ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
Yolokin_Swagonborn wrote: »
- We all agree this was a terrible decision.
- That makes underperforming proc sets even worse.
- That makes decent sets that were never OP actually undesirable.
- That this will make less people want to actually run dungeons and farm gear.
- Less people farming gear means longer queues for dungeons and less runs.
Why would you farm a dungeon for illambris or grothdar now? The meta is going to shift to sets that proc weapon/spell damage until those get nerfed too.
Meanwhile the development team is INCREASING the points available in the champion system which is the real cause of the problem. Remember that the champion system increases proc set damage by 25%. People can run three proc sets and not have to worry about sustain or mitigation because of champion system.
I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
Every balance pass has to nerf skills and gear because so much of character power is coming from the champion system. That is the true cause of ALL the nerfs. Power creep. Exciting skills and fun sets are getting nerfed because your character is already so powerful from stats and attributes.
Ask yourself one question: What is more fun? Having 25% more damage, regen and mitigation? Or a helmet that lets you shoot fireballs.
NERF THE CHAMPION SYSTEM
(and stop nerfing skills, gear and things that are actually fun)
Yolokin_Swagonborn wrote: »
- We all agree this was a terrible decision.
- That makes underperforming proc sets even worse.
- That makes decent sets that were never OP actually undesirable.
- That this will make less people want to actually run dungeons and farm gear.
- Less people farming gear means longer queues for dungeons and less runs.
Why would you farm a dungeon for illambris or grothdar now? The meta is going to shift to sets that proc weapon/spell damage until those get nerfed too.
Meanwhile the development team is INCREASING the points available in the champion system which is the real cause of the problem. Remember that the champion system increases proc set damage by 25%. People can run three proc sets and not have to worry about sustain or mitigation because of champion system.
I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
Every balance pass has to nerf skills and gear because so much of character power is coming from the champion system. That is the true cause of ALL the nerfs. Power creep. Exciting skills and fun sets are getting nerfed because your character is already so powerful from stats and attributes.
Ask yourself one question: What is more fun? Having 25% more damage, regen and mitigation? Or a helmet that lets you shoot fireballs.
NERF THE CHAMPION SYSTEM
(and stop nerfing skills, gear and things that are actually fun)
Keep in mind CP is the only progression end game players have.
I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »
- We all agree this was a terrible decision.
- That makes underperforming proc sets even worse.
- That makes decent sets that were never OP actually undesirable.
- That this will make less people want to actually run dungeons and farm gear.
- Less people farming gear means longer queues for dungeons and less runs.
Why would you farm a dungeon for illambris or grothdar now? The meta is going to shift to sets that proc weapon/spell damage until those get nerfed too.
Meanwhile the development team is INCREASING the points available in the champion system which is the real cause of the problem. Remember that the champion system increases proc set damage by 25%. People can run three proc sets and not have to worry about sustain or mitigation because of champion system.
I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
Every balance pass has to nerf skills and gear because so much of character power is coming from the champion system. That is the true cause of ALL the nerfs. Power creep. Exciting skills and fun sets are getting nerfed because your character is already so powerful from stats and attributes.
Ask yourself one question: What is more fun? Having 25% more damage, regen and mitigation? Or a helmet that lets you shoot fireballs.
NERF THE CHAMPION SYSTEM
(and stop nerfing skills, gear and things that are actually fun)
Keep in mind CP is the only progression end game players have.
I did keep that in mind that's why I said:I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
You said CP is the only progression in the game. But that isn't exactly true. Vertical progression isn't the only progression in this game. Gear, skills, and builds are also progression but more interesting and less linear. But that type of progression is in danger of being nerfed to death thanks to the champion system.
Everytime I point out how damaging the Champion System has been in this game, I always get someone (like clockwork) saying "But mah Progrezzunz"
I know that some people have this deep psychological need for a meaningless vertical progression system in every MMO or RPG they play. I don't need it or even want it (as I prefer non-quantitative or horizontal progression), but I respect that some people do. Even if we both know that its really fake and ZOS just increases the difficulty of the mobs to compensate for the power creep, or in this case, nerfs skills and gear to compensate for it.
It's just that in this game, the progression system is SO damaging to the other part of progression that is actually fun: acquiring powerful gear, making new builds, that is true progression. If a new gear set comes out and you realize it synergies nicely with your class skills, your character becomes more powerful, no fake stat inflation needed. But these synergies are harder and harder to come by because gears and skills keep getting nerf after nerf.
At some point when we all have 1000CP, our base stats will be so powerful that all our skills and gear will have to be nerfed and nerfed till it is just particle effects. Why even use gear at that point, just light attack mobs for 5000 damage. Sounds fun.
Everyone has been making some damn fine points, but for me the issue is even simpler.
Going through the grind of getting the right gear in the right traits only to have things completely changed or nerfed every other update is bloody annoying. If these changes actually fixed the problems, maybe I'd understand. But they don't, and I'm having a hard time justifying the grind when I know the gear I work hard for and upgrade to gold could potentially be garbage in a month or two...
That said, I'm crossing my fingers that the next PTS update with more 'balance' changes will also see them reconsider this blanket nerf...
Yolokin_Swagonborn wrote: »
- We all agree this was a terrible decision.
- That makes underperforming proc sets even worse.
- That makes decent sets that were never OP actually undesirable.
- That this will make less people want to actually run dungeons and farm gear.
- Less people farming gear means longer queues for dungeons and less runs.
Why would you farm a dungeon for illambris or grothdar now? The meta is going to shift to sets that proc weapon/spell damage until those get nerfed too.
Meanwhile the development team is INCREASING the points available in the champion system which is the real cause of the problem. Remember that the champion system increases proc set damage by 25%. People can run three proc sets and not have to worry about sustain or mitigation because of champion system.
I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
Every balance pass has to nerf skills and gear because so much of character power is coming from the champion system. That is the true cause of ALL the nerfs. Power creep. Exciting skills and fun sets are getting nerfed because your character is already so powerful from stats and attributes.
Ask yourself one question: What is more fun? Having 25% more damage, regen and mitigation? Or a helmet that lets you shoot fireballs.
NERF THE CHAMPION SYSTEM
(and stop nerfing skills, gear and things that are actually fun)
Yolokin_Swagonborn wrote: »
- We all agree this was a terrible decision.
- That makes underperforming proc sets even worse.
- That makes decent sets that were never OP actually undesirable.
- That this will make less people want to actually run dungeons and farm gear.
- Less people farming gear means longer queues for dungeons and less runs.
Why would you farm a dungeon for illambris or grothdar now? The meta is going to shift to sets that proc weapon/spell damage until those get nerfed too.
Meanwhile the development team is INCREASING the points available in the champion system which is the real cause of the problem. Remember that the champion system increases proc set damage by 25%. People can run three proc sets and not have to worry about sustain or mitigation because of champion system.
I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
Every balance pass has to nerf skills and gear because so much of character power is coming from the champion system. That is the true cause of ALL the nerfs. Power creep. Exciting skills and fun sets are getting nerfed because your character is already so powerful from stats and attributes.
Ask yourself one question: What is more fun? Having 25% more damage, regen and mitigation? Or a helmet that lets you shoot fireballs.
NERF THE CHAMPION SYSTEM
(and stop nerfing skills, gear and things that are actually fun)
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »
- We all agree this was a terrible decision.
- That makes underperforming proc sets even worse.
- That makes decent sets that were never OP actually undesirable.
- That this will make less people want to actually run dungeons and farm gear.
- Less people farming gear means longer queues for dungeons and less runs.
Why would you farm a dungeon for illambris or grothdar now? The meta is going to shift to sets that proc weapon/spell damage until those get nerfed too.
Meanwhile the development team is INCREASING the points available in the champion system which is the real cause of the problem. Remember that the champion system increases proc set damage by 25%. People can run three proc sets and not have to worry about sustain or mitigation because of champion system.
I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
Every balance pass has to nerf skills and gear because so much of character power is coming from the champion system. That is the true cause of ALL the nerfs. Power creep. Exciting skills and fun sets are getting nerfed because your character is already so powerful from stats and attributes.
Ask yourself one question: What is more fun? Having 25% more damage, regen and mitigation? Or a helmet that lets you shoot fireballs.
NERF THE CHAMPION SYSTEM
(and stop nerfing skills, gear and things that are actually fun)
Keep in mind CP is the only progression end game players have.
I did keep that in mind that's why I said:I know I can't convince everyone to abandon their fake progress points but please know the real price you pay for having the champion system.
You said CP is the only progression in the game. But that isn't exactly true. Vertical progression isn't the only progression in this game. Gear, skills, and builds are also progression but more interesting and less linear. But that type of progression is in danger of being nerfed to death thanks to the champion system.
autumnsongbird wrote: »Am I wrong or did viper and veledreth not get hit by this. I remember hearing those two mentioned often and I could swear it was because of PVP. I know when I have been in pvp viper is one of the most common things to kill me.
Yolokin_Swagonborn wrote: »
NERF THE CHAMPION SYSTEM
(and stop nerfing skills, gear and things that are actually fun)