ObsidianMichi wrote: »Knootewoot wrote: »So I go to the inn to check if it was there and no it hadn't spawn ... So I start robbing NPC's for loot I could sell.
Then I noticed I had a few hatetells and threads about ruining someones RP experience and they reported me FOR PLAYING THE GAME.
Robbing NPCs in a crowded inn, what did you expect to happen? Everyone has the freedom to make stupid choices but then you really shouldn't complain about people being bothered with something so unnecessary like an inept thief who traps himself in the inn. They overreacted but I bet you wasted not one moment putting yourself in their shoes to see how that ruins their experience. No, you're just the innocent casual wanting to play the game, right?
See, the good MMO roleplayers just incorporate that kind of stuff into their rp. They become two people sitting at a bar trying to have a conversation as hell explodes around them in the background.
What @Knootewood described is normal for this MMO. It's going to happen a lot, if not all the time, depending on which zone you're in. If they can't roll with normal player behavior in an MMO and have a sense of humor about it then they'll have a rough go of it. An MMO is a shared space, unless you're in a zone that isn't frequently trafficked or an instanced area, you have zero guarantees that your rp won't be interrupted by some random. You can't force the world to conform to you or all the surrounding players to be respectful of your space. There are no RP servers in this game and those with RP servers tend to get crashed anyway because they often have large populations that stick around.
The smart RPers who want their own space are out off the beaten path, hanging out in the Riften tavern. Or places that don't get a lot of player traffic and have few quests associated with them. Sentinel is very popular with RPers, for instance, because no one goes there. There are plenty of taverns/inns in tiny towns/quest zones that no one ever visits or sticks around in. If the RPers are in the starter zones or the inn at Wayrest where the zone is highly trafficked and are complaining about someone ruining their time then that's on them.
It is not worth it to have this fight with every player that wanders in and is oblivious, yet there are RPers that get snitty about people disrupting their time and insist that everyone behave by the rules they've carved out for themselves or else it ruins their immersion. They are, however, playing a game within a game. Other players do not have access to their game or the rules of this world they've defined for themselves, and they wouldn't be beholden to it anyway because they didn't sign on for it.
For the sake of their own mental health, some flexibility on the part of the RPers is necessary. If they cannot handle this type of disruption then they should be in a traditional P&P RPG with a game master and in a controlled environment.
What he was doing gets a little too unreal and there is nothing really to interact with other than to get out of the inn and go elsewhere. He is the one who got himself trapped in there like a fool. This doesn't even have anything to do with roleplay, you should be able to expect a minimum amount of respect to each other. I would have apologized and If they then continue bothering, he would have something to complain about but certainly not their initial frustration.
They shouldn't freak out and report players just because they do /hammerwall or something but if you keep purposefully disrupting others then that has nothing to do with playing the game. That's just being an a$$hole. Nobody can make demands on how others should behave but that doesn't mean you can't be respectful. And that is something a lot of people lack in this game.
bellanca6561n wrote: »starkerealm wrote: »bellanca6561n wrote: »Most female characters in online games are male.
~10% is the majority now? o.O
I don't get your point.
They accepted males playing females elves....if the males were young and human...and white....and straight.
Judas Helviaryn wrote: »The problem is that role play in general is very appealing to the more self centered, shallow, and egotistical side of our community. You have all types. Actors, authors, spectators [...]
And this is why you couldn't get into that roleplaying guild that you really wanted into, and this is why we have rules. Look at this, really. You've mentioned professions which require an extreme level of introspection (authors especially) and you've labelled them as shallow. This just seeps with ugly, cancerous envy. It's a sickness. I find that those with no talent just turn to trying to scapegoat roleplayers, doing all they can to destroy them at every turn. Now that is shallow, sefl-centred, conceited, and sociopathic if anything is.
And this is why roleplaying guilds have rules, to keep people like this out. Manipulative divas who seek to cause drama, people who don't truly want to roleplay but just want to be the centre of attention for the sake of their bloated, overripe ego. And people with a truly nasty side who, if spurned, would do exactly this sort of thing.
It may not be nice to be left out in the cold, but most of the time you only have yourself to thank for it. I can really understand why roleplaying guilds have these rules. And really, given the evidence in this thread? I'd think everyone else should, too.
Keep projecting your personality flaws onto writers, though. I'm sure it'll bear fruit some day. Or you could stop and just move on, realising that roleplaying isn't for you. There's that option, too, should you be reasonable and benevolent enough to take it, rather than going on these quixotic missions. Is it really so bad that some people don't like you? Is your egomania truly that out of hand?
Judas Helviaryn wrote: »The problem is that role play in general is very appealing to the more self centered, shallow, and egotistical side of our community. You have all types. Actors, authors, spectators, all with their own reason for role playing, whether that's scratching the control freak itch, masturbating their ego, trying to fit in and have a sense of community and camaraderie. It's a very diverse community, and that causes friction.
I think you pretty much just have to do what you do, be honest about what you want out of the game, and let likeminded people find you.
Good roleplay is a moving target, and it means something different for everyone, but there's always someone else that shares your values.

I use to defend RPers.
Then I realized what drama lamas and Control freaks 99% of them were.
They are sorta like Video games answer to LARPERS.
I use to defend RPers.
Then I realized what drama lamas and Control freaks 99% of them were.
They are sorta like Video games answer to LARPERS.
I use to defend RPers.
Then I realized what drama lamas and Control freaks 99% of them were.
They are sorta like Video games answer to LARPERS.
anitajoneb17_ESO wrote: »Jemcrystal wrote: »Then I get questioned like I was going thru security at a freakn airport. Then she doesn't like my answers so she says, "You can look at our site: blablabla."
Do you know how long it takes and how much work is involved in building up a website (I don't mean the technical frame, I mean the content), defining a guild's goal and identity, putting it into words ? Are you too lazy or undefined to actually express what you want, check what the guild wants, and see if it fits ?
There are many "open bar" guilds out there, where the rules and identity are nothing more than "everyone is welcome, we cater to everyone, newbies, hardcore, pvp, pve, rp, all that's required is mutual respect and readiness to help each other". Chances are, these guilds will have a bunch of people who are so different from each other that they can barely find any content to play together with. They usually die or split up within a few weeks or months for lack of common values and interests. Good guilds with a strong identity, on the other hand, may have less members at any given time, but those members will truly enjoy playing with each other and sharing a common vision of the game. As a result, they build strong social relationships, last over time and survive "dry" periods of time such as summer months easily.
Finding a guild that's good for you takes time several tries, perseverance, and a fair share of effort and communication, too. As an alternative, you can join any "open bar" guild with little rules and weak identity, but chances are, you'll be just wasting time (yours and theirs) and become frustrated and salty.
Artemiisia wrote: »I dont RP that much, if anything at all.
I did have a fun experience with some people a couple of days ago, I was riding through worthgar on my new dunmer dk drag queen wannabeWhen suddenly I ran past 4 people rp-ing, I stopped for a min or so looked at them, and didnt want to bother them, so I ran away.
However, they had taken interest in me due to the fact I was looking like a drag queen, so we ended up having fun for like 15 mins or so, after they caught up to me