vamp_emily wrote: »I think PvP players are to blame for most nerfs. A few examples would be "proc sets" and "Radiant". How many times have you seen, on the forum, a PvP cry about proc sets, or Radiant"?
Nah, if the nerf was for the PVP crowd, procs would have been included in battle-spirit - probably with a greater % dmg reduction, or perhaps more sets working like vicious death - proccing only on mobs, not players - and Radient wouldn't have been a dmg decrease - it would have been either a range reduction or allowing it to be dodged - neither of which would have impacted PVP. Despite what people think, ZOS are NOT stupid. They made these changes with the full knowledge that they were impacting PVE - and would only do that if they considered that it was the right thing to do.
nordsavage wrote: »Mostly PvP'ers come to the forums. Most of the threads are about PvP nerfs. If you go in game and ask what people think about the changes coming regarding PvE most are not happy.
Go back and read the whine posts from pvp primary complaints:
Proc sets
Templar execute
Destro ult.
Those tears have been dried now, heavy keeps people alive too long and had very little whining posts, the things that people die to create the most tears.
vamp_emily wrote: »vamp_emily wrote: »I think PvP players are to blame for most nerfs. A few examples would be "proc sets" and "Radiant". How many times have you seen, on the forum, a PvP cry about proc sets, or Radiant"?
Nah, if the nerf was for the PVP crowd, procs would have been included in battle-spirit - probably with a greater % dmg reduction, or perhaps more sets working like vicious death - proccing only on mobs, not players - and Radient wouldn't have been a dmg decrease - it would have been either a range reduction or allowing it to be dodged - neither of which would have impacted PVP. Despite what people think, ZOS are NOT stupid. They made these changes with the full knowledge that they were impacting PVE - and would only do that if they considered that it was the right thing to do.
I didn't say they gave you what you wanted. How many times have the nerf been exactly what you asked for?
PvP players cried and ESO reviewed the situation. If PvP players came to the forum and said something like "OMG Proc sets are soo cool!" and there were many threads on it. Do you really think they would have nerfed it? I don't think so.
Isellskooma wrote: »Zenimax, please add a trial boss named "Why Wrobel". Make it drain stamina, applies 7m shield, blocks 50% of all dmg hitting him, heals himself 25m health for 6 secs, randomly chooses 6 people to one shot with out telling them (6 second cooldown)
You are correct that most vet dungeons are very easy. That's obvious.pve in eso is already so easy thats unbeliviable. all you need is control your char, use your mega elite e peen honed skills, and you solo everything. pvp actually requires skill. to wreck 50 ppl, you need real skills. to solo keeps, you need good rotation, some luck and good situational awareness. no wonder its... PVE < PVP. AFTERALL, THIS GAME WAS PROMOTED AS AN PVP GAME, NOT PVE.
People really need to stop blaming PVPers for their own shortcomings all the time
You are correct that most vet dungeons are very easy. That's obvious.pve in eso is already so easy thats unbeliviable. all you need is control your char, use your mega elite e peen honed skills, and you solo everything. pvp actually requires skill. to wreck 50 ppl, you need real skills. to solo keeps, you need good rotation, some luck and good situational awareness. no wonder its... PVE < PVP. AFTERALL, THIS GAME WAS PROMOTED AS AN PVP GAME, NOT PVE.
However you are wrong in all other aspects you wrote. In PvP you dont need skill, you need gear!
This game has been promoted as an elder scrolls (=single player ) game with friends. AvA has been added as a small element. They could remove it and the majority of todays population would still play the game.
As fact I can tell you 12 friends of mine who recently started, they all love the game. Neither of them wants to do PvP at all. On the same side ,they came from overwatch and cs/DotA. So they have the will to compete.
@op: PvP players are the reason for the recent nerfs. Just because the Devs did the worst job on this patch since release - that comes from a "white knight"- that doesn't change the fact that all changes were made to balance PvP.
Be it AoE caps , vamp changes or the proc Set nerf. They just did it entirely wrong -_-
Look at the mmos that have done well: WOW, FFXI, FFXIV versus the games that failed or are failing, like eso (sorry but when you go from p2p > b2p > cash scam crates in under 3 years, the label applies)
The ones that are still succeeding as in bringing in and retaining customers, have separated pvp from pve.
Of course its not my fault. As players all we can do is point out the imbalances. Its obviously up to the Devs how they respond to them (if at all).. I'm sorry if all you see is 'inconvenience' from efforts made to balance the game. You're not one of the guys who like to abuse the overperforming stuff are you?These nerfs are because of pvp tears, and just because zos didnt give you what you cried for doesnt make it not your fault.
People should also stop avoiding responsibility when their demographic has caused nothing but inconvenience to everyone else.
Changes are needed because they are needed - its nothing to do with who spots it.. I work in software development - and in our company people are lauded for pointing out problems with the software, not villified.i always love how pvp players will cry for nerfs, then when the game company implements changes on their behalf, the pvp player will try to disavow that it was their fault.
You'll probably find the teabaggers are the kind of people abusing the imbalances and keeping quiet about it. The vocal ones actually care about the game. And yes - stuff is easier than it should be. It is totally and utterly wrong that me - a non-PVE-er who knows very little about dungeon mechanics can go and solo VET dungeons with my 3-proc PVP gear on. That is a PVE balance issue. Yes it benefits me cos I can easily get the stuff I want for my PVP builds - but I make a noise about it because it is NOT good for the PVE game when a PVE casual with PVP-optimised gear can SOLO group PVE content.Then the pvp player will get on a soapbox and preach how easy everything else is in the game except 'their' chosen content.
How they are the champions for balance, that they should be the stick for which all else is measured... and all the nerfs everyone has to suffer through is just so a pvper can teabag someone...
False. Are the pet buffs cos of PVP? Is the buff to destroy ult (with lightning) due to PVP? is taunting on frost staff due to PVP? Curse change? I'm not denying that some changes have come from PVP observations - but DEFINITELY not all and those that have been acted on were often needed in PVE too.This and most other nerfs in the entire history of this game (as well as other mmorpgs w/ pvp ) has been because of pvp. it is a fact and the only people who think it is anything else also happen to be the same group responsible.
All games have a lifespan. All games fail PVP/PVE only needs separating when PVE has vertical gear progression a-la WOW. ESO doesn't have that - it just has some unbalanced sets - so there is no reason why PVP and PVE cannot be balanced together as long as they don't let too much power-creep in. This is one of the things that attracts PVPers to this game - they can get top gear without having to re-grind the next expansions worth of content geared for the hardcore PVE-ers to stay competitive every few months.. This is a good thing. If you don't like that - then go to WoW, cos this game ain't for you.Look at the mmos that have done well: WOW, FFXI, FFXIV versus the games that failed or are failing, like eso (sorry but when you go from p2p > b2p > cash scam crates in under 3 years, the label applies)
The ones that are still succeeding as in bringing in and retaining customers, have separated pvp from pve.
THEDKEXPERIENCE wrote: »Because Deadra can't make forum posts about imbalance so a loud minority of the PVE only community believes that PVE is almost perfectly balanced.
Because NPCs don't come to the forums to complain that they got nerfed. If they did they would blame PvE'ers.
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »Because Deadra can't make forum posts about imbalance so a loud minority of the PVE only community believes that PVE is almost perfectly balanced.Because NPCs don't come to the forums to complain that they got nerfed. If they did they would blame PvE'ers.
For the record @Danksta and I are not the same person.
He or she is really smart though.
You are correct that most vet dungeons are very easy. That's obvious.pve in eso is already so easy thats unbeliviable. all you need is control your char, use your mega elite e peen honed skills, and you solo everything. pvp actually requires skill. to wreck 50 ppl, you need real skills. to solo keeps, you need good rotation, some luck and good situational awareness. no wonder its... PVE < PVP. AFTERALL, THIS GAME WAS PROMOTED AS AN PVP GAME, NOT PVE.
However you are wrong in all other aspects you wrote. In PvP you dont need skill, you need gear!
This game has been promoted as an elder scrolls (=single player ) game with friends. AvA has been added as a small element. They could remove it and the majority of todays population would still play the game.
As fact I can tell you 12 friends of mine who recently started, they all love the game. Neither of them wants to do PvP at all. On the same side ,they came from overwatch and cs/DotA. So they have the will to compete.
@op: PvP players are the reason for the recent nerfs. Just because the Devs did the worst job on this patch since release - that comes from a "white knight"- that doesn't change the fact that all changes were made to balance PvP.
Be it AoE caps , vamp changes or the proc Set nerf. They just did it entirely wrong -_-