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Way to go ZOS you ruined Proc sets for PvE

  • Danksta
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    MoTeets wrote: »
    Well here is another.
    This thread will get closed because it is already being discussed here
    https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest

    Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol

    Actually this is where ZoS is sending people from all the closed threads.

    https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest
    BawKinTackWarDs PS4/NA

  • Lord_Eomer
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    Agreed, Proc sets will be dead for PVE and its not going to affect much PVP as who cares about Crit in PVP (except may be healers)..
    Edited by Lord_Eomer on December 27, 2016 6:49PM
  • Pirhana7_ESO
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
    This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same

    Pve is end game for pvers, pvp for pvps, what are you talking about

    Yes, if you are talking about GW2 because it seperates them or any PVE focused game. But ESO's main theme is the 3 alliances at war and the game is centered around it. Even its PVE quests are tied into the alliance war. In ESO PVE is basically building your character up for the Cyrodiil endgamne. So getting use to a different mechanic in PVE would just screw you up for Cyrodiil
    Edited by Pirhana7_ESO on December 27, 2016 6:52PM
  • mb10
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    Absolutely ridiculous!

    NERF THE CRIT FOR PVP THAT IS WHAT EVERYONE WAS ASKING FOR.

    LEAVE PVE ALONE!!
  • Waffennacht
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    If this makes it where you cannot complete or compete in PvE, it's because your sets were carrying you, now you may have to L2P
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Aliyavana
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
    This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same

    Pve is end game for pvers, pvp for pvps, what are you talking about

    Yes, if you are talking about GW2 because it seperates them or any PVE focused game. But ESO's main theme is the 3 alliances at war and the game is centered around it. Even its PVE quests are tied into the alliance war. In ESO PVE is basically building your character up for the Cyrodiil endgamne. So getting use to a different mechanic in PVE would just screw you up for Cyrodiil

    It's called lore, I fight faction related mobs in pve and feel faction pride for my alliance without going to cyrodil. PvP is one side of endgame
  • ComboBreaker88
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    Danksta wrote: »
    MoTeets wrote: »
    Well here is another.
    This thread will get closed because it is already being discussed here
    https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest

    Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol

    Actually this is where ZoS is sending people from all the closed threads.

    https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest

    I am making a point that this proc set change will not have any real impact on the issue of so called "cancer builds" in PvP. It only will have an impact on PvE. I have no issue with the rest of the update. This is an open debate. The name calling and strawman arguments aside, people should be able to voice their opinions on specific subject and how the impact the game. This change will have zero impact on PvP. Because the combinations of 3 procs is so strong and so many people wear heavy armor and impen in PvP that crit was never the issue.
  • ManwithBeard9
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    Danksta wrote: »
    MoTeets wrote: »
    Well here is another.
    This thread will get closed because it is already being discussed here
    https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest

    Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol

    Actually this is where ZoS is sending people from all the closed threads.

    https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest

    I am making a point that this proc set change will not have any real impact on the issue of so called "cancer builds" in PvP. It only will have an impact on PvE. I have no issue with the rest of the update. This is an open debate. The name calling and strawman arguments aside, people should be able to voice their opinions on specific subject and how the impact the game. This change will have zero impact on PvP. Because the combinations of 3 procs is so strong and so many people wear heavy armor and impen in PvP that crit was never the issue.

    I eagerly await your thorough testing, data collecting, and spreadsheets once the PTS gets updated to support your hypothesis for which you currently have no evidence.
  • KochDerDamonen
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    SanTii.92 wrote: »
    Without mentioning that grothdarr and ilambris are currently overperforming, you are aware that in the case some monster set end up being underused they can simply adjust tooltip as necessary, right? Change is good.

    3 months later
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Derra
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    Danksta wrote: »
    MoTeets wrote: »
    Well here is another.
    This thread will get closed because it is already being discussed here
    https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest

    Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol

    Actually this is where ZoS is sending people from all the closed threads.

    https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest

    I am making a point that this proc set change will not have any real impact on the issue of so called "cancer builds" in PvP. It only will have an impact on PvE. I have no issue with the rest of the update. This is an open debate. The name calling and strawman arguments aside, people should be able to voice their opinions on specific subject and how the impact the game. This change will have zero impact on PvP. Because the combinations of 3 procs is so strong and so many people wear heavy armor and impen in PvP that crit was never the issue.

    And that´s simply wrong. Crit and critdmg especially is what makes ganking (and proccganking as strong).
    Also the people running trippleprocc with meaningful dmg are not all heavy armor because there is no heavy armor proccsets worth using.
    On top of that there are also people in light armor running around.
    Last but not least crit is still one of the most valuable pvp stats because even on full impen targets it creates burst that´s otherwise not obtainable.

    Your overgeneralisation on what and how the change will affect in pvp just shows your complete lack of knowledge on that topic (pvp that is).
    Which is why people are calling you out. Worse than an uninformed opinion is blurting it out and presenting it as a fact.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Rohamad_Ali
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    Armor should never win trials or PvP for players . This reduction is very small but just noticeable in PvP . Something like 7% he said .
  • xblackroxe
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    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    So you think the correct solution is to nerf stuff like the Dwemer Spider heal and the damage from Sverra's Scales because Grothdar is too good? Right ...

    Those sets are just as useless now as they will be afterwards.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Pirhana7_ESO
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
    This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same

    Pve is end game for pvers, pvp for pvps, what are you talking about

    Yes, if you are talking about GW2 because it seperates them or any PVE focused game. But ESO's main theme is the 3 alliances at war and the game is centered around it. Even its PVE quests are tied into the alliance war. In ESO PVE is basically building your character up for the Cyrodiil endgamne. So getting use to a different mechanic in PVE would just screw you up for Cyrodiil

    It's called lore, I fight faction related mobs in pve and feel faction pride for my alliance without going to cyrodil. PvP is one side of endgame

    If you want to look at it that way thats cool, But why should your character have different mechanics or be more powerful vs an enemy alliance character just because its being control by AI and a not a person. Its still the enemy eigther way.
    Leveling up your character against AI enemies and knowing the exact power of your character should be the same against an enemy player. Other wise what you trained yourself to do in PVE wont have the same effect against an enemy player when you expect it to. when you go to fight an enemy player the only difference should be their actions
  • WuffyCerulei
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    I am more than fine and dandy with proc sets not criting in pvp, but seriously, you'll be ruining 99.99999...% of of damage dealers' builds and whatnot. PvE lives off crit and it boosts DPS. Removing the ability to crit in PvE creates more havoc than you guys need. Keep it ONLY to PvP.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Oreyn_Bearclaw
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    altemriel wrote: »
    Really there was noone complaning about proc sets being an issue in PVE, so please do this crit nerf only for PVP and NOT for PVE!!!!


    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_MattFiror

    I've complained that PvE is too easy, and I think nerfing proc sets is a perfectly reasonable way to start to address that.

    Couple things. First most PVE DPS run one proc set (monster set) which accounts for anywhere from 2-6kDPS. On a 40k+ parse, that isn't all that much. Even if this nerf reduced the damage by 50 percent of monster sets, you are at most talking about a 2-3k DPS loss. My guess is that it will be less than that. This is not going to fundamentally change anything.

    As for PVP being to easy, how many people have cleared VMOL HM? On PC NA it's like 20-25 people total. The only people that are going to really notice the difference are people trying to push content like that. Considering we will almost certainly get a CP increase, chances are the group DPS is not going to suffer next patch.

    As @timodobserver so eloquently pointed out, the fundamental problem is that they are negatively impacting PVE on what is purely a PVP problem. I don't think the sky is falling, but I would probably prefer they limit this nerf to PVP.


  • DarkMatter909
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    Why does sustain have to be nerfed with this "fix" as well? I don't care about the proc set nerf as it was expected for awhile now; but what was wrong with sustain? It sucks most of the time already if you are trying to have high damage in your build for both stam and magicka. Did I miss something?

    There are other worlds than these.
  • Leandor
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    I am more than fine and dandy with proc sets not criting in pvp, but seriously, you'll be ruining 99.99999...% of of damage dealers' builds and whatnot. PvE lives off crit and it boosts DPS. Removing the ability to crit in PvE creates more havoc than you guys need. Keep it ONLY to PvP.

    Congratulations. Massive missunderstanding.

    The ability to crit is not going to be modified. The only changes are that damage procs of sets aren't able to crit anymore.

    In simpler words, if you press a button it can crit as before. If you don't press a button for it, it can't crit anymore.

    Please re-read the original statement. PvE will lose not more than a few percent of DPS. The example given in Rich's post is the penultimate proc set combo, running three of them at the same time, and even there it's less than 8% of total damage.

    Using only one proc set (i.e. a monster set 2piece like grothdarr or illambris) combined with actual damage increasing sets like vicious ophidian or alkosh combined with NMG will result in less than 3% damage loss.

    Breaking news: sky not falling!
  • Reverb
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    Leandor wrote: »
    Yet in PvE they will be game changing.

    ...if proc set direct damage is "game changing" for you, you may want to use more than just one ability in fights.

    This whole forum is so ripe with baseless exaggerations, it's unfathomable

    Let me guess a Cp 300 ish player who has never completed a veteran trial?

    I will use this which was posted by another commenter because it's well put: Most of the PVE dmg comes from critical hits and buffing them, reducing the ability to critical will reduce the proc sets dmg by 30-50% depending on the warhorn uptime and sets used.

    I have 792 CP and have completed all vet trials except maw hm, do I meet your CP threshold of people allowed to give you their opinion?

    I think you're overreacting. This change will be fine for both PvP and pve.
    Edited by Reverb on December 27, 2016 7:48PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Danksta
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    Danksta wrote: »
    MoTeets wrote: »
    Well here is another.
    This thread will get closed because it is already being discussed here
    https://forums.elderscrollsonline.com/en/discussion/310623/update-13-sneak-peak-notes#latest

    Then everybody will complain that they are being censored or closed because ZoS doesnt want to hear it. lol

    Actually this is where ZoS is sending people from all the closed threads.

    https://forums.elderscrollsonline.com/en/discussion/310626/no-proc-pve-crit#latest

    I am making a point that this proc set change will not have any real impact on the issue of so called "cancer builds" in PvP. It only will have an impact on PvE. I have no issue with the rest of the update. This is an open debate. The name calling and strawman arguments aside, people should be able to voice their opinions on specific subject and how the impact the game. This change will have zero impact on PvP. Because the combinations of 3 procs is so strong and so many people wear heavy armor and impen in PvP that crit was never the issue.

    Your lack of knowledge of PvP clearly shows you play PvP somewhere between never and just enough to get alliance skills. So in my opinion you're not really qualified to accurately say how and how much PvP will be affected.
    BawKinTackWarDs PS4/NA

  • Joy_Division
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    xblackroxe wrote: »
    xblackroxe wrote: »
    Derra wrote: »
    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.

    The issue was solving both a pve and pvp issue and proc sets was over performing in both aspects.

    Anyone being honest can admit that this change is PvP driven. Proc sets are a major problem in PvP. No one complains about proc sets in PvE given that most of them are of no use in PvE.

    Yet zos has a history of nerfing things that are absolutely mandatory (some might say op) for pve aswell.

    I would not throw the chance of this also being an intended pve 2p set nerf out of the window. Grothdarr and ilambris are way overperforming.

    100% of the complaints are coming from the PvP community. No PvE problems are solved. Something else will just become the new BIS.

    Well there arent any people that get rekt in pve that can complain.
    And you really cant tell me that 10-15k aoe and 4-6k single target from Grothdar/Illambris is in anyway not broken for pve.

    So you think the correct solution is to nerf stuff like the Dwemer Spider heal and the damage from Sverra's Scales because Grothdar is too good? Right ...

    Those sets are just as useless now as they will be afterwards.

    It's more complicated than that. Not everyone runs in an end-game raid guild like Hodor that completely ignores sets like that. There are people out there, call them "PuGs", "casuals," or whatever the favoirte derogatory name is tossed out there, that does not have a spreadsheat informing them that these sets are "useless" as you put it. They rely on ZoS's tooltips and the basic philosophy behind sets like the Dwemer spider heal to reasonably and effectively do it's job so that's why they use them.

    Now these already marginal sets are becoming even worse than they already were. PvE content like White gold tower and City of Ash get nerfed because ZoS interprets the data put forth by players using the "useless" sets, who struggle with or do not complete them, and believe its too hard. Blanket nerfs are never a good idea.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • GawdSB
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    BohnT wrote: »
    Guys wait for the patch notes, you can complete every piece of content without the crits on you illambris, skoria, selenes etc. VMoL was beaten before dps went through the roof so the 3k dps loss is not bad.

    Being able to still do content isn't the issue. The issue is solving a PvP issue by nerfing PvE.


    And still not solving the issue in PVP.
  • Katahdin
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    OMG its the end of the world as we know it!

    NOT.

    I guess no one ever was able to complete PvE end game stuff before proc sets?
    End game was too hard for you before proc sets?

    Proc sets are a crutch for PvE and PvP.
    With proper skills, game play and team work(GASP!), you dont need proc sets...period.

    People complain PvE is too easy, proc sets made them even easier.
    In PvP you should not be getting killed by the opponents underwear
    Skill, strategy and yes greater numbers in the fight are what should win in PvP.

    This nerf was needed badly and as far as PvP, it may not be far enough but we will see.
    Edited by Katahdin on December 27, 2016 8:25PM
    Beta tester November 2013
  • jircris11
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    love how people cry about proc sets then when they get changed these SAME people cry about the change. In the end it is simply people WANTING to complain and nothing more. I have never used a proc set in my life and have had no trouble in vet runs OR with pugs. if you rely on a crutch this much then you TRULY need to improve your skills.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • olsborg
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    Basicly what you said here. Also if 2 players or more are beating on 1 guy, that guy will still mostly get hit by proccsets, not by the skills themself...beforeh e dies, this is such a cheap way to die. Dumbed down pvp to the point where skills and focusing on getting better is just...gone. Ill wait for the final patch notes, but this seems to be the final nail in the coffin for me, im opting out of pvp. (and I dont pve at all)

    PC EU
    PvP only
  • Waffennacht
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    I
    jircris11 wrote: »
    love how people cry about proc sets then when they get changed these SAME people cry about the change. In the end it is simply people WANTING to complain and nothing more. I have never used a proc set in my life and have had no trouble in vet runs OR with pugs. if you rely on a crutch this much then you TRULY need to improve your skills.

    I'm doin backflips, at least it's SOMETHING, like above, I'm cautiously optimistic.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ComboBreaker88
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    olsborg wrote: »

    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    Basicly what you said here. Also if 2 players or more are beating on 1 guy, that guy will still mostly get hit by proccsets, not by the skills themself...beforeh e dies, this is such a cheap way to die. Dumbed down pvp to the point where skills and focusing on getting better is just...gone. Ill wait for the final patch notes, but this seems to be the final nail in the coffin for me, im opting out of pvp. (and I dont pve at all)

    Exactly. People are just trash talking and complaining against me because they don't seen to understand what is happening. The only thing this will change is end game group content IE Trials. Which with warhorn up 100%of the time you're talking a serious nerf. Groups of 12 will literally be missing the current dps of at least 1 player if not more when combined. And it doesn't even fix the pvp issue
  • lonewolf26
    lonewolf26
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    Yet another short sighted nerf to PvE. And people wonder why there is such a rift between the PvE and PvP communities. They complain about something it gets nerfed and PvE suffers.

    Edit: Also seems like a big middle-finger to nightblades. This class hasn't been anywhere near the PvE meta for some time now. Their damage potential is largely based on crit, so I feel like this is yet another nail in the coffin for that class. So sad since I used to love playing nightblade, now I feel like I hit with a rubber bat compared to any other class. I think only Stam Templar has it worse.

    I see this nerf as a huge disappointment. I hope you don't disappoint me further.
    Edited by lonewolf26 on December 27, 2016 9:32PM
  • Stopnaggin
    Stopnaggin
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    The values need to be lowered or made into a dot o top of the changes. its also silly to try to seperate PVP and PVE for those wanting that.
    This is a mixed PVP and PVE game where you do both. PVE is basically leveling and training your character for the PVP alliance siege warfare endgame. It would make zero sense to have something work a different way in "training" then not work that way on the battle field. It needs to be the same

    Pve is end game for pvers, pvp for pvps, what are you talking about

    Yes, if you are talking about GW2 because it seperates them or any PVE focused game. But ESO's main theme is the 3 alliances at war and the game is centered around it. Even its PVE quests are tied into the alliance war. In ESO PVE is basically building your character up for the Cyrodiil endgamne. So getting use to a different mechanic in PVE would just screw you up for Cyrodiil

    It's called lore, I fight faction related mobs in pve and feel faction pride for my alliance without going to cyrodil. PvP is one side of endgame

    If you want to look at it that way thats cool, But why should your character have different mechanics or be more powerful vs an enemy alliance character just because its being control by AI and a not a person. Its still the enemy eigther way.
    Leveling up your character against AI enemies and knowing the exact power of your character should be the same against an enemy player. Other wise what you trained yourself to do in PVE wont have the same effect against an enemy player when you expect it to. when you go to fight an enemy player the only difference should be their actions

    It doesn't have the same effect anyway, npc enemies don't wear meta sets.

    Everybody should just calm down and see what happens. I suspect as with every other update, some thwork crafter will work out another op setup. I know I have a setup for mag sorc that isn't meta, and it kicks ass even without monster sets. As of right now we know very little about what else they have planned. I kind of agree that not procing a crit will be a minimal difference, removing the chance for one proc to proc another is a different story.
  • Akimbro
    Akimbro
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    olsborg wrote: »

    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)


    ZOS in the embodiment for the metaphor, when you're a hammer everything is a nail.

    This "fix" isn't going to solve the issue with proc sets. All this does is to make them less effective in PvE.

    People running 3 damage proc sets in PvP will still be OP. Because even non crit the combination is still too powerful.

    Implementing a 4 second global cooldown would solve the problem and still allow PvE procs to be useful. And prevent the 1 hit from stealth gank fest that is now cryodil.

    Basicly what you said here. Also if 2 players or more are beating on 1 guy, that guy will still mostly get hit by proccsets, not by the skills themself...beforeh e dies, this is such a cheap way to die. Dumbed down pvp to the point where skills and focusing on getting better is just...gone. Ill wait for the final patch notes, but this seems to be the final nail in the coffin for me, im opting out of pvp. (and I dont pve at all)

    Exactly. People are just trash talking and complaining against me because they don't seen to understand what is happening. The only thing this will change is end game group content IE Trials. Which with warhorn up 100%of the time you're talking a serious nerf. Groups of 12 will literally be missing the current dps of at least 1 player if not more when combined. And it doesn't even fix the pvp issue

    Yup that's what people are missing. The issue that is being addressed in this change is from PVP and the instant burst damage. However, this change doesn't even "fix" the issue.
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
  • Koolio
    Koolio
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    So will the precise trait sink even further. Since the proc sets won't crit. I was hoping to have some of my weapons become acceptable again. Also does khajiit gets indirectly nerfed
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