Yolokin_Swagonborn wrote: »@Alcast
Just for reference. Yes it was said. Multiple times. Here is one of them. Lots of apologists in this thread.Matt FirorCrafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP.
Publius_Scipio wrote: »Yes I remember ZOS said something to the effect of what the OP stated. But I think it was meant more that all the random blue and purple drops in the world wouldn't quite match a crafted blue or purple sword for example. I don't think that ever applied to monster sets or trial rewards.
starkerealm wrote: »Publius_Scipio wrote: »Yes I remember ZOS said something to the effect of what the OP stated. But I think it was meant more that all the random blue and purple drops in the world wouldn't quite match a crafted blue or purple sword for example. I don't think that ever applied to monster sets or trial rewards.
Monster sets got added as an attempt to provide something worth using and have (pretty much) always had inflated stats. (That might not be 100% true, I don't remember the monster sets' PTS incarnation, but the idea is still there.) But, trial sets lacked the hidden level adjustment that crafted gear had back then. If you were running a drop set, it was because you really needed that set bonus more than the extra armor and raw damage you got from slotting crafted items.
timidobserver wrote: »I know that the casual community would rage, but ZOS should make rare craftng materials drop from the final bosses of dungeons, trials, and arenas. Those new materials should be required to make new and improved sets or craft existing dungeon sets.
For example, make Rakkat drop a material that can be used to craft a moondancer item once you have X amount of the material.
I hope ZOS will at least make some of the sets more powerful and actually USEFUL. Some sets deserve a buff. Lets hope those are not forgotten in the next update
Crafted sets should at least be on par and a viable option, currently most are just not.
@ZOS_GinaBruno
FLuFFyxMuFFiN wrote: »timidobserver wrote: »I know that the casual community would rage, but ZOS should make rare craftng materials drop from the final bosses of dungeons, trials, and arenas. Those new materials should be required to make new and improved sets or craft existing dungeon sets.
For example, make Rakkat drop a material that can be used to craft a moondancer item once you have X amount of the material.
I like the idea the idea, similar to this, of making set items have a small chance of dropping a material, when deconstructed, that crafts that specific set. That way you can craft that set with the traits you want. So you would need X amount of set materials to craft a set piece.
The key to improving crafted sets is jewellery crafting. Would open a lot of oppurtunities.
Yolokin_Swagonborn wrote: »@Alcast
Just for reference. Yes it was said. Multiple times. Here is one of them. Lots of apologists in this thread.Matt FirorCrafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP.
Rohamad_Ali wrote: »Yolokin_Swagonborn wrote: »@Alcast
Just for reference. Yes it was said. Multiple times. Here is one of them. Lots of apologists in this thread.Matt FirorCrafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP.
He said crafters still make , not will always make . This is why you need an attorney present at all times .
starkerealm wrote: »Rohamad_Ali wrote: »Yolokin_Swagonborn wrote: »@Alcast
Just for reference. Yes it was said. Multiple times. Here is one of them. Lots of apologists in this thread.Matt FirorCrafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP.
He said crafters still make , not will always make . This is why you need an attorney present at all times .
Before launch, it was, "will make," but... you know, plans change.
It was nice knowing you, ESO. I really don't think you'll be around for long at this rate. It really was nice knowing you, back before all this.
starkerealm wrote: »Yolokin_Swagonborn wrote: »@Alcast
Just for reference. Yes it was said. Multiple times. Here is one of them. Lots of apologists in this thread.Matt FirorCrafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP.
Bonus points in that it was actually true for the entire Subscription era of the game, up until the release of The Imperial City, over a year after launch.
I mean, with this one, it's worth remembering that the game actually did have this system. It was how crafted gear functioned until 1.7. Then it got dropped because the actual side effects of the system made loot uninteresting. So much like someone finding a werewolf thread talking about the flat +10% stamina regen as always on, this isn't incorrect information, just outdated.
(And, yes, I've had people dig up threads and yell at me, saying, "well, actually, you need to slot the ultimate to gain the 10%." Yes, now, a year and a half later, after that design decision was changed.) "Crafted isn't better than drop gear." Yes, now, a year and a half after that design decision was changed.
starkerealm wrote: »Yolokin_Swagonborn wrote: »@Alcast
Just for reference. Yes it was said. Multiple times. Here is one of them. Lots of apologists in this thread.Matt FirorCrafters still make the best gear in the game and can improve all gear found. So, because everyone wants better gear, crafters play a huge role in PvP.
Bonus points in that it was actually true for the entire Subscription era of the game, up until the release of The Imperial City, over a year after launch.
I mean, with this one, it's worth remembering that the game actually did have this system. It was how crafted gear functioned until 1.7. Then it got dropped because the actual side effects of the system made loot uninteresting. So much like someone finding a werewolf thread talking about the flat +10% stamina regen as always on, this isn't incorrect information, just outdated.
(And, yes, I've had people dig up threads and yell at me, saying, "well, actually, you need to slot the ultimate to gain the 10%." Yes, now, a year and a half later, after that design decision was changed.) "Crafted isn't better than drop gear." Yes, now, a year and a half after that design decision was changed.
15%
Yeah, crafting sets being stronger than dropped gear was touted, but I think it still had the caveat "only from drops from regular mobs, public dungeons, delves etc."
When they added dropped sets, we'll crafting got shafted a bit.
People were initially excited about crafting, but it soon lost it's luster and has proven to be a rather shallow system.
timidobserver wrote: »I know that the casual community would rage, but ZOS should make rare craftng materials drop from the final bosses of dungeons, trials, and arenas. Those new materials should be required to make new and improved sets or craft existing dungeon sets.
For example, make Rakkat drop a material that can be used to craft a moondancer item once you have X amount of the material.
Just let us reforge into a different motiff. Done. Crafting fixed max crafters get to control their appearance. Let this be on cooldowns ala ww bite or vamp bite so it's a bit rare. Let it require 100% mastering of whatever item it is. Done. Or even up anti and let all traits have to be mastered done. there is no conflict with farming now. You still have to farm for jewelry and whatever set you want in divines. This is not hard. Crafters need something it's not functioning atm