zone story lines, quests done.
4. Crafting maxed out with all achievements all motifs (for most)- Done.
5. Craglorn (the original and last ESO adventure Zone)- Done twice now (tx for resetting it for me ZOS and making me waste my time redoing it.).
6. DLC- Imperial city, Wrothgar, TG, DB, SoTH- Done.
7. 1T- was there anything to do? can't remember.
I do NOT post motif videos....... but thx for mentioning me >.>
I actually DO have content on my youtube channel
I just want to point out, that I started this game in beta and played right at launch. I did take a break right after the free to play update pre 1T. But I digress.So, as a veteran ESO player,
1. I and you, we've done almost every dungeons more times than we'd like to admit.
2. Trials-done, HM achievements-Done (well, vMOL-HM is still in progress but that's only for less than 1% player base so doesn't count),
3. all main and zone story lines, quests done.
4. Crafting maxed out with all achievements all motifs (for most)- Done.
5. Craglorn (the original and last ESO adventure Zone)- Done twice now (tx for resetting it for me ZOS and making me waste my time redoing it.).
6. DLC- Imperial city, Wrothgar, TG, DB, SoTH- Done.
7. 1T- was there anything to do? can't remember.
I have literally not completed a single thing on your list. I'm close to number 4 but they keep adding motiffs, and I have not finished anything for Clothier.
I wonder how many people, vet or not actually fit your description.
Prof_Bawbag wrote: »BlazingDynamo wrote: »Who said craglorn sucked? And why did they feel the need to change it to a solo zone? That was by far the beefiest content release to date. We need another one of those and I would gladly wait 9 months in between.
I'm afraid zos already killed their own success. And now as they dig the grave that ESO will soon lay in they are trying to milk every last penny from us via crown store...
I suspect no one needed to say anything. ZoS will have access to how many people were doing any given quest and if next to no one were doing them, then it was completely wasted. The only reason for many to visit that zone pre update was to farm nodes or to drop off writs. Next to no one also wanted to help those who wanted to do the group content. I remember asking in my guilds (2 of the largest guilds on PS4 EU) and no one ever wanted to venture out there. you'd randomly see people advertising for a group for the arena, but that was it and not very often at that. No one in major cities or Craglorn itself wanted to go questing there. Most people just wanted to stand around spamming abilities, trash talk or do end game content.
When i go to Craglorn now, it's actually populated in places. I can stand almost anywhere and I'm guaranteed to see others ride by every minute or two. Before, I could go over an hour without seeing someone if I ventured outside of Upper Craglorn. Craglorn was just a tedious zone for the vast majority of players and ZoS obviously realised this.
autumnsongbird wrote: »But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later?
autumnsongbird wrote: »But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.
Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.
autumnsongbird wrote: »But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.
and Skyrim is the only game that has released significant DLC months after game launch in order to retain players. Morrowind and Oblivion retain players years after they were made without significant DLC and content patches.
Is it because Morrowind and Oblivion were THAT good? Maybe
-or-
Is it because those games were created during a time period when gamers did not "expect" significant DLC and content packs after full game release? More likely.
Funny how that is, eh? Kind of makes you wonder about the current majority gamer's mentality a bit, eh? Games don't cost "significantly" more than they did during Morrowind/Oblivion time, though gamers expect almost 1,000,000% more for their dollar in terms of graphics quality, polish, customer service, depth of content, replayability, and enjoyment factor. Weird, right?
DMuehlhausen wrote: »Way TL:DR - from what I skimmed though you have eaten up all the content, and are saying that is going to kill the game. Welcome to the world of MMOs. It takes years sometimes to develop even just a trial so expecting fresh new content every couple months while getting massive bugs/exploits fixed is not realistic.
Since 1T there seems to be more people than ever in the game.... this is something pretty much everybody agrees on. HArdly the sign of a game about to die.
P.S. We had a hint at the future storylines at the end of the Orsinium storyline now that Molag Bal has been banished.... and it involves the daedric princes and a war!
autumnsongbird wrote: »But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later?
Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.
I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content
Like fishing for the unique decorations, or the map quests etc
But yeah if you've already done all that stuff then it could be a bit boring
That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.
I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content
Like fishing for the unique decorations, or the map quests etc
But yeah if you've already done all that stuff then it could be a bit boring
That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.
Dude... go outside.
I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content
Like fishing for the unique decorations, or the map quests etc
But yeah if you've already done all that stuff then it could be a bit boring
That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.
Dude... go outside.
autumnsongbird wrote: »But this is 2017 and this game release in 2014. If this were an SP game, how many people do you think would be playing it 2.5 years later? If it was a SP with any plan to sustain (subs for new dlc) we would have some solid dlc at regular intervals.Rather a lot, judging by Skyrim and the other TES games which continue to be played in very significant numbers.
and Skyrim is the only game that has released significant DLC months after game launch in order to retain players. Morrowind and Oblivion retain players years after they were made without significant DLC and content patches.
Is it because Morrowind and Oblivion were THAT good? Maybe
-or-
Is it because those games were created during a time period when gamers did not "expect" significant DLC and content packs after full game release? More likely.
Funny how that is, eh? Kind of makes you wonder about the current majority gamer's mentality a bit, eh? Games don't cost "significantly" more than they did during Morrowind/Oblivion time, though gamers expect almost 1,000,000% more for their dollar in terms of graphics quality, polish, customer service, depth of content, replayability, and enjoyment factor. Weird, right?
Seraphayel wrote: »I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content
Like fishing for the unique decorations, or the map quests etc
But yeah if you've already done all that stuff then it could be a bit boring
That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.
Dude... go outside.
This is such a lame statement / excuse...
The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.
Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).
bowmanz607 wrote: »We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.
Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.
Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.
Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"
I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content
Like fishing for the unique decorations, or the map quests etc
But yeah if you've already done all that stuff then it could be a bit boring
That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.
Dude... go outside.
bowmanz607 wrote: »Seraphayel wrote: »I get where you're coming from, but I see it as an incentive to actually find the motivation to do previous content
Like fishing for the unique decorations, or the map quests etc
But yeah if you've already done all that stuff then it could be a bit boring
That's the whole point. I've 2 accounts with 750+ CP and atleast one chr in both accounts with 19500+ Achiements points.
I recently started playing on NA server, in 2 weeks now i've 210+ CP, with 10k fish, 1lmsot 1 mil in acc, and my own 350+ stong trading guild. BUT i've nothing to do in the game as far as any meaning full content is concerned. and i'm sure it's a case qith many players around here.
Dude... go outside.
This is such a lame statement / excuse...
The game is over 2.5 years old. Even as a normal, casual player you can finish most of the stuff within less than 6 months. So that's still 24 months and more to do it again etc.
Fact is, this game has gotten pretty small bits of content since it went P2P, especially in 2016. 2015 was okay due to Orsinium and Imperial City (but it still took them pretty long from Craglorn to IC / Orsinium) but 2016 wasn't. Two small new zones, two rather boring passive skill lines, an unfinished justice system, a trial and two dungeons - that's something like WoW or Final Fantasy XIV brings with one major content patch (for free).
We got dark brotherhood, the thieves guild, 2 new 4 man dungeons, 1 new trial, new gear, revamped old gear, revamped old dungeons, revamped trials, revamped craglorn, weapon ults, combat changes, 2 seasonal events, anniversary event (if not mistaken), dueling, no alliance restrictions, motifs, costumes, crown store stuff, increased economy, captureable towns, more things to spend tv and ap on, golden vendor, vet removal (I belive was 2016), new achievements, poisons, and muc more.
Not necessarily everything listed may be considered "content" but certainly need to be listed as changes that have come to the game that have made it better and increased play time for many people. Such as people who like trading with the economy getting a boost. Or people who will go play IC for tv. Or grind play pvp for the new purchases etc.
Content is not necessarily having a new space to run around in. It is not necessarily new quests and storyline. Whether you personally like or dislike what was added does not mean content is not coming out. Just content you want to see is not coming out. A clear distinction.
Additionally, WoW and ffxiv are subscriptions are they not? So ya, ofcourse the content is free so to speak. Although it really is not free. When this game was sub only it was all "free." In fact, you can sub and get it all for "free"