It seems that they have just made most of the items to easy to obtain. Really the only items that require much effort to obtain are certain vma weapons. And those usually aren't too much trouble if we are not taking traits into considerations.
But it seems zos wants things to be easy to obtain. I think a grind is good for any mmo. Just look at how much easier everything in the game is to obtain from what they use to be, with exception of trait specific vma weapons.
Want a certain monster mask? Well they are 100% drop rate. Want shoulders? Gold keys can be obtained from normal pledges and they are 100% chance to get from chest. This game has become a hand out game where everything is pretty much given out freely. Want gold jewelry? Just go to the golden vendor.
The problem is everything is way to easy to get. There is no progression left. Don't say pvp as that is also a joke. If people still cared about playing the game in pvp then maybe that would be different. But that is not the case, everyone just wants to farm ap. What do people want to farm ap for? Who knows as everything obtained from ap is also easy to get.
Don't get me wrong when they make the changes to increase drop rates I to get excited. But I realize that once I have all the items then I lose interest in playing the game.
TLDR I need that carrot to chase.
Hey @Belazarus I'm glad you create this topic, really!
I'm new to ESO but one of my concerns before buying the game was this PvE end game... Because I'm also a PvE guy who just loves to explore, do quests, get new better gear... And the more I read about ESO the more I was getting frustated due to the fact the isn't muuch to do when you get to this point.
I think that it's one of tbe things that kept playing Tibia (yea, it's true lol) for a so long time. There's always something new for you to do, there aren't levels restrictions, with every nee update there are newer and harder quests, new/stronger items... Things that motivate you to keep playing the game.
Finally, I agree with every single word you stated in your topic and I really hope ZOS do something with the game in this regard.


jwboudreau1b16_ESO wrote: »Great thread!
I still have so much more to do before I will ever be bored with ESO, but just as a reminder, we're getting housing in a monthish and we should get the yearly Road Ahead soon, detailing the plans for the year.
As for endgame content, I would love to see some just for fun activities. In Final Fantasy XIV, there's gambling games and the amazing Triple Triad. It would be nice if there were social events and games to engage with. It's things like this that make a tired world seem alive.
A great idea from the creators of Neverwinter is a quest creation system. You, the player, can either pick up a quest or create quests for others to do. It can be fun, interesting, and inspire the developers when considering future story content. There doesn't necessarily need to be rewards (above and beyond experience), but these kinds of community creations will keep many players playing the game more consistently and possibly shape the future of the game, as eluded to earlier.
They can add all of the rewards and grinds they can, but there will always be a point where you are lost with nothing to do. I would like to see some mechanics to make the world and community feel more alive.
That's why I suggest directly competitive PvE endgame content.Here's the fundamental paradox of all video games, especially MMOs. If you design them solely for PvE content players will eventually complete it. "Theme park" games always peter out. The yearly churn of Call of Duty titles or other MMO models are clear indications of this.
Games which hold the most player attention are those where the content or dynamics are driven by the players themselves. This could be in the form of competition (e.g. League of Legends) or "sandbox" elements (e.g. Minecraft). Cyrodiil should have been this feature for ESO. Except that the developers made a choice to abandon Cyrodiil in favor of quarterly "content" dribbles.
Here's the fundamental paradox of all video games, especially MMOs. If you design them solely for PvE content players will eventually complete it. "Theme park" games always peter out. The yearly churn of Call of Duty titles or other MMO models are clear indications of this.
Games which hold the most player attention are those where the content or dynamics are driven by the players themselves. This could be in the form of competition (e.g. League of Legends) or "sandbox" elements (e.g. Minecraft). Cyrodiil should have been this feature for ESO. Except that the developers made a choice to abandon Cyrodiil in favor of quarterly "content" dribbles.
Consider ESO in the following manner: no significant addition has been made to the Alliance War map in nearly 3 years. Yet players are still fighting on a daily basis. The only thing that changes in Cyrodiil is skill and item balance. The next patch has promise ZERO new content for PvP except a balance update -- and players are excited for it.
On the other hand, ESO has received numerous zone additions, dungeons, and quests... which are complete-able within hours of release. No matter how to plead or what is added to ESO, there will never be enough PvE content for you. It is simply impossible for a development team to create content as fast as players consume it.
Wifeaggro13 wrote: »Well this is not entirely true. its how much effort you put into the content. Arguably Eq2 when they released a Expac it had several layers to it. AA layer, 6 Dungeons tiering with a reasonable RNG loot table of legendary items that tiered up with diffculty, raids usally about 3 per expansion tiering as well. a large quest per class that would unlock an item that gained power through questing through dungeons and raiding, lots of faction questing , guild writs , new crafting tiers , new collections,level increase with new class abilities.,new starting zone and sometimes a new race. tons of solo questing. seriously if you were a casual player you would not be done with the content by the time the next expac released. if you were a hard core you had the raids on farm in about 5 months. most of the time they would release a small DLC in the middle for about 9.99 that was roughly the size of a ZOS DLC .These expansions cost alot though but they were almost a new game with all the features. amny other MMO's were able to Provide large scale content in those post launch time frames as well
Wifeaggro13 wrote: »Well this is not entirely true. its how much effort you put into the content. Arguably Eq2 when they released a Expac it had several layers to it. AA layer, 6 Dungeons tiering with a reasonable RNG loot table of legendary items that tiered up with diffculty, raids usally about 3 per expansion tiering as well. a large quest per class that would unlock an item that gained power through questing through dungeons and raiding, lots of faction questing , guild writs , new crafting tiers , new collections,level increase with new class abilities.,new starting zone and sometimes a new race. tons of solo questing. seriously if you were a casual player you would not be done with the content by the time the next expac released. if you were a hard core you had the raids on farm in about 5 months. most of the time they would release a small DLC in the middle for about 9.99 that was roughly the size of a ZOS DLC .These expansions cost alot though but they were almost a new game with all the features. amny other MMO's were able to Provide large scale content in those post launch time frames as well
The Skinner Box doesn't count.
A whole load of sycophantic smarm before getting to the point is never a good sign. It's patronising at best, and it has the implied expectation that everyone you're talking to is going to be an idiot. That they're all going to bleat in your favour just because you were willing to shame yourself to appeal to their narcissism. I really hope people aren't that shallow. That's really Manipulation 101 right there.
And really? These are all bad ideas. ESO is riddled with incredibly toxic, competitive people already after the changes they've already made. We need to make the game more casual, not less. They really need to encourage people to make alts, roleplay, and do more casual things. The more they appeal to hyper-competitive grinders or PvP players, the worse things are going to get. ESO could stand to be more casual, not less. These things just aren't good ideas, and they aren't suited to ESO. They'd be suited to a game like Wildstar, of course, but that's a game that was dead on arrival as I keep pointing out.
These things would be more likely to drive the stake further into ZOS's chest than actually help this game become more healthy. They need content, sure, but not the kind you're suggesting. The kind of content they add would need to be more in line with Orsinium to give people choices with alts. Vvardenfel sounds like a great direction for that, honestly. I support them in that even if I have so many misgivings with what I've heard of the upcoming 'balance' patch.
This isn't a grindmeister's game. This isn't that sort of game. If it were, it'd be dead. Like Warhammer Online, like Wildstar, like Champions Online, et cetera. Those were games that were born grindy or made more grindy with patches. And no one wanted that. That doesn't sell. That just doesn't sell. This point needs to be made. While you may have a guild (which I imagine is much more tiny than you make it out to be) that wants this sort of thing, there are thousands of players who don't.
The largest influx of players happened with One Tamriel, because "Oh my god, an MMO where I can go anywhere I want without having to grind my life away to get there. That's amazing, sign me up!" rather than anything else.
So this is just another bad idea thread. One of many. Just with much more smarm than most.
I detest smarm.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Well this is not entirely true. its how much effort you put into the content. Arguably Eq2 when they released a Expac it had several layers to it. AA layer, 6 Dungeons tiering with a reasonable RNG loot table of legendary items that tiered up with diffculty, raids usally about 3 per expansion tiering as well. a large quest per class that would unlock an item that gained power through questing through dungeons and raiding, lots of faction questing , guild writs , new crafting tiers , new collections,level increase with new class abilities.,new starting zone and sometimes a new race. tons of solo questing. seriously if you were a casual player you would not be done with the content by the time the next expac released. if you were a hard core you had the raids on farm in about 5 months. most of the time they would release a small DLC in the middle for about 9.99 that was roughly the size of a ZOS DLC .These expansions cost alot though but they were almost a new game with all the features. amny other MMO's were able to Provide large scale content in those post launch time frames as well
The Skinner Box doesn't count.
what is the skinner box?
A whole load of sycophantic smarm before getting to the point is never a good sign. It's patronising at best, and it has the implied expectation that everyone you're talking to is going to be an idiot. That they're all going to bleat in your favour just because you were willing to shame yourself to appeal to their narcissism. I really hope people aren't that shallow. That's really Manipulation 101 right there.
And really? These are all bad ideas. ESO is riddled with incredibly toxic, competitive people already after the changes they've already made. We need to make the game more casual, not less. They really need to encourage people to make alts, roleplay, and do more casual things. The more they appeal to hyper-competitive grinders or PvP players, the worse things are going to get. ESO could stand to be more casual, not less. These things just aren't good ideas, and they aren't suited to ESO. They'd be suited to a game like Wildstar, of course, but that's a game that was dead on arrival as I keep pointing out.
These things would be more likely to drive the stake further into ZOS's chest than actually help this game become more healthy. They need content, sure, but not the kind you're suggesting. The kind of content they add would need to be more in line with Orsinium to give people choices with alts. Vvardenfel sounds like a great direction for that, honestly. I support them in that even if I have so many misgivings with what I've heard of the upcoming 'balance' patch.
This isn't a grindmeister's game. This isn't that sort of game. If it were, it'd be dead. Like Warhammer Online, like Wildstar, like Champions Online, et cetera. Those were games that were born grindy or made more grindy with patches. And no one wanted that. That doesn't sell. That just doesn't sell. This point needs to be made. While you may have a guild (which I imagine is much more tiny than you make it out to be) that wants this sort of thing, there are thousands of players who don't.
The largest influx of players happened with One Tamriel, because "Oh my god, an MMO where I can go anywhere I want without having to grind my life away to get there. That's amazing, sign me up!" rather than anything else.
So this is just another bad idea thread. One of many. Just with much more smarm than most.
I detest smarm.
azoriangaming wrote: »i'll be honest with you I felt the exact same as you are currently, I took a small break away from the game and tried new mmos but I came to the conclusion that eso is the best mmo out at this current point in time, the social aspect also dragged me back here as well as i've known people here since beta who still play the game on and off these are people i've connected with for years and i think you've got the same mind set as me.
I totally agree with your assessment of the game and would love to see your ideas implemented into the game.
Also on a side note that may help you is that i got myself a second account and didn't tell anyone the account name and when I feel like you do where i'm just logging on and standing around towns doing nothing or i just want to get away for a little while i'll log on to that account and it helps a lot for me.
hope this helps and I hope you stick with eso.
Wifeaggro13 wrote: »azoriangaming wrote: »i'll be honest with you I felt the exact same as you are currently, I took a small break away from the game and tried new mmos but I came to the conclusion that eso is the best mmo out at this current point in time, the social aspect also dragged me back here as well as i've known people here since beta who still play the game on and off these are people i've connected with for years and i think you've got the same mind set as me.
I totally agree with your assessment of the game and would love to see your ideas implemented into the game.
Also on a side note that may help you is that i got myself a second account and didn't tell anyone the account name and when I feel like you do where i'm just logging on and standing around towns doing nothing or i just want to get away for a little while i'll log on to that account and it helps a lot for me.
hope this helps and I hope you stick with eso.
I think what most of the launch people's problem with Eso is its lack of direction and horse switching. It swings on a development pendulum.
Out of my guild of 40 plus people that have been gaming together since EQ1 we have traversed many mmos together. And we as a community play other games together as well. I am the only one that continued to give Eso a chance after the mass exodus after the 6 month post launch.
The lack of addressing the armor imbalance that created of total dress and stick meta,the back peddle on getting the guilds in , the total failure of the VR removal , and the complete abandonment of end game development at the time really crushed a lot of people's faith in Zos. All 5 of my launch guilds left. Then my next 5 all left, and at 1 tamriel again another bleed.
I understand that many players are happy with the current online Rpg design they have chosen . They are churn base and crown store cosmetic. The game will continue on a this never ending merry go round of new community. I am envious you have a guild of people who play regularly and do group activities. I've not found that here its a constant player base of people hitting the wall of the back end of the game and getting bored and leaving.
Truthfully I would be fine with just playing this as an online Rpg but even the solo content is played out . Seriously you can casually play this game and do all the quests savor every moment do all the dungeons and dolmens, play all 3 solo play dlc's and be done with this game in 5 to 8 months. It gets boring .the dailies are meh, the reward system is horrid and rolling another class just ends in another Dps build.
I've not found a community that enjoys this longterm. And truthfully I don't see as many people doing the content that there was pre tamriel one. In the front end people flocked back for the repurposed dungeons and the new improved questing system. And left again due to the extra chromosome you needed to have to enjoy the extra hit points and resistances with no mechanics the dungeons had. It was mind-numbing and boring. No roles bring 4 dps and stack and burn. It actually made the game worse in the group content.
For me Eso is lacking because I don't enjoy soloing. I've seen many casuals scream about they don't want an end game grind but what you have is just as grind only you can do it all by yourself. There is no dynamic content , no random quest genrator, it's just dailies reroll and do all the story again . You can craft most of the best stuff in game, all the sets are easily obtained in dungeons. Sure newer cp people have a hard time due to the horribly implementation of the CP power creep. But it's hardly un accessible. You can do normal trials over and over and get the same gear just about that drops from vr trials.
I don't know why the churn community is so adamant they add nothing for the player base that that likes traditional MMO progression. It's not a 1% community it's a large portion of MMO players . They just don't play ESO anymore because it was so damn slow to add content. You can make content for both communities, other Mmos have and still are doing it. And they still are sub based. This buisness plan is milk the player base and shut the lights off once it dries up.
Thanks guys - some really valuable contributions here!
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Well this is not entirely true. its how much effort you put into the content. Arguably Eq2 when they released a Expac it had several layers to it. AA layer, 6 Dungeons tiering with a reasonable RNG loot table of legendary items that tiered up with diffculty, raids usally about 3 per expansion tiering as well. a large quest per class that would unlock an item that gained power through questing through dungeons and raiding, lots of faction questing , guild writs , new crafting tiers , new collections,level increase with new class abilities.,new starting zone and sometimes a new race. tons of solo questing. seriously if you were a casual player you would not be done with the content by the time the next expac released. if you were a hard core you had the raids on farm in about 5 months. most of the time they would release a small DLC in the middle for about 9.99 that was roughly the size of a ZOS DLC .These expansions cost alot though but they were almost a new game with all the features. amny other MMO's were able to Provide large scale content in those post launch time frames as well
The Skinner Box doesn't count.
what is the skinner box?
Thanks guys - some really valuable contributions here!
Hey Bel! Big fan or your podcast.
I agree with a lot of what your'e saying, I honestly think that the mindset in most MMo's is Raid centric or PVE centric, and that just to me doesn't fit what Elder scrolls is and while I agree the devs should look at the elder game a lot of great points have been brought up on this thread aside from taking a break, I just don't think you should have to do that if you're in a game you love.
I am trying different class combos crafting and getting ready for housing, I am also bringing more people into the game and helping them out, I think community building is fun and it balances out a lot of the negativity you see especially on the forums.
I'm not a fan at all of data mining but the cats out of the bag that we have a lot to look forward to, I think this game is going places and is going to be around a long time, guilds like yours is a big part of what makes this community great.
Hope this helps and Take care.
Thanks for all the responses guys!
@THEDKEXPERIENCE
You're right, I am certainly mainly a PvE player, and indeed I'm posting this predominantly on behalf of the PvE playing community. The times I have PvP'd in ESO, they have been fun, and I completely realise that there is always Cyrodiil & IC to enjoy at end game.
However I do think it's a huge shame, that PvE players should be forced to play PvP at end game, if they want to continue to enjoy & progress in the game. I believe that the game should be able to keep both communities happy for the long term
The thing is you came to a game that was designed and pitched primarily as a 3way seige warfare endgame game. They were very clear about this since production. The designer wanted bring back a popular game system and theme from an older game called Darkage of Camelot. ofcoarse they gave some other things to do.. but the game theme is centered around the 3 alliances at war and you fighting for your alliance in Cyrodiil. This is the only reason alot of people play it
You wanting things added and changed would be like joining a basketball team then saying hey basketball needs to be changed so we aren't playing each other but against the clock and so on and so on......
Being a PVE player you have alot of games to choose from designed primarily for PVE. I think GW2 would be perfect for you...