TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
leepalmer95 wrote: »TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
Ilambris did 8% of your dps sure, a 2x piece item set did 8%.
The reason why most sets like ilambris is OP it's not just it's single target dps it's the large extra aoe damage it does.
Anyway this change means you'll lose like 1-2k dps or like 3%, stop crying.
leepalmer95 wrote: »TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
Ilambris did 8% of your dps sure, a 2x piece item set did 8%.
The reason why most sets like ilambris is OP it's not just it's single target dps it's the large extra aoe damage it does.
Anyway this change means you'll lose like 1-2k dps or like 3%, stop crying.
TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
You couldn't misunderstand more what we are trying to tell you, even if you tried. I don't give a flying fish about a DPS loss. If ZOS decides tomorrow to cut all PvE DPS by 50%? Ok for me.leepalmer95 wrote: »TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
Ilambris did 8% of your dps sure, a 2x piece item set did 8%.
The reason why most sets like ilambris is OP it's not just it's single target dps it's the large extra aoe damage it does.
Anyway this change means you'll lose like 1-2k dps or like 3%, stop crying.
TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
Tell me.... when have u ever heard anyone say illambris was op? Neirineth, mephala are 2 more that I wouldn't say are op. I would also point out there will be significantly less impact on those than the critical nerf would have on viper, Skoria, veli, selenes, and other sets hitting for north of 20k a tick.
Not to mention illambris is an aoe (albeit small), while your video is showing a single target parse, meaning you are not showing the full potential of the set. That would be the equivalent to my saying mephalas is weak because I tested it on a single mob. If it's an aoe it's going to parse for less.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
visionality wrote: »Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
Just for the records (I'm not calling for a nerf): spell power cure is up for 77% of the fight, burning spellweave is up for 56% of the fight. Both are procsets. ^^
TotallyNotVos wrote: »TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
Tell me.... when have u ever heard anyone say illambris was op? Neirineth, mephala are 2 more that I wouldn't say are op. I would also point out there will be significantly less impact on those than the critical nerf would have on viper, Skoria, veli, selenes, and other sets hitting for north of 20k a tick.
Not to mention illambris is an aoe (albeit small), while your video is showing a single target parse, meaning you are not showing the full potential of the set. That would be the equivalent to my saying mephalas is weak because I tested it on a single mob. If it's an aoe it's going to parse for less.
Half of the forums are claiming ilambris is too strong, and I sort of agree. I'm currently in two threads about the same thing so I may be getting them crossed.
http://imgur.com/YTMLDsO here is an ilambris parse with aoe. I know full well how ilambris performs in all situations. It almost always does the same dps percentage whether it be aoe or single target.
TotallyNotVos wrote: »TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
Tell me.... when have u ever heard anyone say illambris was op? Neirineth, mephala are 2 more that I wouldn't say are op. I would also point out there will be significantly less impact on those than the critical nerf would have on viper, Skoria, veli, selenes, and other sets hitting for north of 20k a tick.
Not to mention illambris is an aoe (albeit small), while your video is showing a single target parse, meaning you are not showing the full potential of the set. That would be the equivalent to my saying mephalas is weak because I tested it on a single mob. If it's an aoe it's going to parse for less.
Half of the forums are claiming ilambris is too strong, and I sort of agree. I'm currently in two threads about the same thing so I may be getting them crossed.
http://imgur.com/YTMLDsO here is an ilambris parse with aoe. I know full well how ilambris performs in all situations. It almost always does the same dps percentage whether it be aoe or single target.
This is the first I'm hearing of it being open -Strong- of course. My point there is to say, yes, illambris, mephalas, etc will get nerf ed, but because zos chose this way to nerf them, burst sets will get hit harder and will actually come closer in line with the existing dot/aoe sets for both PVE and pvp. No more one shot on mobs because procs went off for 70k+ burst.
Then again, at this point, I'm for anything that will make dungeons tougher or at least require people to learn mechanics. Even if that comes at the cost of making the small bit of already tough content even harder.
TotallyNotVos wrote: »Man I can't tell you how many times I've been killed by that ashen grip/nerieneth build. It's op /s
TotallyNotVos wrote: »TotallyNotVos wrote: »TotallyNotVos wrote: »Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
Tell me again just how broken and OP proc set is in this parse (posted by @TotallyNotVos )
Surely Liquid Lightning, Wall of Elements etc needs much more nerfing in your opinion?
I'd like to add. Ilambris only did 3.4K dps under ideal raid conditions if you look at my buff tracker. As well I had 75% and 73% crit rate on ilambris.
I just love hearing how op monster helms are
Tell me.... when have u ever heard anyone say illambris was op? Neirineth, mephala are 2 more that I wouldn't say are op. I would also point out there will be significantly less impact on those than the critical nerf would have on viper, Skoria, veli, selenes, and other sets hitting for north of 20k a tick.
Not to mention illambris is an aoe (albeit small), while your video is showing a single target parse, meaning you are not showing the full potential of the set. That would be the equivalent to my saying mephalas is weak because I tested it on a single mob. If it's an aoe it's going to parse for less.
Half of the forums are claiming ilambris is too strong, and I sort of agree. I'm currently in two threads about the same thing so I may be getting them crossed.
http://imgur.com/YTMLDsO here is an ilambris parse with aoe. I know full well how ilambris performs in all situations. It almost always does the same dps percentage whether it be aoe or single target.
This is the first I'm hearing of it being open -Strong- of course. My point there is to say, yes, illambris, mephalas, etc will get nerf ed, but because zos chose this way to nerf them, burst sets will get hit harder and will actually come closer in line with the existing dot/aoe sets for both PVE and pvp. No more one shot on mobs because procs went off for 70k+ burst.
Then again, at this point, I'm for anything that will make dungeons tougher or at least require people to learn mechanics. Even if that comes at the cost of making the small bit of already tough content even harder.
I just want it to be clear, I'm not against Nerf's. I am highly against nerfing every proc set in the game because a few are really strong.
Ok, let's apply that to the manticora parse that I talked about. If we take 42% coming from gear, it means that I would have to do 58% of the damage with all sets, if I wear non-set armor. So, in this case, 47395*0.58 = 27489.1 DPS, WITHOUT ANY(!) set bonus. To me, that seems reasonable.sodantokb16_ESO wrote: »DschiPeunt wrote: »You crazy PVPer!sodantokb16_ESO wrote: »DschiPeunt wrote: »SJD_Phoenix wrote: »"This (proposed) change is very very far from what PvP'ers wanted, we don't want to hurt PvE with PvP balances..."
Who said that procc sets are balanced in PvE?
The issue are the sets over performing not under performing.
In pve why would you complain about an over performing set? Do you pride yourself over terrible dps?
I just looked up a single target fight (manticora) of mine, where I used Grothdarr. The set did 3407 DPS, which was 7.19% of the total DPS. How would anyone consider this as "over performing"?
Call me crazy PVPer, but how is 2piece of AOE proc armor doing 3.4k DPS to single target boss not over performing. I get it, there some underlying issues and this "fix" just makes everything worse not just the good sets, but I dont get why 2pieces of armor taking care 7% of your DPS (possible even more for other people) isnt over performing in your book.
Maybe because all popular monster proc sets are actually over performing?
From a PvE perspective, I don't care if Grothdarr is an AOE set. It is just as good as its single target potential. I know, that some think, that the overall DPS matters and I know that its fun to show some really high numbers on some fights, but at the end of the day the single target DPS matters. That's why I only focus on that part.
In the particular fight I was refering to, the total single target DPS was 47395. I do not think, that 3.4k from Grothdarr is in any way "over performing".
To see this from a different perspective: I have 12 gear slots (considering both weapon bars with staves). Grothdarr are 2 pieces. So 2/12 = 16.67% of my gear does 7.19% of my DPS. I think that this is quite reasonable. As I already said: This change will probably mean a comeback of the Molag Kena meta, which I personally don't want.
Still crazy PVPer here; I still dont see how 16% of your gear doing 7% of your DPS alone is reasonable, say each piece of gear is doing 3.5% of DPS. Thats 42% just from gear. I remember when abilities were doing actual DPS and gear was only buffing their potential.
About Molag Kena issues. As a crazy PVPer and only casual PVEr, it sounds to me players like just spamming abilities without thinking about resource pools (definitely the case in PVP)
"This (proposed) change is very very far from what PvP'ers wanted, we don't want to hurt PvE with PvP balances..."
Who said that procc sets are balanced in PvE?
DschiPeunt wrote: »Ok, let's apply that to the manticora parse that I talked about. If we take 42% coming from gear, it means that I would have to do 58% of the damage with all sets, if I wear non-set armor. So, in this case, 47395*0.58 = 27489.1 DPS, WITHOUT ANY(!) set bonus. To me, that seems reasonable.sodantokb16_ESO wrote: »DschiPeunt wrote: »You crazy PVPer!sodantokb16_ESO wrote: »DschiPeunt wrote: »SJD_Phoenix wrote: »"This (proposed) change is very very far from what PvP'ers wanted, we don't want to hurt PvE with PvP balances..."
Who said that procc sets are balanced in PvE?
The issue are the sets over performing not under performing.
In pve why would you complain about an over performing set? Do you pride yourself over terrible dps?
I just looked up a single target fight (manticora) of mine, where I used Grothdarr. The set did 3407 DPS, which was 7.19% of the total DPS. How would anyone consider this as "over performing"?
Call me crazy PVPer, but how is 2piece of AOE proc armor doing 3.4k DPS to single target boss not over performing. I get it, there some underlying issues and this "fix" just makes everything worse not just the good sets, but I dont get why 2pieces of armor taking care 7% of your DPS (possible even more for other people) isnt over performing in your book.
Maybe because all popular monster proc sets are actually over performing?
From a PvE perspective, I don't care if Grothdarr is an AOE set. It is just as good as its single target potential. I know, that some think, that the overall DPS matters and I know that its fun to show some really high numbers on some fights, but at the end of the day the single target DPS matters. That's why I only focus on that part.
In the particular fight I was refering to, the total single target DPS was 47395. I do not think, that 3.4k from Grothdarr is in any way "over performing".
To see this from a different perspective: I have 12 gear slots (considering both weapon bars with staves). Grothdarr are 2 pieces. So 2/12 = 16.67% of my gear does 7.19% of my DPS. I think that this is quite reasonable. As I already said: This change will probably mean a comeback of the Molag Kena meta, which I personally don't want.
Still crazy PVPer here; I still dont see how 16% of your gear doing 7% of your DPS alone is reasonable, say each piece of gear is doing 3.5% of DPS. Thats 42% just from gear. I remember when abilities were doing actual DPS and gear was only buffing their potential.
About Molag Kena issues. As a crazy PVPer and only casual PVEr, it sounds to me players like just spamming abilities without thinking about resource pools (definitely the case in PVP)
Yes they did.
And the nerf is exactly what we need.
Too bad it also has a negative effect on PvE DPS, but in the end I don't think it is that big of a deal.
I think the core problem isn't the proc set but the "burst" meta. Proc sets need balancing in pve, but no nerf, at least not that much. The best ones does pretty much the same damage as classic skills, and that's seem fine to me. The problem is that our damage are more or less equal to our life pool, so burst damage are far better than anything else. And of course, these procs artificially add some free hits who further boost our burst.
The best solution in my opinion should be to remove this burst meta, damage and healing altogether. Two problem, though : the high difficulty to do it properly (balance is hard, we all know that) and the high amount of work ZOS will need for that.
The fight I'ld love to see are fight where we need 5-6 seconds to kill a dps, 8-10 a heal, and more for a pure tank who can't do any damage, and where a proper cycle and dots are useful. No more instant-heal, no more instant-kill. I have some ideas to do that, but none are complete solutions for now.
Brutusmax1mus wrote: »Make Battle Spirit affect more skills, so PVE isn't punished for PVPs whining.
Make Battle Spirit remove all crits, getting rid of the must have impen and allow more diversity.
Make Battle Spirit have a global cooldown on procs.
Make Battle Spirit include that only one set can proc at once.
It's not whining, it's legitimate concerns. Just because you don't like PvP doesn't make the imbalance there any less of an issue.
Stop your whining about people bringing up real challenges this game PVP faces.
Fixed that for you.
These are not an issue in PVE, yet we get punished and this very lazy blanket "fix" won't fix the problem in PVP either.
I don't get why PvEers are upset. Proc sets are just as broken on both sides. The only difference is there's no npcs on the forums crying that their recap is all procs.
has been explained multiple times even in this thread. But I can summarize it for you again:
Ist not about the nerf itself, but about the removal of a core game mechanic that is important in PVE and many builds are based on.
The "solution" does not fix the problem in PVP. Even cutting the tooltips by half would be more effective.
If monster sets deal less then 5% dmg Molag Kena will be BIS again for magicka DPS and no one wants that meta back. Basically all the diversity they added with one tamriel would be gone again.
There might be some sets that overperform a bit on the PVE side like Grothdarr, Ilambris and Kra'gh, but they could be balanced individually.
The main problem for PVP is that you can stack multiple procs.
How manipulative! And very typical. This is exactly what I'm talking about with drawing in dark tetrad people. So, the hundreds of threads I've seen with PvPers whinging and moaning about proc sets in general don't exist? Funny, that. Real funny. And now that you're feeling the burn by realising that the spotlight's on you, you're trying to redirect that spotlight to someone else. Typical projection.
I really, really don't like this kind of person. The kind who'd score highly on the dark tetrad. The kind that shows sociopathic tendencies. Yes, PvPers absolutely asked for this, regularly. People aren't stupid, you do realise? Nor are they (one would hope) mindless, bleating sheep who'd ignore what their own eyes saw in favour of what some person said simply because that person said it confidently. Well, I hope for such, but confidence plots work all too often... So I can't say for sure, but I'd like to think that people aren't that dumb.
Yes, proc sets are being destroyed because highly competitive people wanted that. And it's upon their head the blame rests. It'll be upon their head the blame rests when the game hurts for this, too.
Population numbers right now are around 11k per day thanks to One Tamriel. I wonder what they'll be after this balance change screws up everyone's builds just to make PvPers happy? That'll be fun to watch. I have my suspicions, and I think that others might, too. ZOS have really made their bed and now they have to lie in it. Just as Champions Online did, just as Wildstar did, just as Battleborn did. Different companies, same mistakes. They listen to the wrong people.
MrAppleman wrote: »It's pretty obvious that this change is directed to nerf PVE. The amount of damage Kragh and Grothdar do is stupid. Everyone has been saying how stupid strong they are.
Everyone who pvps says this change wouldn't solve the cancer that is wearing 2-3 proc sets. This wasn't intended to fix that.
I'm sure they have other changes to bring, but stop blaming PVP. There's no community to blame. ZOS decided to change how strong something that was too strong.
All content has been completed before these very strong monster sets.
Get over it.
sodantokb16_ESO wrote: »I think the core problem isn't the proc set but the "burst" meta. Proc sets need balancing in pve, but no nerf, at least not that much. The best ones does pretty much the same damage as classic skills, and that's seem fine to me. The problem is that our damage are more or less equal to our life pool, so burst damage are far better than anything else. And of course, these procs artificially add some free hits who further boost our burst.
The best solution in my opinion should be to remove this burst meta, damage and healing altogether. Two problem, though : the high difficulty to do it properly (balance is hard, we all know that) and the high amount of work ZOS will need for that.
The fight I'ld love to see are fight where we need 5-6 seconds to kill a dps, 8-10 a heal, and more for a pure tank who can't do any damage, and where a proper cycle and dots are useful. No more instant-heal, no more instant-kill. I have some ideas to do that, but none are complete solutions for now.
Not just damage or heal, problem is nothing ever has any consequences. You just wasted your ulti into block? No problem, you will have it back in no time. You just held block for 5sec and only blocked enemy light attacks? No problem, hold it few minutes more. You just got ganked, but survived with 10% hp? No problem, instantly have it full again. Someone just wasted half theirs resources to combo you, but you broke free from cc and dodged everything (costing you half the resoures as well)? No problem, you both are full again. You bursted enemy shield, leaving their real HP vulnerable to dmg? They recasted it. You stunned the enemy so you can finally deal your damage? No problem, either their instantly broke free or you managed only to pop their shield before they come back. You casted DoT on them? No problem, they either didn't even notice or purged it instantly.
There is no middle ground for anything, if its not some prolonged duel of players with similiar build, nothing that isnt lethal burst attack really matters.