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Will History Repeat Itself?

  • Julianos
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    The problem with cyrodiil will always be the disgusting champion system and the removal of softcaps. The limits have to go somewhere. If you have huge resource pools affecting damage output and unlimited regen, then skills, sets, crits, everything becomes OP.

    I would rather the skills I use and the sets i equip feel powerful. Those are much more interesting than raw stats and regen.

    1.5 Cyrodiil controlled stats and regen and your sets made a huge difference, theorycrafting made a huge difference. Everyone was whispering you asking what sets you run. Now its just max armor, max damage, and face tank while using the crapeon system as a crutch for your sustain. That's why you have a burst meta. Because without burst, people are unkillable.

    Champeon system is the cause of all of these nerfs. Get regen and resources under control and you wont have to keep nerfing things. Proc sets are a symptom.

    Totally agree with you but with current player base it is just a dream because people doesnt care "skill" anymore and everyone wants to be winner.
    Edited by Julianos on December 29, 2016 1:24PM
  • mtwiggz
    mtwiggz
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    mtwiggz wrote: »
    PvP has been in disarray for many, many, months now.

    The brutal thing about PvP is: nobody plays it.

    No, really. I've been there, I've seen Cyrodiil.

    Okay, not, "no one." But not enough for their protests to be a serious development consideration.

    Prime time, 3/4 campaigns are population locked for all 3 factions on PC NA. Two of said three factions usually have a wait line of 50-100 people.

    This is definitely "no one".

    Not to mention most PvP players are in trial guilds as well, some of the best might I add.

    Regardless of this fact PvE content has become so easy with these new sets. The only hard content is one single trial. Mostly difficult because of the mechanics more so than a DPS standpoint. As players that are competing in these trials nearly all pull over 50k DPS. The power creep is real and is making all of the content super easy.
    Edited by mtwiggz on December 29, 2016 3:15PM
  • Anti_Virus
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    Recremen wrote: »
    ZOS listens to feedback, but it turns out that the vast majority of players have zero game dev experience at all, let alone combat balance, and absolutely all of our feedback about balance changes is at best just a sounding board and at worst completely wrong. Just look at the destruction staff ultimate. The vast majority of folks on the forums thought it was weak, though it sealed the deal and that magicka would be dead this patch, but then suddenly once it was live and people bothered to test it even a little bit it was amazing and the new meta. Some players can sometimes give good insight, but overall our combat suggestions on the forums are garbage.

    This.
    Power Wealth And Influence.
  • Robbmrp
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    Guaranteed it will be repeated. ZOS doesn't do anything except put band-aid fixes on things. Those issues that do get fixed take way to long to complete. Were lucky to have major issues fixed within 6 months. This isn't meant to be a negative comment, just what I've seen from ZOS over the past 3 years.

    Take a look at the issue that people have with the Proc sets in PVP for example. First, they put in sets into the game that give people huge damage from a single light attack. The PVP base goes crazy about it complaining and has every right to do so. So how do they do to fix it, they slap a band-aid on it that doesn't accomplish anything other than enraging the PVE player base about it. No one was complaining that Proc sets do too much damage in PVE, yet here is another change they implement as a quick fix that affects both types of game play.

    They either don't have the desire, funds, staffing or experience to fix things, permanently and in a timely manner and by that I mean within 3 months.
    NA Server - Kildair
  • Ch4mpTW
    Ch4mpTW
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    Robbmrp wrote: »
    Guaranteed it will be repeated. ZOS doesn't do anything except put band-aid fixes on things. Those issues that do get fixed take way to long to complete. Were lucky to have major issues fixed within 6 months. This isn't meant to be a negative comment, just what I've seen from ZOS over the past 3 years.

    Take a look at the issue that people have with the Proc sets in PVP for example. First, they put in sets into the game that give people huge damage from a single light attack. The PVP base goes crazy about it complaining and has every right to do so. So how do they do to fix it, they slap a band-aid on it that doesn't accomplish anything other than enraging the PVE player base about it. No one was complaining that Proc sets do too much damage in PVE, yet here is another change they implement as a quick fix that affects both types of game play.

    They either don't have the desire, funds, staffing or experience to fix things, permanently and in a timely manner and by that I mean within 3 months.

    Very true, comrade. Very true and valid points.
  • idk
    idk
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    @Ch4mpTW

    Your knowledge of history seems to have a very narrow paradigm.

    Truth be told, Zos has listened to the player community time and time again. Just because they do not accept every groundswell of oppinion doesn't mean they don't listen.

    Very recent example of Zos listening is with the removal of BoE gear from trials they added Undaunted Plunder to offset the costs of raiding. This was in response time feedback players provided.

    Enjoy the game.
  • itsfatbass
    itsfatbass
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    Recremen wrote: »
    ZOS listens to feedback, but it turns out that the vast majority of players have zero game dev experience at all, let alone combat balance, and absolutely all of our feedback about balance changes is at best just a sounding board and at worst completely wrong. Just look at the destruction staff ultimate. The vast majority of folks on the forums thought it was weak, though it sealed the deal and that magicka would be dead this patch, but then suddenly once it was live and people bothered to test it even a little bit it was amazing and the new meta. Some players can sometimes give good insight, but overall our combat suggestions on the forums are garbage.

    I disagree. The current dev team has more experiencing designing game art then the actual development of the game.. The player base has more insight and knowledge about this game, well, because we ACTUALLY PLAY IT.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Danksta
    Danksta
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    ZoS will never completely get rid of crits, because crit is RNG and ZoS loves RNG.
    BawKinTackWarDs PS4/NA

  • Ch4mpTW
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    Danksta wrote: »
    ZoS will never completely get rid of crits, because crit is RNG and ZoS loves RNG.

    Lol. That's a pretty funny way to put things, albeit true.
  • Sigma957
    Sigma957
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    Recremen wrote: »
    ZOS listens to feedback, but it turns out that the vast majority of players have zero game dev experience at all, let alone combat balance, and absolutely all of our feedback about balance changes is at best just a sounding board and at worst completely wrong. Just look at the destruction staff ultimate. The vast majority of folks on the forums thought it was weak, though it sealed the deal and that magicka would be dead this patch, but then suddenly once it was live and people bothered to test it even a little bit it was amazing and the new meta. Some players can sometimes give good insight, but overall our combat suggestions on the forums are garbage.

    I disagree. The current dev team has more experiencing designing game art then the actual development of the game.. The player base has more insight and knowledge about this game, well, because we ACTUALLY PLAY IT.

    Actually you will find the dev team play eso quite a lot as they have their own private accounts as well as inner development.
  • Darkonflare15
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    It always amazes me that people use this term "band aid fix". Last time I check a band-aid fix is a quick fix. It takes time to fix something but nobody has the patience to wait for it because they want the problem solve now. Typically the root cause is so deep that it takes time and multiple fixes or may need to be restructure. Players usually do not see this and complain thus the devs come out with"band aid fixes". Then players complain about the fixes eventhough they are the ones who want the devs to come up with the solution fast. This solution is not going to be fix fast hence the fixes. The devs have to test these fixes to see if they may work. These are not guaranteed to work because no amount of in house testing or pts testing will really show that this will work. The true test is when it hits live. That is when you can get actually useful testing.

    Most people also complain about the fixes when it does not coincide with what they think is the proper fix.This is usually a poor outlook because players are either very narrow-minded and do not recognize that any change in the game can effect the whole game not just the small area of the game they know of. Then again they cannot see the big picture. To be honest , the only way to truly solve any problem is to restructure the combat again. When you look at the pass this is pretty much ZOS memo. All they do is restructure stuff. The last two patches did not have major combat changes so this next patch could be a overhaul.
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