It cant crit. So -50 to 70% damage.
I am glad ZoS doesn't listen to anyone here.
It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.
An average Nightblade has a built in bonus of 10% to critical strikes (Hemorrhage passive) and least another 10% from elfborn/precise strikes. The base modifier for critical damage is 1.5, so the average NBs critical strike hits for 170% of the base damage.
2500 critical resistance decrease this modifier by ~37.9%, meaning the average NB crits against someone with 2500 crit resist with 132.1% of the attacks base damage.
So a nerf of 30% to viper damage (10% for someone without points in elfborn/precise strikes/nightblade passives) doesnt matter?
Korah_Eaglecry wrote: »White wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hitsWhite wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
The death recap shows the last attacks that contributed to your health bar hitting zero. It's very common to have disconnects in combat for several seconds at a time, that can result in you seeing, for example, Viper's Sting, Ambush, Viper's Sting, Surprise attack in succession in your death recap. Since the death recap doesn't provide timestamps you might think it double proc'd... when they actually had a 4 second delay between those two attacks that each proc'd Viper.
Nobody has posted combat log evidence of Viper double proccing, unlike Selene. There is no evidence to support complaints that it can double proc other than people misunderstanding what they see in the death recap. Yet another in dozens of cases of the death recap creating mass confusion. https://forums.elderscrollsonline.com/en/discussion/308828/death-recap-needs-an-update#latest
Youre making a lot of assumptions about their experiences that they havent elaborated on.
It cant crit. So -50 to 70% damage.
I am glad ZoS doesn't listen to anyone here.
It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.
An average Nightblade has a built in bonus of 10% to critical strikes (Hemorrhage passive) and least another 10% from elfborn/precise strikes. The base modifier for critical damage is 1.5, so the average NBs critical strike hits for 170% of the base damage.
2500 critical resistance decrease this modifier by ~37.9%, meaning the average NB crits against someone with 2500 crit resist with 132.1% of the attacks base damage.
So a nerf of 30% to viper damage (10% for someone without points in elfborn/precise strikes/nightblade passives) doesnt matter?
Ok, let's say it does (about) 30% less damage. Let's say viper crits in a CP camp hits for 8k. Without crits its dmg will be around 5,6k; 4s cooldown and 100% proc. So now it's balanced?
@ZOS_RichLambert would be awesome to get one of those pretty graphs showing the average crit resistance of PvP players... I'm guessing it will be way way less than what most on the forum assume.
It cant crit. So -50 to 70% damage.
I am glad ZoS doesn't listen to anyone here.
It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.
An average Nightblade has a built in bonus of 10% to critical strikes (Hemorrhage passive) and least another 10% from elfborn/precise strikes. The base modifier for critical damage is 1.5, so the average NBs critical strike hits for 170% of the base damage.
2500 critical resistance decrease this modifier by ~37.9%, meaning the average NB crits against someone with 2500 crit resist with 132.1% of the attacks base damage.
So a nerf of 30% to viper damage (10% for someone without points in elfborn/precise strikes/nightblade passives) doesnt matter?
Ok, let's say it does (about) 30% less damage. Let's say viper crits in a CP camp hits for 8k. Without crits its dmg will be around 5,6k; 4s cooldown and 100% proc. So now it's balanced?
That's not at all accurate. Noncrits range from 2k to 4.5k, with 4.5k being a target who has zero physical resistance due to penetration. My average noncrit in PVP is 3.5k or so with ~15k physical penetration. On my stamsorc who only has 5k penetration, the average noncrit is below 3k.
8k crits only happen against targets with no crit resistance and a high crit modifier. You're looking at a 1.8-1.9 modifier being effective for it to hit that hard.
It cant crit. So -50 to 70% damage.
I am glad ZoS doesn't listen to anyone here.
It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.
An average Nightblade has a built in bonus of 10% to critical strikes (Hemorrhage passive) and least another 10% from elfborn/precise strikes. The base modifier for critical damage is 1.5, so the average NBs critical strike hits for 170% of the base damage.
2500 critical resistance decrease this modifier by ~37.9%, meaning the average NB crits against someone with 2500 crit resist with 132.1% of the attacks base damage.
So a nerf of 30% to viper damage (10% for someone without points in elfborn/precise strikes/nightblade passives) doesnt matter?
It cant crit. So -50 to 70% damage.
I am glad ZoS doesn't listen to anyone here.
It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.
An average Nightblade has a built in bonus of 10% to critical strikes (Hemorrhage passive) and least another 10% from elfborn/precise strikes. The base modifier for critical damage is 1.5, so the average NBs critical strike hits for 170% of the base damage.
2500 critical resistance decrease this modifier by ~37.9%, meaning the average NB crits against someone with 2500 crit resist with 132.1% of the attacks base damage.
So a nerf of 30% to viper damage (10% for someone without points in elfborn/precise strikes/nightblade passives) doesnt matter?
Ok, let's say it does (about) 30% less damage. Let's say viper crits in a CP camp hits for 8k. Without crits its dmg will be around 5,6k; 4s cooldown and 100% proc. So now it's balanced?
That's not at all accurate. Noncrits range from 2k to 4.5k, with 4.5k being a target who has zero physical resistance due to penetration. My average noncrit in PVP is 3.5k or so with ~15k physical penetration. On my stamsorc who only has 5k penetration, the average noncrit is below 3k.
8k crits only happen against targets with no crit resistance and a high crit modifier. You're looking at a 1.8-1.9 modifier being effective for it to hit that hard.
I've never seen a non crit viper hitting for 3k, even less. To hit that low you must be in non cp or with very low cps. Probably, even with low physical penetration viper can hit for an average of 4-5k imho. We'll test it but i'm pretty sure viper won't hit for 3k.
Yeh, viper needs changing.
The crit changes will make no difference. Most people running between 2 and 3k crit resist anyway.
For the health of PvP, viper really needs a huge change.
So, I got hit by a 6.7k non crit Veliproc today on my magicka DK wearing 5 heavy. I had 3 dudes on me. Do you know for how much dragonblood heals you while you have 1k health left? I'll tell you. Not even 6k. It costs 4k magicka. Every cast and heals you for less if your health goes up. And now that Veliproc was from one guy. I'm not even counting dropped ultimates and other procsets. Since it's Cyrodiil you won't get hit by only one person.I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
cpuScientist wrote: »You start with 50% CRIT damage, then things like snightblade and Templar passives shadow stone and elfborn/precise carry it higher. With impen and the cp passives you can negate the beginning 50%, and since no one runs shadow in PvP the only CRIT damage most are taking are from the passives and the cp tree. Of which you really shouldn't be going hard into precise/elfborn anyway.
Long story short. It changes nothing really. You can still get viper tremor to go off and nuke people while also being nice and snug in your heavy black Rose.
cpuScientist wrote: »You start with 50% CRIT damage, then things like snightblade and Templar passives shadow stone and elfborn/precise carry it higher. With impen and the cp passives you can negate the beginning 50%, and since no one runs shadow in PvP the only CRIT damage most are taking are from the passives and the cp tree. Of which you really shouldn't be going hard into precise/elfborn anyway.
Long story short. It changes nothing really. You can still get viper tremor to go off and nuke people while also being nice and snug in your heavy black Rose.
And let's say they were running 5x Spriggan and 1x Kra'gh 1x kena instead. 6k armor pen (~14% damage increase against armor that isn't over penetrated) 260 more WD, 6% less crit when compared to Viper + tremorscale. That's a lot more damage on every attack, and IMO a pretty fair tradeoff depending on how you want your damage to be delivered. Now I do think that the tremorscale snare is way out of line and needs to be reduced to 50%, and 2 seconds instead of 70% for 8 seconds. The damage just isn't scary.
cpuScientist wrote: »You start with 50% CRIT damage, then things like snightblade and Templar passives shadow stone and elfborn/precise carry it higher. With impen and the cp passives you can negate the beginning 50%, and since no one runs shadow in PvP the only CRIT damage most are taking are from the passives and the cp tree. Of which you really shouldn't be going hard into precise/elfborn anyway.
Long story short. It changes nothing really. You can still get viper tremor to go off and nuke people while also being nice and snug in your heavy black Rose.
And let's say they were running 5x Spriggan and 1x Kra'gh 1x kena instead. 6k armor pen (~14% damage increase against armor that isn't over penetrated) 260 more WD, 6% less crit when compared to Viper + tremorscale. That's a lot more damage on every attack, and IMO a pretty fair tradeoff depending on how you want your damage to be delivered. Now I do think that the tremorscale snare is way out of line and needs to be reduced to 50%, and 2 seconds instead of 70% for 8 seconds. The damage just isn't scary.
cpuScientist wrote: »You start with 50% CRIT damage, then things like snightblade and Templar passives shadow stone and elfborn/precise carry it higher. With impen and the cp passives you can negate the beginning 50%, and since no one runs shadow in PvP the only CRIT damage most are taking are from the passives and the cp tree. Of which you really shouldn't be going hard into precise/elfborn anyway.
Long story short. It changes nothing really. You can still get viper tremor to go off and nuke people while also being nice and snug in your heavy black Rose.
And let's say they were running 5x Spriggan and 1x Kra'gh 1x kena instead. 6k armor pen (~14% damage increase against armor that isn't over penetrated) 260 more WD, 6% less crit when compared to Viper + tremorscale. That's a lot more damage on every attack, and IMO a pretty fair tradeoff depending on how you want your damage to be delivered. Now I do think that the tremorscale snare is way out of line and needs to be reduced to 50%, and 2 seconds instead of 70% for 8 seconds. The damage just isn't scary.
You dont factor in that all the proccs hit at the same time as your actualy skill usage. If you could do that with skills, it would be called cheating, only...it wouldnt hit as hard as selene or velidreth, its broken, theres no defending it.