Imagine that the armor trait and weapon traits were also consumable. Meaning that in some way these existing items could change a trait on an item we have in our inventory
I'm open to additional ideas of how these could be consumed even if not crafting but for the obvious reasons, it would seem this is one idea to address the RNG negative feedback in various experiences.
Edited by NewBlacksmurf on January 7, 2017 2:41AM -PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
Wouldn't it solve all the gear RNG problems if armor trait and weapon trait mats were consumables? 17 votes
Yes that would be a resolution
No that isn't a resolution
Other....
1 vote