Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Radiant Oppression + Enduring Rays - Bugged?

  • itsfatbass
    itsfatbass
    ✭✭✭✭✭
    I always get 4 ticks out of Radiant Oppression. Every time.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    This got fixed a while ago, enduring rays doesn't boost beam anymore.

    Did you test, or was it in patch notes?

    I am not spending 18k gold to test it on live, and the PTS is pretty old now.

    It was in patch notes a while ago.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • itscompton
    itscompton
    ✭✭✭✭✭
    I'm pretty sure they fixed Enduring Rays sometime this year although I don't have access to PTS at the moment to test it explicitly. At least on live at the moment RD hits for 4 ticks with Enduring Rays which is what it should hit for with a 3.4 second channel time and 1 sec ticks (1 initial hit + 3 ticks). It *should* hit only 3 times without ER.

    I have no points in Enduring Rays and I get four ticks from Radiant Destruction.

  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
    There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
    On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.
    Cinbri wrote: »
    Guess what thread will be first after pts launch. I can give you hint - it will contain words "templars" and "OP".

    I actually doubt that. Too many people have directed the nerfhammer in our direction.
    When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.
    Edited by Cinbri on December 27, 2016 10:51AM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinbri wrote: »
    I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
    There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
    On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.
    Cinbri wrote: »
    Guess what thread will be first after pts launch. I can give you hint - it will contain words "templars" and "OP".

    I actually doubt that. Too many people have directed the nerfhammer in our direction.
    When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.

    Well beam was and still already already such a strong skill, it's the strongest execute in the game by far, deals the most dmg by far, can't be dodge rolled and has an insane range. This getting buffed by the passive when it was already so strong wasn't a good idea so they just stopped it being effected by it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
    There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
    On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.
    Cinbri wrote: »
    Guess what thread will be first after pts launch. I can give you hint - it will contain words "templars" and "OP".

    I actually doubt that. Too many people have directed the nerfhammer in our direction.
    When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.

    Well beam was and still already already such a strong skill, it's the strongest execute in the game by far, deals the most dmg by far, can't be dodge rolled and has an insane range. This getting buffed by the passive when it was already so strong wasn't a good idea so they just stopped it being effected by it.
    Views if it strong or not are subjective, and that wasn't reason why it was excluded. They removed it from passive because they just couldn't fix it, same as Backlash; that is objective reason.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
    There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
    On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.
    Cinbri wrote: »
    Guess what thread will be first after pts launch. I can give you hint - it will contain words "templars" and "OP".

    I actually doubt that. Too many people have directed the nerfhammer in our direction.
    When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.

    Well beam was and still already already such a strong skill, it's the strongest execute in the game by far, deals the most dmg by far, can't be dodge rolled and has an insane range. This getting buffed by the passive when it was already so strong wasn't a good idea so they just stopped it being effected by it.
    Views if it strong or not are subjective, and that wasn't reason why it was excluded. They removed it from passive because they just couldn't fix it, same as Backlash; that is objective reason.

    How do you know they couldn't fix it?

    Maybe they could but decided that increasing beam damage wasn't a good call.
    Same with backlash, it's used in pve and in order to increase it's max time they'd have to increase it's max strorable dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    I don't get why you talking about Rd and ER passive now. In passive tooltip it clearly say "affect Eclipse, Nova, Sun Fire".
    There should be done something with Enduring Rays for sure. They excluded Backlash(officially) and Radaint Destruction(unofficially) from being affected by this passive - this is already prooving that concept is flaw when something that should make your skills stronger de facto making them weaker. Unstable Core - same situation, when passive increase it duration for 1.5 sec, but not increase damage of skill, so de facto you grant enemy 1.5(!!) sec to react on each cast, approximetly decrease dps on 25%(!). Either passive should be overhauled to not break skills or skills that might be negatively affected by passive should be overhauled. Because when more than half of skills were getting nerfed while being affected by passive and thus excluded from being affected by it is most provable proof that there is huge problem over here.
    On sad note I still remember how perfectly this passive was synnergized with Blinding Flashes, increasing it duration from 6 sec to 8 sec and as result granting 1 additional proc, de facto apllying debuff on 6(!) more targets. That what i call perfection.
    Cinbri wrote: »
    Guess what thread will be first after pts launch. I can give you hint - it will contain words "templars" and "OP".

    I actually doubt that. Too many people have directed the nerfhammer in our direction.
    When BoL got nerf and started to heal 25% less(1 less target) or Cleansing ritual got nerfed and increased cost for 25%, did it stopped wine?! Nope, people learnt that unargumented wine is best way to deal with things they want to be nerfed and thus wine was only increased.

    Well beam was and still already already such a strong skill, it's the strongest execute in the game by far, deals the most dmg by far, can't be dodge rolled and has an insane range. This getting buffed by the passive when it was already so strong wasn't a good idea so they just stopped it being effected by it.
    Views if it strong or not are subjective, and that wasn't reason why it was excluded. They removed it from passive because they just couldn't fix it, same as Backlash; that is objective reason.

    How do you know they couldn't fix it?

    Maybe they could but decided that increasing beam damage wasn't a good call.
    Same with backlash, it's used in pve and in order to increase it's max time they'd have to increase it's max strorable dmg.

    You wouldn't ask that question if you would take attention toward templar-related threads and zos stuff answers over this year.. Short recap: they tried to fix it several times, but in the end they could fix only Sun Fire, while other skills remained broken, after several such failed fixes(remind me templar charge fixes attempts) zos stuff just said that final solution will be to remove skill(s) from being affected by passive.
    Edited by Cinbri on December 27, 2016 12:35PM
Sign In or Register to comment.