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Anyone else preferred the witches festival to the new life festival?

  • timidobserver
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    They need to take the successes from each event and combine them.

    1. Must better for performance if the event covers the entire game map or at least a couple of different zones rather than trying to stuff the entire player base into one place.
    2. Much more fun if there is more involved than just grabbing a buff and killing stuff.
    3. Much more user friendly if you can re-up your buff whenever you want to.
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  • Riga_Mortis
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    I enjoyed the witches better purely because the buff and reward (skullpots for boss kills), was part of everyday play on most of my toons. Getting that little extra reward for daily pledges etc felt more satisfying than jumping off a bridge daily but each to their own.
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  • Strider_Roshin
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    Witches festival was by far better. Killing bosses for skulls was less taxing to me than these quests. Honestly, I got the momentos, and the recipes I wanted then stopped.
  • Iselin
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    The double XP part was definitely done better in the Witches festival although it is nicer that in this festival we're not all running around looking the same.

    The variety of events and locations is quite nice in this one... the first few times you do it: it gets old. I'm not even bothering now to do anything other than frequent trips to Breda's keg.
  • JasonSilverSpring
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    I think each catered to different types of players. A combination of repeatable quests and special boss drops would be ideal I think. I do agree that the experience buff should have been a memento. I personally have enjoyed the quests and the many CPs I have gained with them. I should make it to 160 before it ends.
  • BlazingDynamo
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    Nope
  • Ilawynde
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    As a stand alone activity I enjoyed the variety of the Witches Festival.

    You could do delves, bosses and dolmens and get your shiny as often as you wanted!

    I enjoyed the first few runs of the New Life just for it's uniqueness !

    It is now a grind And I only run a few of my toons through daily.

    Through selling the new shinies in the guild stores I have managed to fatten my bank getting more ready for HOUSING!!!

  • Elsonso
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    They need to take the successes from each event and combine them.

    1. Must better for performance if the event covers the entire game map or at least a couple of different zones rather than trying to stuff the entire player base into one place.
    2. Much more fun if there is more involved than just grabbing a buff and killing stuff.
    3. Much more user friendly if you can re-up your buff whenever you want to.

    You also have to consider that the festivals have larger roles than what might appear. Witches Festival seemed to be to get players into delves and dungeons, to group up or be in groups, and get dirty. New Life Festival was more about exploring the world, maybe going to places that were new, daily quests, and getting more into the lore and flavor of the world while doing something fun (or different).

    Personally, I consider the latter to be less boring , as someone who is doing the various titles and achievements across multiple characters. Neither one is really the poster child for continued excitement, although... mud balls.

    I prefer one over the other, but I am not sure they are really things that can be compared. Apples and Oranges. We can debate all day which one we like better.

    As for the buff in New Life Festival, I prefer it over the buff from Witches Festival because it did not change me, and I don't have a memento cluttering up my collection. What ZOS needs to ensure is that central locations are fully supported by the servers for all populations, even the initial rush.
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  • Osteos
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    I enjoyed them both equally. I am happy not to have had to collect 100 gift boxes this time around.
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  • Voxicity
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    Osteos wrote: »
    I enjoyed them both equally. I am happy not to have had to collect 100 gift boxes this time around.

    Sounds like someone got lucky with drops :p
  • timidobserver
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    They need to take the successes from each event and combine them.

    1. Must better for performance if the event covers the entire game map or at least a couple of different zones rather than trying to stuff the entire player base into one place.
    2. Much more fun if there is more involved than just grabbing a buff and killing stuff.
    3. Much more user friendly if you can re-up your buff whenever you want to.

    You also have to consider that the festivals have larger roles than what might appear. Witches Festival seemed to be to get players into delves and dungeons, to group up or be in groups, and get dirty. New Life Festival was more about exploring the world, maybe going to places that were new, daily quests, and getting more into the lore and flavor of the world while doing something fun (or different).

    Personally, I consider the latter to be less boring , as someone who is doing the various titles and achievements across multiple characters. Neither one is really the poster child for continued excitement, although... mud balls.

    I prefer one over the other, but I am not sure they are really things that can be compared. Apples and Oranges. We can debate all day which one we like better.

    As for the buff in New Life Festival, I prefer it over the buff from Witches Festival because it did not change me, and I don't have a memento cluttering up my collection. What ZOS needs to ensure is that central locations are fully supported by the servers for all populations, even the initial rush.

    Honestly they could take everything you said and combine it into future ideas. My idea is to just take everything that people have liked and put it into the next event. For example, they could have some quest related events as well as boss farming in the same event. That way people can just do whichever they like. Another example, they could make the buff able to be applied at any time, but have it make minimal changes to the player's appearance.
    Edited by timidobserver on December 26, 2016 5:40PM
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  • driosketch
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    I like that the New Life has more story to it.

    I do wish they would have averaged the drop rate for the gold recipe and costume boxes. I've only gotten one fish eye but have multiple of every rune boxes that are only usable once per account.

    Though even with the recipe requirement this seems like the easier achievement title to earn. It took forever, with the cool down, to get 100 plunder skulls. I already have all 9 quest achievements on 8 characters. I could buy the the last recipe if I need to.
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  • Voxicity
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    driosketch wrote: »
    I like that the New Life has more story to it.

    I do wish they would have averaged the drop rate for the gold recipe and costume boxes. I've only gotten one fish eye but have multiple of every rune boxes that are only usable once per account.

    Though even with the recipe requirement this seems like the easier achievement title to earn. It took forever, with the cool down, to get 100 plunder skulls. I already have all 9 quest achievements on 8 characters. I could buy the the last recipe if I need to.

    You could trade the plunders back and forth if I'm not mistaken. So with a buddy trading 5 at a time you could get the achievement done on all 7 alts in like 10 minutes
  • Kendaric
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    I'm not really a fan of festivals/holidays in MMORPGs, but if they want to do them I prefer the New Life festival.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Dubhliam
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      These two Events are fundamentally different.

      One was a grindfest, where the other was (is) an expansion on race lore, and a way for players to immerse themselves into the world.

      Sure, the grindfest had a longer lasting effect, but it brought little to the game to make it richer.

      I would love all future events to be a combination of these two.
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    • Voxicity
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      Dubhliam wrote: »
      These two Events are fundamentally different.

      One was a grindfest, where the other was (is) an expansion on race lore, and a way for players to immerse themselves into the world.

      Sure, the grindfest had a longer lasting effect, but it brought little to the game to make it richer.

      I would love all future events to be a combination of these two.

      Witches festival wasn't a grind fest if you just ran dungeons or delves or dolmens as usual and got plunders passively

      New Life festival is a grind, doing WoW-style quests every day for drops that go for like 200 gold each maximum
    • Acrolas
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      The real problem is that Castle Charm Challenge and War Orphans Sojourn both mention children and there are no *** children in the game. It puts a serious contextual dent in the otherwise somber tone of those two quests.

      Altmer New Life also isn't at all like what Naemon described... "I swear, it's like being home for New Life Festival. The family's been drinking since noon, and everyone wants you dead." We didn't get that Festival. That Festival actually sounds interesting.


      However, New Life does have some nice crafting material in the boxes, and there was a dye attached to the achievement instead of just a dye stamp.

      But guysssss what if Breda is really just Witchmother Olyve using that magical necklace *** that Melisandre has going on? I told Breda she could come back to my homestead and jack my lumber and now I'm seriously seriously regretting it. Maybe Naemon was right...
      signing off
    • Vipstaakki
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      I prefer the New life Festival myself. The witches festival was just a boring grind.
    • VoidBlue
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      I dislike having to zone in and out every two hours to get the XP buff.

      I dislike it so much I don't do it, not worth the hassle for double XP.
    • WalksonGraves
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      I stopped doing the quests after I got the bath towel. Skinchanger motif looks cool but the chance ill ever craft anything but training gear for a new char is negligible. The new legendary fish recipe sounded cool but turned out to be useless.
    • Elsonso
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      They need to take the successes from each event and combine them.

      1. Must better for performance if the event covers the entire game map or at least a couple of different zones rather than trying to stuff the entire player base into one place.
      2. Much more fun if there is more involved than just grabbing a buff and killing stuff.
      3. Much more user friendly if you can re-up your buff whenever you want to.

      You also have to consider that the festivals have larger roles than what might appear. Witches Festival seemed to be to get players into delves and dungeons, to group up or be in groups, and get dirty. New Life Festival was more about exploring the world, maybe going to places that were new, daily quests, and getting more into the lore and flavor of the world while doing something fun (or different).

      Personally, I consider the latter to be less boring , as someone who is doing the various titles and achievements across multiple characters. Neither one is really the poster child for continued excitement, although... mud balls.

      I prefer one over the other, but I am not sure they are really things that can be compared. Apples and Oranges. We can debate all day which one we like better.

      As for the buff in New Life Festival, I prefer it over the buff from Witches Festival because it did not change me, and I don't have a memento cluttering up my collection. What ZOS needs to ensure is that central locations are fully supported by the servers for all populations, even the initial rush.

      Honestly they could take everything you said and combine it into future ideas. My idea is to just take everything that people have liked and put it into the next event. For example, they could have some quest related events as well as boss farming in the same event. That way people can just do whichever they like. Another example, they could make the buff able to be applied at any time, but have it make minimal changes to the player's appearance.

      Well, the extension of my point is that the next Holiday, or a future one, will probably be focused on Homestead and houses, and the game play will be centered around whatever goals they have related to that. I don't see them mixing and matching that much because the design goals will, in the end, dictate how the particulars are implemented. Certainly, they will take past suggestions into consideration, but I expect that the design goals will not include a single event that will maximize player happiness.
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    • starkerealm
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      The quests are neat... a couple times. But, tying the provisioner achievement to the title is really rough. Running the event over, and over, and over, in the hopes of getting another Rye recipe really murders the neat stuff about this event.

      It's weird, in some ways I preferred Witchmother, because it meant I could go of and do whatever. With New Life, it's a specific repetition of events every day. Which does wear out its welcome a bit. Which is a real shame, because this is some rather fun content.

      If giftboxes dropped off boss kills or quest rewards in addition to running the dailies, it would probably be less of an issue.

      As is, I like the event, but that the title is tied to RNG is... ugh.
    • timidobserver
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      They need to take the successes from each event and combine them.

      1. Must better for performance if the event covers the entire game map or at least a couple of different zones rather than trying to stuff the entire player base into one place.
      2. Much more fun if there is more involved than just grabbing a buff and killing stuff.
      3. Much more user friendly if you can re-up your buff whenever you want to.

      You also have to consider that the festivals have larger roles than what might appear. Witches Festival seemed to be to get players into delves and dungeons, to group up or be in groups, and get dirty. New Life Festival was more about exploring the world, maybe going to places that were new, daily quests, and getting more into the lore and flavor of the world while doing something fun (or different).

      Personally, I consider the latter to be less boring , as someone who is doing the various titles and achievements across multiple characters. Neither one is really the poster child for continued excitement, although... mud balls.

      I prefer one over the other, but I am not sure they are really things that can be compared. Apples and Oranges. We can debate all day which one we like better.

      As for the buff in New Life Festival, I prefer it over the buff from Witches Festival because it did not change me, and I don't have a memento cluttering up my collection. What ZOS needs to ensure is that central locations are fully supported by the servers for all populations, even the initial rush.

      Honestly they could take everything you said and combine it into future ideas. My idea is to just take everything that people have liked and put it into the next event. For example, they could have some quest related events as well as boss farming in the same event. That way people can just do whichever they like. Another example, they could make the buff able to be applied at any time, but have it make minimal changes to the player's appearance.

      Well, the extension of my point is that the next Holiday, or a future one, will probably be focused on Homestead and houses, and the game play will be centered around whatever goals they have related to that. I don't see them mixing and matching that much because the design goals will, in the end, dictate how the particulars are implemented. Certainly, they will take past suggestions into consideration, but I expect that the design goals will not include a single event that will maximize player happiness.

      It's really not that big of suggestion or anything that needs to be debated..... Just nix the stuff people didn't like(like being forced to look like a skeleton) and learn from the stuff they did like.
      Edited by timidobserver on December 26, 2016 8:06PM
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    • WhiteCoatSyndrome
      WhiteCoatSyndrome
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      ANYTHING will get dull once you've done it 50+ times; I prefer the New Life Festival for the following reasons:
      • More lore regarding the histories and cultures of Tamriel
      • The drop rate is reasonable such that I can get all the Runeboxes, recipes, Motif pages etc. much sooner, and thereafter don't have to run the quests to the point of frustration*
      • The random consumables (the oil bun, the swallowable swords, and so on) make the loot more interesting
      • It's not as obtrusive. Once I've run the quests for the day I can ignore it on that character. The skeleton morph for Witches was nice at first, but by the end of the event all my characters were blending together in my mind because they were all skeletons.

      I think future events could be improved by:
      • Having multiple places to pick up the quest/buff, as others have mentioned
      • Having more bug-checking beforehand--the weirdness of the Castle Charm Challenge animation failure really kills that quest
      • Do NOT require super-rare drops for achievements (I'm looking at you, Hissmir recipe)
      • Don't have any associated quests depend on monsters or ANYTHING spawning in public places--if you have to have them, make them instanced


      *It might be helpful to note that I'm only trying to get ALL of the achievements on my main; I consider getting them on my alts to be optional.
      Acrolas wrote: »
      Altmer New Life also isn't at all like what Naemon described... "I swear, it's like being home for New Life Festival. The family's been drinking since noon, and everyone wants you dead." We didn't get that Festival. That Festival actually sounds interesting.

      Possibly there are different celebrations in different parts of Summerset and we just didn't get that one this year, and likewise for the rest of Tamriel. (I doubt Sentinel holds the same celebration as Bergama, f.ex, because why would they celebrate a siege that someone else held off?)

      Alternatively, why would an Altmer of such exalted breeding go traipsing through dangerous wilderness when they can get one of their underlings to do it instead? ;)
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    • Conduit0
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      Personally I didn't like either. In every MMO I've played that had holiday events they've always been fun distractions from the daily grind. ZOS completely missed the point of holiday events by making theirs all about grinding for limited time collectables.
    • Twohothardware
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      I greatly preferred the Witches Festival because with it you could actually play the game whatever way you wanted and get festival rewards from all bosses and dolmens. Being forced to do the same handful of short quests every single day for those rewards gets incredibly old, especially when those quests are nothing more than run here and press X to dance, fish, ect.

      It's also annoying having to go back to Eastmarch to refresh the double XP every couple of hours instead of simply being able to use a Momento from wherever you are. Not to mention the major lag this whole event caused due to forcing players all into the same small areas.

      Overall this was a poorly thought out event that could of IMO been considerably better if they just copy and pasted the last event with a new holiday polymorph.
      Edited by Twohothardware on December 26, 2016 9:45PM
    • Kram8ion
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      I thought witches festival was better it got me out of the house( pvp) but it was very close to one tamriel so maybe not altogether fair comparison
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    • luen79rwb17_ESO
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      Definately Witches Festival was simple but better. Got all my rewards and only going to Eastmarch to get the damn drink, which fades while offline. Horrible!

      New life festival was ZOS' attempt to do the traditional MMORPG event but failed because:
      1. Rewards can be bought from other players which means you can basically get everything on day 1.
      2. It's not currency / token based. Other MMOs kind of force you to do the dailies because you need alot of currency / tokens to buy all event goodies. Some other MMOs release rewards as weeks go by too.
      3. It's RNG based. So you can be a slave to the damn quests and still not get what you want / need.

      I don't like the traditional MMO events BTW, and that's mainly why I liked Witches Festival the most
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    • disintegr8
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      Yes, at least the Witches Festival bonuses came while you did normal activities - not stop everything else to repeat several stupid quests every day.
      Australian on PS4 NA server.
      Everyone's entitled to an opinion.
    • Skcarkden
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      As a player who doesn't like having to travel to other zones until i have finished doing everything in my current zone (I'm still trying to finish everything in the Daggerfall Faction zones before i move over to questing in Aldmeri) I didn't like having to try and ask other people to help me get to these Almderi/Ebenheart zones because constantly people in chat just say "form a group or ask yuor guild" when the guilds i am on, no one was on. and as for the forming a group... how do i do that without asking in chat first? as i was doing.

      the first time it took forever just to even get the wayshrines unlocked. now it's just tiring having to load from zone to zone to zone to zone to zone to zone non stop, and for what? only 9 boxes, well actually less because i get extremely bored after doing just 3 and then randomly get the same exact most tedious of the 9 quests the next day.

      The halloween event was better. This one it just seemz ZOS is either knowingly trying to punish us more, or sadly think they were improving something but instead made it even more of a grind.

      It's like... I imagine ZOS would be the kind of dev to make a game with a fight, but just before the fight it'll have a 10 minute long cutscene thaty also can't be skipped, and they place the checkpoint before the cutscene thinking they are doing us a favour with it incase we wanna see the scene again, and then resume the really hard fight.
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