newtinmpls wrote: »NewBlacksmurf wrote: »
Let's just align motif with changing appearance via style stones and maybe a base material
Disagree.
Lets just go back to crafted being superior to dropped (or even equal) and then you make choices and deal with them.
Correct me if I'm wrong, but I think what @Karivaa is referring to is the new motivation for having motifs that is unrelated to actually crafting in those styles.
To increase your chance of getting a master writ, a writ that drops in the reward boxes of regular writs and requires the crafting of a specific item that has a set and style requirement and usually asks for gold quality, you need to have high crafting achievements. For provisioning, it means having as many recipes learned. For clothcraft, woodworking, and blacksmithing it means having the motifs learned.
It seems like ZOS was aware of the problem with lack of need for motifs, so they created this artificial need for them that maybe will pass the tide until they figure out the crafted to drop armor balance thing or have an actual restyle system.
I love the motif diversity that ESO provides, but crafted sets are just too weak to bother. On the other hand, the sets that drop from mobs and bosses usually look awful and there is no way to change their style. That's why most players run around in costumes, trying to hide their ugly armour sets.
Can we get an option to re-style the armour using something similar mimic stones?
I've bought so many amazing motifs from crown store before I realised how crappy the crafted sets are....
Crafted sets are weak?
TBS, NMG, Hunding's, Julianos... There's some good sets that can be crafted.
Re-style & Re-trait options for mastercrafters, that's what we need
They should allow us to make custom costumes with gear pieces, for crowns or a lot of gold
ez money, ez game
Correct me if I'm wrong, but I think what @Karivaa is referring to is the new motivation for having motifs that is unrelated to actually crafting in those styles.
To increase your chance of getting a master writ, a writ that drops in the reward boxes of regular writs and requires the crafting of a specific item that has a set and style requirement and usually asks for gold quality, you need to have high crafting achievements. For provisioning, it means having as many recipes learned. For clothcraft, woodworking, and blacksmithing it means having the motifs learned.
It seems like ZOS was aware of the problem with lack of need for motifs, so they created this artificial need for them that maybe will pass the tide until they figure out the crafted to drop armor balance thing or have an actual restyle system.
Correct me if I'm wrong, but I think what @Karivaa is referring to is the new motivation for having motifs that is unrelated to actually crafting in those styles.
To increase your chance of getting a master writ, a writ that drops in the reward boxes of regular writs and requires the crafting of a specific item that has a set and style requirement and usually asks for gold quality, you need to have high crafting achievements. For provisioning, it means having as many recipes learned. For clothcraft, woodworking, and blacksmithing it means having the motifs learned.
It seems like ZOS was aware of the problem with lack of need for motifs, so they created this artificial need for them that maybe will pass the tide until they figure out the crafted to drop armor balance thing or have an actual restyle system.
That is what I was referring to. I spent 100k on inperial motifs yesterday due to the upcoming changes.
There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.Gandrhulf_Harbard wrote: »The addition of ever more new motifs makes me think that ZOS have two potential changes coming down the line.
1) Gear Level Increase so that we can use those new motifs on new cap crafted gear.
And / Or
2) Some kind of Cosmetic System so that we can equip gear cosmetically and keep our existing gear for stats, set bonuses.
Without one, or both, of those New Motifs make no sense whatsoever.
All The Best
NewBlacksmurf wrote: »
Victoria_Marquis wrote: »So we do not understand why Nurnhond is such a rare drop, not to mention the only way to get the armor and weapons is in the one time quest.
.