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PTS Feedback Thread for Dragonknight Balance Improvements

  • KisoValley
    KisoValley
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    IxskullzxI wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    When I need to be at 10% mag to heal out of execute range which is only 1 cast of coag blood I consider that a nerf. When I can't heal from a gank that's a nerf. When I need to worry about my magicka level to heal my health pool, that's a nerf. When the entire DK community is outraged and isn't impressed by the change, you know it's a nerf.

    Well 1, the "entire" dk community is crying over a change that they havent even played in open world. 2, you have to be at10% to get a decent heal? That is just ridiculous. With 40k magicka you get around 5-8k heals with 50% remaining. That is better than what you would get out of db now unless you run 30k+ health and are at 10%. The current db wont get you out of execute range.. this new one will. You guys act like as a mDK you are chilling at 80% magicka all the time, which you all know isn't the case. It's going to take 1 heal at 15-30% magicka to bring you out of execute range. Even using a pot or ult still wont put you to full magicka so you are still going to be in a position to heal yourself. And the argument about getting ganked? Idk maybe fossilize, block, roll dodge, annulment? You act like db right now saves you from ganks lol. All you would do is block cast unitl you die or run out of magicka, and die anyways. So yes. Stop being a baby about our class being the only one that really got any buff. And good ones at that.

    So that means you get a 2.5-4k heal once ZOS fix it and battle spirit works with Cdb? Ya amazing heal at 50% magicka.
  • MaxwellC
    MaxwellC
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    People really think DKs are in a good spot, sure damage wise we're subpar and all + every other class can mop us on the floor but that's alright. Doesn't matter if both versions Magicka or Stam can easily get smacked by every other with ease, no problems there.

    There's a problem when you play a class and you only use 3 abilities maybe 4 on both bars. If no one can understand why most DKs if not all are doing this then I suggest they play the DK class themselves.

    I've asked for Flames of Oblivion before stam sorcs got their hurricane, why the hell did you give stam sorcs the DK ability without any negative effects like what we had from the start.

    I've asked for better sustain as this class lost dynamic ultimate regen which was met with people crying lies about "#1 in 1v1" B.S.

    I've asked for DoTs to actually mean something because right now on Live and even on PTS you can still Heal through them, shield through them, and purge them. There's literally no point in using DoTs unless you fight someone who has bad heals and no purge/shields.

    I asked for dragon's blood to actually be good but instead I get something that needs me at 10-20% of my remaining magic in order to get a decent heal (yeah I fought someone on live for nearly 30 minutes alongside various players for testing).

    I don't know what to do anymore I feel the moment I ask for something else it either gets ignored or gets worse but I just can't abandon the class that first caught my attention when I saw Flames of Oblivion in action... too bad it's gone and pretty much gifted away to another class who doesn't need it.
    不動の Steadfast - Unwavering
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  • Stapes
    Stapes
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    Great job on the patch notes @ZOS_GinaBruno!

    I would like to add my thoughts and idea's based on class perceptions since the games launch nearly 3 years ago. First, the history:

    The dragon knight class was designed to be a tank first and foremost. It had all the best qualities for it. AoE damage, the best self heal in the game, Passives boosting resistance and block cost reduction, Devastating ultimates and satisfactory single target damage. This was evident in both PvE and PvP. Then came battlespirit, Champion points and constant skill nerfing....

    Were they too strong in PvP? Absolutely

    Were they killable? Yes

    Are they still the best class in the game? No, Ppobably one of the worst now with dragon kinghts being one of the hardest player kill quests to complete in Cyrodiil as a result because very few players are actively playing the class as their main in Cyrodiil. Stamina isn't bad though.

    So what changed?

    Cinder storm (morph of Ash Cloud) - 70% dodge chance removed and removed self target to ground based AoE target.

    Standard of might - Health debuff reduced from 50% to 30% and damage over time was reduced, Reduced ultimate cost increased from 200 to 250. Now with this patch it takes a further reduction in its buffs to the player while standing in it rending it all but a waste with many better and over powered options out there (See Destruction Staff Ultimate)

    Dragon blood - Subjected to battle spirit to take it from the best heal in the game to the worst overnight

    Dragon fire scales - Reduced the projectiles reflected from all to 4.

    Other changes to reduce a Magicka DK's potential in PvP

    Dynamic Ultimate Generation - - This was perhaps one of the biggest nerfs to a Magicka Dragon Knight due to the higher than average cost of class ulitimates

    Battle spirit - 50% reduction in healing and damage done/received(?)

    Block cost - No stamina regeneration while blocking

    Light armor - Nerfs to light armour made achieving original damage numbers harder meaning more points had to be put into magicka meaning less into health which nerfed the effectiveness of obsidian shield and GDB while also making players more "squishy". The BiS magicka dk sustain set warlock was nerfed on the 5 piece from a 30 second proc to 60 seconds making the set useless.

    Heavy Armor - Buffs to heavy armor meaning players can survive in PvP and they can also do more damage while wearing it due to the stacking of weapon/spell damage

    As you can see, the list of nerfs is very long and this is just scratching the surface!

    How did this effect PvP?

    Well without Magicka DK gods in their way, ball groups began to form and slowly grew in size. I would love a v1.4 magicka dk to stand on alessia bridge and try to watch the current ball groups get past me! They would just melt! The point is that groups would be forced to spread out again to avoid getting wiped by 1 or 2 players thus reducing the lag! (one can only hope right?) See the first 1:00 of @Sypher video below as an example

    https://youtu.be/teKvFM30_GM

    So what are my thoughts on the current changes?

    Coagulating Blood (Morph of Dragon Blood) - While Battle spirit is the problem with PvP in general imho, I doubt this skill will work well enough to slot in its new state and is probably not the best result. I would like to see and suggest adding Minor intellect/endurance to both GDB & CB while also Minor Aegis to make this skill worth slotting. This would avoid a double up on common potions while also aiding class regen. Battle Spirit also needs to be removed from this skill and I would prefer it reverted to work based on missing health, not magicka.

    Lava Whip - the 5% increase is welcome and should be a great buff for PvP and PvE as the classes only spamable single target attack. I would personally like to see the Flame Lash Morph proc add CC and the Molten Whip morph become an execute from >25% health.

    Standard of Might - This should NOT have been nerfed as there is enough other nerfs throughout the game patch to reduce its effectiveness. I would actually like to see major defile (30% reduced healing) removed in favour of an increase to 40-50% reduced healing done/received and also a damage increase of about 60-75%. Now before anyone says anything about the damage increase, this will still fall about 2-2.5k dps BEHIND The current destruction staff Ultimate tooltip.

    Fiery Grip - - While the increase in Major Expedition from 2 to 8 seconds is significant, the skill is still unreliable in PvP and will probably only be used in PvE. I would prefer to see the Empowering Chains morph changed to a leap to target gap closer with knockdown similar to invasion/toppling charge. Tool tip could read as follows: Leap to your target knocking them down dealing X damage and stunning them up to 3 seconds based on distance travelled. Also empowers your next attack increasing damage by 20%


    Other Suggestions?

    Skills:
    Burning embers - NERF. Increase cost by 50% and reduce heal to 50% of damage done to even out class based healing in conjunction with dragon blood buff stated above. Still should be a valuable skill and heal for the class in PvE and PvP.

    Dragon Fire scales - BUFF. Increase projectiles reflected to ALL up from 4. This reverts the skill to its initial form and should aid in removing the bugs that have plagued it since the initial nerf.

    Cinder Storm - Buff. Return to self target. Add Major Evasion buff. Reduce duration to 10 seconds

    Draw Essence (Inhale morph) - Grant Magikcasteal for each enemy hit to replace current method.

    Igneous Shield (Morph of Obsidian Shield) - BUFF. Increase shield size by 50-75%. This brings shield size inline with other shields such as Dampen magic

    Passives
    Warmth (Ardent Flame passive) - Not sure if this is bugged? I don't notice the 30% snare when playing as or against a dragon knights.

    World in ruin (Ardent Flame passive) - Change this skill from 6% increase flame and poison AoE abilities to all Ardent flame abilities. This avoids buffing the destro flame staff skills further

    Eternal Mountain (Earthen Heart passive) - NERF. Reduce increased duration to 15 seconds down from 20 seconds

    Mountains Blessing (Earthen Heart passive) - Add increased spell damage upon earthen heart ability activation. Reduce duration to 10 seconds from 20 seconds.


    @Wrobel I hope you guys get to read this feedback and take some things on board... Its taken me 4 hours to write this (while watching the blackhawks win today) :smiley:

    PS - I think you should look into balancing the game based on PvP, not PvE. And by that I mean PvE mobs & bosses should mirror player stats and be able to critical hit players
    Nocturnal
    Australian ESO member since Beta
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  • Savos_Saren
    Savos_Saren
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    Carbonised wrote: »
    Maybe it's just me who wasn't thinking, but the morph of Dragon Leap that has now become flame damage is the weakest of the two morphs. The better morph, which is still physical (Take Flight), deals more damage, costs less ultimate, and jumps farther. For the flame morph we get a 6 sec damage shield of our health.

    I would much rather have had the reduced ult cost, more damage and farther distance instead of the short and weak damage shield, which makes me think I will stick to ults such as shooting star, destro(pvp) and banner(pve).

    @Carbonised

    Ferocious Leap and Take Flight should be on par with each other. If you read the detail for Take Flight- it jumps further and does MORE DAMAGE than the original ability, Dragon Leap. There's no reason why the firey version of Dragon Leap shouldn't do more magic damage than the original physical damage of Dragon Leap.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?


    Yeah... but they did give us a Firey version of Dragon Leap... and an increase to volatile armor... and 5% increase to whips. I'm happy about that. But you're right- they did ignore a large portion of what we asked for.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    Veg wrote: »
    https://youtu.be/shM39-f89AQ?t=1m34s

    Dragon leap needs to be on par with dawnbreaker. Otherwise were back this kind on combat. We simply can't kill other players. This fight never ended...

    a mDK should have the same tooltip stats for dragon leap as a stam dk has for dawnbreaker.

    Are you seeing this @ZOS_GinaBruno @ZOS_RichLambert ??? This is a pivotal truth.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • MrGorv
    MrGorv
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    Ishammael wrote: »
    MrGorv wrote: »
    I really still don't get why standard is getting nerfed. For AOE damge there are several ultimates that are better already. Standard is the ultimate one would use in single target burn phases of PVE bosses as a substitute to the lack of a class based execute. Reducing the only valuable aspect of standard by 25% really demands that it be balanced in some other way, at least a 25% reduction in cost to give it more up-time. I would be very happy if you gave it 10% bonus damage and reduced its cost below 100 so one could keep it up half the time in a fight. Another good trade off would be a class based execute. Who wouldn't like a lava whip that did more damage to low health targets?

    I'm almost positive they nerfed it because:
    • whip +5% increase
    • Flame Staff + 8% increase
    • AoE cap + variable % increase

    In their minds since DPS is going up in other areas, this was done as a counter-balance.

    Don't shoot the messenger here, but as I said I can almost guarantee this is why. Way back during the Orsinium patch I asked why puncturing sweeps was getting hit with a stealth 5% nerf to healing, and I actually got a developer response who outlined the sort of ZoS reasoning I outline above.
    But this only explains nerf for magicka DKs. Stamina just gets slapped in the face once again. And, again, damage reduction is very nice for tanks in trashpools.

    your stam DK will be just fine.
    Superior set options and superior heal options.

    What superior options in PvE do you mean? I'm talking only about Standart in dungeons and trials, as there's nearly nobody, who uses SoM in Cyrodiil.
    And, you know, if class is still OK after the nerf doesn't mean the nerf was deserved.
    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
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    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • Carbonised
    Carbonised
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    jaburns wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?


    Yeah... but they did give us a Firey version of Dragon Leap... and an increase to volatile armor... and 5% increase to whips. I'm happy about that. But you're right- they did ignore a large portion of what we asked for.

    5 % to whip, but then 5 % nerf to banner (including mitigation). Dragon Leap is actually not that very good for a magDK. You still get the more expensive form of the ult, with less damage. I mean, in PvP it may have some use for cheap burst as well as ressource regen, but I bet I get more bang for my buck out of Destro ult or Shooting Star. In PvE you would still use banner over Dragon Leap any day.
    The fire morph should at least be on par with the physical morph in terms of ult cost, damage and distance. Getting the weaker and more expensive form as flame dagame, and adding that superfluous 6 sec shield, is not gonna cut it in most cases.

    Last couple of updates kept buffing stam, adding more OP stam sets. And when finally the so-called magicka/DK update comes along, all we get are a bunch of nerfs and some weird changes that make no sense.
    Edited by Carbonised on January 6, 2017 7:50AM
  • makeumrage
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    Think the coagulating blood heal should scale off your MAX magicka. Not missing. Say you have a typical higher range 40,000k. A 33% heal of your max magicka only gives you 6,600 in PvP. But if you play your gear / champ points right it could actually be usuable. Just an idea.

    The heal as changed is not so bad for PvE but could really blow in PvP. If your actually not running the heavy armor meta, and get ganked on and suddenly fall to low health youd still have a full bar of magicka your trying to scramble and spam to heal. Heck by the time you do get a decent heal you wont have any resources left to fight with.
  • STEVIL
    STEVIL
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    just tossing in a questions since i have seen several commments about how CDB would be bad for sustain based builds where missing magica is not all that large...

    Wouldn't a sustain build that doesn't burn tons of magica be better served to consider the other morph that bases the healing done off health missing? Seems to me you still have two morphs... one focused on the high magica burn builds and the other still focused on big heals when health is low.

    In either case, current builds would be tweaked to serve the skills and so forth.

    I dont like the burned magica base that much unless it turns into an also restores magica type of effect or something similar.

    Hmmm... an odd choice would be to have it restore x% of missing magica OR health depending on which was lower (percentage-wise.) That way it could serve both roles but not on one click.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • Banana
    Banana
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    3bf7cc2185ae09e48686e3044834989de9670adb619f359d314354a2f7ac2d9a.jpg
  • ZoM_Head
    ZoM_Head
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    Bashev wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    But most DKS play with 30k health 35k magicka. So it is not a big buff too. At least the old version will heal you at max when you really need it. Why the new one depends on your magicka.

    I play my mDK with DW on main bar and resto on back bar in 5 light, 1 medium and 1 heavy. With Emperor health buffs i sit at 27K on back bar (included structured entropy). Usually i am at 23-25K max health.

    I do not play in heavy for a while in PvP, the loss of penetration is not worth it and besides those stam NBs will tear through you like butter. I completely avoid any 5+ players, just too much lag, dirty tactics and bs moments such as failing to weapon swap and cast anything (server related).

    I guess i do not play like "most" mDKs in Cyrodiil...max magicka sits at nearly 40k though.
    mDKs still need a lot of love!
  • Bashev
    Bashev
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    ZoM_Head wrote: »
    Bashev wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    We gave you a god damn document that was 20+ pages long and then a summary at the end of the top things to change. You did nothing to address any of it, you nerfed coag, you left us with GDB which has crap passives. All everY DK asked you for was to fix dragon blood so it healed with a flat value that was able to heal us out of execute range and you gave us that but with the condition that we are about to be drained of everything anyways so what's the point?

    Coag didn't get a nerf. Stop being a diva. Christ.

    But most DKS play with 30k health 35k magicka. So it is not a big buff too. At least the old version will heal you at max when you really need it. Why the new one depends on your magicka.

    I play my mDK with DW on main bar and resto on back bar in 5 light, 1 medium and 1 heavy. With Emperor health buffs i sit at 27K on back bar (included structured entropy). Usually i am at 23-25K max health.

    I do not play in heavy for a while in PvP, the loss of penetration is not worth it and besides those stam NBs will tear through you like butter. I completely avoid any 5+ players, just too much lag, dirty tactics and bs moments such as failing to weapon swap and cast anything (server related).

    I guess i do not play like "most" mDKs in Cyrodiil...max magicka sits at nearly 40k though.

    And when these NBs jump on you and you are at full magicka what will you do? You will use your healing staff to save you. I guess you are not going to use CGB for a heal? Or you will slot heals from the resto staf and CGB, but then you lose a skill slot and this now mDKs want. We have to slot even now so many skills.
    Because I can!
  • Nser
    Nser
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    MaxwellC wrote: »
    After Testing out Dragon's blood here's what I feel needs to happen.

    If you want to keep this skill as a percentage then make it scale off of your max health while allowing it to crit. The fact that I have to be around 40% (that's when I was getting around 5.6k heals at 30k max magicka on a testing character) is pretty annoying. It makes me feel that I am to sacrifice around 2.8k magicka at 12k magicka to get a heal that if major defiled would be completely horrible and a waste of magic.
    It would simply be better for me to stick to the current way of healing ward + burning ember spam.

    Ferocious leap is perfect but please do remember that the gap closers for both version of this ultimate is clearly broken as it will waste it even on PTS when rooted or if the target runs out of range you'll see the wings go off while the ultimate gone. It's also still being dodged if the player runs away from the ultimate (doesn't say the ability was dodged or missed but it just doesn't do damage).

    Flame Lash is definitely strong and does considerable amount of damage (this was tested against a max CP player who used 5 heavy 1 med 1 light, not sure if it matters but he was a high elf templar using sword n shield for reverb). I'm on a 300 CP character still putting in the damage which was great to see even though it still hits pretty good prior to this incoming buff (IMO when using sets like burning spell + scathing).

    Standard of Might did some damage increases that was noticeable but the damage received I didn't really notice a difference as it was a PvE mainly thing I used but in PvP still wouldn't use or recommend using it unless you're tanking for a group.


    All other things I feel still need to be addressed.

    Flames of Oblivion (more preference) needs to go back to an AoE, it does good damage now but 5 seconds for it to hit is annoying + I use to have it on my mag dk to find enemies who were hiding. I would like for it to go back as an AoE but if not an applied DoT would be nice too.

    Cauterize - Please get rid of this ability and make it a different one maybe a life stealing ground AoE that damages an enemy while stealing their health when they're being damaged or maybe even giving back resources if they stand in the AoE. It could be a pool of lava similar to the destro staffs elemental blockade.

    Unrelenting grip - Please make this a stamina taunt that applies minor breech/minor fracture.

    Noxious breath - Please get rid of the delay it does also fix the issue where it doesn't apply a debuff on an enemy that isn't buffed and if somehow make it easier to aim with because it misses an enemy when I use it right in front of their face.

    Talons and other soft CCs - Please apply immunity when using talons or encase or bombard (you get the picture) have you ever been soft cc'd in place so badly that you cannot move? I mean it's literally ridiculous that this still happens, it shouldn't be a thing whatsoever.

    Ash cloud and morphs - increase it's diameter by 2 meters. While Cinderstorm could get back it's major evasion??

    Battle Roar: Does it affect your health you receive while in PvP because I'm almost certain that it does + the changes said it will now display the values you will receive when using an ultimate. Has these values always been current ( 21 for health/stam and 54 or something close for magicka upon ultimate usage)? If not please return the original values.

    Helping Hands - Please give 10% back in stamina when using an earthen heart ability, the class that's built around sustain currently lacks the best sustain just saying..

    I do have a lot of unrelated DK abilities that I want to see changed but I will not list them here. The soft CCs was an exception as talons is considered to be one.

    sorry i dont call those buffs i dont feel the differnt at all ,
    nerfing banner buffing whip why destro staff ultim hit more then it for 5k to 7k tick
    1-ferocious leap well great change that u made it to flame damage but its should hit more cuz its dodgable n blockable plus the shield r so useless please remove it and make it dot like dawnbreaker.
    2-chain:just remove this skills give us new skills like one hand skill gap closer please with stun cuz its sucks
    3-standrad: make banner like b4 cuz its just not good its not killing anyone just for show ,make the.damage same as destro ultim .
    4-dragon.blood: make it scale of mam magicka and spell damage remove the % or just make it 33% not effected by battle spirit its simple just like that u just made it more more usless then what it is at live lol
    5-reflect scales is so usless now i dnt think anyone gonna use it nothing to reflect and its buggy why should.we use it xd
    anyways nice try but dont call this buff cuz its nothing
    @ZOS_GinaBruno
    @ZOS_JessicaFolsom
    @worbel
  • Zakor
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    I will just comment bold inline:
    Stapes wrote: »
    Great job on the patch notes @ZOS_GinaBruno!

    I would like to add my thoughts and idea's based on class perceptions since the games launch nearly 3 years ago. First, the history:

    The dragon knight class was designed to be a tank first and foremost. It had all the best qualities for it. AoE damage, the best self heal in the game, Passives boosting resistance and block cost reduction, Devastating ultimates and satisfactory single target damage. This was evident in both PvE and PvP. Then came battlespirit, Champion points and constant skill nerfing....

    Were they too strong in PvP? Absolutely

    Were they killable? Yes

    Are they still the best class in the game? No, Ppobably one of the worst now with dragon kinghts being one of the hardest player kill quests to complete in Cyrodiil as a result because very few players are actively playing the class as their main in Cyrodiil. Stamina isn't bad though.

    So what changed?

    Cinder storm (morph of Ash Cloud) - 70% dodge chance removed and removed self target to ground based AoE target.

    Standard of might - Health debuff reduced from 50% to 30% and damage over time was reduced, Reduced ultimate cost increased from 200 to 250. Now with this patch it takes a further reduction in its buffs to the player while standing in it rending it all but a waste with many better and over powered options out there (See Destruction Staff Ultimate)

    Dragon blood - Subjected to battle spirit to take it from the best heal in the game to the worst overnight

    Dragon fire scales - Reduced the projectiles reflected from all to 4.

    Other changes to reduce a Magicka DK's potential in PvP

    Dynamic Ultimate Generation - - This was perhaps one of the biggest nerfs to a Magicka Dragon Knight due to the higher than average cost of class ulitimates

    Battle spirit - 50% reduction in healing and damage done/received(?)

    Block cost - No stamina regeneration while blocking

    Light armor - Nerfs to light armour made achieving original damage numbers harder meaning more points had to be put into magicka meaning less into health which nerfed the effectiveness of obsidian shield and GDB while also making players more "squishy". The BiS magicka dk sustain set warlock was nerfed on the 5 piece from a 30 second proc to 60 seconds making the set useless.

    Heavy Armor - Buffs to heavy armor meaning players can survive in PvP and they can also do more damage while wearing it due to the stacking of weapon/spell damage

    As you can see, the list of nerfs is very long and this is just scratching the surface!

    How did this effect PvP?

    Well without Magicka DK gods in their way, ball groups began to form and slowly grew in size. I would love a v1.4 magicka dk to stand on alessia bridge and try to watch the current ball groups get past me! They would just melt! The point is that groups would be forced to spread out again to avoid getting wiped by 1 or 2 players thus reducing the lag! (one can only hope right?) See the first 1:00 of @Sypher video below as an example

    https://youtu.be/teKvFM30_GM

    So what are my thoughts on the current changes?

    Coagulating Blood (Morph of Dragon Blood) - While Battle spirit is the problem with PvP in general imho, I doubt this skill will work well enough to slot in its new state and is probably not the best result. I would like to see and suggest adding Minor intellect/endurance to both GDB & CB while also Minor Aegis to make this skill worth slotting. This would avoid a double up on common potions while also aiding class regen. Battle Spirit also needs to be removed from this skill and I would prefer it reverted to work based on missing health, not magicka.
    Sounds good for me actually

    Lava Whip - the 5% increase is welcome and should be a great buff for PvP and PvE as the classes only spamable single target attack. I would personally like to see the Flame Lash Morph proc add CC and the Molten Whip morph become an execute from >25% health.

    Standard of Might - This should NOT have been nerfed as there is enough other nerfs throughout the game patch to reduce its effectiveness. I would actually like to see major defile (30% reduced healing) removed in favour of an increase to 40-50% reduced healing done/received and also a damage increase of about 60-75%. Now before anyone says anything about the damage increase, this will still fall about 2-2.5k dps BEHIND The current destruction staff Ultimate tooltip.
    No nerf needed here. But you have to keep in mind that the DK himself is buffed by the standard. The standards power wasn't the standard itself! So no to such an enormous damage increase.

    Fiery Grip - - While the increase in Major Expedition from 2 to 8 seconds is significant, the skill is still unreliable in PvP and will probably only be used in PvE. I would prefer to see the Empowering Chains morph changed to a leap to target gap closer with knockdown similar to invasion/toppling charge. Tool tip could read as follows: Leap to your target knocking them down dealing X damage and stunning them up to 3 seconds based on distance travelled. Also empowers your next attack increasing damage by 20%
    just fix this skill already....or even rework it. I personally would'nt like to see this becoming a jump since it's against the good old DK playstyle. Just bring it to work somehow. Nobody else has something like that atm...shouldn't have said that.


    Other Suggestions?

    Skills:
    Burning embers - NERF. Increase cost by 50% and reduce heal to 50% of damage done to even out class based healing in conjunction with dragon blood buff stated above. Still should be a valuable skill and heal for the class in PvE and PvP.
    Reduce and increase too enormous but numbers around 25% max should be ok.

    Dragon Fire scales - BUFF. Increase projectiles reflected to ALL up from 4. This reverts the skill to its initial form and should aid in removing the bugs that have plagued it since the initial nerf.
    biggest joke ever! "It's too strong to deflect everything!"...."Let's give s&b an ult that deflects everythin even longer!"....back to reflect all please!

    Cinder Storm - Buff. Return to self target. Add Major Evasion buff. Reduce duration to 10 seconds
    Disagree on self target, but definitively agree on evasion. Actually, why do you want to half everything? 15 Seconds would be ok. I would even would take reduced/no damage if I could get back the evasion part for my party!

    Draw Essence (Inhale morph) - Grant Magikcasteal for each enemy hit to replace current method.
    No, no and no again. Current way this works is fine since you can perfectly well see how many targets you have to hit to gain which amount of magicka. Magickasteal would introduce again a more complex mechanic in doing so. Yeah, it also would enable my group to gain magicka if I understood that right but what have we necrotic orbs for in trashfights? I would prefer the live variant.

    Igneous Shield (Morph of Obsidian Shield) - BUFF. Increase shield size by 50-75%. This brings shield size inline with other shields such as Dampen magic
    Again a nope. As I have said numerous time now the problem isn't the shield size but the 100% increase on caster. Remove that and increase the normal value by 25% to account for that. Then increase it again by around 25% to be on par with other shields while being a bit weaker due to being a full group shield. (Normal shield should become something around 6-7k at around 20k health. That could actually take a hit and stay....)

    Passives
    Warmth (Ardent Flame passive) - Not sure if this is bugged? I don't notice the 30% snare when playing as or against a dragon knights.

    World in ruin (Ardent Flame passive) - Change this skill from 6% increase flame and poison AoE abilities to all Ardent flame abilities. This avoids buffing the destro flame staff skills further
    Even better, just include it in the DK skills and give us something fun and usefull

    Eternal Mountain (Earthen Heart passive) - NERF. Reduce increased duration to 15 seconds down from 20 seconds
    Why exactly would you nerf this?

    Mountains Blessing (Earthen Heart passive) - Add increased spell damage upon earthen heart ability activation. Reduce duration to 10 seconds from 20 seconds.
    No, increased spell damage is a templar(?) thing. Every class has to have it's own buff to make a wise group comp viable. Duration is also ok. Let it be

    @Wrobel I hope you guys get to read this feedback and take some things on board... Its taken me 4 hours to write this (while watching the blackhawks win today) :smiley:

    PS - I think you should look into balancing the game based on PvP, not PvE. And by that I mean PvE mobs & bosses should mirror player stats and be able to critical hit players
    and THAT is the biggest ***. You PvPers complain about RNG in combat (proc sets) and now you want to add even MORE RNG in the game? Hey, high end raid gilds, I'm sorry to tell you the won't make that run since the endboss will critically oneshot your tank. OOOOPS. Balancing based on PvP is also doomed. What we REALLY need is independent balancing! One way a skill works in PvE and another way it works in PvP. Only that way we finally can achieve some balance. But sadly ZOS is not willing to achieve this with us.


  • Stapes
    Stapes
    ✭✭
    Zakor wrote: »
    I will just comment bold inline:
    Stapes wrote: »
    PS - I think you should look into balancing the game based on PvP, not PvE. And by that I mean PvE mobs & bosses should mirror player stats and be able to critical hit players
    and THAT is the biggest ***. You PvPers complain about RNG in combat (proc sets) and now you want to add even MORE RNG in the game? Hey, high end raid gilds, I'm sorry to tell you the won't make that run since the endboss will critically oneshot your tank. OOOOPS. Balancing based on PvP is also doomed. What we REALLY need is independent balancing! One way a skill works in PvE and another way it works in PvP. Only that way we finally can achieve some balance. But sadly ZOS is not willing to achieve this with us.


    I understand you're a little upset that your free damage has been nerfed a tiny bit and you'll actually have to improve your rotation a bit to achieve that extra 2-3k dps that your going to lose so lets try this again nicely?

    Question: Why would you suggest that mobs and bosses be able to critically hit players? Players already get one shot by boss mechanics as it is. Allowing critical hits would have mobs wiping whole groups...

    Answer: Well because you asked so nicely I shall enlighten you on my line of thinking.

    I don't mean bosses and mobs in the current set up. What I was suggesting is a revamp of the way they are by allowing the mobs/bosses to act like players do. Give the main boss 60-100k health and allow them to act like a player by self healing, debuffing, cleansing. They also wouldn't hit anywhere near as hard as they currently do with that setup. In the current PvP environment there are players with 60k+ health that are close to unkillable with up to 8-10 people attacking them. This is my line of thinking. I personally think this would result in a much more balanced game for gear, sets and skills because something like battle spirit wouldn't exist. Traits like impen would be used in pve where its 50% durability reduction would actually be useful, but by that same point, gear would degrade in PvP as well.

    I merely suggested it and I actually don't expect it to even get looked at let alone happen. hence why is was a Post Script/side note/after thought.

    Back on topic now...

    Did you have any actual constructive feedback on my actual post/feedback?
    Edited by Stapes on January 6, 2017 11:08AM
    Nocturnal
    Australian ESO member since Beta
    Aldmeri Dominion
    890+ CP
    Jade Skyblade 50* Magicka Templar
    Jedrzej 50* Magicka Dragonknight
    Stâpês 50* Stamina Nightblade
    Skyblàde 50* Magicka Nightblade
    Akâiden 23* Stamina Templar
    Stapés 38* Stamina Warden
    Siluca 50* Magicka Sorcerer
  • Zakor
    Zakor
    ✭✭✭
    Stapes wrote: »
    Zakor wrote: »
    I will just comment bold inline:
    Stapes wrote: »
    @Wrobel I hope you guys get to read this feedback and take some things on board... Its taken me 4 hours to write this (while watching the blackhawks win today) :smiley:

    PS - I think you should look into balancing the game based on PvP, not PvE. And by that I mean PvE mobs & bosses should mirror player stats and be able to critical hit players
    and THAT is the biggest ***. You PvPers complain about RNG in combat (proc sets) and now you want to add even MORE RNG in the game? Hey, high end raid gilds, I'm sorry to tell you the won't make that run since the endboss will critically oneshot your tank. OOOOPS. Balancing based on PvP is also doomed. What we REALLY need is independent balancing! One way a skill works in PvE and another way it works in PvP. Only that way we finally can achieve some balance. But sadly ZOS is not willing to achieve this with us.

    I understand you're a little upset that your free damage has been nerfed a tiny bit and you'll actually have to improve your rotation a bit to achieve that extra 2-3k dps that your going to lose so lets try this again nicely?

    Question: Why would you suggest that mobs and bosses be able to critically hit players? Players already get one shot by boss mechanics as it is. Allowing critical hits would have mobs wiping whole groups...

    Answer: Well because you asked so nicely I shall enlighten you on my line of thinking.

    I don't mean bosses and mobs in the current set up. What I was suggesting is a revamp of the way they are by allowing the mobs/bosses to act like players do. Give the main boss 60-100k health and allow them to act like a player by self healing, debuffing, cleansing. In the current PvP environment there are players with 60k+ health that are close to unkillable with up to 8-10 people attacking them. This is my line of thinking. I personally think this would result in a much more balanced game for gear, sets and skills because something like battle spirit wouldn't exist. Traits like impen would be used in pve where its 50% durability reduction would actually be useful, but by that same point, gear would degrade in PvP as well.

    I merely suggested it and I actually don't expect it to even get looked at let alone happen. hence why is was a Post Script/side note/after thought.

    Back on topic now...

    Did you have any actual constructive feedback on my actual post/feedback?

    Well, lets make this short since I'mt tired of repeating myself all over again.

    1) As already stated crits in PvE would be a VERY bad concept to implement. Adding randomness to Bossfights is nothing you should EVER do. PvE, escpecially endgame PvE, is about knowing mechanics, adjusting to them and mastering them. There is no room left for a random "you played everything right but will still wipe due to this crit" moment. Easy as that.

    2) My constructive feedback is scattered across the many feedback threads the DKs of this forum created last year. If you are curious go and find them, shouldn't be to hard. If not my comments on your last post have to reach out for the moment. Until ZOS proves they actually listened and understood those pages we wrote to them I am actually not willing to provide further feedback since it's useless.

    3) For your interest, I'm a healdk and I don't have problems with adjusting my rotation nor with any damage.
    Why would a heal complain about damage changes? Well since you asked so nicely I'm willing to tell you that some things are just not good or acceptable. Some changes of this patch and some of your ideas fall under this category. And if you would take a closer look you would see we lost far more than those "tiny 2-3k dps" with this patch. Since standard was the only way a dk could really "burst" due to the damage bonus and escpecially it was often combined with a warhorn for the major force buff, we really got the short end here due to BOTH being nerfed.
    And if that wasn't enough they nerfed our utility also (wings, cdb). I have no problem with people like you nor your ideas, but if someone tells you that some of them are bad, like REALLY bad, you don't have to think that you are better than them but maybe rethink your idea.

    I think I "enlightened" you enough about my thinking now.
    Edited by Zakor on January 6, 2017 11:22AM
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.
    #HowDoYouLikeYourDK?
  • Zakor
    Zakor
    ✭✭✭
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.

    How about:
    "I'm mad we provided so much feedback and ZOS completly ignored it"?
    Edited by Zakor on January 6, 2017 11:36AM
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.
    IxskullzxI wrote: »
    IxskullzxI wrote: »
    Use flame lash, deep breath, or healing ward if you're magic. Use Vigor and/or Rally if you're stamina.

    Wow I didn't even think of that. Thanks!

    You're more than welcome. If there's any other class abilities you have an issue with, let me know and I'll help, before begging zos to change the game for you.

    Dragons blood needs to be fixed. Flame lash isn't going to save you when you're out numbered. Deep breath doesn't heal unless you have 6 people on you, and the dk doesn't have the mobility to make use of healing ward like other classes. Explain how it's balanced a templar can spam 10k+ BoL but I get 3k Dragon blood heals at 20% with 30k hp.
    @IxskullzxI can you explain why you changed your opinion? You believe that cDB will serve you well in 2.7?
    Because I can!
  • victorhrpereira
    victorhrpereira
    ✭✭✭
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.

    People aren't asking for a BoL clone, they are asking for a heal that heals when you really need it. Dragonblood just need to be excluded from battlespirit and scale back from missing health and it should be enough, but ZOS keeps complicating things.
    My girls :

    Cecily - Stam. DragonKnight - EP
    Valky Bladesister - Stam. Nightblade - EP
    Serah Sunspade - Stam. Templar - EP
    Cynthia Vukein - Mag. Sorcerer - EP
    Lúmina - Mag. Templar - EP
    Shauna Ivy - Mag. DragonKnight - EP
    Skyla Moon - Stam. Sorcerer- EP
    Jasmine Crystal - Mag. Nightblade - EP
  • Stapes
    Stapes
    ✭✭
    Zakor wrote: »

    Well, lets make this short since I'mt tired of repeating myself all over again.

    1) As already stated crits in PvE would be a VERY bad concept to implement. Adding randomness to Bossfights is nothing you should EVER do. PvE, escpecially endgame PvE, is about knowing mechanics, adjusting to them and mastering them. There is no room left for a random "you played everything right but will still wipe due to this crit" moment. Easy as that.

    2) My constructive feedback is scattered across the many feedback threads the DKs of this forum created last year. If you are curious go and find them, shouldn't be to hard. If not my comments on your last post have to reach out for the moment. Until ZOS proves they actually listened and understood those pages we wrote to them I am actually not willing to provide further feedback since it's useless.

    3) For your interest, I'm a healdk and I don't have problems with adjusting my rotation nor with any damage.
    Why would a heal complain about damage changes? Well since you asked so nicely I'm willing to tell you that some things are just not good or acceptable. Some changes of this patch and some of your ideas fall under this category. And if you would take a closer look you would see we lost far more than those "tiny 2-3k dps" with this patch. Since standard was the only way a dk could really "burst" due to the damage bonus and escpecially it was often combined with a warhorn for the major force buff, we really got the short end here due to BOTH being nerfed.
    And if that wasn't enough they nerfed our utility also (wings, cdb). I have no problem with people like you nor your ideas, but if someone tells you that some of them are bad, like REALLY bad, you don't have to think that you are better than them but maybe rethink your idea.

    How about some constructive feedback instead of shooting down an idea because you either don't like it or understand it?

    I think I "enlightened" you enough about my thinking now. Its not your thinking I care about mate given the way you reply to everyone in here

    I'm sorry.. Who are you again? Do you have more rights than me on this forum to put forth a basic idea?

    Step down of your perch mate, stop being so salty and throwing your toys out of the pram because you didn't get what you wanted because that's not going to get you, or anyone else on here, anywhere. Its people like you with your negative comments like the ones above to other members of the forum (and probably dev's as well god help us) that prevent real idea's and positive changes from taking place.

    Please don't fill this thread up with any further nonsense as I am interested to see what people actually have to say and any other feedback people have on the changes.

    Please stay on topic as I've got nothing else to say to you
    Nocturnal
    Australian ESO member since Beta
    Aldmeri Dominion
    890+ CP
    Jade Skyblade 50* Magicka Templar
    Jedrzej 50* Magicka Dragonknight
    Stâpês 50* Stamina Nightblade
    Skyblàde 50* Magicka Nightblade
    Akâiden 23* Stamina Templar
    Stapés 38* Stamina Warden
    Siluca 50* Magicka Sorcerer
  • Zakor
    Zakor
    ✭✭✭
    Stapes wrote: »
    Zakor wrote: »

    Well, lets make this short since I'mt tired of repeating myself all over again.

    1) As already stated crits in PvE would be a VERY bad concept to implement. Adding randomness to Bossfights is nothing you should EVER do. PvE, escpecially endgame PvE, is about knowing mechanics, adjusting to them and mastering them. There is no room left for a random "you played everything right but will still wipe due to this crit" moment. Easy as that.

    2) My constructive feedback is scattered across the many feedback threads the DKs of this forum created last year. If you are curious go and find them, shouldn't be to hard. If not my comments on your last post have to reach out for the moment. Until ZOS proves they actually listened and understood those pages we wrote to them I am actually not willing to provide further feedback since it's useless.

    3) For your interest, I'm a healdk and I don't have problems with adjusting my rotation nor with any damage.
    Why would a heal complain about damage changes? Well since you asked so nicely I'm willing to tell you that some things are just not good or acceptable. Some changes of this patch and some of your ideas fall under this category. And if you would take a closer look you would see we lost far more than those "tiny 2-3k dps" with this patch. Since standard was the only way a dk could really "burst" due to the damage bonus and escpecially it was often combined with a warhorn for the major force buff, we really got the short end here due to BOTH being nerfed.
    And if that wasn't enough they nerfed our utility also (wings, cdb). I have no problem with people like you nor your ideas, but if someone tells you that some of them are bad, like REALLY bad, you don't have to think that you are better than them but maybe rethink your idea.

    How about some constructive feedback instead of shooting down an idea because you either don't like it or understand it?

    I think I "enlightened" you enough about my thinking now. Its not your thinking I care about mate given the way you reply to everyone in here

    I'm sorry.. Who are you again? Do you have more rights than me on this forum to put forth a basic idea?

    Step down of your perch mate, stop being so salty and throwing your toys out of the pram because you didn't get what you wanted because that's not going to get you, or anyone else on here, anywhere. Its people like you with your negative comments like the ones above to other members of the forum (and probably dev's as well god help us) that prevent real idea's and positive changes from taking place.

    Please don't fill this thread up with any further nonsense as I am interested to see what people actually have to say and any other feedback people have on the changes.

    Please stay on topic as I've got nothing else to say to you

    It's funny how you tell me I'm salty as all have done was mirroring your way talking to me. Anyway, I've two times told you now why your idea about crit is bad, still you claim I haven't give you constructive feedback. The way I reply "to everyone in here" is also funny since it's only you I feel necessary talking to like this since you just won't accept that your idea is bad, even after I told you why it is bad and instead start talking down to me like I'm a little boy getting schooled by his father. That happens, but that's nothing I have to care about.

    As I see you haven't cared enough about my feedback to take a look at my earlier comments. Else you would have seen that I don't in any way fill this up with negativity but with my disappointment. You joined these forums in march 2014. I assume by that that you know what the DKs lost. But I actually think you don't know the tons of feedback this community produced over tha last year, escpecially the DK-Com. And if leading Voices of this com say it's pointless to invest in further feedback that should be something you should think about (and as I know by now how you interpret my words, I don't call myself to those voices with this).

    To sum it up: Yes, I don't like your idea, but I don't simply shoot it down in cause of that (thats what you ascribe to me here btw). I shoot it down since it would add more RNG to combat, especially to PvE and that is exactly that what we don't need. You just can't balance a PvE content for an AI that acts, plays, crits, whatever like a player. I'm actually a fan of hard content, but this would be content solely beaten by luck in extreme cases("If the boss doesn't crit on our tank we could do this if he doesn't heal up to full at reaching 30%LP"). That's not how PvE works. As said before PvE means identifying, understanding, learning and mastering a mechanic of an enemy.

    I hope this third explanation will finally count for you as "constructive feedback". Anyway, this isn't the right place to discuss that idea further. How about you open an extra thread for that?
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    If combustion works on explosion I wonder if it isn't a remnant from a by gone era where things could actually explode. Players can't, and several mobs that are capable of burning will not proc explosion but some do and as you can see below it actually makes dots put pressure on enemies.

    explosion_zpsawa5fnwd.png

    Maybe they should release these secondary effects in cyrodiil at a rebalacned value.
    Edited by Armitas on January 6, 2017 12:57PM
    Retired.
    Nord mDK
  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.

    People aren't asking for a BoL clone, they are asking for a heal that heals when you really need it. Dragonblood just need to be excluded from battlespirit and scale back from missing health and it should be enough, but ZOS keeps complicating things.

    I'm talking from a PvE stam DK view point since I don't play PvP but I'm just as horrified by the proposed nerf to CDB as the rest of you. When I'm tanking a boss I'm usually reliant on self-healing - magicka regen is the least of my concerns. When my shield is up and I've run out of stam and the boss(es) are wearing me down I need my magicka - of which I have plenty since I'm mainly just spitting out AoE stuff every so often - to fire up CDB to get my health back up. I can take a lot of aggro that way while the PUGs wear the boss(es) down from behind. Changing CDB from health regen to magicka regen is one of the worst "WTF are they thinking" things I've seen in a long time.
    Edited by TheRealPotoroo on January 6, 2017 12:55PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Bashev wrote: »
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.
    IxskullzxI wrote: »
    IxskullzxI wrote: »
    Use flame lash, deep breath, or healing ward if you're magic. Use Vigor and/or Rally if you're stamina.

    Wow I didn't even think of that. Thanks!

    You're more than welcome. If there's any other class abilities you have an issue with, let me know and I'll help, before begging zos to change the game for you.

    Dragons blood needs to be fixed. Flame lash isn't going to save you when you're out numbered. Deep breath doesn't heal unless you have 6 people on you, and the dk doesn't have the mobility to make use of healing ward like other classes. Explain how it's balanced a templar can spam 10k+ BoL but I get 3k Dragon blood heals at 20% with 30k hp.
    @IxskullzxI can you explain why you changed your opinion? You believe that cDB will serve you well in 2.7?

    I do. Im not sure why you quoted that, as it was posted well before the patch notes came out. Current db is trash. I will definitely be slotting cDB next patch. I now dont have to split between stacking health and magicka. I can go full magicka and get good heals. The majority of the time im sub 50% magicka on dk. This change is awesome. If you like more health, use gDB. A lot of dk's dont even use pots with major fortitude anymore anyways.. Now I see some people are saying it's ignoring battle spirit.. If that's true, and it's not intended, then I will agree that the new db is trash.
    Edited by IxskullzxI on January 6, 2017 1:10PM
    #HowDoYouLikeYourDK?
  • Emothic
    Emothic
    ✭✭✭✭
    I was going to post my opinion and thoughs to help improve the Dragonknight class. But after playing the class since game launch on console and only playing that class. And seeing game update after update that nurffs the class or doesn't improve it at all. I have no hope for it anymore. I really want to stop playing a Dragonknight because I know that deep down the class will always be obsolete compared to the other three classes and will never be balanced. But sadly I don't have the time to start over on a whole new character.

    From what I seen in the patch notes, the only changes that this update is doing it just making playing a Magical DK a very small bit more barable to do. It's not enough to balance it, and you're better off just playing a Templar because it can do everything that a Magical DK could do but much better.
    Lord Emothic Von Hellsing of ze Hellsing Family.
    Dragon Knight of the Ebonheart Pact. Xbox One - NA
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Zakor wrote: »
    IxskullzxI wrote: »
    "I'm mad I didnt get a breath of life i win clone." - Everyone in this thread.

    How about:
    "I'm mad we provided so much feedback and ZOS completly ignored it"?

    I mean, they didn't really ignore it. Other classes offense and defense scales with one stat. That was a hugely argued topic. The dk had to stack health for it's heal to be effective and magicka for damage. Now you can stack magicka and get both. I get that it isn't what everyone had in mind but I don't think you guys get how much better off mDK will be after this patch. The best it's been in a long time.
    #HowDoYouLikeYourDK?
  • Adenoma
    Adenoma
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    I think a lot of people will echo me in saying that from a PvP perspective they could have literally made one change - exempt DB and morphs from battlespirit. I mean, I would love for it to be able to crit, but really I just want the skill to actually gice me 33% of max health and not half that value.

    Sure, I wanted a slight buff to whip and I would have loved to see major or minor expedition attached to wings, but I had given up any desire to have major evasion on cinderstorm, etc.

    I don't want to make DKs great again. I just want to make them good again. I don't want to be the new FotM. I just want to feel like when I log onto my magDK from my stamDK that I haven't just shot myself in the foot.
    Adenoma-Badenoma-Sadenoma
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_GinaBruno , @ZOS_BrianWheeler , @Wrobel

    so a few constructive ideas or improvements for DK:

    Ardent Flame

    -whip: damage buff was a tiny bit too small, could you decrease its magicka cost if you don't increase the damage so its at least more efficient? it costs a lot right now.

    -inferno: can you up the duration to 20 sec so we can back bar the effect with other abilities and get another tick of damage / healing and perhaps make it effected by the searing heat passive as well.

    Or, if this is a front bar skill considering one purpose is the crit damage, could you drop the duration to around 8 seconds, but cause it to tick much more frequently and be effected by the searing heat passive, that way we could work it into rotation with the other dots.

    also make the healing version able to self target in addition to friendly only.

    Draconic Power

    -Hardened Armor: consider making hardened armor a stamina morph and the damage return be poison / disease based, or leave it magicka cost but just change the damage return of one of them.

    -Dragon blood: I can understand the idea that classes heal differently, and that you don't want to give DK a Templar heal, so lets make it do some other things and make it worth a spot.

    -base skill as it is now but now minor fortitude instead of major, and minor vitality as a base bonus. green dragon blood provides minor protection for its duration OR major protection for a few seconds after cast. Coagulating blood provides minor endurance and minor intellect as well increasing all recovery's by 10% for its duration (no longer provides same buff as potions)

    -Reflective Scales: base ability now reduces damage of incoming beams and projectiles by a %(50ish?) for its duration. reflective plate reflects the first 4 projectiles in addition to the base effect. dragon fire scales renamed and either provides both minor ward and minor resolve OR Major expedition for 4 sec, OR minor expedition for 8 sec, OR provides snare and root cleanse / immunity for 4 sec.

    Earthen Heart

    -Stonefist: significantly reduce magicka cost if target is not stunned for base skill and morphs. either add minor ward to stone giant, or remove minor resolve and reduce the cost even more.

    -Ash cloud, increase the radius of the skill and its morphs (8-12). remove the range component (you simply stomp the ground and it appears), and have the base skill provide minor maim or minor vulnerability to all enemies within the area of effect.


    okay I'm done for now.


    Edited by Wing on January 6, 2017 3:29PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
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