KATObloodpaw wrote: »I think they should add more kiosks to the towns that are less populated. Would this not change the desired locations while simultaneously dispersing the overcrowded towns? I feel it would still be a huge gold sink, but this would also allow more guilds to flourish.
Curragraigue wrote: »Wayrest was supposed to be a massive trading hub so add 12 more traders because immersion
I don't know exactly why the kiosks have gone from 1M a week to 4, 5 or recently i even heard 6M a week.
Sounds a bit to much to me.
I've been close to several guild leaders of guilds that are in prime spots every week on PS4 and since i consider them friends i at one point even talked about it to them as I noticed it was truelly stressing them out.
I still don't understand why they do it but i'm glad they do and gladly donate every week.
Side note: I'm having more difficulty to make gold since 1T am i alone in that?
They could always go for everyone's favorite...good ole RNG. Raffle/bids with max cap limit of entries per guild and then roll the dice to see who wins each week.
Nocturnalan wrote: »Universal auction house!
If they do add more Guilds per Kiosk, they need to improve the Guild Store Interface, make it like Awesome Guild Store at least. If nothing else, let people save 5 or 6 search criteria's.
inflaburwb17_ESO wrote: »They could always go for everyone's favorite...good ole RNG. Raffle/bids with max cap limit of entries per guild and then roll the dice to see who wins each week.
Or determine who gets allocated a spot with Guild vs Guild wars.
( A joke. Before the PvE-only souls rip me a new one.)
Conquistador wrote: »Mournhold is probably 1-1.5mil a week, Rawl'kha is probably 2mil a week, Elden Root is probably 700-800k a week and Wayrest is probably 700k a week at this point.Conquistador wrote: »Mournhold is probably 1-1.5mil a week, Rawl'kha is probably 2mil a week, Elden Root is probably 700-800k a week and Wayrest is probably 700k a week at this point.
Try multiplying all those figures by about 6. I'm a gm and we have a trader.
I'm constantly having to put in my own gold to make the bids because it is insanely overpriced.
thezeroroomub17_ESO wrote: »What is the point in having a trader if you have to spend all your profits, and often more, to keep it every week? I'm so discouraged with this that I don't even see the point in trying to maintain a trading guild. Why would you want to spend thousands / millions on a trader when you will likely never see even a percent of the profits? I don't understand the logic behind it at all, or why it's supposed to be, in any way whatsoever, fun.
Being a trader, and putting my stuff up for sale, is one of my favorite things to do in all the MMOs I play, and have played. I love the concept of guild traders, but the execution of this idea is horribly rancid and nonsensical. I don't see any point in in even trying to grow my guild because there's little potential in growing the profits. If there is, you can't predict it or plan for it in any way because of this stupid weekly blind bidding BS.
I think there needs to be a lot more traders, and the traders shouldn't be free agents. They should be restricted free agents so that you have at least the option to match any larger incoming bids. Maybe even cap the bid amounts in some way. Something needs to be done. Maybe it's just my discouragement speaking, but I don't see how it's possible for someone like me to get a new trading guild off the ground and be successful.
You can't keep your players, or attract new ones, unless you have a trader. And you can't get a trader consistently unless you're lucky AND spend more than you can make, and even then it's a shot in the dark. How in the F is this supposed to be fun?!
EnemyOfDaState wrote: »Nocturnalan wrote: »Universal auction house!
I still don't see why this is an issue. The idea of traveling through 50 different kiosks half of which don't even have anything in them is asinine. It seems like a system some role player came up with.
The problem I see with adding more traders (even multiple guilds per trader) to existing trading hubs is to the need to move the hubs away from busy areas.Curragraigue wrote: »Wayrest was supposed to be a massive trading hub so add 12 more traders because immersion