White wabbit wrote: »Needs a cool down
I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
ZOS_JohanaB wrote: »A couple of comments have been removed. Please remember to be civil and constructive as you post.
WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
White wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
It cant crit. So -50 to 70% damage.
I am glad ZoS doesn't listen to anyone here.
White wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
White wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
I'm 90% PVP, 10% PVE so I know what you're saying. But viper does not proc twice per second - I'm not sure why you said that. It's once every 4 seconds and with the crit change it's only going to hit for 3-4K max (Battle spirit reduces the stated damage in Cyrodiil). Against a sorc with shields or a tank build, that's not going to even register.WillhelmBlack wrote: »Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
White wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
Yeh, I've had it twice in a gank.
Also had it third place on my kill feed with no other attacks from said person. So on top of being a joke, it's also bugged. Good stuff!
Crit was NOT the problem in PVP where Everyone had a Slip Ton of Crit Resistance. This just nerfs PVE.
To the point however the Burst sets were untouched basically in the ways that matter. Stacking procs.
At least they fixed one part where it was firing on an unintended fashion. It wont make any difference in PVP. No reason to change sets at all for those that have it equipped..
Why the hell do all of you think that you can negate all critical damage with impen. You can reduce about 50% against most players so a crit still deals additional damage.
Why the hell do all of you think that you can negate all critical damage with impen. You can reduce about 50% against most players so a crit still deals additional damage.
It cant crit. So -50 to 70% damage.
I am glad ZoS doesn't listen to anyone here.
It doesn't matter really. Everyone in cyrodil is obviously running more than 2k critical resistance and it's literally pointless removing crits from every kind of proc sets because it's the same thing. The thing is that you can't do 6-7k dmg 100% proc every 4 seconds, you're an easy oneshot for every stamblade and a very very good burst for every tank or off tank pvp build. I tried 2 selene 5 br 5 viper on my stam dk with high crit resistance and so on and i wasn't taking any dmg dealing over 6k viper sting plus selene proc. So in fight you basically do more than 50% of the dmg with viper's sting and proc sets.
White wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hitsWhite wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
The death recap shows the last attacks that contributed to your health bar hitting zero. It's very common to have disconnects in combat for several seconds at a time, that can result in you seeing, for example, Viper's Sting, Ambush, Viper's Sting, Surprise attack in succession in your death recap. Since the death recap doesn't provide timestamps you might think it double proc'd... when they actually had a 4 second delay between those two attacks that each proc'd Viper.
Nobody has posted combat log evidence of Viper double proccing, unlike Selene. There is no evidence to support complaints that it can double proc other than people misunderstanding what they see in the death recap. Yet another in dozens of cases of the death recap creating mass confusion. https://forums.elderscrollsonline.com/en/discussion/308828/death-recap-needs-an-update#latest
White wabbit wrote: »WillhelmBlack wrote: »I don't know - Seems like in PVP, someone always wants something nerfed - Usually whatever appears most often in their recap. Eliminate one thing from the recap, and the next-most-often-seen cause will then be the new "OP" thing that needs nerfed. Where does it end?
How about a set that has a 5-piece bonus of a 50% (or x%) chance of reflecting a set proc hit right back at the caster? Seems more interesting than trying to knock down whatever is doing the most damage on any given day.
Viper's Sting is way too strong though and can proc twice in a second. 6-8k damage twice, when only using 1or 2 skills, if you played PvP you'd understand completely, trust me.
There is no double proc bug with Viper. That was only with Selene. Just because you see Viper more than once in your death recap doesn't mean it happened in 1 second - there are no timestamps in the death recap.
Also, those 6-8k hits were only with crits and a 1.0+ crit modifier from pure crit builds. That's going away. Noncrit the max you'll see is around 4-4.5k against fully penetrated light armor.
Had it show up on my death recap from the same player shouldn't proc that quick , basically two free hits
Yeh, I've had it twice in a gank.
Also had it third place on my kill feed with no other attacks from said person. So on top of being a joke, it's also bugged. Good stuff!
Viper hits first when it procs on an attack, so if the Viper proc kills you the actual attack will not connect and will not show up in the death recap.
Why the hell do all of you think that you can negate all critical damage with impen. You can reduce about 50% against most players so a crit still deals additional damage.
50% reduced dmg from crits attacks as you said (IF it's calculated ofc) it's a lot of reduced dmg. Viper non-crit hits for a ton of damage (about 5/6k non crits even more), you don't need even to crit man it hits so hard. Removing crits won't solve all problems of proc sets, it's quite obvious c'mon. Furthermore it's 5/6k 100% proc every 4 seconds as i said on previous posts, don't forget it.