Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
That just isn't true. You're assuming that the vast majority of players are in PvP for those skills -- not 30%, not 60% -- but the overwhelming majority. For PvP to outright cease to exist you'd need to eliminate 90-95% of the PvP player base. To assume that 90 -- or even 50% of the players that you see in PvP are only there for the skills is an absolutely delusional thought.
Actually @SnubbS it is true, sorry PVPers but your in the < 5% group. time to accept it and move on with life. This game has already lost more players because of how PVP impacts this game then it has playing in PVP.
Second, you're assuming that 95% of the pvp player base would be enough players to care about. When 100% of the PVP player base is only 3% of the entire game's player base, well to put it politely: Your expendable, so please take your PVP pollution and go.
As for why i dont want to PVP: PVP has no place in a MMORPG, there will never be balance when classes are involved. As well as the PVP community is just too toxic. With all the teabagging, ganking, cheating builds, crys for nerfs regardless of the fact that they just plain suck and fail to adapt. Cyrodil is like romper room at recess and it seems that all the children skipped their naps.
Second, you're assuming that 95% of the pvp player base would be enough players to care about. When 100% of the PVP player base is only 3% of the entire game's player base, well to put it politely: Your expendable, so please take your PVP pollution and go.
cheating builds
danielpatrickkeaneub17_ESO wrote: »Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
That just isn't true. You're assuming that the vast majority of players are in PvP for those skills -- not 30%, not 60% -- but the overwhelming majority. For PvP to outright cease to exist you'd need to eliminate 90-95% of the PvP player base. To assume that 90 -- or even 50% of the players that you see in PvP are only there for the skills is an absolutely delusional thought.
Actually @SnubbS it is true, sorry PVPers but your in the < 5% group. time to accept it and move on with life. This game has already lost more players because of how PVP impacts this game then it has playing in PVP.
Second, you're assuming that 95% of the pvp player base would be enough players to care about. When 100% of the PVP player base is only 3% of the entire game's player base, well to put it politely: Your expendable, so please take your PVP pollution and go.
As for why i dont want to PVP: PVP has no place in a MMORPG, there will never be balance when classes are involved. As well as the PVP community is just too toxic. With all the teabagging, ganking, cheating builds, crys for nerfs regardless of the fact that they just plain suck and fail to adapt. Cyrodil is like romper room at recess and it seems that all the children skipped their naps.
I have a stat.
100% of your statistics are completely made up.
Here are some real stats: At 7pm each night on XBox there is a queue to get into Cyrodiil in Haderus and Scourge with each faction population locked. If, and this is a big if, the population cap is 200 each, that means there are minimum 1200 players playing on XBox NA PVP per night.
Lets extrapolate...
1200 on XBox NA
1200 on PS4 NA
I dunno ... 1200 combined on both Euro console servers? Sure sounds right.
That's 3600. Let's assume PC has similar numbers. So that's another 1800. This means at 7 PM Eastern about 5400 players are playing ESO PVP just on the most competitive servers. Even though I'm completely ignoring the sub 50 and buff servers which are probably a few thousand more. But rather than assume that I'll even lower my estimation to 5000 players total at 7pm eastern.
Now, with that we are not counting EVERY OTHER HOUR OF THE DAY!
Very few players play 24 hours, actually none do without rest for more than a day or two.
I think it's pretty safe to assume with these caveats that 10,000 or more people step foot in Cyrodiil every day. With your numbers you're saying that more than 300,000 people play ESO each day. Well, I hope that's true. Seems a bit aggressive however.
Regardless none of my numbers mean anything, and neither do yours. The only actual fact we have is that many campaigns are population locked ever day. That indicates that PVP is a very vital and strong part of ESO.
Yea it surprise me how many people believe that even with ZoS telling them its not really the case.Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
That just isn't true. You're assuming that the vast majority of players are in PvP for those skills -- not 30%, not 60% -- but the overwhelming majority. For PvP to outright cease to exist you'd need to eliminate 90-95% of the PvP player base. To assume that 90 -- or even 50% of the players that you see in PvP are only there for the skills is an absolutely delusional thought.
Actually @SnubbS it is true, sorry PVPers but your in the < 5% group. time to accept it and move on with life. This game has already lost more players because of how PVP impacts this game then it has playing in PVP.
Second, you're assuming that 95% of the pvp player base would be enough players to care about. When 100% of the PVP player base is only 3% of the entire game's player base, well to put it politely: Your expendable, so please take your PVP pollution and go.
As for why i dont want to PVP: PVP has no place in a MMORPG, there will never be balance when classes are involved. As well as the PVP community is just too toxic. With all the teabagging, ganking, cheating builds, crys for nerfs regardless of the fact that they just plain suck and fail to adapt. Cyrodil is like romper room at recess and it seems that all the children skipped their naps.
I simply do not understand how you can have such a delusional thought in your mind. You've actually gone full-head on and taken the 95/5 position. It's simply illogical and untrue.
Just so we're clear on this -- your position -- your actual position is that 95% of the players that I see in cyrodiil will be under the rank of Legionary. 95% -- not 80% -- 95%. [snip]
That's just not a fact man, I'm having a hard time believing that you even believe that. Just so we're clear -- this isn't 95 of ESOs player base, this is 95% of the players who are in PVP right now.
As far as the actual number of ESO players who play PvP regularly, I'm not sure what the percentages are.Second, you're assuming that 95% of the pvp player base would be enough players to care about. When 100% of the PVP player base is only 3% of the entire game's player base, well to put it politely: Your expendable, so please take your PVP pollution and go.
This doesn't apply -- like not even a little bit.
I'm saying that it would take 95% of PvPs player base quitting for PvP to literally cease to exist -- and pointing out the fallacy that is the assumption that 95% of them are only playing it for the skills. You seem to be on the side that says they are playing it for the skills -- 95% of them in fact.
I highly doubt that 3% of the player base make up the entire number of players in Cyrodiil right now. That would literally be assuming that every 100 players you've spotted in zone chat wouldn't have an AvA rank next to their name. I refuse to believe that you even believe this -- I simply refuse.
Edit: I've actually just realized that your official position on this matter is that 97 out of every 100 players you see have no AvA rank -- and that only 5% of the 3% who do are above the rank of Legionary.cheating builds
Just no.danielpatrickkeaneub17_ESO wrote: »Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
That just isn't true. You're assuming that the vast majority of players are in PvP for those skills -- not 30%, not 60% -- but the overwhelming majority. For PvP to outright cease to exist you'd need to eliminate 90-95% of the PvP player base. To assume that 90 -- or even 50% of the players that you see in PvP are only there for the skills is an absolutely delusional thought.
Actually @SnubbS it is true, sorry PVPers but your in the < 5% group. time to accept it and move on with life. This game has already lost more players because of how PVP impacts this game then it has playing in PVP.
Second, you're assuming that 95% of the pvp player base would be enough players to care about. When 100% of the PVP player base is only 3% of the entire game's player base, well to put it politely: Your expendable, so please take your PVP pollution and go.
As for why i dont want to PVP: PVP has no place in a MMORPG, there will never be balance when classes are involved. As well as the PVP community is just too toxic. With all the teabagging, ganking, cheating builds, crys for nerfs regardless of the fact that they just plain suck and fail to adapt. Cyrodil is like romper room at recess and it seems that all the children skipped their naps.
I have a stat.
100% of your statistics are completely made up.
Here are some real stats: At 7pm each night on XBox there is a queue to get into Cyrodiil in Haderus and Scourge with each faction population locked. If, and this is a big if, the population cap is 200 each, that means there are minimum 1200 players playing on XBox NA PVP per night.
Lets extrapolate...
1200 on XBox NA
1200 on PS4 NA
I dunno ... 1200 combined on both Euro console servers? Sure sounds right.
That's 3600. Let's assume PC has similar numbers. So that's another 1800. This means at 7 PM Eastern about 5400 players are playing ESO PVP just on the most competitive servers. Even though I'm completely ignoring the sub 50 and buff servers which are probably a few thousand more. But rather than assume that I'll even lower my estimation to 5000 players total at 7pm eastern.
Now, with that we are not counting EVERY OTHER HOUR OF THE DAY!
Very few players play 24 hours, actually none do without rest for more than a day or two.
I think it's pretty safe to assume with these caveats that 10,000 or more people step foot in Cyrodiil every day. With your numbers you're saying that more than 300,000 people play ESO each day. Well, I hope that's true. Seems a bit aggressive however.
Regardless none of my numbers mean anything, and neither do yours. The only actual fact we have is that many campaigns are population locked ever day. That indicates that PVP is a very vital and strong part of ESO.
People like this honestly believe that there are 7 million players who play the game.
PvP players absolutely love balance. They love knowing that if they won, its because of skill and not an advantage.
there are a great many games which are not about competing with other players. Co-operative gaming has been around longer than computer games have been of any stripe.
The point of any game is fun.
Different people just have different flavors of fun, none better than the others as long as consensual is a starting point, IMO.
playing vs npcs swinging the same swords is no more or less pointless than competing against real players with gold gear vs green gear - any more than enjoying rocky road is more or less worthwhile than enjoying mint chocolate chip.
Pve players, why don't you like PvP?
That's a bold face lie most of the people who complain about VMA are pvers I haven't seen any threads on here by PVPERS complaining about VMA.No PVPer has every complained about PVE because its so easy its stupid only people who complain about VMA or any PVE content are PVe carebears.I love how many pvp players say that pve content is too easy and they can do it in their sleep etc - yet they are mostly the people who whine and complain most about not being able to beat VMA etc. and wants content nerfed.
PVP has little to no strategy in a group. Joining a large group and spamming sap essence or steel tornado while running around the map is not skill.
By all means try taking that group in vMoL HM and see how it goes. Shouldn't be a problem since everything is too easy?
People just take things way too seriously, get way to angry and violent, and generally exhibit what I consider to be characteristics of our lower ape nature,
But I have never experienced the sheer volume of downright psychotic stupidity in PVE that I have in PVP. Anything from people screaming incoherent thumb mashings to outright death threats
I'm too scared to get my poor lil character ganked and violated.
I love how many pvp players say that pve content is too easy and they can do it in their sleep etc - yet they are mostly the people who whine and complain most about not being able to beat VMA etc. and wants content nerfed.
PVP has little to no strategy in a group. Joining a large group and spamming sap essence or steel tornado while running around the map is not skill.
By all means try taking that group in vMoL HM and see how it goes. Shouldn't be a problem since everything is too easy?
ValkynSketha wrote: »Because 1pew(light attack) => procc => dead.
There is one thing the PVP'er fears and so from time to time we see these kinds of posts.
They fear a PVP without a steady conveyor belt of low levels, role players and unaware or unprepared PVE'rs for them to feed on those easy AP's. They fear that Vigor, Warhorn and Barrier are made available by a possible Cyrodiil PVE campaign (just imagine the terror!), offering no reason for fresh meat to visit. They fear a stale community made up of the same known PVP veteran characters that already know all the meta and all the tricks, to the point where they don't really work anymore on anyone.
This is why it is hardcore PVP'ers who always try to pull and convince PVE'rs to PVP and rarely the other way around. That is why PVP'ers always try to tease and taunt PVE'rs to get them to Cyrodiil.
PVE'rs have all they need to play (casual overworld, dungeons, trials, etc), requiring only cooperation from other players for end game content. PVP'ers, on the other hand, need to "feed" on other players, because that is what PVP is set up to be right now.
In the beginning it was about the alliances, it was really about winning the campaign.
Now it is only about getting the kills to feed on AP's.
Have you guys watched that Baguette Report video, quite funny, that satirizes the constant fighting on the bridge between Alessia and Sejanus, while ignoring the rest of Cyrodiil? It is satire, but it does bring up the core of current PVP campaigns mentality. Here it is:https://www.youtube.com/watch?v=XNH6kVKeAfE
@Zyrudin
Your post is fairly off base.....from my perspective anyway. I ,and the people I PvP with would much rather have a long battle with skilled players than preying on weak PvEr's. YEs I want more people in Cyro, but not for easy kills, I want more people to get skilled so we can have more good fights. The issue I, and many others have, is the complaining about being forced to PvP for things like vigor etc compared to the grind that it takes for undaunted etc.....your post is extremely presumptive and makes some pretty gross generalizations..and I am not a soley PvP guy
Hateanthem wrote: »I've had a couple of bad experiences PvP'ing in the ESO community.
The latest one was when I killed a guy in one of the town's on my lowbie NB. The hate whispers started almost immediately.
"Duel me p&$$y", "You're a POS", just all sorts of nasty stuff. I should have put him in ignore but the last time I did that to someone in PvP I just had hate tells coming out of the wazoo by the person's friends.
I tell the person to chill and it's just a game. They reply with, "you're probably white too."
Okay, now I'm triggered, I'm not going to lie about that. I tell the person to get bent. For almost five minutes it's constant "nu&&a" and crap like that and they just won't leave me alone.
Finally tell the kid (I'm assuming they were a kid) I'm not his...that word...And the whining begins.
"You don't have to talk to me like that". "You're a racist" and then I'm ignored
Seriously this game has some awesome, good hearted people that play it but it also has quite a few ADHD ritilin infested jerk children.
At least with PvE I haven't experienced anything like that.
The only person broken here is you kid.Its obvious but no person on these forum have told you to kill yourself so your lying just to make others look bad and prove you point that pvpers are toxic.Telling you to got gud isn't being toxic its telling you as it is get better at the game.If your struggling with a part of the game and learn how to do for example last boss of VMa that's you learning and getting better at the game.I know what your real issue is your a self entitled child who parents never told you no and given participation trophy's all your life.
That's a bold face lie most of the people who complain about VMA are pvers I haven't seen any threads on here by PVPERS complaining about VMA.No PVPer has every complained about PVE because its so easy its stupid only people who complain about VMA or any PVE content are PVe carebears.
Like I said majority of PVE expect for Vet MOl ,VMA VEt AA and Vet Sanctum everything else you can pretty much do sleeping.
At the very basics, PVP oriented players like competition. But its more than that. They want competition with consequences. You see many of these PVE players that say they hate PVP, that say PVPers are 'toxic' are merely trying to pass judgement in order to avoid it themselves.
These players play in PVE because there is no consequence. They will take a gathering node or chest while you're busy in combat with a mob. They'll post damage numbers in a dungeon. They'll flaunt gear and achievements. But they avoid direct confrontations that would be the consequence of such actions.
To put it shortly, they would engage in PVP if they could without any form of retaliation. They do it all the time in PVE. They engage in Player Versus Player actions such as stealing nodes but they know there can be no consequence for doing so.
This is going to be good, I hope.
I honestly hate pve, and it has nothing to do with the content. OK, maybe a little bit of it has to do with the content. But there is still a lot of content I have yet to do. Completing veteran trials, doing the speed runs on dungeons (I cheated to get the hoarver pet, which I still think is stupid that they let something like that get into the game) I havnt beat maelstrom arena, and havnt beat the two dungeons that are from the most recent dlc.
But none of this content seems even remotely fun. The only reason I like to do Pve is to get cool stuff, I don't go after leaderboards, I don't care about showing off , I just like receiving stuff. Like weapons, costumes, pets and armor, while knowing I achieved something that took time and skill. That's the only reason I do pve. And it seems like alot of the pve content just dosnt offer anything I can't already get. Like the hoarver pet, or the skins from the new dungeons, or even stupid armor.
Why don't I have to do pve to attain these things?
Well, first off, that stupid glitch were you could just make all the enemy's level 10 and pretty much solo any veteran dungeon to get items. And that's why right after the dlc dropped, everyone had the new skins. I heard those dungeons were harder than imperial city prison and white gold tower, and now people with less than 300 cp can get beat these dungeon without dying and do the speed run? No. Maybe some, but not as many people as we see with those skins.
Second off, the armor. Why in the world would I step foot into white gold tower when I can just buy the helmet off the vendor? Leaves me with no choice, though i have completed the dungeon. But it just dosnt make sense. And I can see why people were so mad when they introduced this.
This is the most important. why is pve armor and weapons the best for PvP?
Take a second to take that in.
pve content offers the best and honestly the only good armor in this game.
What? Why would that ever be? Its like this, think about in halo, you have campaign and multiplayer (PvE and PvP). Now, what if you got an advantage from playing the campaign, like better weapons and what not. It would be stupid, right?
Wrong! At least In the eyes of most big mmorpgs.
PvP players absolutely love balance. They love knowing that if they won, its because of skill and not an advantage.
That's why games that make esports are extremely balanced!
But back to the point. Pve sucks for me, and many others. I've had people be extremely toxic experiences with pve players, and though I understand that pvp players can be just as bad, I always try to be nice. I understand if you are new to pvp, and I'm just trying to duel someone and learn my build a bit better.
But then I try to get people to play pvp, and teach them these meta builds, and then they can beat me. Wtf? Like seriously, I had some guy beat me on a templar I tough him how to use and told him exactly what build to use to get the upper advantage in pvp (black rose + viper). And guess what?
This guy didn't even know his to cc break. Tf?
Pvp is not balanced at all but I'm not going to get into that.
I've told you why I don't like pve, and my thoughts on the balance of pve and pvp, so what's your perspective?
Why don't a lot of pve players like pvp?
Is it the same reason most pvp players are getting sick of pvp? Or does it have to do with people being salty when they lose?
Please, leave your opinions below