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Is ZOS dropping the ball on new content?

  • snakester320
    snakester320
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    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.
    I really enjoyed eso I was happy to pay there sub till they got greedy .. I love ffxiv but it's a bit cartoonish where as eso feels more realistic.. but Ive stopped subbing and playing eso there disgusting business practices ( scam crates) and there bugs that take forever to fix have been the cause of this.. and yes ESO/ZOS are so far behind ffxiv its almost a joke for a modern day so called AAA title!!

  • RavenSworn
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    There are content actually. 1T just opened up two new alliance questing zones that the levellers can choose to quest. That in itself opens up a whole lot of quests and dolmens and delves.

    Veteran zones were dead before. Hardly anyone quests in the vet zones, it was all craglorn before.

    Now we have a valid reason to go back to the world, to quest with our friends. Shouldn't that be content enough?


    I have to say though, there should be more raids. Raids are awesome in mmos.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Bladefyre
    Bladefyre
    It's sad to watch a game of this calibre spiral down the drain. SWToR went from content to "oooo Cartel Market shinies"....no new operations (raids) in over 2 years-it's currently a travesty of an MMO. It's disheartening to see ZoS following the same path with ESO.

    I've played this game since beta and have seen ZoS fix the launch bugs and release some pretty nifty content, in the opinion of this casual/semi-hardcore player. I'd like to see this continue, but alas, it does not appear Zenimax is so inclined as to deliver robust, expansive new content such as Orsinium was, or new trials/raids to appeal to end-game junkies, or new terrain, areas/content for pvpers.

  • snakester320
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    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

  • BossXV
    BossXV
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    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    It's odd, they need subs to make content, yet they need content for subs?
  • ArnoTerranova
    ArnoTerranova
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    Guys, have you seen the you-tube videos about the areas and content "under development", like the
    Clockwork city
    , new pvp battleground, and many other location which name I don't remember ?
    i provide here a link for a video - WARNING SPOILER -
    Datamining provided many hints that in fact ZOS has been working on several content - Now, will this content be released or not and when is the question.

    Anyway, housing will keep us busy for a while I guess ^^
    Edited by ArnoTerranova on December 31, 2016 7:26AM

    Fatty White-Claw (lvl 50+) heal trial pve
    Koros Bone-Shield (lvl 50+) tank trial pve
    Koros Lust (lvl 50+) dps pve, pvp
    Seiri (lvl 50+) dps pve
    Wildfire (lvl 50+) dps pvp
    EU-PC - Playing since April 2014. (beta)
  • raglau
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    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    As a project/product, ESO will be measured on these things:

    Did it cost what was forecast in the original project budget?
    Is the run cost what was forecast (Opex)?
    Is the return on investment (ROI) what was forecast?

    My guess is the answer to all these questions is a resounding 'no'. Rationale: Game was released in a non-ready state, this is usually the result of the project being told to just get the damn thing out the door because it's gone over project tolerance for cost and there is not a decent plan to bring it back inline. We know the game is unreliable and ZOS have made cost savings in operations by aligning both NA and EU maintenance times, it pissed off those of us in the EU but clearly they were told to just do it to lower opex. And finally we know they lost subs at an alarming rate due to the utter mess the game was released in, so I'd be very surprised if they did get the ROI they wanted.

    Therefore the team will simply be told to fix the problem and starting make the game generate some decent revenue so it can recoup some of the investment made in it. A simple way to do this is to throw the players a bone now and then to keep them on the hook, but focus on cheap to make Store items. The fact is that developing interesting new content, e.g Wrothgar, is a lot more costly than just coming up with new trinkets to plug into the, now deployed, Crown Crate service, or selling reskinned mounts in the Store.


    Edited by raglau on December 31, 2016 7:30AM
  • raglau
    raglau
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    BossXV wrote: »
    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    It's odd, they need subs to make content, yet they need content for subs?

    I'm not convinced ZOS want too many subs. Reason being that subs are generally bought by people who feel they'll get more utility from the product than they pay for the sub, i.e. money is left on the table and suppliers do not like that. Subs also strongly imply the ongoing creation of genuine content, to a subscriber (like me) the very idea that ZOS also sell tat in the Crown Store plus flog gambling crates, is anathema because it implies ZOS are double-dipping and having their cake and eating it, all the while I am lucky if I get a small DLC like DB once every couple of years.

    Subs are a part of their business model but too many subscribers would constrain ZOS and limit their ability to generate easy money from simple to make Crown Crates and Store items, but at the same time force them to invest a lot of time and resource in giving us subscribers actual content. If you look, ZOS really do not promote subs that heavily, we don't get much for subscribing at all, I conclude they do not want too many subscribers, they prefer a freemium model and see that as their core money making strategy.
    Edited by raglau on December 31, 2016 7:45AM
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    The user and all related content has been deleted.
  • Acrolas
    Acrolas
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    Bethesda's release schedule has historically been lethargic, and that has pervaded all of Zenimax's subsidiaries. That's why an MMO was never a good fit for them in the first place. They promised fast content at launch, and they couldn't do it. Then they promised quarterly DLC, and couldn't do it. And then they're like, we're going to celebrate the anniversaries of our DLCs by devaluing them. So now I probably won't even buy new content when it comes out because I don't take kindly to sucker taxes.

    I still think the largest long-term complaint will be that ESO is a prequel that never needed to exist. And that's what ultimately makes it so easy to play casually. I'm not fighting up to a specific period of time that's important to me. No, ESO is set in the past so that if Bethesda doesn't like the outcome they can literally ignore every asset in ESO for their numbered series.

    And they probably will ignore it anyway. It would be like playing Overwatch and having a character say, hey guys remember that First Punic War? No. People are lucky if they remember a quarter of what happened yesterday...
    signing off
  • snakester320
    snakester320
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    Pibbles wrote: »
    BossXV wrote: »
    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    It's odd, they need subs to make content, yet they need content for subs?

    I'm not convinced ZOS want too many subs. Reason being that subs are generally bought by people who feel they'll get more utility from the product than they pay for the sub, i.e. money is left on the table and suppliers do not like that. Subs also strongly imply the ongoing creation of genuine content, to a subscriber (like me) the very idea that ZOS also sell tat in the Crown Store plus flog gambling crates, is anathema because it implies ZOS are double-dipping and having their cake and eating it, all the while I am lucky if I get a small DLC like DB once every couple of years.

    Subs are a part of their business model but too many subscribers would constrain ZOS and limit their ability to generate easy money from simple to make Crown Crates and Store items, but at the same time force them to invest a lot of time and resource in giving us subscribers actual content. If you look, ZOS really do not promote subs that heavily, we don't get much for subscribing at all, I conclude they do not want too many subscribers, they prefer a freemium model and see that as their core money making strategy.
    Problem is though the free to play is a slow death like most mmos with that strategy.. I think ( while the ship has long sailed) they need subs to continue to support the games last ability..content is getting worse seriously shadows was a joke even at 2500 crowns if they shipped that kind of crap constantly and so far between how long before more ppl start looking elsewhere? Seems to me these crates are a disgusting attempt to raise revenue nothing more other wise why change your current crown store format where as this flashy mount is put in the store for a direct price be it 2000 crowns or 10000 crowns..
    The loot crates in themselves has caused such a rift in the community that questions need to be asked what's next to raise revenue pay to win model till it truely milks the whales and the game ends all for the sake of poor desisions and stupid management? Take WoW say what you want about it but they are still smashing eso and ffxiv in subs and still making solid money for what over a decade now and why because there model still revolves around offering a fair game for a fair price sure they have a cash shop etc ( as do almost all mmos now ) but they have regular updates with content bugs get fixed quickly ( well when I was playing for 3 years the game was robust ) and there GM and customer service I found was second to none .. not sit on there arse for months and months while your customers wait for fixes to even the smallest bugs? To sum it up they need revenue to produce content but scamming it off whales and pushing out *** content because they can't fund solid large content on a regular basis is going to lose there customers over and over till it's the death of ESO!
  • SunfireKnight86
    SunfireKnight86
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    Well if nothing is announced very soon and no REAL DLC is released within 6 months this game is done.

    You can't go more than a year without releasing anything worthy to be called a DLC.

    Yes you can. Most MMOs only released new DLC every 2-3 years until recently.
    Edited by SunfireKnight86 on December 31, 2016 4:01PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    There are content actually. 1T just opened up two new alliance questing zones that the levellers can choose to quest. That in itself opens up a whole lot of quests and dolmens and delves.

    Veteran zones were dead before. Hardly anyone quests in the vet zones, it was all craglorn before.

    Now we have a valid reason to go back to the world, to quest with our friends. Shouldn't that be content enough?


    I have to say though, there should be more raids. Raids are awesome in mmos.

    I agree that 1t was a step in the right direction. But to point out, if you had been playing for awhile 1T actually opened up nothing for you. Except maybe the ability to play with a friend in a different faction. And if you had already done the quest, nothing new was added, nothing new was opened up.

    So I can see why some might be disappointed in the lack of content from it.
    Edited by vyndral13preub18_ESO on December 31, 2016 4:02PM
  • SunfireKnight86
    SunfireKnight86
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    This thread, honestly. You know you don't have to play the same game obsessively day in and day out. You can go do other things and come back to play for a few months when they release new content.
  • Wifeaggro13
    Wifeaggro13
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    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    they have money they took out a 300 million dollar investment loan to start ZOS, they used maybe 100 mil of that in development and marketing. On top of that they have Bethseda as their parent company and they also fund them. Bethseda is no tiny little mom and pop. they are one of the biggest game devs and publishers around.

    My guess is ZOS is moving onto another project. they downsized their team to keep the lights on for ESO and moved on.
    The other possibilty might be the investment firm that game them that 300 mil may have not been impressed with ESO and its post launch performance. they could have came calling on them for big reimbursements. Those investment contracts are not like loans. they have a short cycles and a piece of the pie on top of the money the invested.

    In total all the content they have put out is rather small. TG and DB were 75% done at launch and were supposed to be in a couple months after craglor. IC was supposed to be in the at 1 year mark. Orsiunium was touted as an adventure zone like craglorn and got reworked.

    They have money to create content they just dont want to put big chunks into ESO they are in milk mode.
  • Wifeaggro13
    Wifeaggro13
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    Well if nothing is announced very soon and no REAL DLC is released within 6 months this game is done.

    You can't go more than a year without releasing anything worthy to be called a DLC.

    Yes you can. Most MMOs only released new DLC every 2-3 years until recently.

    Umm well thats not really true. games in the second GEN MMO released full expansions about every 12 to 14 months at the 3 year mark EQ 2 had 3 full blown x pacs . each one had new starting zones, 6 to 8 end game dungeons ,2 or 3 raids, some of them added races, and tons of solo questing. Along with new tiers of crafting, tons of side things POI, collection quests and major questlines that took you trought all the content for a massive reward at the end.
  • snakester320
    snakester320
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    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    they have money they took out a 300 million dollar investment loan to start ZOS, they used maybe 100 mil of that in development and marketing. On top of that they have Bethseda as their parent company and they also fund them. Bethseda is no tiny little mom and pop. they are one of the biggest game devs and publishers around.

    My guess is ZOS is moving onto another project. they downsized their team to keep the lights on for ESO and moved on.
    The other possibilty might be the investment firm that game them that 300 mil may have not been impressed with ESO and its post launch performance. they could have came calling on them for big reimbursements. Those investment contracts are not like loans. they have a short cycles and a piece of the pie on top of the money the invested.

    In total all the content they have put out is rather small. TG and DB were 75% done at launch and were supposed to be in a couple months after craglor. IC was supposed to be in the at 1 year mark. Orsiunium was touted as an adventure zone like craglorn and got reworked.

    They have money to create content they just dont want to put big chunks into ESO they are in milk mode.
    I would not be surprised if this was the case in which there scamming there customers even more till its death that said if this was the case why bring housing into a dead game? Logically and financially its stupid.. there not going to maintain customers if they keep spitting out crappy content and putting a price on it.. there only going to attract the die hards that will
    Eventually lose interest in the game as content drys up
  • WhiteCoatSyndrome
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    I agree that 1t was a step in the right direction. But to point out, if you had been playing for awhile 1T actually opened up nothing for you. Except maybe the ability to play with a friend in a different faction. And if you had already done the quest, nothing new was added, nothing new was opened up.

    This. I had three characters at max CP when One Tamriel hit, one in each Alliance. I have no interest in dueling. So One Tamriel net me Guild Dailies to grind and crazier Zone chat in all areas. And that's about it.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
    Merry Christmas and Happy New Life!
  • snakester320
    snakester320
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    Well if nothing is announced very soon and no REAL DLC is released within 6 months this game is done.

    You can't go more than a year without releasing anything worthy to be called a DLC.

    Yes you can. Most MMOs only released new DLC every 2-3 years until recently.
    I think you will find that most mmos that don't release solid and by solid I mean DECENT large content that players can play they shed customers very fast shadows of the hist was 2 dungeons and some gear.. is that suppose to last 2-3 years???? I think not !! If they offered something substantial for 5000-7000crowns to keep the players going for 4 months+ they could be producing the next decent content in the mean time.. ffxiv has some what copyed wow and there structure 3 monthly updates with a little more storyline always more gear and 2 dungeons maybe a raid or 2 for free..yes a subs involved .. then a yearly expan with a massive update of content heavensward spat out new classes new gear heaps of dungeons raids about I think 5-6 massive new areas where flying mounts were introduced for that reason and so on this is what should happen in mmos.. not 2 dungeons and some gear in 6 months!
    Edited by snakester320 on January 1, 2017 3:40AM
  • Wifeaggro13
    Wifeaggro13
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    Well if nothing is announced very soon and no REAL DLC is released within 6 months this game is done.

    You can't go more than a year without releasing anything worthy to be called a DLC.

    Yes you can. Most MMOs only released new DLC every 2-3 years until recently.
    I think you will find that most mmos that don't release solid and by solid I mean DECENT large content that players can play they shed customers very fast shadows of the hist was 2 dungeons and some gear.. is that suppose to last 2-3 years???? I think not !! If they offered something substantial for 5000-7000crowns to keep the players going for 4 months+ they could be producing the next decent content in the mean time.. ffxiv has some what copyed wow and there structure 3 monthly updates with a little more storyline always more gear and 2 dungeons maybe a raid or 2 for free..yes a subs involved .. then a yearly expan with a massive update of content heavensward spat out new classes new gear heaps of dungeons raids about I think 5-6 massive new areas where flying mounts were introduced for that reason and so on this is what should happen in mmos.. not 2 dungeons and some gear in 6 months!

    I'm actually contemplating trying ff again.
  • snakester320
    snakester320
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    Well if nothing is announced very soon and no REAL DLC is released within 6 months this game is done.

    You can't go more than a year without releasing anything worthy to be called a DLC.

    Yes you can. Most MMOs only released new DLC every 2-3 years until recently.
    I think you will find that most mmos that don't release solid and by solid I mean DECENT large content that players can play they shed customers very fast shadows of the hist was 2 dungeons and some gear.. is that suppose to last 2-3 years???? I think not !! If they offered something substantial for 5000-7000crowns to keep the players going for 4 months+ they could be producing the next decent content in the mean time.. ffxiv has some what copyed wow and there structure 3 monthly updates with a little more storyline always more gear and 2 dungeons maybe a raid or 2 for free..yes a subs involved .. then a yearly expan with a massive update of content heavensward spat out new classes new gear heaps of dungeons raids about I think 5-6 massive new areas where flying mounts were introduced for that reason and so on this is what should happen in mmos.. not 2 dungeons and some gear in 6 months!

    I'm actually contemplating trying ff again.
    I love it I was there from beta in 2013 there is so much content now though I dare say it's hard to catch up to current end game without a lot of work it has its faults cartoonish and I don't feel it's as realistic as eso but classes seem better and dungeons have far less fail groups than eso because of strict roles all in all it's still a great game and worth the sub for constant content and bugs still get fixed fast with very little down time housing is a problem or lack there of..while I'm not as active there as I once was I still sub and quite often when I may only play half the month.. to me there content updates and the game in general is worth my support!! Sadly I do like eso but with there lack of constant content and the scam crates I hardly play and no longer sub! Edit: I also think ffxiv is having a free login period ATM for returning customers im not sure of the dates now but it's a good way to see what's going on before you actually start to sub again..

    Edited by snakester320 on January 1, 2017 5:11AM
  • Balamoor
    Balamoor
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    Well if nothing is announced very soon and no REAL DLC is released within 6 months this game is done.

    You can't go more than a year without releasing anything worthy to be called a DLC.

    LOTRO,SWTOR,STO,Neverwinter,DCUO,Everquest2,WIldstar,Guildwars2

    would all like to have a word with you.
  • kevlarto_ESO
    kevlarto_ESO
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    I think zos gets features confused with content, housing is not content it is a feature, there will be a quest line to get your first house but, that is still far from meaning long lasting content, new stories new areas to explore, Tamriel is a huge world ripe for new stories and an expansion or at least sizable dlc's like wrothgar at the very least.

    To answer the question yes they are and have dropped the ball on content.

    the game needs so much attention to bug fixes, broken and exploitable game mechanics, cheaters, intrusive add ons and the list goes on, I just think they do not have the staff to fix a lot of this stuff, and a quagmire they just cannot dig out of, to have a really great game, and they are so close.
  • Sinthrax
    Sinthrax
    ✭✭✭✭
    Stopnaggin wrote: »
    Pirsius wrote: »
    Although small compared to earlier DLCs, I enjoyed the overall concept of TG and DB: add new zones, a new style of play, and add a story line. As long as future DLC as like those, I'll be happy. No more SotH-esque 2-dungeon DLC please.

    Ah those 2 dlc were too short imo. I don't think ZOS is going to make everyone happy no matter what. The hard core players want harder content like more trials, the casual players like the slower paced story line. And then you throw in pvp, honestly I don't pvp often but they have been left behind content wise. Seriously capture the flag in Imperial City Sewers was lazy.

    Now with all that, I'm ok so far on lack of content if, big if, they fix the game. I've stated before that new content is useless if you can't play it. And they year ahead speech was a pretty good start. We will have to see how it all plays out, removing proc crit wasn't the answer most people were looking for, a global cool down would have served better, but at least it's a start towards balance.

    I also think any future dlc should have a dungeon, and maybe every second one add a trial. Especially if they areduce going to make them small. There's alot of map to play with still.

    The problem I have is if compared to other MMO's expansions/DLC the price is outrageous. Compare what you get in ESO with the content updates in other games. The content that is released in ESO would be just normal free updates in games. If they sold it on content based on all games in the genre...well, the DLC ESO releases might be worth $5...and that is pushing it. But don't worry. The next glowing red jackass mount will be $50.
    Edited by Sinthrax on January 1, 2017 5:33AM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Balamoor wrote: »
    Well if nothing is announced very soon and no REAL DLC is released within 6 months this game is done.

    You can't go more than a year without releasing anything worthy to be called a DLC.

    LOTRO,SWTOR,STO,Neverwinter,DCUO,Everquest2,WIldstar,Guildwars2

    would all like to have a word with you.

    What are you talking about post 3 year launch eq 2 had 3 full blown expacs . And 3 dlc's. SWTOR had added far more end game content for free and many many game expanding features. Gw 2 as well. STO , neverwinter, Dcuo we're small niche games. LotRO had added far more content at 3 years then eso has. Your just simply wrong
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Sinthrax wrote: »
    Stopnaggin wrote: »
    Pirsius wrote: »
    Although small compared to earlier DLCs, I enjoyed the overall concept of TG and DB: add new zones, a new style of play, and add a story line. As long as future DLC as like those, I'll be happy. No more SotH-esque 2-dungeon DLC please.

    Ah those 2 dlc were too short imo. I don't think ZOS is going to make everyone happy no matter what. The hard core players want harder content like more trials, the casual players like the slower paced story line. And then you throw in pvp, honestly I don't pvp often but they have been left behind content wise. Seriously capture the flag in Imperial City Sewers was lazy.

    Now with all that, I'm ok so far on lack of content if, big if, they fix the game. I've stated before that new content is useless if you can't play it. And they year ahead speech was a pretty good start. We will have to see how it all plays out, removing proc crit wasn't the answer most people were looking for, a global cool down would have served better, but at least it's a start towards balance.

    I also think any future dlc should have a dungeon, and maybe every second one add a trial. Especially if they areduce going to make them small. There's alot of map to play with still.

    The problem I have is if compared to other MMO's expansions/DLC the price is outrageous. Compare what you get in ESO with the content updates in other games. The content that is released in ESO would be just normal free updates in games. If they sold it on content based on all games in the genre...well, the DLC ESO releases might be worth $5...and that is pushing it. But don't worry. The next glowing red jackass mount will be $50.

    This is a major problem with their buisness plan. They are extremely greedy . The last 3 expacs were not worth 15 dollars
  • raglau
    raglau
    ✭✭✭✭✭
    Pibbles wrote: »
    BossXV wrote: »
    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    It's odd, they need subs to make content, yet they need content for subs?

    I'm not convinced ZOS want too many subs. Reason being that subs are generally bought by people who feel they'll get more utility from the product than they pay for the sub, i.e. money is left on the table and suppliers do not like that. Subs also strongly imply the ongoing creation of genuine content, to a subscriber (like me) the very idea that ZOS also sell tat in the Crown Store plus flog gambling crates, is anathema because it implies ZOS are double-dipping and having their cake and eating it, all the while I am lucky if I get a small DLC like DB once every couple of years.

    Subs are a part of their business model but too many subscribers would constrain ZOS and limit their ability to generate easy money from simple to make Crown Crates and Store items, but at the same time force them to invest a lot of time and resource in giving us subscribers actual content. If you look, ZOS really do not promote subs that heavily, we don't get much for subscribing at all, I conclude they do not want too many subscribers, they prefer a freemium model and see that as their core money making strategy.

    Problem is though the free to play is a slow death like most mmos with that strategy.. I think ( while the ship has long sailed) they need subs to continue to support the games last ability..

    You are correct of course. But the business pressures that ZOS may be operating under are possibly in no way aligned to the expectations we have as customers. An example is that ZOS was funded by some significant investments and those investors usually have very aggressive contract options in cases where something under performs, these can include things like taking chunks of equity in the business etc. I have no doubt ESO did - and is - under perform(ing), and it's entirely conceivable the investors have said, "meet the forecasts you gave us off the back of which we invested, or else", and so ZOS have resorted to the unsustainable, short-term gain measures that we see.

    Growing subs takes a lot of effort over a long time, and there will be performance milestones against which ESO is being measured (and failing to live up to forecasts) right now, hence crates and housing. Neither of which are actual content, they are frameworks in which to place monetisable in-game 'stuff', which both have potential to boost revenue quickly. Of course, they'll likely kill the golden goose, or in this case bronze goose, in the process, but if they hit investor milestones then, from a business perspective, those things will be seen as delivering successful outcomes.

    I do not know for a fact this is the scenario, but reading from some of the better informed posters here, ZOS received $300m in funding, well, that sort of investment is only given off the back of forecasts and solid plans for ROI that get written into the investment terms.
  • snakester320
    snakester320
    ✭✭✭✭
    Pibbles wrote: »
    Pibbles wrote: »
    BossXV wrote: »
    BossXV wrote: »
    as someone who plays ffxiv every now and then, I agree it is busy but wouldn't say six million people busy. There again, do we really think 7m people are playing this game....

    Eso could learn a lot from ffxiv, not just content related. They have a group finder which works well, cross platform play and they manage to release updates and then not have to take the server down again the day after to fix them. Overall, in my opinion, ffxiv has far higher standards and, dare I say it, actually test what they are releasing before it goes live!

    I prefer Eso for combat and that is voiced, but feel it is far behind ffxiv in everything else.

    Do you think the problem is ZOS lacks funds, or they are cheap?
    simple lack of funds they just don't have the funds to create good content they must be shedding subs at an alarming rate other wise why move to a gamble crate system to raise revenue ?? There is no other reason to scam money of customers like that if they had steady revenue!!! I just hope for the players that truly love this game they see some solid content for the money ZOS has scammed out of there wallets by dangling shinies in front of them and then charging them again for it!!!

    It's odd, they need subs to make content, yet they need content for subs?

    I'm not convinced ZOS want too many subs. Reason being that subs are generally bought by people who feel they'll get more utility from the product than they pay for the sub, i.e. money is left on the table and suppliers do not like that. Subs also strongly imply the ongoing creation of genuine content, to a subscriber (like me) the very idea that ZOS also sell tat in the Crown Store plus flog gambling crates, is anathema because it implies ZOS are double-dipping and having their cake and eating it, all the while I am lucky if I get a small DLC like DB once every couple of years.

    Subs are a part of their business model but too many subscribers would constrain ZOS and limit their ability to generate easy money from simple to make Crown Crates and Store items, but at the same time force them to invest a lot of time and resource in giving us subscribers actual content. If you look, ZOS really do not promote subs that heavily, we don't get much for subscribing at all, I conclude they do not want too many subscribers, they prefer a freemium model and see that as their core money making strategy.

    Problem is though the free to play is a slow death like most mmos with that strategy.. I think ( while the ship has long sailed) they need subs to continue to support the games last ability..

    You are correct of course. But the business pressures that ZOS may be operating under are possibly in no way aligned to the expectations we have as customers. An example is that ZOS was funded by some significant investments and those investors usually have very aggressive contract options in cases where something under performs, these can include things like taking chunks of equity in the business etc. I have no doubt ESO did - and is - under perform(ing), and it's entirely conceivable the investors have said, "meet the forecasts you gave us off the back of which we invested, or else", and so ZOS have resorted to the unsustainable, short-term gain measures that we see.

    Growing subs takes a lot of effort over a long time, and there will be performance milestones against which ESO is being measured (and failing to live up to forecasts) right now, hence crates and housing. Neither of which are actual content, they are frameworks in which to place monetisable in-game 'stuff', which both have potential to boost revenue quickly. Of course, they'll likely kill the golden goose, or in this case bronze goose, in the process, but if they hit investor milestones then, from a business perspective, those things will be seen as delivering successful outcomes.

    I do not know for a fact this is the scenario, but reading from some of the better informed posters here, ZOS received $300m in funding, well, that sort of investment is only given off the back of forecasts and solid plans for ROI that get written into the investment terms.
    I cannot disagree with you on this but they have had every opportunity to follow the fundamentals of making a game and making it a huge success but they seem to have nearly failed on every level ..They off the back of skyrim ( which I thought was a true masterpiece and had said to Xbox live friends what if skyrim was a mmo ) had the potential to basically print money in ESO by sticking to once again fundamentals of game /mmo making a solid product bugs fixed promptly and like I say a fair game for a fair price sub included...Small 3 monthly updates with content then package big content in a expan once a year at a $40 or $50 ($80 to $90 for Aussies) price tag.. the small 3 month content works in many ways to keep ppl playing and paying even if hardcores do the content and *** off for a month or so..How does this business model not work well when ffxiv uses it and makes money with it even WOW has a similar model to this and look how much money / success they have acquired ..it just feels like they want to be so different with there game that even the tried and proven method to make money and have success was foreign..... So it comes as a great shame to me and so many others that they have resulted in gambling money off customers to meet targets / produce content....for some reason they seem to have dropped the ball with customers once again and how long will they keep doing this till they can't make targets for investors because theres hardly any customers left!!
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