leepalmer95 wrote: »This got fixed a while ago, enduring rays doesn't boost beam anymore.
Did you test, or was it in patch notes?
I am not spending 18k gold to test it on live, and the PTS is pretty old now.
Reorx_Holybeard wrote: »I'm pretty sure they fixed Enduring Rays sometime this year although I don't have access to PTS at the moment to test it explicitly. At least on live at the moment RD hits for 4 ticks with Enduring Rays which is what it should hit for with a 3.4 second channel time and 1 sec ticks (1 initial hit + 3 ticks). It *should* hit only 3 times without ER.
When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.Joy_Division wrote: »
I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.Joy_Division wrote: »
Views if it strong or not are subjective, and that wasn't reason why it was excluded. They removed it from passive because they just couldn't fix it, same as Backlash; that is objective reason.leepalmer95 wrote: »I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.Joy_Division wrote: »
Well beam was and still already already such a strong skill, it's the strongest execute in the game by far, deals the most dmg by far, can't be dodge rolled and has an insane range. This getting buffed by the passive when it was already so strong wasn't a good idea so they just stopped it being effected by it.
Views if it strong or not are subjective, and that wasn't reason why it was excluded. They removed it from passive because they just couldn't fix it, same as Backlash; that is objective reason.leepalmer95 wrote: »I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.Joy_Division wrote: »
Well beam was and still already already such a strong skill, it's the strongest execute in the game by far, deals the most dmg by far, can't be dodge rolled and has an insane range. This getting buffed by the passive when it was already so strong wasn't a good idea so they just stopped it being effected by it.
leepalmer95 wrote: »Views if it strong or not are subjective, and that wasn't reason why it was excluded. They removed it from passive because they just couldn't fix it, same as Backlash; that is objective reason.leepalmer95 wrote: »I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.Joy_Division wrote: »
Well beam was and still already already such a strong skill, it's the strongest execute in the game by far, deals the most dmg by far, can't be dodge rolled and has an insane range. This getting buffed by the passive when it was already so strong wasn't a good idea so they just stopped it being effected by it.
How do you know they couldn't fix it?
Maybe they could but decided that increasing beam damage wasn't a good call.
Same with backlash, it's used in pve and in order to increase it's max time they'd have to increase it's max strorable dmg.