you didn't nerf viper's sting

Athrys5
Athrys5
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Viper is such an insane and stupid set. I expected that it'd turned into some kind of DoT effect or such things instead zos just fixed some kind of bugs regarding how viper's sting applies. What a disappointment
EU - PC

Athryss
  • Brrrofski
    Brrrofski
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    Yeh, viper needs changing.

    The crit changes will make no difference. Most people running between 2 and 3k crit resist anyway.

    For the health of PvP, viper really needs a huge change.
  • ZOS_JohanaB
    ZOS_JohanaB
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    A couple of comments have been removed. Please remember to be civil and constructive as you post.
    Staff Post
  • White wabbit
    White wabbit
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    What's the point of being constructive the forums for weeks have been telling you wants wrong and what to do to fix and what do you do ! Ignore us
    Edited by White wabbit on January 4, 2017 3:26PM
  • Athrys5
    Athrys5
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    Needs a cool down

    Yeah the 4 seconds cooldown is an extremely short cooldown and you can put a lot of pressure with that 5/6k viper sting dmg even if you run heavy armor, plus with proc sets an heavy armor guy can hits really hard by just light attacking lol.
    EU - PC

    Athryss
  • Paraflex
    Paraflex
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    Yea I'd say global cooldowns may be the answer or not guarantee the proc reduce it to like 5%
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • xXSilverDragonXx
    xXSilverDragonXx
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    A huge part of why pvp was screaming for changes in proc sets - viper's sting.

    Instead they make some other change and don't even include one of the worst offenders.
  • dotme
    dotme
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    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    PS5NA
  • Berenhir
    Berenhir
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    It cant crit. So -50 to 70% damage.

    I am glad ZoS doesn't listen to anyone here.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Kutsuu
    Kutsuu
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    The only time I had a problem with Viper is when people with stacked crit damage were hitting me for 7k crits with it when combined with a heavy attack, ultimate, and if they were lucky a Velidreth proc also. Yes, I have 2500 crit resist. The little 2-3k non-crit hit every 4 seconds puts it on par with 5-piece sets like Spriggan, Hunding's, Draugr Hulk, and half a dozen others. Not a concern to me.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • DHale
    DHale
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    When you make untruthful posts it reduces our credibility. Viper was significantly nerfed on paper and how it plays out on pts I don't know you don't know. No one knows, test things before you make comments please.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • WillhelmBlack
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    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
    PC EU
  • Cencewolf
    Cencewolf
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    Dear good sirs

    Due to moderation and censorship i am required to repost my thoughts in a more constructive manner. So let me just indicate without raising my voice i duly disagree with your assessment. Removing the crit from ALL proc sets reduces my dmg (usually in pve as well as pvp) by a subtle 25% for which im sure your fond. If you insist on continuing down the path of advocating further destruction of all proc sets ill be forced to challenge you all to fisticuffs! Sadly, my proc sets are now garbage, so i suggest we use latex gloves and winter mittens !! Have at you scoundrel!
  • Kutsuu
    Kutsuu
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    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Cronopoly
    Cronopoly
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    Crit was NOT the problem in PVP where Everyone had a Slip Ton of Crit Resistance. This just nerfs PVE.

    To the point however the Burst sets were untouched basically in the ways that matter. Stacking procs.

    At least they fixed one part where it was firing on an unintended fashion. It wont make any difference in PVP. No reason to change sets at all for those that have it equipped..
  • Brrrofski
    Brrrofski
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    A couple of comments have been removed. Please remember to be civil and constructive as you post.

    While you're removing things, could you accidentally press delete on vipers sting? :)
  • White wabbit
    White wabbit
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    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
  • Brrrofski
    Brrrofski
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    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits

    Yeh, I've had it twice in a gank.

    Also had it third place on my kill feed with no other attacks from said person. So on top of being a joke, it's also bugged. Good stuff!
  • Athrys5
    Athrys5
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    Berenhir wrote: »
    It cant crit. So -50 to 70% damage.

    I am glad ZoS doesn't listen to anyone here.

    It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.
    Edited by Athrys5 on January 4, 2017 3:59PM
    EU - PC

    Athryss
  • Kutsuu
    Kutsuu
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    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits

    The death recap shows the last attacks that contributed to your health bar hitting zero. It's very common to have disconnects in combat for several seconds at a time, that can result in you seeing, for example, Viper's Sting, Ambush, Viper's Sting, Surprise attack in succession in your death recap. Since the death recap doesn't provide timestamps you might think it double proc'd... when they actually had a 4 second delay between those two attacks that each proc'd Viper.

    Nobody has posted combat log evidence of Viper double proccing, unlike Selene. There is no evidence to support complaints that it can double proc other than people misunderstanding what they see in the death recap. Yet another in dozens of cases of the death recap creating mass confusion. https://forums.elderscrollsonline.com/en/discussion/308828/death-recap-needs-an-update#latest
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • dotme
    dotme
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    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
    I'm 90% PVP, 10% PVE so I know what you're saying. But viper does not proc twice per second - I'm not sure why you said that. It's once every 4 seconds and with the crit change it's only going to hit for 3-4K max (Battle spirit reduces the stated damage in Cyrodiil). Against a sorc with shields or a tank build, that's not going to even register.

    I've run vipers on my Stam NB. Barely makes a dent on most players. It doesn't hit nearly as hard as a bomber with Soul Tether and Eye of Flame. That combo kills me multiple times a day. Radiant Destruction hits me really hard too, especially when targeted by multiple templars running as a group. I'm not wishing for those to be nerfed though. My NB is a glass cannon and that's just how it goes.

    Point is - Whatever is available to other players is also available to me if I choose to build something like them. I could build a bomber if I wanted to, just as you could build a stam-based proc-set build. It's all about how people choose to play the game IMO.

    We'll see how it plays out as people start to work with in on the PTS I guess...
    PS5NA
  • BohnT
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    Viper is bugged 100% a friend of mine and I tested it for hours and we came to a conclousion if and when it dual procs and be sure we won't tell anyone how to do it. We wrote tickets to ZoS and let's see if they accidently removed it with the dual proc from selenes.
    Viper is not the problem alone all other burst sets are completely op and deserve to be changed to make Cyrodiil a better place without that the rest of Tamriel notices a change in it's precious DPS.
  • Kutsuu
    Kutsuu
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    Brrrofski wrote: »
    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits

    Yeh, I've had it twice in a gank.

    Also had it third place on my kill feed with no other attacks from said person. So on top of being a joke, it's also bugged. Good stuff!

    Viper hits first when it procs on an attack, so if the Viper proc kills you the actual attack will not connect and will not show up in the death recap.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Athrys5
    Athrys5
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    Cronopoly wrote: »
    Crit was NOT the problem in PVP where Everyone had a Slip Ton of Crit Resistance. This just nerfs PVE.

    To the point however the Burst sets were untouched basically in the ways that matter. Stacking procs.

    At least they fixed one part where it was firing on an unintended fashion. It wont make any difference in PVP. No reason to change sets at all for those that have it equipped..

    Yeah they just nerfed PvE removing critical hits from proc sets, it didn't make difference in PvP coz of crit res.
    EU - PC

    Athryss
  • BohnT
    BohnT
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    Why the hell do all of you think that you can negate all critical damage with impen. You can reduce about 50% against most players so a crit still deals additional damage.
  • Athrys5
    Athrys5
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    BohnT wrote: »
    Why the hell do all of you think that you can negate all critical damage with impen. You can reduce about 50% against most players so a crit still deals additional damage.

    50% reduced dmg from crits attacks as you said (IF it's calculated ofc) it's a lot of reduced dmg. Viper non-crit hits for a ton of damage (about 5/6k non crits even more), you don't need even to crit man it hits so hard. Removing crits won't solve all problems of proc sets, it's quite obvious c'mon. Furthermore it's 5/6k 100% proc every 4 seconds as i said on previous posts, don't forget it.
    Edited by Athrys5 on January 4, 2017 4:16PM
    EU - PC

    Athryss
  • Kutsuu
    Kutsuu
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    BohnT wrote: »
    Why the hell do all of you think that you can negate all critical damage with impen. You can reduce about 50% against most players so a crit still deals additional damage.

    Yeah exactly. Even if someone has the max 3300 crit resist (not common except transmutation users), I still have a ~50% critical multiplier against them on my NB. More often people have between 1500 and 2500 crit resist, meaning I have roughly a 65-80% crit multiplier against them. This is how Viper can hit upwards of 7-8k damage when it crits.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Berenhir
    Berenhir
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    Aldenn wrote: »
    Berenhir wrote: »
    It cant crit. So -50 to 70% damage.

    I am glad ZoS doesn't listen to anyone here.

    It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.

    An average Nightblade has a built in bonus of 10% to critical strikes (Hemorrhage passive) and least another 10% from elfborn/precise strikes. The base modifier for critical damage is 1.5, so the average NBs critical strike hits for 170% of the base damage.

    2500 critical resistance decrease this modifier by ~37.9%, meaning the average NB crits against someone with 2500 crit resist with 132.1% of the attacks base damage.

    So a nerf of 30% to viper damage (10% for someone without points in elfborn/precise strikes/nightblade passives) doesnt matter?
    Edited by Berenhir on January 4, 2017 4:19PM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Korah_Eaglecry
    Korah_Eaglecry
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    Kutsuu wrote: »
    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits

    The death recap shows the last attacks that contributed to your health bar hitting zero. It's very common to have disconnects in combat for several seconds at a time, that can result in you seeing, for example, Viper's Sting, Ambush, Viper's Sting, Surprise attack in succession in your death recap. Since the death recap doesn't provide timestamps you might think it double proc'd... when they actually had a 4 second delay between those two attacks that each proc'd Viper.

    Nobody has posted combat log evidence of Viper double proccing, unlike Selene. There is no evidence to support complaints that it can double proc other than people misunderstanding what they see in the death recap. Yet another in dozens of cases of the death recap creating mass confusion. https://forums.elderscrollsonline.com/en/discussion/308828/death-recap-needs-an-update#latest

    Youre making a lot of assumptions about their experiences that they havent elaborated on.
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  • Brrrofski
    Brrrofski
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    Kutsuu wrote: »
    Brrrofski wrote: »
    Kutsuu wrote: »
    dotme wrote: »
    I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?

    How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.

    Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.

    There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.

    Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.


    Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits

    Yeh, I've had it twice in a gank.

    Also had it third place on my kill feed with no other attacks from said person. So on top of being a joke, it's also bugged. Good stuff!

    Viper hits first when it procs on an attack, so if the Viper proc kills you the actual attack will not connect and will not show up in the death recap.

    Should have specified, third out of 5. Abilities before and after, none from the guy who's viper proceed.
  • BohnT
    BohnT
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    Aldenn wrote: »
    BohnT wrote: »
    Why the hell do all of you think that you can negate all critical damage with impen. You can reduce about 50% against most players so a crit still deals additional damage.

    50% reduced dmg from crits attacks as you said (IF it's calculated ofc) it's a lot of reduced dmg. Viper non-crit hits for a ton of damage (about 5/6k non crits even more), you don't need even to crit man it hits so hard. Removing crits won't solve all problems of proc sets, it's quite obvious c'mon. Furthermore it's 5/6k 100% proc every 4 seconds as i said on previous posts, don't forget it.

    Yea i know but it's a first change the beginning of a long way to balance this set. I was just salty about the same false argument about crits over and over again
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