Well here is another.
This thread will get closed because it is already being discussed here
https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest
Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol
arcadiadark wrote: »Pirhana7_ESO wrote: »ComboBreaker88 wrote: »ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.
This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.
People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.
Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.
The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same
Pve is end game for pvers, pvp for pvps, what are you talking about
Pirhana7_ESO wrote: »arcadiadark wrote: »Pirhana7_ESO wrote: »ComboBreaker88 wrote: »ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.
This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.
People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.
Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.
The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same
Pve is end game for pvers, pvp for pvps, what are you talking about
Yes, if you are talking about GW2 because it seperates them or any PVE focused game. But ESO's main theme is the 3 alliances at war and the game is centered around it. Even its PVE quests are tied into the alliance war. In ESO PVE is basically building your character up for the Cyrodiil endgamne. So getting use to a different mechanic in PVE would just screw you up for Cyrodiil
Well here is another.
This thread will get closed because it is already being discussed here
https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest
Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol
Actually this is where ZoS is sending people from all the closed threads.
https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest
ComboBreaker88 wrote: »Well here is another.
This thread will get closed because it is already being discussed here
https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest
Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol
Actually this is where ZoS is sending people from all the closed threads.
https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest
I am making a point that this proc set change will not have any real impact on the issue of so called "cancer builds" in PvP. It only will have an impact on PvE. I have no issue with the rest of the update. This is an open debate. The name calling and strawman arguments aside, people should be able to voice their opinions on specific subject and how the impact the game. This change will have zero impact on PvP. Because the combinations of 3 procs is so strong and so many people wear heavy armor and impen in PvP that crit was never the issue.
Without mentioning that grothdarr and ilambris are currently overperforming, you are aware that in the case some monster set end up being underused they can simply adjust tooltip as necessary, right? Change is good.
ComboBreaker88 wrote: »Well here is another.
This thread will get closed because it is already being discussed here
https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest
Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol
Actually this is where ZoS is sending people from all the closed threads.
https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest
I am making a point that this proc set change will not have any real impact on the issue of so called "cancer builds" in PvP. It only will have an impact on PvE. I have no issue with the rest of the update. This is an open debate. The name calling and strawman arguments aside, people should be able to voice their opinions on specific subject and how the impact the game. This change will have zero impact on PvP. Because the combinations of 3 procs is so strong and so many people wear heavy armor and impen in PvP that crit was never the issue.
Joy_Division wrote: »xblackroxe wrote: »timidobserver wrote: »timidobserver wrote: »leepalmer95 wrote: »timidobserver wrote: »Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.
Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.
The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.
Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.
Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.
I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.
100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.
Well there arent any people that get rekt in pve that can complain.
And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.
So you think the correct solution is to nerf stuff like the Dwemer Spider heal and the damage from Sverra's Scales because Grothdar is too good? Right ...
arcadiadark wrote: »Pirhana7_ESO wrote: »arcadiadark wrote: »Pirhana7_ESO wrote: »ComboBreaker88 wrote: »ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.
This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.
People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.
Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.
The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same
Pve is end game for pvers, pvp for pvps, what are you talking about
Yes, if you are talking about GW2 because it seperates them or any PVE focused game. But ESO's main theme is the 3 alliances at war and the game is centered around it. Even its PVE quests are tied into the alliance war. In ESO PVE is basically building your character up for the Cyrodiil endgamne. So getting use to a different mechanic in PVE would just screw you up for Cyrodiil
It's called lore, I fight faction related mobs in pve and feel faction pride for my alliance without going to cyrodil. PvP is one side of endgame
Astanphaeus wrote: »Really there was noone complaning about proc sets being an issue in PVE, so please do this crit nerf only for PVP and NOT for PVE!!!!
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_MattFiror
I've complained that PvE is too easy, and I think nerfing proc sets is a perfectly reasonable way to start to address that.
WuffyCerulei wrote: »I am more than fine and dandy with proc sets not criting in pvp, but seriously, you'll be ruining 99.99999...% of of damage dealers' builds and whatnot. PvE lives off crit and it boosts DPS. Removing the ability to crit in PvE creates more havoc than you guys need. Keep it ONLY to PvP.
ComboBreaker88 wrote: »ComboBreaker88 wrote: »Yet in PvE they will be game changing.
...if proc set direct damage is "game changing" for you, you may want to use more than just one ability in fights.
This whole forum is so ripe with baseless exaggerations, it's unfathomable
Let me guess a Cp 300 ish player who has never completed a veteran trial?
I will use this which was posted by another commenter because it's well put: Most of the PVE dmg comes from critical hits and buffing them, reducing the ability to critical will reduce the proc sets dmg by 30-50% depending on the warhorn uptime and sets used.
ComboBreaker88 wrote: »Well here is another.
This thread will get closed because it is already being discussed here
https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest
Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol
Actually this is where ZoS is sending people from all the closed threads.
https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest
I am making a point that this proc set change will not have any real impact on the issue of so called "cancer builds" in PvP. It only will have an impact on PvE. I have no issue with the rest of the update. This is an open debate. The name calling and strawman arguments aside, people should be able to voice their opinions on specific subject and how the impact the game. This change will have zero impact on PvP. Because the combinations of 3 procs is so strong and so many people wear heavy armor and impen in PvP that crit was never the issue.
xblackroxe wrote: »Joy_Division wrote: »xblackroxe wrote: »timidobserver wrote: »timidobserver wrote: »leepalmer95 wrote: »timidobserver wrote: »Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.
Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.
The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.
Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.
Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.
I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.
100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.
Well there arent any people that get rekt in pve that can complain.
And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.
So you think the correct solution is to nerf stuff like the Dwemer Spider heal and the damage from Sverra's Scales because Grothdar is too good? Right ...
Those sets are just as useless now as they will be afterwards.
timidobserver wrote: »Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.
Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.
ComboBreaker88 wrote: »ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.
This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.
People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.
Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.
love how people cry about proc sets then when they get changed these SAME people cry about the change. In the end it is simply people WANTING to complain and nothing more. I have never used a proc set in my life and have had no trouble in vet runs OR with pugs. if you rely on a crutch this much then you TRULY need to improve your skills.
ComboBreaker88 wrote: »ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.
This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.
People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.
Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.
Basicly what you said here. Also if 2 players or more are beating on 1 guy, that guy will still mostly get hit by proccsets, not by the skills themself...beforeh e dies, this is such a cheap way to die. Dumbed down pvp to the point where skills and focusing on getting better is just...gone. Ill wait for the final patch notes, but this seems to be the final nail in the coffin for me, im opting out of pvp. (and I dont pve at all)
Pirhana7_ESO wrote: »arcadiadark wrote: »Pirhana7_ESO wrote: »arcadiadark wrote: »Pirhana7_ESO wrote: »ComboBreaker88 wrote: »ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.
This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.
People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.
Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.
The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same
Pve is end game for pvers, pvp for pvps, what are you talking about
Yes, if you are talking about GW2 because it seperates them or any PVE focused game. But ESO's main theme is the 3 alliances at war and the game is centered around it. Even its PVE quests are tied into the alliance war. In ESO PVE is basically building your character up for the Cyrodiil endgamne. So getting use to a different mechanic in PVE would just screw you up for Cyrodiil
It's called lore, I fight faction related mobs in pve and feel faction pride for my alliance without going to cyrodil. PvP is one side of endgame
If you want to look at it that way thats cool, But why should your character have different mechanics or be more powerful vs an enemy alliance character just because its being control by AI and a not a person. Its still the enemy eigther way.
Leveling up your character against AI enemies and knowing the exact power of your character should be the same against an enemy player. Other wise what you trained yourself to do in PVE wont have the same effect against an enemy player when you expect it to. when you go to fight an enemy player the only difference should be their actions
ComboBreaker88 wrote: »ComboBreaker88 wrote: »ZOS_RichLambert wrote: »
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.
This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.
People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.
Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.
Basicly what you said here. Also if 2 players or more are beating on 1 guy, that guy will still mostly get hit by proccsets, not by the skills themself...beforeh e dies, this is such a cheap way to die. Dumbed down pvp to the point where skills and focusing on getting better is just...gone. Ill wait for the final patch notes, but this seems to be the final nail in the coffin for me, im opting out of pvp. (and I dont pve at all)
Exactly. People are just trash talking and complaining against me because they don't seen to understand what is happening. The only thing this will change is end game group content IE Trials. Which with warhorn up 100%of the time you're talking a serious nerf. Groups of 12 will literally be missing the current dps of at least 1 player if not more when combined. And it doesn't even fix the pvp issue