Now about who to blame for lag, it is not like the only reason for 50+ zergs is the fact we farmed them too much. I agree that guild raids can make a big difference when it comes to performance but on Azura we mostly fight other guilds tbh and there is hardly any way to have good fights without a solid 12 man group. The only why it might not be laggy without us is because those 50 just kill their enemies quickly without a lot of resistance.
On TF you can easily play with a small group because you can just kite the pugs until only a moderate amount is left, but against guilds (even if they are more pugish than us) they will either all chase you or noone.
I've always suspected that its 3-way fights that contribute most to the lag.. Perhaps it just makes the server calculations that much more intensive - a kind of multiplying factor....
If zerg-squad are doing the same theing they do on Truflame - ie. jumping in the middle of DC/EP's fights - then I suspect it could well be having an impact.
btw. Why do you guys farm so much? Apart from crowning an Emp - as long as you have enough AP to buy whatever appears next on the golden vendor - what more do you need it for?
btw. Why do you guys farm so much? Apart from crowning an Emp - as long as you have enough AP to buy whatever appears next on the golden vendor - what more do you need it for?
although doesn't explain why grand overlords still run around farming lolm
PS : If I sum all my chars...
I've always suspected that its 3-way fights that contribute most to the lag.. Perhaps it just makes the server calculations that much more intensive - a kind of multiplying factor....
If zerg-squad are doing the same theing they do on Truflame - ie. jumping in the middle of DC/EP's fights - then I suspect it could well be having an impact.
btw. Why do you guys farm so much? Apart from crowning an Emp - as long as you have enough AP to buy whatever appears next on the golden vendor - what more do you need it for?
Playing towards the campaign gives an objective to aim at, yes the rewards are *** but nobody does it for the rewards (or very little) and *** nobody cares if you win or lose it's the actual playing for it people enjoy,
I mean what do you gain from AP farming? Again there isn't really any massive reward for it, truth is there isn't a huge reward for playing the campaign OR AP farming, nobody has yet to explain why they AP farm even though it was asked earlier because I honestly don't get it you see these groups running around and around and around in circles spamming sap/destro ulti more sap and honestly It looks depressing lol
Again not being rude to you lieb just trying to answer and then ask the same of the other side etc
Lieblingsjunge wrote: »I just have a question for the people that questions AP-farming or a "I-dont-care-about-campaign"-attitude.
What do you gain from winning/caring about the campaign? A few K more gold from the Campaign reward mail & some more repair kits, if you win the campaign?
As long as you're within the top 2%(?) of the campaign listed as your home, you get GOlden Rewards. Fastest way to be in the Top 2%(?) is not capturing keep by keep by keep by outpost. But by AP-farming.
I don't want to seem rude or anything - I'msimply wondering why you think I should care about the campaign.
What is the point to play the map and when you logging the next day the map was night capped?
PS : If I sum all my chars...
I honestly think that organised AP farming is the biggest cancer in-game right now. It stalemates the game more than anything. Its not sets/builds/abilities - its mentality.
I can't count how many times a long-running siege has finally had a break-through - attackers in courtyard, defenders bottled up in the keep - to have the 3r'd factions AP farmers come along and end it.
Its like the kid who wasn't invited to the party cos you know he doesn't play nice - but turned up anyway just to spoil it for everyone else. Makes a lot of people just go somewhere else/log off/PVE's etc.. and kills all the action, apart from the tower-humping of course.
I honestly think that organised AP farming is the biggest cancer in-game right now. It stalemates the game more than anything. Its not sets/builds/abilities - its mentality.
I can't count how many times a long-running siege has finally had a break-through - attackers in courtyard, defenders bottled up in the keep - to have the 3r'd factions AP farmers come along and end it.
Its like the kid who wasn't invited to the party cos you know he doesn't play nice - but turned up anyway just to spoil it for everyone else. Makes a lot of people just go somewhere else/log off/PVE's etc.. and kills all the action, apart from the tower-humping of course.
Should we ask you if it's ok to steal your tick first ?
Man, it's 3 faction PvP, what do you expect ? XD
I honestly think that organised AP farming is the biggest cancer in-game right now. It stalemates the game more than anything. Its not sets/builds/abilities - its mentality.
I can't count how many times a long-running siege has finally had a break-through - attackers in courtyard, defenders bottled up in the keep - to have the 3r'd factions AP farmers come along and end it.
Its like the kid who wasn't invited to the party cos you know he doesn't play nice - but turned up anyway just to spoil it for everyone else. Makes a lot of people just go somewhere else/log off/PVE's etc.. and kills all the action, apart from the tower-humping of course.
Should we ask you if it's ok to steal your tick first ?
Man, it's 3 faction PvP, what do you expect ? XD
Lieblingsjunge wrote: »I just have a question for the people that questions AP-farming or a "I-dont-care-about-campaign"-attitude.
What do you gain from winning/caring about the campaign? A few K more gold from the Campaign reward mail & some more repair kits, if you win the campaign?
As long as you're within the top 2%(?) of the campaign listed as your home, you get GOlden Rewards. Fastest way to be in the Top 2%(?) is not capturing keep by keep by keep by outpost. But by AP-farming.
I don't want to seem rude or anything - I'msimply wondering why you think I should care about the campaign.
I agree that is one of the problems. No rewards for wining the campaign. Some people will say the faction pride, but again the mechanic doenst work. What is the point to play the map and when you logging the next day the map was night capped?
Lieblingsjunge wrote: »Lieblingsjunge wrote: »I just have a question for the people that questions AP-farming or a "I-dont-care-about-campaign"-attitude.
What do you gain from winning/caring about the campaign? A few K more gold from the Campaign reward mail & some more repair kits, if you win the campaign?
As long as you're within the top 2%(?) of the campaign listed as your home, you get GOlden Rewards. Fastest way to be in the Top 2%(?) is not capturing keep by keep by keep by outpost. But by AP-farming.
I don't want to seem rude or anything - I'msimply wondering why you think I should care about the campaign.
I agree that is one of the problems. No rewards for wining the campaign. Some people will say the faction pride, but again the mechanic doenst work. What is the point to play the map and when you logging the next day the map was night capped?
Well. I'm not into the Lore-thing and I do not feel loyal to Queen Ayrenn. She's a *censored*. So Ifeel no faction pride & loyalty, not a deep one, that's worth fighting for, anyway.
And that.
covenant_merchant wrote: »Regardless of all the guild drama, Azura's Star is indeed way more laggy due to the amount of players that migrated from TF to here in the past weeks. Pretty much everyone who used to make the TF top 10 leaderboard on DC in the past months ( minus Arasel Nightwhisper) has been playing on Azura in primetime recently. I know I am one of these server hoppers.
Still the lag is better than on TF, where beyond the drop in FPS and ping spikes, you simply can't move.