IzakiBrotheSs wrote: »Ferocious Leap Flame damage OP. We finally have some decent burst boys. I can already feel the Powerlash into Dragon Leap combo with Engulfing and Burning up. Can't wait to put on some PvP gear. Been stuck in PvE for way too long.I'm excited for the Ferocious Leap change. I was playing around with take flight in cyrodiil yesterday on my mDK and hitting 10k leaps so it will be nice to add some spell pen and CP into that.
Edit: oh but take flight does more damage and costs less anyway. I'm not that excited anymore
I'd love to see how Ferocious Leap will compare to Take Flight. If anyone tests it tomorrow in the PTS- could you please post about it? I'm specifically concerned with the tooltip readout for it. Is it a firey AOE? (Does it synergize with the DK passive World in Ruin?) Will it still knock back enemies?
I'm thinking of a good PVP move with a Dunmer mDK tank build from the updates:
Black Rose, Burning Spellweave, Valkyn Skoria
Ferocious Leap into a crowd to proc a firey AOE DOT. Toss up Burning Talons, roll dodge out of the crowd, hit Eruption. This should proc Valkyn Skoria, using Eruption should replace the stamina of the roll dodge. Let the DOTs do the inital damage for your group to come in and clean up.
@DKsUnite @Joy_Division @leepalmer95 @Rohamad_Ali
tinythinker wrote: »So critting was the big change to making Dragon's Blood useful again. The boost to Volatile Armor is how we can now really pressure opponents with DoTs. And health matters now rather than just stam or magicka because... uhhh...
But I guess I can just play on my MagBla--
"Strife: Increased the cost of this ability and its morphs by approximately 38%."
I thought this was a balance patch. i really don't understand why magicka is being nerfed on pretty much all fronts but destro ult.... what a disappointment.

They didn't kill dk, they just didn't make it great again. We got some minor buffs that will actually help out a lot - leap+whip+volatile.
Coagulating blood is going to be crap.
We just have to swtch to gdb and lose 8% healing. That sucks, but it's not the end of the world.
I'm having fun on my dk in this patch, that's probably not gonna change next patch.
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We just have to swtch to gdb and lose 8% healing. That sucks, but it's not the end of the world.
AverageJo3Gam3r wrote: »Wow, really disappointed at the salt level in this thread. At first, I was confused by the patch notes, then it hit me. This patch is gonna be very good for mDKs. The issue mDKs have had for a long time is they need to stack all three stats: magicka for damage, health for CDB, and stamina for blocking.
You have to look at the patch notes in their entirety. When you consider the entire notes, with an ice staff we only have to stack a single stat...magicka. With our magicka pool, we can now block, heal, and deal damage! We gain light attacks that actually deal damage instead of tickle. With large magicka pools we gain the ability to use damage shields that are actually decently sized.
Let me repeat that...no longer do we have to split our stat pool!!!
I don't think you realize how much you'll be able to permablock with an ice staff and desert rose.
The CDB changes will be better than old CDB in every way. My magicka pool, even with trainee and argonian passives, is 10k higher than my health pool. Of course my DB heals will be stronger. Only scenario where they won't is when I'm ganked. I don't recall the last time I was ganked where I didn't die instantly to 5 proc sets going off at the same time, so not worried about that scenario really (and am not convinced the proc set nerf will change this, but that's a different thread).
Flame leap will be a cheaper ult than meteor that hits just as hard, and doesn't require a fossilize to guarantee a hit because it doesn't telegraph.
Whips hit harder.
In PvE, whip damage is buffed 13% with destro staff changes.
I'm excited about these changes. In @Wrobel we trust!
We always take feedback seriously. One Tamriel was so huge we had to focus on the balance and new item sets. With the next major update we will be focusing on class balance and abilities. We have a pretty cool new version of Dragon Blood planned that will help magicka DKs while maintaining it's power level for high health characters.
SublimeSparo wrote: »I thought this was a balance patch. i really don't understand why magicka is being nerfed on pretty much all fronts but destro ult.... what a disappointment.
I think technically the destro ult got a buff for sorc lolz,
If you have a destro ability slotted aoe damage increased by 8% yea, destro ult nerfed by 5% so 3% buff hahaha
SublimeSparo wrote: »I thought this was a balance patch. i really don't understand why magicka is being nerfed on pretty much all fronts but destro ult.... what a disappointment.
I think technically the destro ult got a buff for sorc lolz,
If you have a destro ability slotted aoe damage increased by 8% yea, destro ult nerfed by 5% so 3% buff hahaha
If you could explain why anyone would use a lightning staff in pvp that is
Was hoping Stamina DKs would have a bit more purpose again this update. Because of the current tank + destro ulti meta, the only thing I can really use my stam DK for in group play is rapid maneuvers spam. Respeccing to mag DK is pointless because Ill simply be a less effective version of a mag NB on bomb spec, since all that matters is pushing enough destro ultis with high damage.
In open world PvP I don't burst as well as any other class because DKs dont have any innate burst. Im basically getting shoehorned into running a boring tank build and trying to outlast people, because thats all a DK can really do better than other classes now.
I was reeeaaally hoping they would do something about 1) everyone being a tank and 2) destro ulti being the BiS PvP ulti by far. Apparently these issues aren't of any concern to ZOS though. Think I might just stop playing my DK when she hits rank 45, because I cant find an enjoyable purpose for her anymore.
AverageJo3Gam3r wrote: »Wow, really disappointed at the salt level in this thread. At first, I was confused by the patch notes, then it hit me. This patch is gonna be very good for mDKs. The issue mDKs have had for a long time is they need to stack all three stats: magicka for damage, health for CDB, and stamina for blocking.
You have to look at the patch notes in their entirety. When you consider the entire notes, with an ice staff we only have to stack a single stat...magicka. With our magicka pool, we can now block, heal, and deal damage! We gain light attacks that actually deal damage instead of tickle. With large magicka pools we gain the ability to use damage shields that are actually decently sized.
Let me repeat that...no longer do we have to split our stat pool!!!
I don't think you realize how much you'll be able to permablock with an ice staff and desert rose.
The CDB changes will be better than old CDB in every way. My magicka pool, even with trainee and argonian passives, is 10k higher than my health pool. Of course my DB heals will be stronger. Only scenario where they won't is when I'm ganked. I don't recall the last time I was ganked where I didn't die instantly to 5 proc sets going off at the same time, so not worried about that scenario really (and am not convinced the proc set nerf will change this, but that's a different thread).
Flame leap will be a cheaper ult than meteor that hits just as hard, and doesn't require a fossilize to guarantee a hit because it doesn't telegraph.
Whips hit harder.
In PvE, whip damage is buffed 13% with destro staff changes.
I'm excited about these changes. In @Wrobel we trust!
AverageJo3Gam3r wrote: »Wow, really disappointed at the salt level in this thread. At first, I was confused by the patch notes, then it hit me. This patch is gonna be very good for mDKs. The issue mDKs have had for a long time is they need to stack all three stats: magicka for damage, health for CDB, and stamina for blocking.
You have to look at the patch notes in their entirety. When you consider the entire notes, with an ice staff we only have to stack a single stat...magicka. With our magicka pool, we can now block, heal, and deal damage! We gain light attacks that actually deal damage instead of tickle. With large magicka pools we gain the ability to use damage shields that are actually decently sized.
Let me repeat that...no longer do we have to split our stat pool!!!
I don't think you realize how much you'll be able to permablock with an ice staff and desert rose.
The CDB changes will be better than old CDB in every way. My magicka pool, even with trainee and argonian passives, is 10k higher than my health pool. Of course my DB heals will be stronger. Only scenario where they won't is when I'm ganked. I don't recall the last time I was ganked where I didn't die instantly to 5 proc sets going off at the same time, so not worried about that scenario really (and am not convinced the proc set nerf will change this, but that's a different thread).
Flame leap will be a cheaper ult than meteor that hits just as hard, and doesn't require a fossilize to guarantee a hit because it doesn't telegraph.
Whips hit harder.
In PvE, whip damage is buffed 13% with destro staff changes.
I'm excited about these changes. In @Wrobel we trust!
That wouldn't be so bad if we were iceknights but we have an entire line of skills like engulfing flame and fire passives and a lot of mDK's are dunmers. While I also agree that froststaves are going to be the new permablock (can even juggle with s/b) sets like desert rose and building to sustain that magicka are going to be counter intuitive to cDB. (all theoretically speaking until more time on the pts)
techprince wrote: »You guys missed a huge change, Major Evasion will now be 15% instead of 20%. RIP Tava Builds.
techprince wrote: »You guys missed a huge change, Major Evasion will now be 15% instead of 20%. RIP Tava Builds.
I can't believe combustion and elder dragon made it through without a change but iron skin got a tool tip change.
SublimeSparo wrote: »I thought this was a balance patch. i really don't understand why magicka is being nerfed on pretty much all fronts but destro ult.... what a disappointment.
I think technically the destro ult got a buff for sorc lolz,
If you have a destro ability slotted aoe damage increased by 8% yea, destro ult nerfed by 5% so 3% buff hahaha
If you could explain why anyone would use a lightning staff in pvp that is
They didn't kill dk, they just didn't make it great again. We got some minor buffs that will actually help out a lot - leap+whip+volatile.
Coagulating blood is going to be crap.
We just have to swtch to gdb and lose 8% healing. That sucks, but it's not the end of the world.
I'm having fun on my dk in this patch, that's probably not gonna change next patch.
AverageJo3Gam3r wrote: »Wow, really disappointed at the salt level in this thread. At first, I was confused by the patch notes, then it hit me. This patch is gonna be very good for mDKs. The issue mDKs have had for a long time is they need to stack all three stats: magicka for damage, health for CDB, and stamina for blocking.
You have to look at the patch notes in their entirety. When you consider the entire notes, with an ice staff we only have to stack a single stat...magicka. With our magicka pool, we can now block, heal, and deal damage! We gain light attacks that actually deal damage instead of tickle. With large magicka pools we gain the ability to use damage shields that are actually decently sized.
Let me repeat that...no longer do we have to split our stat pool!!!
I don't think you realize how much you'll be able to permablock with an ice staff and desert rose.
The CDB changes will be better than old CDB in every way. My magicka pool, even with trainee and argonian passives, is 10k higher than my health pool. Of course my DB heals will be stronger. Only scenario where they won't is when I'm ganked. I don't recall the last time I was ganked where I didn't die instantly to 5 proc sets going off at the same time, so not worried about that scenario really (and am not convinced the proc set nerf will change this, but that's a different thread).
Flame leap will be a cheaper ult than meteor that hits just as hard, and doesn't require a fossilize to guarantee a hit because it doesn't telegraph.
Whips hit harder.
In PvE, whip damage is buffed 13% with destro staff changes.
I'm excited about these changes. In @Wrobel we trust!
