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Why do PVP get all the blame for nerfs.
Keep saying it's pvp players tears that are to blame for nerfs that hinder pve players.
I play primarily pvp but do a lot of Pve also.
Looking at these recent round of nerfs/buffs why would people think this comes from pvp players complaints?
Proc sets: the addition of these proc sets has seen hard content and new high scores set in various pve content.
in pvp these sets are stacked on various classes to either 'one bomb' players or provide high damage on heavy armour builds.
The change... no crits!
Difference: pve - large/pvp - minimal
Radiant nerf
Trial groups like to stack magic Templar dps - for beams and novas...
Pvp Templars beam you from behind groups which is a nightmare.
Difference: pve - large, pvp unknown but in my opinion it will be minimal the way people beam you currently.
Those are just two examples that show leaderboards for pvp content seem to offer just as much if not more reason for nerfs than just pvp players tears.
If pvp players were actually listened to...
1. Heavy armour would be nerfed!
or
2. Medium / light buffed
3. Destro ultimate would of been properly dealt with
4. Radiant would have had range and execute percentage changed.
5. Proc sets wouldn't stack like they do.
6. Incap would be nerfed (I don't agree with this one)
7. Magic dragon knights wouldn't be able to perma cc you.
8. Sorcs would have received further nerfs.
9. Stam sorcs would have been looked at.
Do you get my point?
Pvp tears didn't really achieve anything of note... but things like the first VMA 600+ thousand scores may well have factored into pve dps being hurt so much.