EldritchPenguin wrote: »There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.
Morgha_Kul wrote: »You see... back when they went with a store model, I said the game would suffer, that they would cater more and more to the store.
What you're seeing here is a marketing ploy designed to make you spend real money on the good looking gear and costumes, since the stuff available in the game is unappealing.
It's an old ploy.
Now, I could be wrong, but I've seen this happen many times before.
Victoria_Marquis wrote: »One of the biggest problem we have had is getting the last part Of the nine traits is the nurnhond.... We have literally taken months to get what little weapons and armor we have researched in it. And we have spent hundreds of gold buying it from guild stores.
We wish the Developers would just put the Traits in the Crown Store, like the Mimic stones, we would rather give money to support ESO then to the Gold Farms in game.
Also they need to make a repeatable quest to get the armor and weapons to drop more for researching, the one shot story quests is not enough to get everything, even if you have eight alts, you still do not get all the items you need.
The Nirncrux stones are such a rare drop that in the three months of harvesting nodes we have about six of them. Still can't craft all the armor yet. And when you look at the stat boost the nurnhond will give you it's not going to make you so OP that you can solo a word BOSS.
So we do not understand why Nurnhond is such a rare drop, not to mention the only way to get the armor and weapons is in the one time quest.
So please developers put the nurnhond armor and weapons in the game to drop off of mobs, or at least world bosses, maybe in chests, or in a repeatable quest.
Put the nurnhond stone Traits in the Crown Store like the Mimic stones.
Thank you for your time and consideration.
The easiest thing, one would think, would be to implement a wardrobe system. They already have the basic framework in the game, all they have to do is tweak it a bit and motifs become more than checkboxes on an achievement list again.
THEDKEXPERIENCE wrote: »Perhaps an alternative is to read the patch notes.
Bucky Balls wrote: »THEDKEXPERIENCE wrote: »Perhaps an alternative is to read the patch notes.
patch notes Nothing to see here.
Anything that may be mentioned in pts patch notes is volatile at best. Still if there's something specific in there you know of, perhaps you could be so kind as to provide some insight?
Just because it's how MMORPGs have always been doesn't mean it's how they always have to be. Games can improve over time. MMOs don't have to continuously screw over their playerbase just because it's been done in the past.Gandrhulf_Harbard wrote: »EldritchPenguin wrote: »There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.
Unfortunately that is exactly the nature of the MMORPG genre.
You get to "cap" spend many hours grinding out gear at "cap" and then the cap gets raised and you start again.
That's how the genre works, that's how it has pretty much always worked.
Without a cosmetic system or a gear-cap raise new motifs make no sense whatsoever.
My preferred method would be a cosmetic system of some kind, but I don't get to make those choices.
All The Best
EldritchPenguin wrote: »Just because it's how MMORPGs have always been doesn't mean it's how they always have to be. Games can improve over time. MMOs don't have to continuously screw over their playerbase just because it's been done in the past.Gandrhulf_Harbard wrote: »EldritchPenguin wrote: »There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.
Unfortunately that is exactly the nature of the MMORPG genre.
You get to "cap" spend many hours grinding out gear at "cap" and then the cap gets raised and you start again.
That's how the genre works, that's how it has pretty much always worked.
Without a cosmetic system or a gear-cap raise new motifs make no sense whatsoever.
My preferred method would be a cosmetic system of some kind, but I don't get to make those choices.
All The Best
Also, gear cap increase wouldn't even make new motifs more useful, since dropped sets are almost always more useful than crafted ones. After everyone beat their head against the RNG wall until they got their endgame gear back, we'd all be exactly back to where we were before the change: Crafted sets are inferior to dropped sets, and motifs are useless as a result. It would create way more problems than it would solve.
That's true. I would still pay few crowns for some "motif alteration stone" just to change my ugly set into something more appealing. If I don't like how my character looks like, it's hard for me to get into the game. It's like trying to play Tomb Raider but as Peter Griffin in thongs instead of Lara.

I think you could say ESO has this in form of costumes and polymorphs. In a game like eso which has a lot of separate equipment pieces having extra slots for cosmetic stuff could become a bit messy and confusing. While its an interesting idea, I believe being able to alter the style of any equipment using a special mastercrafter skill from the skill tree unlocked at lvl 50 would be the best way to go. To spice things up, master crafter should be able to provide style alteration service via something similar to trade. More job opportunities. Player to player interaction would greatly increase and game would maybe feel a bit more alive.zakfrickb14_ESO wrote: »I know it is a silly example, but i think Terraria did a good job of addressing this. They have a slot for actual armor and then a slot for cosmetic changes right next to it. You put something in the cosmetic slot and it overrides the appearance. I'm honestly surprised a game that relies so much on cosmetic appearance doesn't have this feature.
Please ESO consider doing something like this. Would make a lot of players happy.