So with the abundance of topics made about the upcoming changes to proc-oriented sets no longer being able to crit with U13 (rightfully so), I couldn't help but wonder if history will repeat itself...
As in...
ZOS completely disregarding what the player-base feels about said changes presenting before them, and going along with them. If not making the said changes even more damaging than what they originally were for the community.
An example would be like poisons on the PTS, when they were first introduced. People gave tons of negative feedback about what ZOS has produced before them, and ZOS turned around and made poisons stronger in response to the complaints. Lmao. Could we see this with crits overall? Will ZOS just straight-up remove critical hits, if they're already removing them from proc-sets (as if making proc-sets no longer crit actually solves anything lol)?
And for those wondering, yes. I did quit. I still haven't touched ESO. And won't until U13 goes live on the PTS. For any further information about off-topic stuff like that, just send me a message. That way the thread won't be derailed.
GrumpyDuckling wrote: »So with the abundance of topics made about the upcoming changes to proc-oriented sets no longer being able to crit with U13 (rightfully so), I couldn't help but wonder if history will repeat itself...
As in...
ZOS completely disregarding what the player-base feels about said changes presenting before them, and going along with them. If not making the said changes even more damaging than what they originally were for the community.
An example would be like poisons on the PTS, when they were first introduced. People gave tons of negative feedback about what ZOS has produced before them, and ZOS turned around and made poisons stronger in response to the complaints. Lmao. Could we see this with crits overall? Will ZOS just straight-up remove critical hits, if they're already removing them from proc-sets (as if making proc-sets no longer crit actually solves anything lol)?
And for those wondering, yes. I did quit. I still haven't touched ESO. And won't until U13 goes live on the PTS. For any further information about off-topic stuff like that, just send me a message. That way the thread won't be derailed.
"Straight-up remove critical hits," you say? I would love to see ZOS either remove crits altogether or significantly reduce the amount of damage that crits do. Of course they would have to scale back some of the PVE difficulty.
Right now PVE is all about getting high crit because more crits means more damage, and this game overvalues fast damage. I'd also love to be able to play PVP with traits other than Impenetrable on every build - it's just so boring.

An example would be like poisons on the PTS, when they were first introduced. People gave tons of negative feedback about what ZOS has produced before them, and ZOS turned around and made poisons stronger in response to the complaints.
Yolokin_Swagonborn wrote: »The problem with cyrodiil will always be the disgusting champion system and the removal of softcaps. The limits have to go somewhere. If you have huge resource pools affecting damage output and unlimited regen, then skills, sets, crits, everything becomes OP.
I would rather the skills I use and the sets i equip feel powerful. Those are much more interesting than raw stats and regen.
1.5 Cyrodiil controlled stats and regen and your sets made a huge difference, theorycrafting made a huge difference. Everyone was whispering you asking what sets you run. Now its just max armor, max damage, and face tank while using the crapeon system as a crutch for your sustain. That's why you have a burst meta. Because without burst, people are unkillable.
Champeon system is the cause of all of these nerfs. Get regen and resources under control and you wont have to keep nerfing things. Proc sets are a symptom.
GreenSoup2HoT wrote: »If Zos removed critical hits from pvp i would stop playing this game immediately. I'm fine with proc sets not being able to crit, it normalizes the damage with them. To be honest it was unfair that the Shadow Mundus did make proc sets better compared to every other mundus (other then thief) making any real impact on them.
Critical damage and chance is such a fundamental part of any mmo and many players like to specialize in it. Night-blades passives more specifically to the very core are very crit based also.
They will not remove crit from pvp im sure of that. Don't worry OP.
GreenSoup2HoT wrote: »If Zos removed critical hits from pvp i would stop playing this game immediately. I'm fine with proc sets not being able to crit, it normalizes the damage with them. To be honest it was unfair that the Shadow Mundus did make proc sets better compared to every other mundus (other then thief) making any real impact on them.
Critical damage and chance is such a fundamental part of any mmo and many players like to specialize in it. Night-blades passives more specifically to the very core are very crit based also.
They will not remove crit from pvp im sure of that. Don't worry OP.
I hope you're right. ._.
starkerealm wrote: »GreenSoup2HoT wrote: »If Zos removed critical hits from pvp i would stop playing this game immediately. I'm fine with proc sets not being able to crit, it normalizes the damage with them. To be honest it was unfair that the Shadow Mundus did make proc sets better compared to every other mundus (other then thief) making any real impact on them.
Critical damage and chance is such a fundamental part of any mmo and many players like to specialize in it. Night-blades passives more specifically to the very core are very crit based also.
They will not remove crit from pvp im sure of that. Don't worry OP.
I hope you're right. ._.
No, he's right. It would be direct sabotage of the Nightblade, and Khajiit. Crits might be limited to weapon attacks and activated abilities, but it would never be outright removed from Cyrodiil. At least not without some serious overhaul to how it worked.
Yolokin_Swagonborn wrote: »The problem with cyrodiil will always be the disgusting champion system and the removal of softcaps. The limits have to go somewhere. If you have huge resource pools affecting damage output and unlimited regen, then skills, sets, crits, everything becomes OP.
I would rather the skills I use and the sets i equip feel powerful. Those are much more interesting than raw stats and regen.
1.5 Cyrodiil controlled stats and regen and your sets made a huge difference, theorycrafting made a huge difference. Everyone was whispering you asking what sets you run. Now its just max armor, max damage, and face tank while using the crapeon system as a crutch for your sustain. That's why you have a burst meta. Because without burst, people are unkillable.
Champeon system is the cause of all of these nerfs. Get regen and resources under control and you wont have to keep nerfing things. Proc sets are a symptom.
That's a pretty interesting way of looking at things. I can't say that I've ever actually evaluated PvP from that perspective, but it definitely makes sense. I agree given how you explained it.
So with the abundance of topics made about the upcoming changes to proc-oriented sets no longer being able to crit with U13 (rightfully so), I couldn't help but wonder if history will repeat itself...
As in...
ZOS completely disregarding what the player-base feels about said changes presenting before them, and going along with them. If not making the said changes even more damaging than what they originally were for the community.
An example would be like poisons on the PTS, when they were first introduced. People gave tons of negative feedback about what ZOS has produced before them, and ZOS turned around and made poisons stronger in response to the complaints. Lmao. Could we see this with crits overall? Will ZOS just straight-up remove critical hits, if they're already removing them from proc-sets (as if making proc-sets no longer crit actually solves anything lol)?
And for those wondering, yes. I did quit. I still haven't touched ESO. And won't until U13 goes live on the PTS. For any further information about off-topic stuff like that, just send me a message. That way the thread won't be derailed.
ZOS listens to feedback, but it turns out that the vast majority of players have zero game dev experience at all, let alone combat balance, and absolutely all of our feedback about balance changes is at best just a sounding board and at worst completely wrong. Just look at the destruction staff ultimate. The vast majority of folks on the forums thought it was weak, though it sealed the deal and that magicka would be dead this patch, but then suddenly once it was live and people bothered to test it even a little bit it was amazing and the new meta. Some players can sometimes give good insight, but overall our combat suggestions on the forums are garbage.
Yolokin_Swagonborn wrote: »The problem with cyrodiil will always be the disgusting champion system and the removal of softcaps. The limits have to go somewhere. If you have huge resource pools affecting damage output and unlimited regen, then skills, sets, crits, everything becomes OP.
I would rather the skills I use and the sets i equip feel powerful. Those are much more interesting than raw stats and regen.
1.5 Cyrodiil controlled stats and regen and your sets made a huge difference, theorycrafting made a huge difference. Everyone was whispering you asking what sets you run. Now its just max armor, max damage, and face tank while using the crapeon system as a crutch for your sustain. That's why you have a burst meta. Because without burst, people are unkillable.
Champeon system is the cause of all of these nerfs. Get regen and resources under control and you wont have to keep nerfing things. Proc sets are a symptom.
I have no faith in the way ZoS develops or manages this game any further. From the massive stamina buff, the complete disregard for our poison feedback, shield nerf that was completely not what anyone asked for, etc. there is no longer hope. At least not in my eyes.
Whomever is making the decisions for the direction of the game does not actually play the game themselves. It's brutally obvious.
PvP has been in disarray for many, many, months now. This proc set change, at least the one presented by @ZOS_RichLambert , will not solve anything. It could quite possibly HURT magicka builds that use proc sets and just bring down the already ridiculously high burst damage of stamina builds by a very small amount. It's another change, or nerf, geared towards a certain aspect of the game that makes another aspect of the game that's already in a bad spot even worse.
Just goes to show that the employees at ZoS are not and do not look at the full picture. Blanket bandaid fixes for everything always instead of addressing the distinct issue head on.
TL:DR
Yes, history will undoubtedly repeat itself with U13.