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New Motifs! What's the point if we can't use it?

  • Tyrion87
    Tyrion87
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    Totally agree. Most people use either dropped sets or crafted ones that are already improved to gold. So what's the point in getting/buying/collecting motifs right now?
  • turanbloodfist
    turanbloodfist
    Soul Shriven
    Completely agree on this. It seems insane on a game with so many people and so many style motifs that you need to look the same if you want to wear a decent set. I love the potential for combining different motif parts to get my armour how I want it to look but I can't justify the drop in power with a crafted set.

    The transmog of dropped items would be awesome and could be a good sink of time to gather materials to make the change.
  • White wabbit
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    Stopped bothering collecting the motifs as no new crafted sets in ages
  • jaye63
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    newtinmpls wrote: »

    Let's just align motif with changing appearance via style stones and maybe a base material

    Disagree.

    Lets just go back to crafted being superior to dropped (or even equal) and then you make choices and deal with them.

    The majority of gear is dropped gear. Your argument is invalid.
  • Victoria_Marquis
    Victoria_Marquis
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    One of the biggest problem we have had is getting the last part Of the nine traits is the nurnhond.... We have literally taken months to get what little weapons and armor we have researched in it. And we have spent hundreds of gold buying it from guild stores.

    We wish the Developers would just put the Traits in the Crown Store, like the Mimic stones, we would rather give money to support ESO then to the Gold Farms in game.

    Also they need to make a repeatable quest to get the armor and weapons to drop more for researching, the one shot story quests is not enough to get everything, even if you have eight alts, you still do not get all the items you need.

    The Nirncrux stones are such a rare drop that in the three months of harvesting nodes we have about six of them. Still can't craft all the armor yet. And when you look at the stat boost the nurnhond will give you it's not going to make you so OP that you can solo a word BOSS.
    So we do not understand why Nurnhond is such a rare drop, not to mention the only way to get the armor and weapons is in the one time quest.

    So please developers put the nurnhond armor and weapons in the game to drop off of mobs, or at least world bosses, maybe in chests, or in a repeatable quest.
    Put the nurnhond stone Traits in the Crown Store like the Mimic stones.

    Thank you for your time and consideration.
    Edited by Victoria_Marquis on January 5, 2017 4:11PM
  • Wolfchild07
    Wolfchild07
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    I will not buy mimic stones just to change the style of my gear. Use the base style materials or have a 'wardrobe' function.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    The addition of ever more new motifs makes me think that ZOS have two potential changes coming down the line.

    1) Gear Level Increase so that we can use those new motifs on new cap crafted gear.
    And / Or
    2) Some kind of Cosmetic System so that we can equip gear cosmetically and keep our existing gear for stats, set bonuses.

    Without one, or both, of those New Motifs make no sense whatsoever.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • OOJIMMY
    OOJIMMY
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    It's a great way to make money off of costumes to hide ugly sets
  • Pandorii
    Pandorii
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    Surgee wrote: »
    Karivaa wrote: »
    Have you read the patch notes?
    Is something there about morphing armours that I've missed?

    Correct me if I'm wrong, but I think what @Karivaa is referring to is the new motivation for having motifs that is unrelated to actually crafting in those styles.

    To increase your chance of getting a master writ, a writ that drops in the reward boxes of regular writs and requires the crafting of a specific item that has a set and style requirement and usually asks for gold quality, you need to have high crafting achievements. For provisioning, it means having as many recipes learned. For clothcraft, woodworking, and blacksmithing it means having the motifs learned.

    It seems like ZOS was aware of the problem with lack of need for motifs, so they created this artificial need for them that maybe will pass the tide until they figure out the crafted to drop armor balance thing or have an actual restyle system.
  • Karivaa
    Karivaa
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    Pandorii wrote: »
    Surgee wrote: »
    Karivaa wrote: »
    Have you read the patch notes?
    Is something there about morphing armours that I've missed?

    Correct me if I'm wrong, but I think what @Karivaa is referring to is the new motivation for having motifs that is unrelated to actually crafting in those styles.

    To increase your chance of getting a master writ, a writ that drops in the reward boxes of regular writs and requires the crafting of a specific item that has a set and style requirement and usually asks for gold quality, you need to have high crafting achievements. For provisioning, it means having as many recipes learned. For clothcraft, woodworking, and blacksmithing it means having the motifs learned.

    It seems like ZOS was aware of the problem with lack of need for motifs, so they created this artificial need for them that maybe will pass the tide until they figure out the crafted to drop armor balance thing or have an actual restyle system.

    That is what I was referring to. I spent 100k on inperial motifs yesterday due to the upcoming changes.

  • Jeremy
    Jeremy
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    Surgee wrote: »
    I love the motif diversity that ESO provides, but crafted sets are just too weak to bother. On the other hand, the sets that drop from mobs and bosses usually look awful and there is no way to change their style. That's why most players run around in costumes, trying to hide their ugly armour sets.
    Can we get an option to re-style the armour using something similar mimic stones?
    I've bought so many amazing motifs from crown store before I realised how crappy the crafted sets are.... :neutral:

    This should have been done months (if not years) ago.
  • Banana
    Banana
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    ZOS seem to think crafting some table and chairs is more appealing than something you're wearing all the time. I know which one Id prefer.
  • GawdSB
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    Crafted sets are weak?

    TBS, NMG, Hunding's, Julianos... There's some good sets that can be crafted.
  • Jeremy
    Jeremy
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    GawdSB wrote: »
    Crafted sets are weak?

    TBS, NMG, Hunding's, Julianos... There's some good sets that can be crafted.

    There are.

    But the ability to restyle armor should have been implemented ages ago.

    Even if you include crafted sets into the mix - it's a little much to expect players to create an entire new set of legendary crafted armor just to change the armor's style. So chances are a lot of motifs that would otherwise be used are going to waste regardless.
    Edited by Jeremy on January 5, 2017 6:41PM
  • itehache
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    Re-style & Re-trait options for mastercrafters, that's what we need :disappointed:
  • Surgee
    Surgee
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    itehache wrote: »
    Re-style & Re-trait options for mastercrafters, that's what we need :disappointed:

    That would be neat.
    I'd love to see ZOS implement something that would let mastercrafters re-style anyone's armour with some kind of "trade" mechanics. Mastercrafters could then get paid by other players for re-styling their armours. More job opportunities! More player to player interaction, more active towns = more fun!.
  • Paulington
    Paulington
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    Speaking from an end-game perspective the current style system needs a huge overhaul.

    I use exactly zero crafted pieces of gear in my setup, so those really expensive motifs I spent gold and time on are effectively useless because I am stuck with terribly styled dropped gear, so much so I haven't not worn a costume in about a year because I can't make my character look any good.

    A transmogrification system is so badly needed in the current game. As more and more motifs are added it becomes ever more essential, especially if the trend of dropped being superior to crafted gear continues.
    Edited by Paulington on January 7, 2017 3:21PM
  • Derra
    Derra
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    KaiVox22 wrote: »
    They should allow us to make custom costumes with gear pieces, for crowns or a lot of gold

    ez money, ez game

    I have to disagree here.

    I don´t think it should be possible to hide gear with costumes in general. Atleast in cyrodiil that function should not exist.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Pandorii wrote: »
    Surgee wrote: »
    Karivaa wrote: »
    Have you read the patch notes?
    Is something there about morphing armours that I've missed?

    Correct me if I'm wrong, but I think what @Karivaa is referring to is the new motivation for having motifs that is unrelated to actually crafting in those styles.

    To increase your chance of getting a master writ, a writ that drops in the reward boxes of regular writs and requires the crafting of a specific item that has a set and style requirement and usually asks for gold quality, you need to have high crafting achievements. For provisioning, it means having as many recipes learned. For clothcraft, woodworking, and blacksmithing it means having the motifs learned.

    It seems like ZOS was aware of the problem with lack of need for motifs, so they created this artificial need for them that maybe will pass the tide until they figure out the crafted to drop armor balance thing or have an actual restyle system.
    Karivaa wrote: »
    Pandorii wrote: »
    Surgee wrote: »
    Karivaa wrote: »
    Have you read the patch notes?
    Is something there about morphing armours that I've missed?

    Correct me if I'm wrong, but I think what @Karivaa is referring to is the new motivation for having motifs that is unrelated to actually crafting in those styles.

    To increase your chance of getting a master writ, a writ that drops in the reward boxes of regular writs and requires the crafting of a specific item that has a set and style requirement and usually asks for gold quality, you need to have high crafting achievements. For provisioning, it means having as many recipes learned. For clothcraft, woodworking, and blacksmithing it means having the motifs learned.

    It seems like ZOS was aware of the problem with lack of need for motifs, so they created this artificial need for them that maybe will pass the tide until they figure out the crafted to drop armor balance thing or have an actual restyle system.

    That is what I was referring to. I spent 100k on inperial motifs yesterday due to the upcoming changes.

    This. I spent 400k gold on random motifs last night. Here is an example of a master writ (prepare for some heads to explode).

    Craft the following...

    CP 160 LEGENDARY Seducer's Resto Staff in Nirnhoned and Celestial.

    Let that sink in.

    Don't be surprised when master crafters are charging you 800,000 gold for a table.
  • billp_ESO
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    The changes seem easy:

    1) Stop dropping sets. Instead, drop tokens or mats that crafters can use to make the set that used to drop. That means crafters are required to make the best items, as it has to be if crafting is supposed to be meaningful. STOP DROPPING ITEMS, drop mats instead. You still preserve the need for killing that uber boss, because only he drops the Uber Diamond, which crafters can use to make the set item the boss used to drop.

    2) Since everything is now crafted, motifs can be used at will when items are made. This means that for you to get the Uber set, you still have to kill the Uber bosses, and then look for a crafter that can make it in your preferred style.

    I am cynical though, and am willing to bet this will never happen unless ZoS figures out how to monetize it. So look for more Crown Store exclusives, and less capability for crafters to make the best items instead.
  • EldritchPenguin
    EldritchPenguin
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    The addition of ever more new motifs makes me think that ZOS have two potential changes coming down the line.

    1) Gear Level Increase so that we can use those new motifs on new cap crafted gear.
    And / Or
    2) Some kind of Cosmetic System so that we can equip gear cosmetically and keep our existing gear for stats, set bonuses.

    Without one, or both, of those New Motifs make no sense whatsoever.

    All The Best
    There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.

    Style change is one of many, many, many features that the devs can implement without throwing acid in the players' faces.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Kuroinu
    Kuroinu
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    I'd like to be able to research dropped sets similarly to how we research traits for armour and weapons. Dream Big.
  • Cazic
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    Both things need to happen, really...
    • Buff crafted sets
    • Allow us to change the style of any armor piece to any known style (this could exclude monster helm/shoulder sets and it would still be fine).
  • ElliottXO
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    Just got myself a rare plague doctor sword for 30k only to find out it looks so freaking ugly I want to toss it into a trash bin.

    And don't get me started on my Selene Monster helmet. I look like I should rather be hunting down Arnold Schwarzenegger than the Daedric Prince.
  • FriedEggSandwich
    FriedEggSandwich
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    I offered my services as a master crafter to someone earlier and then immediately felt stupid. Duh.
    PC | EU
  • j3crow
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    KaiVox22 wrote: »
    They should allow us to make custom costumes with gear pieces, for crowns or a lot of gold

    ez money, ez game

    Disagree.

    Let's just align motif with changing appearance via style stones and maybe a base material

    I think this is a great fix. Turn the motifs into some kind of visual transmutation, similar to the way the Imperial upgrade works. Maybe add the neccessity for style materials, and of course, to learn the motif. The down side being that right now, there are single character only. The crown store ones should at least be account wide, if they separate the motifs (since they are cosmetic only), from crafting. This would solve a lot of problems with crafted sets and/or drops
  • Valethar
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    The easiest thing, one would think, would be to implement a wardrobe system. They already have the basic framework in the game, all they have to do is tweak it a bit and motifs become more than checkboxes on an achievement list again.
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • Artis
    Artis
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    So we do not understand why Nurnhond is such a rare drop, not to mention the only way to get the armor and weapons is in the one time quest.

    .

    I got nirnhoned rewards for being in top of my alliance in cyrodiil. So that's one more way.
  • rxhymn
    rxhymn
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    Please no... when they did that in diablo it made the game suck even more. Just make crafted sets better other wise you really make motifs worthless
    Edited by rxhymn on January 8, 2017 7:14PM
  • ScooberSteve
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    Actually a lot of end game pvers use only crafted armor (hundings, tbs and/or nightmother).
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