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Pve players, why don't you like PvP?

  • gangyzgirl
    gangyzgirl
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    PVP is too stressful. I only go in there if I need Vigor and caltrops for my toons. As soon as I get those, I am a ghost in Cyrodiil. I play this game to relax not worry about getting ganked from behind.
  • Hallothiel
    Hallothiel
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    gangyzgirl wrote: »
    PVP is too stressful. I only go in there if I need Vigor and caltrops for my toons. As soon as I get those, I am a ghost in Cyrodiil. I play this game to relax not worry about getting ganked from behind.

    See this is how I initially felt. I play rather squidgy toons, with no fab sets, and I was terrified at first at the thought of getting ganked / killed. But after a while I just didn't care anymore & finally managed to work out how to play my skills and do some damage back. Now I can sometimes survive the first surprise attack by a devious nb & if not kill at least do some damage before other players notice & come to help.

    I know I sound like some happy clappy convert thats been brainwashed but 6 months ago I would have NEVER gone to Cyrodiil. Now I prefer it.

    (Still die a lot. But not as much... ;) )
  • AlexTech0x
    AlexTech0x
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    What i hate about Cyrodill is the Cheesy PvP and the lag, as soon as i enter Cyro i have 350+ ping by just standing at the base. Make a guess.
    By the way, in Guild Wars 1 u didn't even need to do any type of PvE if u was a PvPer
    Edited by AlexTech0x on December 22, 2016 2:42PM
  • Castagere
    Castagere
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    Back in 2001 i loved pvp in shooters. Team fortress classic and command & conquer renegade were some of my favorites. I had a around 10 real life friends that would get together and lan party all the time. But we all thought mmo pvp was for those that sucked at shooter pvp. Today pvp is just not that fun because i'm older and really don't care for all the cheating that goes on. MMO pvper's seem to be the biggest cry babies in gaming. If they lose a fight its always because the other class is OP and needs to be nerfed. All the so called class balancing in mmo's is because of the cry baby pvper's
  • Riejael
    Riejael
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    Artis wrote: »
    Well, a tank should take both and interrupt the harvester by bashing her. Or someone else goes melee to bash and interrupt the cast, there's no reason for tank not to taunt. Just so you know. Try this next time.

    Nope, gonna do it my way. Less chance for mistakes. I can tank it at ranged and simply dodge the attack, and even if I get hit it won't be a 3x lethal hit. Your method is a bit tricky for PUGs to pull off in comparison. Its not that I don't believe it works, it does, I've seen it work. But I don't trust PUGs to do it correctly.
  • STEVIL
    STEVIL
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    Koensol wrote: »
    From a PvPer, PvP is way too toxic. Don't even bother.
    PvE players can be just as toxic, if not worse. In general it just about how competitive people are, and how mature they are in handling that mindset. I've seen plenty examples of people being condescending to others in PvE. Even after someone openly apologizes for not being as skilled, he is being called names and asked to just leave the group. I even see people coming into a normal mode dungeon group, and the first thing they say is "Yes im low CP, please don't kick". That says enough about the mentality of the competitive players in MMO's.

    Agree

    I think the more discerning division is between competitive and others. The competitive crowd tends to have a higher ratio of players hostile to others not just competitive.

    Pvp just by its nature brings in a higher percentage of the competitives and actively drives them to direct interaction with other competitives.

    In contrast as a pve solo guy I rarely interact with players.

    Edited by STEVIL on December 22, 2016 5:18PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Inig0
    Inig0
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    pvp rewards lazy playstyles and non skillful use of game mechanics. I used to primarily pvp then stopped. pvp in eso is trash and has been for quite some time.
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  • amasuriel
    amasuriel
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    STEVIL wrote: »
    Answering the base question:

    When i engage in competitive gaming it is important to me the battle is a fair one, that both players start with the same possibilities OR if anything that a handicapping system be used to empower weaker v stronger play that is fun and challenging for all.

    At a minimum - evenstart hopefully with seeding/zoning/tiers. At best, handicapping or seeding to make all competitions fun and challenging for all.

    Examples of the latter include GO, pool, bowling.

    Examples of the former include chess, poker, scrabble.

    ESO does not have this. its expected and accepted that having better gear means you have better chances as a matter of course. That means skill and luck are not necessarily the determining factors.

    So its off my list of "competitive gaming" choices.

    Not only gear wise, but in term of the bonuses as well! I know the keep and scroll bonuses are there to make people want to do those things, but its part of why 1 alliance almost always dominates a map, and when another alliance gets numbers / skill to overthrow them its a full reversal.

    From a fun PvP perspective, the bonuses should be reversed. If you are outnumbered 2:1 on a server you should get bonuses, not have the already winning side get even more bonuses.

    Can you imagine how much more fun PvP would be is (as an arbitrary example) the battle spirit debuff was less if your alliance was heavily outnumbered?

    Because of this, and the limitations on defense an offence tactics, pvp is mostly about numbers. Yes if you have a group of 3-4 good, co-ordinated players you can do stuff, like capture resources, but in terms on main pvp (keep attack and defence) its about bodies more than skill. I have never seen a group outnumbered 2:1 successfully attack or defend a keep unless they had the emperor with them.
  • STEVIL
    STEVIL
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    I commented once about having a size factor.

    If size was 4 damage from more than 4 chars in say 2s would be cut in half and trigger all damage halved for 2 more s. If 8, cut by 90%.

    Size factor could vary within zone -near keeps 12 or 25. Road patol 8 . Wide ope n 4. .

    Special events could vary it for limited periods.

    Enables different styles to play with similars.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • AuldWolf
    AuldWolf
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    @Castagere

    It was a different time. Back then, using and maintaining a computer was a tricky affair. It wasn't for everyone. I felt things were much more polite, back then. I didn't feel like I was surrounded by parasitic sociopaths at every turn. And even in PvP up until the mid '90s? You could find more people who played casually than competitively. In fact, the really competitive people had to stick with MMOs like Ultima Online, back then. That was the point. Their numbers were so small that they had to consolidate in certain games. That was just the way of it.

    Since technology has become more easy to use and maintain, however, we've seen a huge increase in competitive and toxic people. Along with more xociopathic attitudes on the Internet. The rise of easy to use technology gave rise to increased sociopathy on the Internet, we saw things like cat pages, fun gaming dedication sites, and shrines give way to horrors like Something Awful. The paradigm shift was clear. Since then, things have only gotten worse. Every time there's a correlative increase between easier to use technology and Internet toxicity. You'd never have had something like League of Legends.

    I don't know why this is always the case. It means that as an introvert, I've done nothing but shy from communities whereas I used to be very friendly. These days, I'm more than a little (obviously) bitter at all of the parasitic sociopathy that's rampant on the Internet. Like being antisocial (not asocial, antisocial) is hip and cool, and everyone wants to try it. In so many ways it felt like there was a lot more empathy and ethics on display in the Internet of the mid '90s than there is now.

    I think that's why progressive activists (often labelled 'SJWs') have become so loud in recent years, simply to combat this growing tide of parasitic sociopathy. So... Yeah, it was a different time and it's not really a comparison. With the ease of use of technology, it's everyone's game, now. The only thing you can do to create a better community is to discourage, deter, and disincentivise competitive attitudes and behaviour. By adding in end-game grinding and PvP, you're inviting highly competitive players. And when you do that, you're inviting toxicity.

    This isn't to say that all PvPers are bad, mind you. I said this in my last post. They're not. You can have casual players who can PvP just for fun, who aren't competitive at all. This exists. I made the point that the nice PvPers aren't the ones who're using duelling to troll people, either. The thing is? Nice PvPers are such an insignificant number, now. Why? The competitiveness and toxicity of PvP these days makes it a scene they want no part of. The hyper-competitive, toxic, and sometimes even sociopathic sorts have claimed PvP as their own. If you dare even add PvP these days, it's going to get nasty. And that's a real problem.

    The only solution is to drop PvP. Not saying ESO should do that, of course. ESO was born with PvP and they can hardly take ita way. The point is is that future MMOs need to not even consider end-game grinding and PvP. If you remove the elements that actually foster competition, you remove the toxic people, the overly aggressive sorts, and the sociopaths who enjoy being hyper-competitive. So that's where MMOs need to go in the future.

    It's funny, because we're seeing an inverse. The competitive people can't stand even being near one another any more, there's just too many of them. So they spill over into other games, hoping to escape people like them, so that they can prey on others who aren't. Just like they did in the late '00s, before everyone caught on. MMOs as well have shifted away from them, because it's not profitable to make a large scale MMO for them. Their numbers are substantial, but trivial compared to the casual population of the average MMO. MMO developers just realised that instead of catering to the toxic, hyper-competitive people alone, more money could be made from the casuals. That's why we've seen a move away from open world PvP games (like Ultima Online) and raiding games (like WoW) toward mostly casual MMOs where the PvPers/raiders are thrown a meagre bone.

    The next logical step is to just remove grinding/PvP altogether. Remove the competitive element, and appeal more to the casual element than before. ESO was good, but they were clinging to the wrong audiences. They were hoping, I guess, that there were people other than these toxic micro-communities (who seem to hate one another) that would play PvP and raid. Except no. The casual audiences just find them too toxic, so the casual audiences ignore PvP/raiding.

    I think that back in the day, there were only a handful of these super-toxic micro-communities. Just a few. That's why they could hang around in Ultima Online and tolerate one another just to have a place where they could PvP. As the Internet has become easier to use, though, and it's let more and more toxic, hyper-competitive people in? The hate has grown. Why do ESO PvPers not play League of Legends? They hate those guys. Same with ESO raiders and WoW. These groups are incredibly xenophobic, which is a common factor in hyper-competitive people.

    There's just so much hate, loathing, anger, toxicity, and sociopathy. And casuals like myself don't want that. We don't want our stomachs filled with acid, we don't want high blood pressure, we just want to have fun. We play games to have fun. And really, the more we avoid these toxic, hyper-competitive people, the better. That's why duelling felt like such a spit in the eye. Yes, let's cater to toxic, parasitically sociopathic, aggressive, hyper-competitive people to spite the entire demographic of people playing ESO. That's a great idea! I worry ESO is going to kill itself with mismanagement. I can tell that the same people aren't in charge now as when the game launched. It's becoming a bit of a train wreck.

    I wonder what my next MMO will be? I love ESO, but it's just following the same pattern as Champions Online and so many others that came before it. Maybe the next MMO will be smarter. And if they drop PvP and end-game raiding, they won't have to ruin the game trying to balance it. People can just have fun and use whatever sort of build they enjoy. And that game, when it happens, will be more popular than any MMO before it.
  • AuldWolf
    AuldWolf
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    @Koensol

    I don't see many people saying it's exclusively PvPers who're the problem. It's competitive people -- which includes both PvP and PvE. You'll find competitive people in high-end areas (as you mentioned), and in PvP. Any competition breeds sociopathy, contempt, hatred, and toxicity. That's just the Internet of today. There are too many crappy people out there, which is something that I'll continue to belabour.

    The fact is? PvErs are offering Betnikh Twice-Spiked Ales at Stonetooth, for free, just to help people with an achievement. When was the last time you saw a high-end raider or a PvPer do something so nice? Competitive people don't want to help others, they want to crush others under their heel. And if they can't do that, then they want to spam expletives and prejudiced slurs over whispers. The fact is? PvP is naturally competitive, so is high-end raiding. This is a truth. As such, it draws in these horrible people like flies.

    The only place you won't find these people? Everywhere else in PvE. It's amusing to me that PvPers only seem to notice high-end PvE as an alternative. There are a lot of people who don't raid at all, and don't really bother with forced-grouping content. these people are usually lovely, helpful, and kind. It's these people who'll give out free werewolf/vampire bites if asked. It's these people who'll offer directions and help others to get to places without putting a price on it. And they're genuinely lovely, good people. The reason I hate high-end raiding/PvP is that you can't find these lovely people there. They're just not there.

    And why?

    Look at what someone else said in the thread. The last time they went to Cyrodiil, the stress and panic of having so many toxic people just pile up on them with toxicity just made them feel sick to their stomach. It was a vile experience, devoid of any redeeming values. It was cancerous and sick. And there are toxic people who revel in that kind of environment, who enjoy it, even. Who thrive on all that hatred and like nothing more than to prey on others. And yes, that's true of high-end PvE (forced-grouping, such as raids and so on) too.

    Truth of the Internet since around at least '06: If your game has a competitive aspect, then competitive people will absolutely destroy that aspect with toxicity. Everyone else will avoid it like the plague it is.
  • AuldWolf
    AuldWolf
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    One last post...

    @Lysette

    You're a lovely person, and you remind me of the nice players I used to encounter in PvP back in the day before everything went to crap. I wish there were more like you around. If you weren't in the infinitesimal minority, I might actually PvP. Sadly, the Internet of today doesn't have a whole lot of you in it.
  • Panomania
    Panomania
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    Mostly because in the vast majority of MMO's you get a rather poor cross section of humanity in PVP communities. PVEers tend to help one another because at the end of the day it usually helps you when you help them. PVP in theory MAY work this way, but in what laughingly passes for minds of your typical MMO pvper its every man for themselves....its "I'm better than you!", because an online game is often the only place these pathetic excuses for carbon based organisms can feel in any way adequate.

    I LOVE pvp.....but I am very very selective as to where I pvp. To date my favorite place for PVP is either very obscure, unknown games with VERY small communities that are tight knit by necessity, even with rivals, or Second Life, because the PVP is created, run and ruled by the players, and that creates a sense of unity you dont see in other online PVP (well, that and its just THAT good....usually better graphics, too; have yet to see any MMO with character graphics anywhere near a customized SL avatar). Its kind of fun being able to go balls out against an SL opponent, life or death, then after hitting a "club" where you can listen to decent music, *** and watch incredibly hot avatars (most of whom are actually female) with the same people who were trying their best to kill you an hour earlier.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Lord_Wrath
    Lord_Wrath
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    I like pvp im just sick and tired of insta-dying without having a chance to defend myself. It sucks all the fun out of it.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • SublimeSparo
    SublimeSparo
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    Because-
    Ambush-> viper -> incap -> velidreth/selene -> killers blade -> dead before the buggy cc break in this game let's you break the opening stun gets old pretty quickly.
    Or for extra fun when teams of instakill nb's sit around in groups of 5 or 6 and all do this simultaneously.
    Another good one
    Dead -> sound of 1 snipe -> death recap reads -> snipe - viper - snipe - snipe
    Or just good old
    Light armour -> dead
    PS4 EU CP900. PS4 NA CP600,
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  • Koensol
    Koensol
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    @AuldWolf You are preaching to the choir man. I made a post earlier in the thread saying that people too immature to handle their competitive nature are the problem. So yea, I fully agree with you. Still, remember there are always exceptions to the rule.
    Edited by Koensol on December 22, 2016 10:44PM
  • Jeremy
    Jeremy
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    f047ys3v3n wrote: »
    8) CC's
    Yea, I know, it's an MMO and fights in MMO's are about CC's. Here is a newsflash coming from a guy who came from FPS gaming. PvP is a lot more fun in FPS games where it is not about CC's.
    .

    Agree with you 100% about this. There is nothing fun about CCs. When I fight someone - I want to be able to move around and use my abilities. Not just sit there like a dumb piece of crap.

    This is continuously the reason why I am turned off from PvP on other games. I don' t mind losing - but at least let me play my character while I do it. I don't think that is too much to ask.

    It's also one of the reasons I was so pissed when they nerfed immovable. I was actually excited that this would be the one game where I could enjoy PvP on - but then they went and nerfed it.
  • Artis
    Artis
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    Zyrudin wrote: »
    Artis wrote: »
    I actually recommend all PvErs to try PvP in ESO. It's not much different from PvE, the way it plays and feels. Yes, there are toxic players (but there're some in pve as well), and yes right now there are a lot of procs. But it's still ESO that you love, and there's no reason not to try every aspect of the game. This one can be fun too. And you can learn too, just like you learn to pve wiping and dying a lot.

    Ah! Acting all casual and friendly to try to convince inexperienced PvE'rs to be farmed in PvP heh? :tongue:
    3172087e05de5c4b3136a4f4b2f021e23d4f674b1c48339018de89316e446331.jpg
    (Only a joke here, no offense intended :wink:)

    Haha no offence taken. And no, not acting anyways. I'm pretty bad myself :) But seriously it feels kinda like vMA :)
    Riejael wrote: »
    Artis wrote: »
    Well, a tank should take both and interrupt the harvester by bashing her. Or someone else goes melee to bash and interrupt the cast, there's no reason for tank not to taunt. Just so you know. Try this next time.

    Nope, gonna do it my way. Less chance for mistakes. I can tank it at ranged and simply dodge the attack, and even if I get hit it won't be a 3x lethal hit. Your method is a bit tricky for PUGs to pull off in comparison. Its not that I don't believe it works, it does, I've seen it work. But I don't trust PUGs to do it correctly.

    Up to you. Less chance for mistakes my way though. Agro is there, DPS not taking as much damage, healer can focus on a tank, so less chances for him to fall. But yeah, it's up to you. You can do it your way, or the right way :) At least instead of turning it away, come close and interrupt. Like, it's the same player dealing with it, but it's so easier to interrupt.
  • Dawnblade
    Dawnblade
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    I generally prefer cooperative play, which tends to include mostly PVE related content (typically raiding or dungeons), though I also enjoy team based PVP (matched play - small teams, objective based though something like 5v5 arena can be fun).

    I don't care for giant cluster you know what style, so I pretty much don't PVP in ESO.

    And I really don't care for the ganker mentality, especially when it uses and hides behind a huge power gap between players.

    Lastly, all forms of content have malcontent types - though I find the worst to be the average to below average players in random group content (Pugs / ESO PVP) that just happen to have played enough to have better gear (or CP in ESO) than others and berate everyone while using their power advantage to mask their own failings.
  • Pirhana7_ESO
    Pirhana7_ESO
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    attackjet wrote: »
    I heard those dungeons were harder than imperial city prison and white gold tower, and now people with less than 300 cp can get beat these dungeon without dying and do the speed run? No.
    Simply not true. All veteran dungeons can be completed by players of all CP levels. Skill counts far more than CP, and will take you further.
    attackjet wrote: »
    Second off, the armor. Why in the world would I step foot into white gold tower when I can just buy the helmet off the vendor?
    Last time I checked you couldn't buy a 5pc set, including jewelry, like spell power cure, from a vendor. Some people also like the feeling of earning what they have not buying it.
    attackjet wrote: »
    This is the most important. why is pve armor and weapons the best for PvP?
    To encourage people to do both sets of content, so the game isn't completely allowing you to live your entire ESO existence in Cryo.
    This is an MMORPG... not just a pew pew pvp game.



    I think pvp is the most boring thing you can do in eso personally but I don't knock those that like it. I see no point in kill, die, rinse, repeat. That's for games like call of duty.

    PvE is far more challenging, sure, the majority of dungeons are far too easy especially once you get the mechanics down, but when you play with random guild mates, group finder or brand new players the challenge is helping them learn and complete something for the first time. I do three vet pledges per day, and about 10-15 dungeons per day after that, because I'm helping new guys, getting whispers to help on final bosses, help farm gear sets, help someone try out their brand new alt that's a tank, helping guild members on their first ever run or CoS.. those things are rewarding, fun, social and enjoyable.

    The Cryo horse riding simulator where practically everyone copies a YouTuber's latest build isn't that cool to me, but when someone calls for my help after they've spent 2 hours struggling through a dungeon and I get to teach them and be there for their joy when finally finishing it that makes me feel good, so that's what I do.

    In PVE the only thing that can happen is you gain or complete what you are trying to do, if you die.. you just don't get what you wanted, thats it, and you can keep trying till you succeed. But there is no risk of losing anything. That is where PVP is different (well for ESO anyways in Cyrodiil) In the big picture the main goal there is to defend what is yours and take from the enemy, so when you die in PVP not only are you not getting what you wanted in the enemies lands, but you are also going to lose yours when they push past you into your lands.Its like there is more purpose in this PVP system than in PVE. Its not pointless fighting, you are there for your alliance and to defend what is your and to take from the enemy. I hope this kind explains the vision difference between PVP and PVE in ESO.

    Also its not a horse simulator if you know the map, you can alsways port to a keep and it takes less than 2 minutes, sometimes 1 minute to ride to the next keep where teh fight is. In some cases you can even port right abck to the fight.
  • Artis
    Artis
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    Also its not a horse simulator if you know the map, you can alsways port to a keep and it takes less than 2 minutes, sometimes 1 minute to ride to the next keep where teh fight is. In some cases you can even port right abck to the fight.

    Oh yeah? I invite you to pvp for DC on Haderus not in prime time, when you are pushed to the gates and all action is happening between BRK and Alessia.
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