FriedEggSandwich wrote: »As opposed to 8% more damage? Don't think you need to have smoked anything to prefer damage over more blocking when I mostly use damage shields for my mitigation.
FriedEggSandwich wrote: »As opposed to 8% more damage? Don't think you need to have smoked anything to prefer damage over more blocking when I mostly use damage shields for my mitigation.
None of the changed passives gave you 8% more damage with an ice staff. Learn your own skills before you start complaining.
I don't understand the issue with people raging about this change . It literally doesn't affect anything . Frost staff is not viable is PvE , won't be , never was . ''My Frost Mage PvE DPS build is useless now'' . Well , surprise . It was useless before too . Even though passives and actives say that ''Flame version does more damage'' , you chose Frost . Well , here is your punishment for not reading passives . If you want to use Frost Staff even though you know that it does less DPS , you can't do Heavy Attacks now . GZ .
Frost Staff tanking will never be as good as 1h/s tanking unless they change something . I don't understand why people care about this too . I can't even count the comments like ''A shield is used for defence , why would I use a wooden stick instead ?'' Yeah , thanks Sherlock .
It was mainly done for PvP . Magicka Tank builds . And some occasionally different builds who want to tank only pledges as a Magicka character .
FriedEggSandwich wrote: »Wut? Read the patch notes, fire staff gives 8%more single target damage.
FriedEggSandwich wrote: »Wut? Read the patch notes, fire staff gives 8%more single target damage.
You never had this extra 8% damage with ice staff and you were doing just fine before. On live server this passive gives you 700 damage shield.
Is your ice-staff build ruined? It's not. Are inferno staff builds more viable now? Yes. But it has nothing to do with your ice staff build.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »You're ultimately right, apart from the failing bit, but from my perspective I've been using a vma ice staff as a one piece spell damage bonus in pvp because it's the only sharpened vma staff I have. It did the job and took the pressure off farming for an inferno/lightening (I've done over 100 runs). Now unless I want to take more of a tanky role in pvp I do have to find a new staff which I wasn't expecting, and it's a little bit annoying tbh. The change to velocious curse is also out of the blue and doesn't look good on paper. I reserve the right to be annoyed about these things, even if I will adapt.
But there is an easy solution. They actually made a clever decision - ice staff weill taunt only if you have the respective passive. Respec skills and don't put points in this passive. It gives nothing to you if you use ice staff anyway.
Then you miss out on a passive that you didn't used to. Taunts are meaningless in pvp anyway, unless you use tremorscale which is a stam set. This just means that if I want to continue using my vma ice staff as a dps weapon in pvp I'll be stuck with a load of useless passives. It's not just the taunt passive that I won't make use of, I hardly block in pvp either. The ice staff will be great for all those tank/sustain builds in pvp but as a magsorc it will gimp me unless I completely change my playstyle to be a magicka block tank with desert rose or something. I don't want to do that so I have to find a new staff. It's not the end of the world, I realise I was in the minority using the ice staff, I just feel meh about the farming involved. 8% single target damage from fire staff is too good to miss though.
I understand the need for magicka tank diversity, but from a design perspective it's a bit weird to be able to block a load of damage with a stick. I suppose the ice aspect could add some toughness to the stick. It would be cool if they added a block animation that showed the staff icing up and getting bigger, or at least some ice shatter particle effects when you block something.
Well let's look at the list of changes:
Tri Focus:
This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.
This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.
Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
Flame Staves: Increases your single-target damage dealt by 4/8%.
Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
So you will have to get rid of those two passives. Tri Focus gives you a very small shield that noone cares about anyway and Ancient Knowledge reduces heavy attacks cast time by 10%. Even though I do agree that this is still a nerf, most people don't heavy attack with ice staff anyway, meduim attack weaving is still a better way to go and it's not going to be affected that much. So is this a nerf to ice staff DDs? Yes, it is. Is it that big of a deal? Not so sure about that. In my opinion giving tanks a magicka option kinda outweighs this little nerf to DDs. But I might be a little biased since my main is a tank.
And immersion/lore wise - sorcs and light armor users already have invisible magicka shields that absorb tons of damage, so I can definitely agree with "stick" blocking damage. But it really would be cool to change the magical kinda shield thingy (I really don't know how to describe it better) into an icy shield in front of the character when you block with ice staff.
I don't understand the issue with people raging about this change . It literally doesn't affect anything . Frost staff is not viable is PvE , won't be , never was . ''My Frost Mage PvE DPS build is useless now'' . Well , surprise . It was useless before too . Even though passives and actives say that ''Flame version does more damage'' , you chose Frost . Well , here is your punishment for not reading passives . If you want to use Frost Staff even though you know that it does less DPS , you can't do Heavy Attacks now . GZ .
Frost Staff tanking will never be as good as 1h/s tanking unless they change something . I don't understand why people care about this too . I can't even count the comments like ''A shield is used for defence , why would I use a wooden stick instead ?'' Yeah , thanks Sherlock .
It was mainly done for PvP . Magicka Tank builds . And some occasionally different builds who want to tank only pledges as a Magicka character .
CosmicSoul wrote: »And you know that the devs have explicitly said it doesn't work the same in ESO as in other MMOs right?CosmicSoul wrote: »You only get aggro if the tank misses refreshing his taunt, or if it's a mechanic that ignores taunts, or if 2 or more people taunt the same target. That's it.CosmicSoul wrote: »You're wrong. Period. No ifs ands or buts. I do all 3 roles (although only 1 at a time) in virtually all PVE content. You don't ever get aggro from a taunted boss unless it's a mechanic (or boss) that specifically ignores taunts, or unless you apply your own taunt. Edit: I shouldn't just say "unless you apply your own taunt" because if any 2 or more people apply taunts to the same target a total of 3 or more times within 12 seconds then the target becomes temporarily immune to taunts. It takes at least 2 people taunting to do that though, and if only 1 person is taunting it will never happen - it's been that way since Imperial City dropped.NewBlacksmurf wrote: »Wifeaggro13 wrote: »NewBlacksmurf wrote: »Mind you, the bold part is a potentially big issue.- Gives no debuff on the boss.
- Can't be performed while blocking.
- Will result in newbies taunting away bosses.
- Will result in froststaffs being even worse for PvE.
-> Complete garbage if you want to do anything higher than normal dungeons.
The whole patch is just ridiculous but this change tops everything.
That just comes down to educating newbies, though, and really it's no different from newbies not knowing that S&B isn't good for DPS and that the first skill in that skill line is a bad one for them to be using as a DPS because it takes aggro from the tank.
How is it a problem?
Healing pulls aggro, a lot of dps pulls aggro and some tanks don't even taunt.
Now the use of the staff allows a ping pong effect.
At worse when ppl are trying to taunt or kite and slow adds.
umm no Blacksmurf. Healing and dps do not pull aggro here is how it works Taunt is a hard ability it works for as long as that counter is going. once it disapates the mob is open to target anyone. you can make the boss immune to taunting by having multiple people apply the taunt. then the boss gain an immunity and will not be tauntable until the taunts are off .
There are no aggro tables in ESO per the devs this has been discussed and answered by the dev team.
@UrQuan and @Wifeaggro13
Guys....healing definately pulls aggro.
Do you all heal as your main spec in PvE dungeons and trials?
If it doesn't pull aggro then please detail exactly why as a healer I'm being targeted by NPCs after a tank taunts. And this isn't occurring due to a 12 second timer or less depending upon the taunt used.
Do u guys remember when the taunt was changed where u would have adverse taunts for using it prior to 12 seconds?
And yes, I remember when over-taunting was a thing. As a tank it took me a while to get used to not having to wait to apply my next taunt.
I am sorry but are you a twit sir? Dps and healing does in fact get agro, that does not mean the tank can do such a good job that dps and healing does not get agro but there has been plenty of times I have seen my dps or healing pull agro off a tank.
Those things happen, and when they do you can get aggro from your DPS or your healing. But if the tank keeps taunt up, and there's no mechanic that ignores taunt, and nobody else is taunting, then you'll never draw aggro from that target.
Believe what you want dude it literally makes no difference to me, I know my experience and guess what its litetally the same in nearly every other mmorpg I have played.
And where does it say agro mechanics do not work the same? It is also my experiences and others that show this.
NewBlacksmurf wrote: »Because everyone who tanks as magic, doesn't want to be forced to use sword and board. It's pretty dumb if they didn't do this.
Undaunted was the magic taunt but it's not accessible until after many undaunted progression
Because not every Ice Staff build wants to become a tank?
Not even to mention that all Ice Staff PvE DPS builds just became useless. Heavy Attack will taunt the boss and possibly get your whole trial group killed.
Why should a stick of wood provide as much defense passively as a giant shield? If you want big defense, grab a shield. That's how things have always worked in most all games, not just ESO.
Very stupid change.
Wifeaggro13 wrote: »
I'm gonna love these changes for PvPMy main MagBlade has the Master's Ice Staff
No. Nonononono. Don't say it, don't even think it.Wifeaggro13 wrote: »
Alternatively, they saw we wanted the Warden class and said "Make Ice Staves more defensive if they love ice magic and defensive stuff so much instead of adding a whole new class"
puffytheslayer wrote: »the changes to ice staff leave me confused
having always wanted an IceBlade i finally found a workable build (Just for pledges but mainly for fun)
necropotence /lich/iceheart
now my heavy attacks are going to taunt things.... damn it im mNightblade in 7 light i cant be taunting a mudcrab let alone a dungeon boss!
FriedEggSandwich wrote: »Wut? Read the patch notes, fire staff gives 8%more single target damage.
You never had this extra 8% damage with ice staff and you were doing just fine before. On live server this passive gives you 700 damage shield.
Is your ice-staff build ruined? It's not. Are inferno staff builds more viable now? Yes. But it has nothing to do with your ice staff build.
So you don't see the benefits of regenerating stamina while blocking with your staff, and then swapping to S&B so you can regenerate magicka while blocking with your S&B? Or the benefits of a ranged taunt that replenishes resources instead of costing resources?- Gives no debuff on the boss.
- Can't be performed while blocking.
- Will result in newbies taunting away bosses.
- Will result in froststaffs being even worse for PvE.
-> Complete garbage if you want to do anything higher than normal dungeons.
The whole patch is just ridiculous but this change tops everything.
Tanking with only staves will be garbage if you want to do anything higher than normal dungeons. Tanking with S&B on one bar and a frost staff on the other will likely become the new tanking meta.
That taunt is the one thing I don't agree with.
I love the changes they made to Frost Staves, and they open up a lot of new possibilities in Cyro.
But in PvE, Frost Staff DPSers are now at risk of taunting the boss. I'm currently using a Master's Ice Staff for both PvP and PvE, since I haven't been lucky enough to obtain a Fire Staff from either arena or an Aether Staff. And now I'm at risk for using it in vet trials due to the taunt they added to it.
Personally, I think they should get rid of the taunt and revert back to the Damage Shield we had (make it stronger maybe?) or have Frost Heavy attacks snare (or remove snares from the caster?) so that the weapon still has useful tanking abilities without compromising the DPSers
There are lots of things that proc off a fully charged heavy attack.puffytheslayer wrote: »the changes to ice staff leave me confused
having always wanted an IceBlade i finally found a workable build (Just for pledges but mainly for fun)
necropotence /lich/iceheart
now my heavy attacks are going to taunt things.... damn it im mNightblade in 7 light i cant be taunting a mudcrab let alone a dungeon boss!
why would you use a fully charged heavy attack as a dps in pve?
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FriedEggSandwich wrote: »FriedEggSandwich wrote: »You're ultimately right, apart from the failing bit, but from my perspective I've been using a vma ice staff as a one piece spell damage bonus in pvp because it's the only sharpened vma staff I have. It did the job and took the pressure off farming for an inferno/lightening (I've done over 100 runs). Now unless I want to take more of a tanky role in pvp I do have to find a new staff which I wasn't expecting, and it's a little bit annoying tbh. The change to velocious curse is also out of the blue and doesn't look good on paper. I reserve the right to be annoyed about these things, even if I will adapt.
But there is an easy solution. They actually made a clever decision - ice staff weill taunt only if you have the respective passive. Respec skills and don't put points in this passive. It gives nothing to you if you use ice staff anyway.
Then you miss out on a passive that you didn't used to. Taunts are meaningless in pvp anyway, unless you use tremorscale which is a stam set. This just means that if I want to continue using my vma ice staff as a dps weapon in pvp I'll be stuck with a load of useless passives. It's not just the taunt passive that I won't make use of, I hardly block in pvp either. The ice staff will be great for all those tank/sustain builds in pvp but as a magsorc it will gimp me unless I completely change my playstyle to be a magicka block tank with desert rose or something. I don't want to do that so I have to find a new staff. It's not the end of the world, I realise I was in the minority using the ice staff, I just feel meh about the farming involved. 8% single target damage from fire staff is too good to miss though.
I understand the need for magicka tank diversity, but from a design perspective it's a bit weird to be able to block a load of damage with a stick. I suppose the ice aspect could add some toughness to the stick. It would be cool if they added a block animation that showed the staff icing up and getting bigger, or at least some ice shatter particle effects when you block something.
I have to say you must to be smoking something if you don't think that 20%/30% block passive won't be useful in PVP, even to a DPS. I have a 1h/shield bar on almost all of my PVP builds BECAUSE of that passive, to use for blocking soul assault, meteors, and gank attempts. This gives a magicka based option with some great abilities (new elemental drain is equivalent to ~800 magicka regen). I will be changing my magicka templar's back bar from a 1h/shield to a ice destro for sure. Elemental drain + eye of the storm ftw.
There are lots of things that proc off a fully charged heavy attack.puffytheslayer wrote: »the changes to ice staff leave me confused
having always wanted an IceBlade i finally found a workable build (Just for pledges but mainly for fun)
necropotence /lich/iceheart
now my heavy attacks are going to taunt things.... damn it im mNightblade in 7 light i cant be taunting a mudcrab let alone a dungeon boss!
why would you use a fully charged heavy attack as a dps in pve?
There are lots of things that proc off a fully charged heavy attack.puffytheslayer wrote: »the changes to ice staff leave me confused
having always wanted an IceBlade i finally found a workable build (Just for pledges but mainly for fun)
necropotence /lich/iceheart
now my heavy attacks are going to taunt things.... damn it im mNightblade in 7 light i cant be taunting a mudcrab let alone a dungeon boss!
why would you use a fully charged heavy attack as a dps in pve?