mann9753b16_ESO wrote: »Really? The TRIALS are the raid content?
Wow... Well, I hope they make some more challenging... They really have to work on the PvE mechanics...
But hell, even WoW only had "meh" raid mechanics in WoW, guess ESO deserves the same chance to improve...
Not sure what all of this is^^^^
Maw of Lorkhaj (Trial 4) arrived during Thieves Guild. They've stated afterward that it takes them about 1 year to create a Trial.
Vvardenfell is an upcoming, heavily datamined DLC spanning all of Vvardenfell. Not a single POI has been discovered within the proximity of Red Mountain. Very odd.
In other words, we are pretty much guaranteed a Red Mountain trial considering the potential (huge misstep if they don't create it).
Either way, future trials are something they plan on doing.
Hope that helps!
Here's a thread about Future Content I put together awhile ago
They just need to open a single small zone that any and all ppl can go into that spawns a mega boss every Saturday ( once a week ) on a timer or by a large mechanic that requires multiple groups at different parts of the zone.
It should drop a guaranteed legendary item ( quantity of 1-3 ) or maybe even a token system where you loot it's scales, claws, teeth, ECT to turn in for a legendary item after X amount gained.
@ZOS_JasonI @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK
mann9753b16_ESO wrote: »Really? The TRIALS are the raid content?
Wow... Well, I hope they make some more challenging... They really have to work on the PvE mechanics...
But hell, even WoW only had "meh" raid mechanics in WoW, guess ESO deserves the same chance to improve...
IronCrystal wrote: »They just need to open a single small zone that any and all ppl can go into that spawns a mega boss every Saturday ( once a week ) on a timer or by a large mechanic that requires multiple groups at different parts of the zone.
It should drop a guaranteed legendary item ( quantity of 1-3 ) or maybe even a token system where you loot it's scales, claws, teeth, ECT to turn in for a legendary item after X amount gained.
@ZOS_JasonI @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK
I would not agree with this. Anything that's not instanced is not a challenge if it draws people to it. Look at the difficulty of world bosses and dolmens. People flock to the ones in popular zones and provide zero challenge. Rewarding a legendary item would be a big F**** you to those who earn their legendary gear.
IronCrystal wrote: »They just need to open a single small zone that any and all ppl can go into that spawns a mega boss every Saturday ( once a week ) on a timer or by a large mechanic that requires multiple groups at different parts of the zone.
It should drop a guaranteed legendary item ( quantity of 1-3 ) or maybe even a token system where you loot it's scales, claws, teeth, ECT to turn in for a legendary item after X amount gained.
@ZOS_JasonI @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK
I would not agree with this. Anything that's not instanced is not a challenge if it draws people to it. Look at the difficulty of world bosses and dolmens. People flock to the ones in popular zones and provide zero challenge. Rewarding a legendary item would be a big F**** you to those who earn their legendary gear.
You do not realize the grand scale of this mega boss. It would be like 50-100 of the hardest world bosses.
It would take an hour or two just to kill it
The legendary item would be a nice excentive to get ppl to do it, unlike trials whom ppl might not be up to doing for reasons or other reasons they can't do vet trials.
https://www.youtube.com/watch?v=ZnfPRYbdz8g