So just nerf everything that isn't a stamDK? What class does the OP play? Hmmm...
I agree with #2 Nerf proc pets. Mainly that stupid twilight bird thing. 3rd person view on a 60 inch TV is a blinding eye destroyer and you can't even tank to the banker when they are directly in front of them.
- nerf heavy armor
- nerf proc sets
- nerf templar's BoL not for healers but for magicka DPS templars idk how to do that but this heal just too much with 1 click
- nerf stam sorcs
- nerf magicka DKs
- nerf NBs incapacitating strike increase the ultimate cost from 50 to 100
- nerf poisons especially that increases people stamina and magicka costs
- nerf damage shields increase their duration but nerf the scale ratio with magicka
- nerf radiant destruction this execute really ridiclous not on 1v1 but its crap if you fight againts couple people.
- nerf racial passives remove percantage from max stats and give flat values
- nerf gap closers add cost penalty if re cast in 4 sec. Just like streak penalty
- nerf NBs cloak add cost penalty if recast in 4 sec but increase the duration to 5 sec
- nerf daedric mines reduce mine duration its so overpower for meele stam builds againts sorc
- nerf immortal tanks, blocking and stam regen nerfed because of this but they are back there are literally immortal people that whole raid cant kill them.
- nerf immobilization spam like talon encase etc. increase their cost and add cost penalty.
- nerf sneak attack damage stealth should be used for hide and escape not for 1 shot people, sneakin player already have the element of surprise why giving them %50 more damage ?
- nerf mist form add cost penalty if re cast in 4 sec.
- nerf dark deal
- nerf heavy armor
No- nerf proc sets
Yes- nerf templar's BoL not for healers but for magicka DPS templars idk how to do that but this heal just too much with 1 click
No- nerf stam sorcs
No- nerf magicka DKs
Hell NO- nerf NBs incapacitating strike increase the ultimate cost from 50 to 100
No- nerf poisons especially that increases people stamina and magicka costs
No- nerf damage shields increase their duration but nerf the scale ratio with magicka
No- nerf radiant destruction this execute really ridiclous not on 1v1 but its crap if you fight againts couple people.
Yes- nerf racial passives remove percantage from max stats and give flat values
No- nerf gap closers add cost penalty if re cast in 4 sec. Just like streak penalty
No- nerf NBs cloak add cost penalty if recast in 4 sec but increase the duration to 5 sec
No- nerf daedric mines reduce mine duration its so overpower for meele stam builds againts sorc
No- nerf immortal tanks, blocking and stam regen nerfed because of this but they are back there are literally immortal people
that whole raid cant kill them.
No- nerf immobilization spam like talon encase etc. increase their cost and add cost penalty.
No- nerf sneak attack damage stealth should be used for hide and escape not for 1 shot people, sneakin player already have the element of surprise why giving them %50 more damage ?
No- nerf mist form add cost penalty if re cast in 4 sec.
NO- nerf dark deal
No

"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Bad_Company wrote: »@Mr_Nobody Even better: a list made by someone killed by all those things/classes/skills in PvP who's in denial of his not-so-good gaming skills and must blame ZOS for not nerfing blatantly (to him) OP things. So yeah, best comment would be L2P.
Also, great nickname. Hope you saw the movie of the same name.
magnusthorek wrote: »Another PvP thread full of complains trying to screw the PvE aspect. Move along, move along...
PVE doesnt matter PVE can be adjusted easly by tweaking mindless mobs but ZOS doesnt do so its not PVPers problem sorry.
Actually PVP shouldn't matter, and PVPers are the problem. Take your 3% and go, this is an Elder Scrolls game, and that means PVE, and CoD with swords...