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New Motifs! What's the point if we can't use it?

  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.

    Unfortunately that is exactly the nature of the MMORPG genre.

    You get to "cap" spend many hours grinding out gear at "cap" and then the cap gets raised and you start again.

    That's how the genre works, that's how it has pretty much always worked.

    Without a cosmetic system or a gear-cap raise new motifs make no sense whatsoever.

    My preferred method would be a cosmetic system of some kind, but I don't get to make those choices.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Sylvis
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    Would be amazing if we could just craft our own costumes, then it would be much easier to keep our look even when upgrading/swapping armor.
  • acw37162
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    Motif's are the end game gear grind for players who gravitate to crafting and gathering more so then dungeons or trials.

    Not that some players don't do both but the drop rate on the motifs dating back to thieves guild is meant for to just occupy your time.
  • svartorn
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    Only point of crafting anymore is to make sets of training gear for alts.
  • Morgha_Kul
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    You see... back when they went with a store model, I said the game would suffer, that they would cater more and more to the store.

    What you're seeing here is a marketing ploy designed to make you spend real money on the good looking gear and costumes, since the stuff available in the game is unappealing.

    It's an old ploy.

    Now, I could be wrong, but I've seen this happen many times before.
    Exploring Tamriel since 1994.
  • Surgee
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    Morgha_Kul wrote: »
    You see... back when they went with a store model, I said the game would suffer, that they would cater more and more to the store.

    What you're seeing here is a marketing ploy designed to make you spend real money on the good looking gear and costumes, since the stuff available in the game is unappealing.

    It's an old ploy.

    Now, I could be wrong, but I've seen this happen many times before.

    That's true. I would still pay few crowns for some "motif alteration stone" just to change my ugly set into something more appealing. If I don't like how my character looks like, it's hard for me to get into the game. It's like trying to play Tomb Raider but as Peter Griffin in thongs instead of Lara.
    Edited by Surgee on January 9, 2017 11:52AM
  • JKorr
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    One of the biggest problem we have had is getting the last part Of the nine traits is the nurnhond.... We have literally taken months to get what little weapons and armor we have researched in it. And we have spent hundreds of gold buying it from guild stores.

    We wish the Developers would just put the Traits in the Crown Store, like the Mimic stones, we would rather give money to support ESO then to the Gold Farms in game.

    Also they need to make a repeatable quest to get the armor and weapons to drop more for researching, the one shot story quests is not enough to get everything, even if you have eight alts, you still do not get all the items you need.

    The Nirncrux stones are such a rare drop that in the three months of harvesting nodes we have about six of them. Still can't craft all the armor yet. And when you look at the stat boost the nurnhond will give you it's not going to make you so OP that you can solo a word BOSS.
    So we do not understand why Nurnhond is such a rare drop, not to mention the only way to get the armor and weapons is in the one time quest.

    So please developers put the nurnhond armor and weapons in the game to drop off of mobs, or at least world bosses, maybe in chests, or in a repeatable quest.
    Put the nurnhond stone Traits in the Crown Store like the Mimic stones.

    Thank you for your time and consideration.

    @Victoria_Marquis

    Sorry; you must have really bad guilds.

    All of my guilds, if you have the nirncrux to give them, the crafters will make you nirn items for research, for free. Yes, the quest drops only one item. You get the other ones you don't get from the quest from other players. Preferably guildmates who don't charge you. I have NEVER done the quest. I have a 9 traits researched maxed crafter. I got every single trait that I researched from a guildmate.

    All of my guilds will make all the research items that aren't nirnhoned for free. One guild the has the policy that you supply the mats. Since research items can be any level of material, this isn't exactly a restriction. Every time I log on, I log onto my crafter and ask in every guild chat if anyone wants any trait research items made. Last night there were three of us in the one guild making trait items. We don't even ask for the postage cost.

    Nirncruxes are rare drops because at one point before they changed things it was one of the best traits. It was also the last trait; it didn't show up until Craglorn was released. And at first, it dropped only in upper craglorn. They boosted it once by allowing it to drop anywhere in craglorn. I think they've increased the drop rate slightly since then. The rng gremlins don't like me, and I've gotten more recently than I ever have before.

    I do agree with the other posts who would like the ability to change the appearance of monster items, and crafting jewelry/improving jewelry.
  • exeeter702
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    Valethar wrote: »
    The easiest thing, one would think, would be to implement a wardrobe system. They already have the basic framework in the game, all they have to do is tweak it a bit and motifs become more than checkboxes on an achievement list again.

    Nope. You need to make the system have long lasting trade appeal with crafting. It needs to be a per use situation or else you will have people make a cheap white set and never craft that outfit again..

    There needs to be a system that via craft allows the user to consume an item that converts the image of a peice of gear to said style. Obviously this item should be tradable.
  • altemriel
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    we need an option to recraft the existing amor/weapon pieces to other motif
    we need an option to change a trait of an existing item!!!


    @ZOS_RichLambert @ZOS_MattFiror @ZOS_GinaBruno
  • rynth
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    They should do what Old Republic did and let you purchase tabs to able to slot different outfits to go over the gear you are wearing. They allowed you to purchase up to 16 slots (I think they gave you one for free) and in each slot you could put the outfits you wanted charging a small fee for each clothing spot you used. But it at least let you be dressed for all occasions and all you had to do was pick tab you wanted to outfitted in.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Bucky Balls
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    Perhaps an alternative might be to permit crafters to boost crafted set abilities once they've reached max 9 traits; it needn't be much and could continue the 'research' theme, for example a +1 dmg or regen per additional research week or similar bonuses affecting the intrinsic qualities of the specific set or even slight trait(impentrable, divines etc - may even make prosperous a viable trait...eventually) boosts?

    Just a thought, May have been suggested and considered impractical in the past.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Perhaps an alternative is to read the patch notes.
  • Bucky Balls
    Bucky Balls
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    Perhaps an alternative is to read the patch notes.

    patch notes Nothing to see here.

    Anything that may be mentioned in pts patch notes is volatile at best. Still if there's something specific in there you know of, perhaps you could be so kind as to provide some insight?



  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Perhaps an alternative is to read the patch notes.

    patch notes Nothing to see here.

    Anything that may be mentioned in pts patch notes is volatile at best. Still if there's something specific in there you know of, perhaps you could be so kind as to provide some insight?



    Fair enough.

    Motif knowledge will be one of the primary deciding points on how many master level crafting writs you are awarded when doing your daily writs.

    Master Writs can be sold, traded or completed however some take up to 8 Tempering Alloys (and knowledge of obscure motifs) in order to complete.

    The rewards for completing those are quite large ranging from "recipes" for house decorations up to complete motif books and much more.
  • Bucky Balls
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    Thank you for kindly providing this summary.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    https://forums.elderscrollsonline.com/en/discussion/313199/everything-you-need-to-know-about-crafting-furnishing-in-homestead-101#latest


    Here is a MUCH more detailed post. Spoiler warning. Seriously. Don't click this unless you want to know everything that is available.
  • EldritchPenguin
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    There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.

    Unfortunately that is exactly the nature of the MMORPG genre.

    You get to "cap" spend many hours grinding out gear at "cap" and then the cap gets raised and you start again.

    That's how the genre works, that's how it has pretty much always worked.

    Without a cosmetic system or a gear-cap raise new motifs make no sense whatsoever.

    My preferred method would be a cosmetic system of some kind, but I don't get to make those choices.

    All The Best
    Just because it's how MMORPGs have always been doesn't mean it's how they always have to be. Games can improve over time. MMOs don't have to continuously screw over their playerbase just because it's been done in the past.

    Also, gear cap increase wouldn't even make new motifs more useful, since dropped sets are almost always more useful than crafted ones. After everyone beat their head against the RNG wall until they got their endgame gear back, we'd all be exactly back to where we were before the change: Crafted sets are inferior to dropped sets, and motifs are useless as a result. It would create way more problems than it would solve.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • altemriel
    altemriel
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    There is absolutely no reason whatsoever to do a gear cap increase. All that would accomplish is frustrating all of the people who spent literally hundreds of hours grinding for their gear and getting it to gold quality, only to have one patch suddenly make all of their hard-earned gear completely useless.

    Unfortunately that is exactly the nature of the MMORPG genre.

    You get to "cap" spend many hours grinding out gear at "cap" and then the cap gets raised and you start again.

    That's how the genre works, that's how it has pretty much always worked.

    Without a cosmetic system or a gear-cap raise new motifs make no sense whatsoever.

    My preferred method would be a cosmetic system of some kind, but I don't get to make those choices.

    All The Best
    Just because it's how MMORPGs have always been doesn't mean it's how they always have to be. Games can improve over time. MMOs don't have to continuously screw over their playerbase just because it's been done in the past.

    Also, gear cap increase wouldn't even make new motifs more useful, since dropped sets are almost always more useful than crafted ones. After everyone beat their head against the RNG wall until they got their endgame gear back, we'd all be exactly back to where we were before the change: Crafted sets are inferior to dropped sets, and motifs are useless as a result. It would create way more problems than it would solve.




    Wait for some updates and it will change again, just like with magicka or stamina meta. :smiley:

    new sets will come in future updates, that will outplay the dropped sets again, time changes, soon :smiley:
  • Kodrac
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    Surgee wrote: »
    That's true. I would still pay few crowns for some "motif alteration stone" just to change my ugly set into something more appealing. If I don't like how my character looks like, it's hard for me to get into the game. It's like trying to play Tomb Raider but as Peter Griffin in thongs instead of Lara.

    f574873348aac4be1559ac381e2b4387_preview_featured.jpg
  • EnglishNorwegian
    *Edited to remove stupid content*
    Edited by EnglishNorwegian on January 11, 2017 2:27AM
  • zakfrickb14_ESO
    I know it is a silly example, but i think Terraria did a good job of addressing this. They have a slot for actual armor and then a slot for cosmetic changes right next to it. You put something in the cosmetic slot and it overrides the appearance. I'm honestly surprised a game that relies so much on cosmetic appearance doesn't have this feature.

    Please ESO consider doing something like this. Would make a lot of players happy.
  • Surgee
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    I know it is a silly example, but i think Terraria did a good job of addressing this. They have a slot for actual armor and then a slot for cosmetic changes right next to it. You put something in the cosmetic slot and it overrides the appearance. I'm honestly surprised a game that relies so much on cosmetic appearance doesn't have this feature.

    Please ESO consider doing something like this. Would make a lot of players happy.
    I think you could say ESO has this in form of costumes and polymorphs. In a game like eso which has a lot of separate equipment pieces having extra slots for cosmetic stuff could become a bit messy and confusing. While its an interesting idea, I believe being able to alter the style of any equipment using a special mastercrafter skill from the skill tree unlocked at lvl 50 would be the best way to go. To spice things up, master crafter should be able to provide style alteration service via something similar to trade. More job opportunities. Player to player interaction would greatly increase and game would maybe feel a bit more alive.
    Edited by Surgee on January 11, 2017 3:34AM
  • Lizzrdd
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    I agree with the OP original statement and reason for this thread. This is speculation here and a little based on the small amount of programming experience I have, just getting that out there, but the problem might be that they will have to change the coding on EVERY piece of gear in the game. All the set items, "vanilla" items (non set pieces) every weapon. And probably each motif has its own coding as well. So multiply that times how many items in the game and ah wow thats a big number......
    Oh and on an unrelated note I really need that unsee button in real life LOL
    Edited by Lizzrdd on January 11, 2017 4:36AM
    Play how you want to, not how others tell you to! Live and let Play!
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