bowmanz607 wrote: »bowmanz607 wrote: »The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
Haha have we been playing the same game???
Resource managment??? What resource managment?
CC management??? You mean unbreakable cc, or perhaps the broken double stun, or maybe you mean the lack of soft cc cool down.
Counterplay? What is the counter play to eye of the storm or proc on proc on proc? What is the counter play for these troll builds that don't fall to 20 people hammering away? Counterclaim to soul assualt?
Ya sorry but as the game currently stands, open world is about hitting 2 buttons and waiting for procs or eye of storm to be up. Doesn't really take skill.
In fact, a true ganker running around truly solo ganking groups is quite skillful. What is not skillful about ganking is 6 people waiting in stealth to gank one or two guys.
Who said anything about Eye of the storm?
I run solo, avoid zergs and try to engage stragglers. Much like a ganker, only difference is I run a bruiser build. I can kill quickly but if I run into another tank build then the real battle begins. I had a 5 minute at least battle with a Dk stam tank last night. It was epic and the kind of gameplay I love.
Resource management is key if the fight lasts longer than 5 secondsl lol. So is knowing when to take a hit and when to let a cc run its course instead of breaking right away. There is still skilled fights in this game. You just have to find them.
sorry but resource management is a joke. if people have trouble managing resources after 5 seconds something is wrong. fights between two good players last so long because of lack of resource management. And sure the overall point you make with hard CC is true (when they work correctly. with unbreakable cc bug and double cc bug it throws a wrench into a fight). But softt cc such as roots are just spammed. no cooldown at all. no strategy involved.
and when i complain about tanks, I dont mean the "tanky" people. I mean players that make troll builds and it literally take s20 people hammering on them to kill them, the type of player that a single player even players such as sypher and fengrush just walk away from them. There is no counter play to that.
I brought up eye of storm b/c you talked about skilled gameplay which involves counterplay. My point was that many players run eye of storm, proc sets, soul assualt, these troll tanks etc dont offer counterplay.
but i digress.
@bowmanz607
Want a counter to the eye of storm hullabulu? Get yourself a good healbot in your group.....dk's have some good counters as well..
bowmanz607 wrote: »bowmanz607 wrote: »The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
Haha have we been playing the same game???
Resource managment??? What resource managment?
CC management??? You mean unbreakable cc, or perhaps the broken double stun, or maybe you mean the lack of soft cc cool down.
Counterplay? What is the counter play to eye of the storm or proc on proc on proc? What is the counter play for these troll builds that don't fall to 20 people hammering away? Counterclaim to soul assualt?
Ya sorry but as the game currently stands, open world is about hitting 2 buttons and waiting for procs or eye of storm to be up. Doesn't really take skill.
In fact, a true ganker running around truly solo ganking groups is quite skillful. What is not skillful about ganking is 6 people waiting in stealth to gank one or two guys.
Who said anything about Eye of the storm?
I run solo, avoid zergs and try to engage stragglers. Much like a ganker, only difference is I run a bruiser build. I can kill quickly but if I run into another tank build then the real battle begins. I had a 5 minute at least battle with a Dk stam tank last night. It was epic and the kind of gameplay I love.
Resource management is key if the fight lasts longer than 5 secondsl lol. So is knowing when to take a hit and when to let a cc run its course instead of breaking right away. There is still skilled fights in this game. You just have to find them.
sorry but resource management is a joke. if people have trouble managing resources after 5 seconds something is wrong. fights between two good players last so long because of lack of resource management. And sure the overall point you make with hard CC is true (when they work correctly. with unbreakable cc bug and double cc bug it throws a wrench into a fight). But softt cc such as roots are just spammed. no cooldown at all. no strategy involved.
and when i complain about tanks, I dont mean the "tanky" people. I mean players that make troll builds and it literally take s20 people hammering on them to kill them, the type of player that a single player even players such as sypher and fengrush just walk away from them. There is no counter play to that.
I brought up eye of storm b/c you talked about skilled gameplay which involves counterplay. My point was that many players run eye of storm, proc sets, soul assualt, these troll tanks etc dont offer counterplay.
but i digress.
@bowmanz607
Want a counter to the eye of storm hullabulu? Get yourself a good healbot in your group.....dk's have some good counters as well..
bowmanz607 wrote: »bowmanz607 wrote: »The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
Haha have we been playing the same game???
Resource managment??? What resource managment?
CC management??? You mean unbreakable cc, or perhaps the broken double stun, or maybe you mean the lack of soft cc cool down.
Counterplay? What is the counter play to eye of the storm or proc on proc on proc? What is the counter play for these troll builds that don't fall to 20 people hammering away? Counterclaim to soul assualt?
Ya sorry but as the game currently stands, open world is about hitting 2 buttons and waiting for procs or eye of storm to be up. Doesn't really take skill.
In fact, a true ganker running around truly solo ganking groups is quite skillful. What is not skillful about ganking is 6 people waiting in stealth to gank one or two guys.
Who said anything about Eye of the storm?
I run solo, avoid zergs and try to engage stragglers. Much like a ganker, only difference is I run a bruiser build. I can kill quickly but if I run into another tank build then the real battle begins. I had a 5 minute at least battle with a Dk stam tank last night. It was epic and the kind of gameplay I love.
Resource management is key if the fight lasts longer than 5 secondsl lol. So is knowing when to take a hit and when to let a cc run its course instead of breaking right away. There is still skilled fights in this game. You just have to find them.
sorry but resource management is a joke. if people have trouble managing resources after 5 seconds something is wrong. fights between two good players last so long because of lack of resource management. And sure the overall point you make with hard CC is true (when they work correctly. with unbreakable cc bug and double cc bug it throws a wrench into a fight). But softt cc such as roots are just spammed. no cooldown at all. no strategy involved.
and when i complain about tanks, I dont mean the "tanky" people. I mean players that make troll builds and it literally take s20 people hammering on them to kill them, the type of player that a single player even players such as sypher and fengrush just walk away from them. There is no counter play to that.
I brought up eye of storm b/c you talked about skilled gameplay which involves counterplay. My point was that many players run eye of storm, proc sets, soul assualt, these troll tanks etc dont offer counterplay.
but i digress.
@bowmanz607
Want a counter to the eye of storm hullabulu? Get yourself a good healbot in your group.....dk's have some good counters as well..
Good counter for EotS is 5 bastion of the heartland, 5 lekis, quick cloak and cp. You can get up to 90% AOE mitigation this way. Once AP box prices drop next patch thats my new zerg surfing tank build. EotS will barely scratch you.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
Haha have we been playing the same game???
Resource managment??? What resource managment?
CC management??? You mean unbreakable cc, or perhaps the broken double stun, or maybe you mean the lack of soft cc cool down.
Counterplay? What is the counter play to eye of the storm or proc on proc on proc? What is the counter play for these troll builds that don't fall to 20 people hammering away? Counterclaim to soul assualt?
Ya sorry but as the game currently stands, open world is about hitting 2 buttons and waiting for procs or eye of storm to be up. Doesn't really take skill.
In fact, a true ganker running around truly solo ganking groups is quite skillful. What is not skillful about ganking is 6 people waiting in stealth to gank one or two guys.
Who said anything about Eye of the storm?
I run solo, avoid zergs and try to engage stragglers. Much like a ganker, only difference is I run a bruiser build. I can kill quickly but if I run into another tank build then the real battle begins. I had a 5 minute at least battle with a Dk stam tank last night. It was epic and the kind of gameplay I love.
Resource management is key if the fight lasts longer than 5 secondsl lol. So is knowing when to take a hit and when to let a cc run its course instead of breaking right away. There is still skilled fights in this game. You just have to find them.
sorry but resource management is a joke. if people have trouble managing resources after 5 seconds something is wrong. fights between two good players last so long because of lack of resource management. And sure the overall point you make with hard CC is true (when they work correctly. with unbreakable cc bug and double cc bug it throws a wrench into a fight). But softt cc such as roots are just spammed. no cooldown at all. no strategy involved.
and when i complain about tanks, I dont mean the "tanky" people. I mean players that make troll builds and it literally take s20 people hammering on them to kill them, the type of player that a single player even players such as sypher and fengrush just walk away from them. There is no counter play to that.
I brought up eye of storm b/c you talked about skilled gameplay which involves counterplay. My point was that many players run eye of storm, proc sets, soul assualt, these troll tanks etc dont offer counterplay.
but i digress.
@bowmanz607
Want a counter to the eye of storm hullabulu? Get yourself a good healbot in your group.....dk's have some good counters as well..
Ya I hear that haha. 3 things I do. Mist form out that crap. Sap my way through it. Or since most people just pop it and run in a straight line I just run through them.
I love how magblade is so *** that OP doesnt feel the need to say stamblade because lets be honest. How many people actually play magblade successfully and enjoy it.
Probably very few
Me too. My sap tank still is the most fun in group pvp.
You wrote this post for the same reason you gank players with your NB. "Just because you can".
I think the term "gank" should be something that gives you an advantage, but in this game, you can be a NB and one shot someone before he can even react to press a button.
I think the role of assassin should be regulated, gank as an assassin, should only give an advantage in the fight. Also i think assassins should run a big risk when ganking, in the sense that if you don't do it well you should be hard penalized. But for NB is very easy to just clock and disappear in most part of situations.
The most annoying class usually gets the most hate.
Even when I'm not ganking on my main or my sap tank, there's usually at least 1 player who feels the need to grief.
Just don't let it get to you. If you've beaten him, it means you were the better player. And if he griefs, you're also the better person
I wouldnt go so far as to say a ganker is a better player. With the viper/veli proc combo its pretty easy to pull a successful gank off. If gankers were better players they wouldn't fall over like a house of cards when they can't pull the gank off. Glass canons or not.
Thank you for confirming what I just said: ganker succeeds and wins then he's been the better player, failed the gank and dies instead of retreating then he's not
Killing someone from stealth makes them a good ganker but not necessarily a better player. Its a one dimensional skill set. Kill unexpecting people and run like a coward if it fails. Open battle is the true test of skill. Resource management, cc management, play and counter play are marks of a skilled player. Not who can hit 2 buttons and kill an unknowing victim.
Like you said: ganking is it's own skill (picking out the right target, catching him off guard, kill, retreat without dying) but so is reacting to the gank.
I enjoy pvp, so I run around in open world Cyrodiil between keeps and such looking for players.
I move around in stealthed and do jump people people. This is called a gank. I don't only kill people by ganking but if it's something that will get me an upper hand in a fight then why not.
I don't stack proc sets. I run 5 Essence Thief (Technically a proc set but... Shut up), 5 Alchemist and Velidreth currently and enjoy how my build plays.
Sometimes if I jump someone they'll send me a message. Telling me something like 'You can only kill me by ganking, fight fair and I'd reck you. ' or '***. Stop ganking you ruin this game.'
Usually something that makes it seem like I've insulted their family.
Yes, I know it can be annoying to get ganked in pvp, but that is no reason to treat the player like they someone who had just killed a member of your family.
I'm sorry that I ganked you, I know it's not a fair fight but I'm not a piece of **** person in real life, I like to think I'm actually rather nice really. So I'm just asking for people to relax their opinions a bit as I know it's easy to think 'f****** cancer player kys'.
Not really sure why I wrote this but... I did.
https://youtu.be/IXvOGR027GY