Doctordarkspawn wrote: »I'll put this simply.
Low CP people have no buisness queuing vet. Hell, I didn't queue for things back in the day until I completed both Cadwells silver and gold. And that's how it needs to be.
CP is a barrier to entry. They need to impliment requirements.
SquareSausage wrote: »no-one is running dungeons for fun
Lord_Dexter wrote: »Lord_Dexter wrote: »Salene last boss is tough and with scroll almost impossible for low level CP,
I would never waste time, i did many times but low cp player end up with time waste..
Pugged Selene with a couple of 200ish CP DPSers today. I kinda expected we'd skip hard mode, but they were doing well, so we read the scroll. It was a little rough and took a few tries, but they did just fine and weren't being carried either.
Just chill and give players a chance to prove themselves before making assumptions.
Better upload video, 200 CP dps doing salene vet hard?
Doctordarkspawn wrote: »I'll put this simply.
Low CP people have no buisness queuing vet. Hell, I didn't queue for things back in the day until I completed both Cadwells silver and gold. And that's how it needs to be.
CP is a barrier to entry. They need to impliment requirements.
Sounds like the DPS elitist and the tank were buddies or guild mates. If the glitch wasn't fixed they may have had a third with them that didn't get in when the group was formed. It used to happen quite a bit when three people would try to use the group finder one of them wouldn't be a part of the group. They may have wanted to kick the other DPS to bring in a third friend or guild mate.
I've always thought if a group kicks a member that hasn't gone offline the dungeon should reset back the the beginning. I really do not like being put into a group that has already run most the dungeon.
timidobserver wrote: »timidobserver wrote: »CP shouldn't matter for something like Selene's Web, but I don't agree with anonymous CP. The general population is already being punished enough with the 15 minute timer and being unable to manage groups. A few bad Apples don't warrant punishing the entire community.
Well then they need to put a 160 cap or something on Veteran Dungeons - because there is just no excuse for the kind of crap low CP players have to go through on this game when they sign up to do vet dungeons.
And it's not just a few bad apples. It's a widespread practice that happens almost every time I see a low CP player inside a dungeon. And I run a lot of dungeons.
Doesn't matter to me. I have never vote kicked anyone from a group that wasn't afk. I shouldn't have to deal with 15 minute timer or the removal of cp visibility. I'd be fine with them only allowing inactive players to be vote kicked or some other approach that doesn't inconvenience everyone.
How about this then - we make it optional? You can choose whether or not to have your CP visible to other players. That way you aren't forced into anything - but other players who don't want to be pre-judged due to their CP levels can avoid being done so.
exeeter702 wrote: »timidobserver wrote: »timidobserver wrote: »CP shouldn't matter for something like Selene's Web, but I don't agree with anonymous CP. The general population is already being punished enough with the 15 minute timer and being unable to manage groups. A few bad Apples don't warrant punishing the entire community.
Well then they need to put a 160 cap or something on Veteran Dungeons - because there is just no excuse for the kind of crap low CP players have to go through on this game when they sign up to do vet dungeons.
And it's not just a few bad apples. It's a widespread practice that happens almost every time I see a low CP player inside a dungeon. And I run a lot of dungeons.
Doesn't matter to me. I have never vote kicked anyone from a group that wasn't afk. I shouldn't have to deal with 15 minute timer or the removal of cp visibility. I'd be fine with them only allowing inactive players to be vote kicked or some other approach that doesn't inconvenience everyone.
How about this then - we make it optional? You can choose whether or not to have your CP visible to other players. That way you aren't forced into anything - but other players who don't want to be pre-judged due to their CP levels can avoid being done so.
you can possibly be that naive man.....
Whether we like it or not there ARE a few problems with those under CP160 doing vet dungeons--especially the 2's and DLC ones as DPS.
1. Most players, if they have any sense, save all their keys until they are CP160 so as not to waste them on shoulders that will just need to be replaced in a few days. This means that generally they are not benefiting from the added monster mask/shoulder DPS.
2. Just like above, unless they are very gold rich, they won't be bothering to upgrade their weapons and armor to legendary gold for the same reason. DPS missing there as well.
3. Chances also are that due to the trait RNG they're not using all or mostly Divines and Sharpened, much less vMA or trial weapons. DPS missing there as well.
With the addition of keys to completion of pledges in normal mode with 1T, there really is very little reason for sub-CP160s to queue for vet dungeons and IMO, CP160 should become the new entry level for veteran pledges, not level 50.
Why would you even queue for veteran when you're under CP160 when the key and even XP reward for randoms is the same in normal and vet. You don't even get an extra key for vet unless you do the last boss in HM and that's really pushing it for a low CP group. Are you doing it for possible purple jewelry drops that you're going to replace anyway once you're CP160? That seems like a really silly and wasteful reason.
CP by itself is not really the issue. But it is an indication that the sub-CP160 player is not going to be putting out good DPS due to lack of optimal gear. Do yourselves a favor and stick to normal dungeon runs until you have the gear for veteran runs.
Whether we like it or not there ARE a few problems with those under CP160 doing vet dungeons--especially the 2's and DLC ones as DPS.
1. Most players, if they have any sense, save all their keys until they are CP160 so as not to waste them on shoulders that will just need to be replaced in a few days. This means that generally they are not benefiting from the added monster mask/shoulder DPS.
2. Just like above, unless they are very gold rich, they won't be bothering to upgrade their weapons and armor to legendary gold for the same reason. DPS missing there as well.
3. Chances also are that due to the trait RNG they're not using all or mostly Divines and Sharpened, much less vMA or trial weapons. DPS missing there as well.
With the addition of keys to completion of pledges in normal mode with 1T, there really is very little reason for sub-CP160s to queue for vet dungeons and IMO, CP160 should become the new entry level for veteran pledges, not level 50.
Why would you even queue for veteran when you're under CP160 when the key and even XP reward for randoms is the same in normal and vet. You don't even get an extra key for vet unless you do the last boss in HM and that's really pushing it for a low CP group. Are you doing it for possible purple jewelry drops that you're going to replace anyway once you're CP160? That seems like a really silly and wasteful reason.
CP by itself is not really the issue. But it is an indication that the sub-CP160 player is not going to be putting out good DPS due to lack of optimal gear. Do yourselves a favor and stick to normal dungeon runs until you have the gear for veteran runs.
SquareSausage wrote: »Whether we like it or not there ARE a few problems with those under CP160 doing vet dungeons--especially the 2's and DLC ones as DPS.
1. Most players, if they have any sense, save all their keys until they are CP160 so as not to waste them on shoulders that will just need to be replaced in a few days. This means that generally they are not benefiting from the added monster mask/shoulder DPS.
2. Just like above, unless they are very gold rich, they won't be bothering to upgrade their weapons and armor to legendary gold for the same reason. DPS missing there as well.
3. Chances also are that due to the trait RNG they're not using all or mostly Divines and Sharpened, much less vMA or trial weapons. DPS missing there as well.
With the addition of keys to completion of pledges in normal mode with 1T, there really is very little reason for sub-CP160s to queue for vet dungeons and IMO, CP160 should become the new entry level for veteran pledges, not level 50.
Why would you even queue for veteran when you're under CP160 when the key and even XP reward for randoms is the same in normal and vet. You don't even get an extra key for vet unless you do the last boss in HM and that's really pushing it for a low CP group. Are you doing it for possible purple jewelry drops that you're going to replace anyway once you're CP160? That seems like a really silly and wasteful reason.
CP by itself is not really the issue. But it is an indication that the sub-CP160 player is not going to be putting out good DPS due to lack of optimal gear. Do yourselves a favor and stick to normal dungeon runs until you have the gear for veteran runs.
I agree, CP160 should be for vet mode, players below that will either have mismatched gear sets or gear that is too low for them, they should stick to normal. Prob don't know the mechanics, usually arent using food, generally pulling low dps.
Doing the dungeon on normal is usually fine, except for some of the II dungeons and the DLC dungeons.
The only reason I can think of is trying to get 2 keys? or Getting more undaunted experience?
Either way, sub CP160 in vets just makes the dungeon such a drag and drawn out
Whether we like it or not there ARE a few problems with those under CP160 doing vet dungeons--especially the 2's and DLC ones as DPS.
1. Most players, if they have any sense, save all their keys until they are CP160 so as not to waste them on shoulders that will just need to be replaced in a few days. This means that generally they are not benefiting from the added monster mask/shoulder DPS.
2. Just like above, unless they are very gold rich, they won't be bothering to upgrade their weapons and armor to legendary gold for the same reason. DPS missing there as well.
3. Chances also are that due to the trait RNG they're not using all or mostly Divines and Sharpened, much less vMA or trial weapons. DPS missing there as well.
With the addition of keys to completion of pledges in normal mode with 1T, there really is very little reason for sub-CP160s to queue for vet dungeons and IMO, CP160 should become the new entry level for veteran pledges, not level 50.
Why would you even queue for veteran when you're under CP160 when the key and even XP reward for randoms is the same in normal and vet. You don't even get an extra key for vet unless you do the last boss in HM and that's really pushing it for a low CP group. Are you doing it for possible purple jewelry drops that you're going to replace anyway once you're CP160? That seems like a really silly and wasteful reason.
CP by itself is not really the issue. But it is an indication that the sub-CP160 player is not going to be putting out good DPS due to lack of optimal gear. Do yourselves a favor and stick to normal dungeon runs until you have the gear for veteran runs.
There can be problems in those dungeons even if the DPS are over CP 160.
It's less about CP and more about the player and his or her own abilities.
Anyway, this was not even an issue in the example I gave. I am confident we could have won that fight if only the other DPS had helped instead of pout in the corner because I would not follow his lead and kick the low CP player for no good reason. In any case - he should have at least given it a try.
Just give the player a chance. If it turns out they don't have enough damage most of the time they will leave on their own accord anyway. This thread is more about combating CP bigotry. If there is a legitimate issue with not enough damage being done - then that is another matter.
Prof_Bawbag wrote: »Some people have stated they don't run dungeons for fun, just for the rewards/xp and some of those people are probably the same people who find grinding for gear a necessity and a ballache too. I'm wondering what do they find fun? It sometimes comes across as a number of players just continuously do things they find monotonous and not very fun. If it's not doing dungeons just for the sake of it, they're farming vMA for hours on end or boss runs for gear. Do some people genuinely do hours upon hours of *** they find dull just so they can have 5mins of actual fun? I really wonder why some people play this game. It's been a real eye opener.
SquareSausage wrote: »Whether we like it or not there ARE a few problems with those under CP160 doing vet dungeons--especially the 2's and DLC ones as DPS.
1. Most players, if they have any sense, save all their keys until they are CP160 so as not to waste them on shoulders that will just need to be replaced in a few days. This means that generally they are not benefiting from the added monster mask/shoulder DPS.
2. Just like above, unless they are very gold rich, they won't be bothering to upgrade their weapons and armor to legendary gold for the same reason. DPS missing there as well.
3. Chances also are that due to the trait RNG they're not using all or mostly Divines and Sharpened, much less vMA or trial weapons. DPS missing there as well.
With the addition of keys to completion of pledges in normal mode with 1T, there really is very little reason for sub-CP160s to queue for vet dungeons and IMO, CP160 should become the new entry level for veteran pledges, not level 50.
Why would you even queue for veteran when you're under CP160 when the key and even XP reward for randoms is the same in normal and vet. You don't even get an extra key for vet unless you do the last boss in HM and that's really pushing it for a low CP group. Are you doing it for possible purple jewelry drops that you're going to replace anyway once you're CP160? That seems like a really silly and wasteful reason.
CP by itself is not really the issue. But it is an indication that the sub-CP160 player is not going to be putting out good DPS due to lack of optimal gear. Do yourselves a favor and stick to normal dungeon runs until you have the gear for veteran runs.
I agree, CP160 should be for vet mode, players below that will either have mismatched gear sets or gear that is too low for them, they should stick to normal. Prob don't know the mechanics, usually arent using food, generally pulling low dps.
Doing the dungeon on normal is usually fine, except for some of the II dungeons and the DLC dungeons.
The only reason I can think of is trying to get 2 keys? or Getting more undaunted experience?
Either way, sub CP160 in vets just makes the dungeon such a drag and drawn out
Prof_Bawbag wrote: »Some people have stated they don't run dungeons for fun, just for the rewards/xp and some of those people are probably the same people who find grinding for gear a necessity and a ballache too. I'm wondering what do they find fun? It sometimes comes across as a number of players just continuously do things they find monotonous and not very fun. If it's not doing dungeons just for the sake of it, they're farming vMA for hours on end or boss runs for gear. Do some people genuinely do hours upon hours of *** they find dull just so they can have 5mins of actual fun? I really wonder why some people play this game. It's been a real eye opener.
Yeah I agree. I play video games to have fun. If I want to grind mindlessly for hours doing something I don't enjoy then I would go get a minimum wage job. At least that way I'd make some money while I did it.
Whether we like it or not there ARE a few problems with those under CP160 doing vet dungeons--especially the 2's and DLC ones as DPS.
1. Most players, if they have any sense, save all their keys until they are CP160 so as not to waste them on shoulders that will just need to be replaced in a few days. This means that generally they are not benefiting from the added monster mask/shoulder DPS.
2. Just like above, unless they are very gold rich, they won't be bothering to upgrade their weapons and armor to legendary gold for the same reason. DPS missing there as well.
3. Chances also are that due to the trait RNG they're not using all or mostly Divines and Sharpened, much less vMA or trial weapons. DPS missing there as well.
With the addition of keys to completion of pledges in normal mode with 1T, there really is very little reason for sub-CP160s to queue for vet dungeons and IMO, CP160 should become the new entry level for veteran pledges, not level 50.
Why would you even queue for veteran when you're under CP160 when the key and even XP reward for randoms is the same in normal and vet. You don't even get an extra key for vet unless you do the last boss in HM and that's really pushing it for a low CP group. Are you doing it for possible purple jewelry drops that you're going to replace anyway once you're CP160? That seems like a really silly and wasteful reason.
CP by itself is not really the issue. But it is an indication that the sub-CP160 player is not going to be putting out good DPS due to lack of optimal gear. Do yourselves a favor and stick to normal dungeon runs until you have the gear for veteran runs.
There can be problems in those dungeons even if the DPS are over CP 160.
It's less about CP and more about the player and his or her own abilities.
Anyway, this was not even an issue in the example I gave. I am confident we could have won that fight if only the other DPS had helped instead of pout in the corner because I would not follow his lead and kick the low CP player for no good reason. In any case - he should have at least given it a try.
Just give the player a chance. If it turns out they don't have enough damage most of the time they will leave on their own accord anyway. This thread is more about combating CP bigotry. If there is a legitimate issue with not enough damage being done - then that is another matter.
I wasn't even thinking about your example. You had an obstinate *** in your group that pouted and went on strike when he couldn't get his way. Those people exist and will always exist no matter what mechanics change or stay the same.
I was just thinking out loud in general terms about what might possess someone under CP160 to even queue for vet and suggesting that they shouldn't
Heck even though I'm high CP I often queue for random normals instead of vet to avoid vet dungeon drama and often just help new players get through dungeons they're finding tough. I got Darkshade 2 as my normal random a couple of days ago and got in a group of 20ish level players who were frustrated with the last boss. They were just the 2 leftovers who hadn't yet quit in frustration. I showed them how to group tight and heal through the green poison phase (which is extremely easy to do in normal without vothering with levers) and we got it done first try. I enjoy moments like that when new players learn about and appreciate the little tricks.
Whether we like it or not there ARE a few problems with those under CP160 doing vet dungeons--especially the 2's and DLC ones as DPS.
1. Most players, if they have any sense, save all their keys until they are CP160 so as not to waste them on shoulders that will just need to be replaced in a few days. This means that generally they are not benefiting from the added monster mask/shoulder DPS.
2. Just like above, unless they are very gold rich, they won't be bothering to upgrade their weapons and armor to legendary gold for the same reason. DPS missing there as well.
3. Chances also are that due to the trait RNG they're not using all or mostly Divines and Sharpened, much less vMA or trial weapons. DPS missing there as well.
With the addition of keys to completion of pledges in normal mode with 1T, there really is very little reason for sub-CP160s to queue for vet dungeons and IMO, CP160 should become the new entry level for veteran pledges, not level 50.
Why would you even queue for veteran when you're under CP160 when the key and even XP reward for randoms is the same in normal and vet. You don't even get an extra key for vet unless you do the last boss in HM and that's really pushing it for a low CP group. Are you doing it for possible purple jewelry drops that you're going to replace anyway once you're CP160? That seems like a really silly and wasteful reason.
CP by itself is not really the issue. But it is an indication that the sub-CP160 player is not going to be putting out good DPS due to lack of optimal gear. Do yourselves a favor and stick to normal dungeon runs until you have the gear for veteran runs.
There can be problems in those dungeons even if the DPS are over CP 160.
It's less about CP and more about the player and his or her own abilities.
Anyway, this was not even an issue in the example I gave. I am confident we could have won that fight if only the other DPS had helped instead of pout in the corner because I would not follow his lead and kick the low CP player for no good reason. In any case - he should have at least given it a try.
Just give the player a chance. If it turns out they don't have enough damage most of the time they will leave on their own accord anyway. This thread is more about combating CP bigotry. If there is a legitimate issue with not enough damage being done - then that is another matter.
I wasn't even thinking about your example. You had an obstinate *** in your group that pouted and went on strike when he couldn't get his way. Those people exist and will always exist no matter what mechanics change or stay the same.
I was just thinking out loud in general terms about what might possess someone under CP160 to even queue for vet and suggesting that they shouldn't
exeeter702 wrote: »timidobserver wrote: »timidobserver wrote: »CP shouldn't matter for something like Selene's Web, but I don't agree with anonymous CP. The general population is already being punished enough with the 15 minute timer and being unable to manage groups. A few bad Apples don't warrant punishing the entire community.
Well then they need to put a 160 cap or something on Veteran Dungeons - because there is just no excuse for the kind of crap low CP players have to go through on this game when they sign up to do vet dungeons.
And it's not just a few bad apples. It's a widespread practice that happens almost every time I see a low CP player inside a dungeon. And I run a lot of dungeons.
Doesn't matter to me. I have never vote kicked anyone from a group that wasn't afk. I shouldn't have to deal with 15 minute timer or the removal of cp visibility. I'd be fine with them only allowing inactive players to be vote kicked or some other approach that doesn't inconvenience everyone.
How about this then - we make it optional? You can choose whether or not to have your CP visible to other players. That way you aren't forced into anything - but other players who don't want to be pre-judged due to their CP levels can avoid being done so.
you can possibly be that naive man.....
I would prefer just to make it invisible all-together. I was just trying to compromise with that poster.
exeeter702 wrote: »exeeter702 wrote: »timidobserver wrote: »timidobserver wrote: »CP shouldn't matter for something like Selene's Web, but I don't agree with anonymous CP. The general population is already being punished enough with the 15 minute timer and being unable to manage groups. A few bad Apples don't warrant punishing the entire community.
Well then they need to put a 160 cap or something on Veteran Dungeons - because there is just no excuse for the kind of crap low CP players have to go through on this game when they sign up to do vet dungeons.
And it's not just a few bad apples. It's a widespread practice that happens almost every time I see a low CP player inside a dungeon. And I run a lot of dungeons.
Doesn't matter to me. I have never vote kicked anyone from a group that wasn't afk. I shouldn't have to deal with 15 minute timer or the removal of cp visibility. I'd be fine with them only allowing inactive players to be vote kicked or some other approach that doesn't inconvenience everyone.
How about this then - we make it optional? You can choose whether or not to have your CP visible to other players. That way you aren't forced into anything - but other players who don't want to be pre-judged due to their CP levels can avoid being done so.
you can possibly be that naive man.....
I would prefer just to make it invisible all-together. I was just trying to compromise with that poster.
i undestand.. but to even think for a second that a compromise like that would function in an online mmo environment is absurd.
Also.. the issue is not in simply masking CP, that solves very little and only fosters an environment where underperforming players (low cp or otherwise) have one more thing they can hide behind to avoid accountability. Listen.. if you have 4 players in a group, all are strangers and for the exception 1 player who is cp30, they are all cp cap. They are matched with the group finder for a specific dungeon in an effort to get their keys. Upon reaching the last boss, they activate hardmode and proceed to fail due to a lack of dps. Outside of incredible scrutiny, the max cp players would have no idea where the issue lies.
Regardless of which version dungeon it was or how many CP the player had, is it right to punish them for the dungeon finder putting them in a dungeon they may not be ready for?Merlin13KAGL wrote: »Clearly you had an ass in your group, but I feel a few details are missing?
Were you running Vet or Norm? How low is low CP? Because, you have to remember that the content is scaled to CP160, as it always has been.
A CP120 may not have an issue, if they're good at their character. A CP20 is going to have a hard time, especially with a Vet version of Selene's Web.
To vote continuously is unnecessary, unless there was a problem. If there was a problem, or it was anticipated to be a problem, it was know long before the end boss.
Sounds like there needed to be a discussion within the group as to what someone felt the issue was and why - if it's reasonable, they should be able to back it up. It's not like it's a unknown when someone gets kicked, so be out with it.
But pouting in the corner during end fight, etc, is unacceptable. Unfortunately, it sounds like your best bet, in this case, was for both of you to find an alternate group.
CP's don't need to be invisible. CP's do not reflect ability or lack thereof (by themselves). Hidden CP's won't prevent an experienced group from knowing, realistically, whether or not it's going to happen, well before the end boss ever rolls around.
Doesn't take a number on your screen to know this.
https://www.youtube.com/watch?v=Bxszx60ZwGw Yolokin_Swagonborn wrote: »CP needs to be totally rebalanced or gutted entirely. INB4 Mah progrezzunz.
It has done nothing but encourage power creep, elitism, and is the cause of SO MANY nerfs to amazing skills and gear sets in this game.
It is pretty much the root of all issues in this game. I realize that some people NEED, on a deep psychological level to feel like their character is getting more powerful by means of arbitrary inflated numbers on their stat sheet even though the monsters they fight are also getting increased HP and resistances so its all a meaningless tredmill but for the love of talos can we get a progression system that offers some imcomparable benefits instead of just raw damage and stat increases? Its killing the game and has already destroyed PvP.https://www.youtube.com/watch?v=Bxszx60ZwGw