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Radiant Oppression + Enduring Rays - Bugged?

Kaliki
Kaliki
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I recently reskilled and wanted to see how many ticks Radiant Oppression now has, with and without Enduring Rays.

I found
0/2 Enduring Rays: 4 ticks
1/2 Enduring Rays: 4 ticks
2/2 Enuring Rays: 4 ticks

This looks a bit disheartening. Having your channel time increase by 20 % but not even getting another tick out of it.
But I forgot one thing - I did not write down the damage numbers, but I remember with 0/2 ER I had 8xxx damage and with 2/2 it does 8800 damage. So there certainly is no 20 % increase in damage either.

Did I miss something or does Enduring Rays now completely backfire?
- Templars: Slower by Design® -
  • danno8
    danno8
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    Enduring Rays has always had an issue with spreading the damage of DoTs and channels over a longer period of time without actually increasing the damage of the skills at the same time so the net result is lower DPS.

    It would not surprise me at all if this was the case with RD. Will have to test. Tomorrow.
  • Neoauspex
    Neoauspex
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    Working as intended (you're not supposed to not heal)
  • danno8
    danno8
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    Also, since they change RD to only tick once per second instead of once per half-second, it would not surprise me if they inadvertently cut off an extra tick or something.

    Enduring Rays needs to be reworked or replaced.
    Edited by danno8 on January 16, 2016 3:56AM
  • Kaliki
    Kaliki
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    danno8 wrote: »
    Also, since they change RD to only tick once per second instead of once per half-second, it would not surprise me if they inadvertently cut off an extra tick or something.

    Enduring Rays needs to be reworked or replaced.

    I thought it would tick once per second, but as the cast time with 0/2 ER is 2.5 seconds and with 2/2 ER is 3.4 secs, 4 ticks dont fit.
    I really don't quite understand.
    - Templars: Slower by Design® -
  • danno8
    danno8
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    Kaliki wrote: »
    danno8 wrote: »
    Also, since they change RD to only tick once per second instead of once per half-second, it would not surprise me if they inadvertently cut off an extra tick or something.

    Enduring Rays needs to be reworked or replaced.

    I thought it would tick once per second, but as the cast time with 0/2 ER is 2.5 seconds and with 2/2 ER is 3.4 secs, 4 ticks dont fit.
    I really don't quite understand.

    At once per second and 2.5 second channel it should hit 3 times. Once at the "0" (the moment you cast), then at 1 second and 2 second marks. So 3 in total. Which makes you wonder why you have to stand there for an extra .5 seconds.

    With 3.4 seconds it should hit at "0", "1", "2", "3" marks for 4 hits, then .4 seconds of ???? . The question that should be asked is do they simply take the tooltip damage of say 10,000 and spread it from 2.5 seconds to 3.4 seconds (3 ticks to 4 ticks) without also increasing the damage? So now you go from 3333 damage per tick, to 2500 per tick. This is what happened to Sunfire DoT's, but they fixed it (I think).

    I can't test it right now though.

    Anytime you adjust the duration of DoT's and channels you have to make sure you are actually increasing the overall DPS. ZoS should change enduring rays to shorten the channels/DoT's, or just increase the damage portion and the duration by the same %.
    Edited by danno8 on January 16, 2016 3:46PM
  • Kaliki
    Kaliki
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    I just wish I didnt have to spend another 10k just to test this again.

    Ill probably wait for the next PTS...
    - Templars: Slower by Design® -
  • danno8
    danno8
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    So I just did a quick test on the PTS....

    Without Enduring Rays:
    RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
    Reflective Light ticked 3 times for 723 damage per tick.

    With Enduring Rays:
    RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
    RL ticked 4 times at 723 damage per tick - you get 1 extra tick

    If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.

    Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).

    If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!
    Edited by danno8 on January 16, 2016 11:23PM
  • leepalmer95
    leepalmer95
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    danno8 wrote: »
    So I just did a quick test on the PTS....

    Without Enduring Rays:
    RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
    Reflective Light ticked 3 times for 723 damage per tick.

    With Enduring Rays:
    RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
    RL ticked 4 times at 723 damage per tick - you get 1 extra tick

    If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.

    Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).

    If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!

    Add in the fact most skills don't work, toppling charge bugged, sweeps/jabs not working on shields and on console sweeps/jabs not critting i see why people are complaining.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mumyo
    Mumyo
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    Kaliki wrote: »
    I recently reskilled and wanted to see how many ticks Radiant Oppression now has, with and without Enduring Rays.

    I found
    0/2 Enduring Rays: 4 ticks
    1/2 Enduring Rays: 4 ticks
    2/2 Enuring Rays: 4 ticks

    This looks a bit disheartening. Having your channel time increase by 20 % but not even getting another tick out of it.
    But I forgot one thing - I did not write down the damage numbers, but I remember with 0/2 ER I had 8xxx damage and with 2/2 it does 8800 damage. So there certainly is no 20 % increase in damage either.

    Did I miss something or does Enduring Rays now completely backfire?

    It is bugged and they mentioned a fix for the next major patch... the dmg anyways got pretty much of a joke for a channel.
  • dodgehopper_ESO
    dodgehopper_ESO
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    This is another example why I feel like Templar was an afterthought (and still is). The sad thing is that they've known a long time that Enduring rays is just a bad passive. I really, really, really hope they devote a lot of time to fixing the class.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Kaliki
    Kaliki
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    Mumyo wrote: »
    It is bugged and they mentioned a fix for the next major patch... the dmg anyways got pretty much of a joke for a channel.

    Do you know where it was mentioned that the no. of ticks is bugged/will be fixed?

    @ZOS_GinaBruno mentioned the following in the Templar feedback thread:
    Radiant Destruction
    • You don’t always get the execute bonus
      • This will be addressed in the next major update.
    • Ability effects will occasionally get stuck to corpses
      • This is bugged internally, and we’ll work on getting it fixed.
    • There appears to be inconsistent damage
      • The total damage listed in the tooltip does not currently match the total damage output; this will be fixed in the next major update.

    This is the last post on bugfixing for Templars that I know of, but the no. of ticks with Enduring Rays seems to be missing.
    - Templars: Slower by Design® -
  • danno8
    danno8
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    Kaliki wrote: »
    Mumyo wrote: »
    It is bugged and they mentioned a fix for the next major patch... the dmg anyways got pretty much of a joke for a channel.

    Do you know where it was mentioned that the no. of ticks is bugged/will be fixed?

    @ZOS_GinaBruno mentioned the following in the Templar feedback thread:
    Radiant Destruction
    • You don’t always get the execute bonus
      • This will be addressed in the next major update.
    • Ability effects will occasionally get stuck to corpses
      • This is bugged internally, and we’ll work on getting it fixed.
    • There appears to be inconsistent damage
      • The total damage listed in the tooltip does not currently match the total damage output; this will be fixed in the next major update.

    This is the last post on bugfixing for Templars that I know of, but the no. of ticks with Enduring Rays seems to be missing.

    That's the last I heard also. Just a tooltip issue. I am sure they have no idea that the Enduring Rays passive does nothing at all.

    I will add that during my tests the tooltip value increased when I added the passive, but the actual damage per tick was the same, and the number of ticks was the same.

    So the question is will they be fixing the tooltip value or will they be fixing the actual damage value? My bet is they will fix the tooltip value because... Templar.
  • WillhelmBlack
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    Just add this to the Templar issues thread. Enduring Ray's passive actually nerfing it's own active skills has already been brought up in there but not the fact that it doesn't actually work in the first place lol!
    PC EU
  • danno8
    danno8
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    Just add this to the Templar issues thread. Enduring Ray's passive actually nerfing it's own active skills has already been brought up in there but not the fact that it doesn't actually work in the first place lol!

    Way ahead of you. ;)
  • Cinbri
    Cinbri
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    [*] Enduring Rays – This passive appears to be lowering the DPS of other Templar Skills, such as Backlash
    • This is actually currently working as designed, though we do agree that this makes taking Enduring Rays somewhat of a nerf to Backlash because it will take longer to explode. We have considered making this passive not affect Backlash, and have a slight redesigned planned to Backlash specifically for the next update.
    Sorry, but according to it, lowering dps of dawn wrath skills is what this passive supposed to do.
    Edited by Cinbri on January 18, 2016 8:49AM
  • danno8
    danno8
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    Cinbri wrote: »
    [*] Enduring Rays – This passive appears to be lowering the DPS of other Templar Skills, such as Backlash
    • This is actually currently working as designed, though we do agree that this makes taking Enduring Rays somewhat of a nerf to Backlash because it will take longer to explode. We have considered making this passive not affect Backlash, and have a slight redesigned planned to Backlash specifically for the next update.
    Sorry, but according to it, lowering dps of dawn wrath skills is what this passive supposed to do.

    UGGGHH! We know it is working as designed @ZOS_GinaBruno, it is just that it is designed terribly! It is a DPS loss on Radiant Destruction, DPS netral (or loss depending on how you look at it) on Reflective Light/Vampires Bane, and a DPS loss on Backlash.

    Passive absolutely needs a redesign!!!!!!!!
    Edited by danno8 on January 18, 2016 2:29PM
  • Kaliki
    Kaliki
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    Cinbri wrote: »
    [*] Enduring Rays – This passive appears to be lowering the DPS of other Templar Skills, such as Backlash
    • This is actually currently working as designed, though we do agree that this makes taking Enduring Rays somewhat of a nerf to Backlash because it will take longer to explode. We have considered making this passive not affect Backlash, and have a slight redesigned planned to Backlash specifically for the next update.
    Sorry, but according to it, lowering dps of dawn wrath skills is what this passive supposed to do.

    I argued several months ago that Radiant Destruction likely loses dps slightly with Enduring Rays.

    But this is a different issue. Before IC I am pretty sure we gained an additional tick which through the increase of empty channeling time was not as good as it seemed. Now we only get a longer channel time.

    But yeah... Your quote is fit for a signature line. Templar passive reducing DPS? Working as designed.

    There is also the posdibility that we should only get 3 ticks without enduring rays and that we gain an advantage if we dont skill it. Still it needs to be looked at.
    Edited by Kaliki on January 18, 2016 5:32PM
    - Templars: Slower by Design® -
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Do we have an update to this. Is Enduring rays still increased the channel time of Radiant without adding any increased damage?
  • Qbiken
    Qbiken
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    danno8 wrote: »
    So I just did a quick test on the PTS....

    Without Enduring Rays:
    RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
    Reflective Light ticked 3 times for 723 damage per tick.

    With Enduring Rays:
    RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
    RL ticked 4 times at 723 damage per tick - you get 1 extra tick

    If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.

    Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).

    If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!

    So for a min/maxer when it comes to dps, it could be beneficial (in theory) to remove skillpoints from enduring rays??
  • Reorx_Holybeard
    Reorx_Holybeard
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    I'm pretty sure they fixed Enduring Rays sometime this year although I don't have access to PTS at the moment to test it explicitly. At least on live at the moment RD hits for 4 ticks with Enduring Rays which is what it should hit for with a 3.4 second channel time and 1 sec ticks (1 initial hit + 3 ticks). It *should* hit only 3 times without ER.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Joy_Division
    Joy_Division
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    danno8 wrote: »
    So I just did a quick test on the PTS....

    Without Enduring Rays:
    RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
    Reflective Light ticked 3 times for 723 damage per tick.

    With Enduring Rays:
    RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
    RL ticked 4 times at 723 damage per tick - you get 1 extra tick

    If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.

    Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).

    If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!

    Are you trying to be reasonable using actual evidence to make an analysis about templars? What are you nuts?

    Go away you healbot cancer and keep spamming OP Jesus Beam behind your zergs.

    We righteous and correct non-templars will continue to post misleading death recaps, disingenuous videos, and vacuous memes until your kind gets nerfed into Oblivion.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • danno8
    danno8
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    danno8 wrote: »
    So I just did a quick test on the PTS....

    Without Enduring Rays:
    RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
    Reflective Light ticked 3 times for 723 damage per tick.

    With Enduring Rays:
    RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
    RL ticked 4 times at 723 damage per tick - you get 1 extra tick

    If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.

    Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).

    If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!

    Are you trying to be reasonable using actual evidence to make an analysis about templars? What are you nuts?

    Go away you healbot cancer and keep spamming OP Jesus Beam behind your zergs.

    We righteous and correct non-templars will continue to post misleading death recaps, disingenuous videos, and vacuous memes until your kind gets nerfed into Oblivion.

    Wow, it's been nearly a year already! I haven't tested but I doubt this has been fixed, or even looked at. Maybe when PTS kicks up for U13 I will take a look again.

    I believe I saw you in Fare yesterday during a pretty fun siege, and I was gleefully beaming the s*** out of you from as far away as possible :D . Without going full cancer survivor Templar, it's all I got.
  • Joy_Division
    Joy_Division
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    danno8 wrote: »
    danno8 wrote: »
    So I just did a quick test on the PTS....

    Without Enduring Rays:
    RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
    Reflective Light ticked 3 times for 723 damage per tick.

    With Enduring Rays:
    RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
    RL ticked 4 times at 723 damage per tick - you get 1 extra tick

    If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.

    Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).

    If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!

    Are you trying to be reasonable using actual evidence to make an analysis about templars? What are you nuts?

    Go away you healbot cancer and keep spamming OP Jesus Beam behind your zergs.

    We righteous and correct non-templars will continue to post misleading death recaps, disingenuous videos, and vacuous memes until your kind gets nerfed into Oblivion.

    Wow, it's been nearly a year already! I haven't tested but I doubt this has been fixed, or even looked at. Maybe when PTS kicks up for U13 I will take a look again.

    I believe I saw you in Fare yesterday during a pretty fun siege, and I was gleefully beaming the s*** out of you from as far away as possible :D . Without going full cancer survivor Templar, it's all I got.

    Oh lol, a necro thread. I didn't see the date lol. Then again, it's not like we templras are unaccustomed to having busted skill and broken passives :unamused:

    On topic: Enduring rays was modified to adjust only Sunfire, Eclipse (which makes it worse...), and Nova so RD is not intended according to ZoS.

    Off topic: I don't recall being at Faregyl in a while actually, if you would only come a little closer to try that Jesus Beam, you'd see it wasn't me :tongue:


    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cinbri
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    Guess what thread will be first after pts launch. I can give you hint - it will contain words "templars" and "OP".
  • Blackfyre20
    Blackfyre20
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    enduring rays is one of a handful of ridiculously useless templar passives
    Buff Soft Caps
  • Joy_Division
    Joy_Division
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    Cinbri wrote: »
    Guess what thread will be first after pts launch. I can give you hint - it will contain words "templars" and "OP".

    I actually doubt that. Too many people have directed the nerfhammer in our direction.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • danno8
    danno8
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    danno8 wrote: »
    danno8 wrote: »
    So I just did a quick test on the PTS....

    Without Enduring Rays:
    RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
    Reflective Light ticked 3 times for 723 damage per tick.

    With Enduring Rays:
    RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
    RL ticked 4 times at 723 damage per tick - you get 1 extra tick

    If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.

    Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).

    If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!

    Are you trying to be reasonable using actual evidence to make an analysis about templars? What are you nuts?

    Go away you healbot cancer and keep spamming OP Jesus Beam behind your zergs.

    We righteous and correct non-templars will continue to post misleading death recaps, disingenuous videos, and vacuous memes until your kind gets nerfed into Oblivion.

    Wow, it's been nearly a year already! I haven't tested but I doubt this has been fixed, or even looked at. Maybe when PTS kicks up for U13 I will take a look again.

    I believe I saw you in Fare yesterday during a pretty fun siege, and I was gleefully beaming the s*** out of you from as far away as possible :D . Without going full cancer survivor Templar, it's all I got.

    Oh lol, a necro thread. I didn't see the date lol. Then again, it's not like we templras are unaccustomed to having busted skill and broken passives :unamused:

    On topic: Enduring rays was modified to adjust only Sunfire, Eclipse (which makes it worse...), and Nova so RD is not intended according to ZoS.

    Off topic: I don't recall being at Faregyl in a while actually, if you would only come a little closer to try that Jesus Beam, you'd see it wasn't me :tongue:


    It was Allessia actually. I am actually amazed how few interrupt me the odd time I use it point blank though.
  • leepalmer95
    leepalmer95
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    This got fixed a while ago, enduring rays doesn't boost beam anymore.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • danno8
    danno8
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    This got fixed a while ago, enduring rays doesn't boost beam anymore.

    Did you test, or was it in patch notes?

    I am not spending 18k gold to test it on live, and the PTS is pretty old now.
  • Reorx_Holybeard
    Reorx_Holybeard
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    Testing it again on Live just now....it does do 4 ticks of damage but the cast time is still the base 2.9 secs even with Enduring Rays (it ticks every 0.7 sec).
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
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