It's only me or everything from this list is pointless and equals to do nothing if you playing at least 3 month?disintegr8 wrote: »
The main thing about PVE is that there is so much you can do: you can quest today, dungeon tomorrow, do writs the next day, etc.
https://www.youtube.com/watch?v=XNH6kVKeAfE The opening poster is clearly a competitive person and thus doesn't find anything that doesn't involve competitive play fun. A lot of ESO's PvE doesn't involve competitive play. Yes, you can absolutely have competitive PvE, with leader boards, rankings, and so on. ESO doesn't do a whole lot of that (thankfully). I think it must be hard, too, for a competitive person to be able to empathise with the position of a person who isn't competitive -- hence this thread. Empathy of abstract concepts can be quite difficult, depending on the topic and the person.
This is why casual players end up labelled 'carebear' and 'casual' by PvPers and Skinner box grinders, as they can't comprehend the lack of a competitive drive, and the lack of addictions, respectively. I think casual people can (and regularly do) empathise with their desires, even if they're a much smaller group of people. Usually the hostility toward casual players tends to leave us feeling cold, though. It's difficult to be hospitable to people who hate you, you know? And that's really commonplace for toxicity to take hold amongst both grinders and PvPers. And it just drives the wedges deeper.
Why don't I PvP? I'm not competitive. Simple as. And even if I were, I don't think I'd be able to stomach the toxicity that's part and parcel of PvP. It's just not the kind of scene for me. I'd rather be roleplaying and cooperating, handing out rounds of Betnikh Twice-Spiked Ale (on the house!) rather than engage in any of that noise. So to speak.
Toxicity and hostility aren't fun for me. That's the primary reason why I don't do PvP or grinding. And these addictions don't work on me, either, which is another reason why I'm not interested in grinding in particular. It's just a matter of different personalities. Some get addicted to everything, really easily, and they can throw every living moment into something. I can't do that unless it's really important to me, and I do it on my own terms. Same as how some people can revel and thrive in noxious, terrible environments that just aren't suited for anyone else.
Like I said, though. I imagine even the very notion of 'not competitive' will be almost impossible to comprehend and empathise with. That's how it's been with every PvP group I've interacted with (most recently the duellers).
Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
I've always felt like PvP was the end game. I PvE to get the Weapons/Gear required for PvP -- and that's pretty much it. I can't really see a point to PvE -- but I can't see the point to PvP either unless you outright enjoy the act. There's nothing Balanced or competitive about ESO PvP -- but I'm a naturally competitive person so I'd drift towards competing against other players rather than against NPCs, even if some of those NPCs were quite challenging (Vet Trials).
For me personally, I have more respect for a Pro Overwatch team than I do for a World Class RE4 speedrunner -- although both require a sizable amount of talent.Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
That just isn't true. You're assuming that the vast majority of players are in PvP for those skills -- not 30%, not 60% -- but the overwhelming majority. For PvP to outright cease to exist you'd need to eliminate 90-95% of the PvP player base. To assume that 90 -- or even 50% of the players that you see in PvP are only there for the skills is an absolutely delusional thought.
Doctordarkspawn wrote: »I've always felt like PvP was the end game. I PvE to get the Weapons/Gear required for PvP -- and that's pretty much it. I can't really see a point to PvE -- but I can't see the point to PvP either unless you outright enjoy the act. There's nothing Balanced or competitive about ESO PvP -- but I'm a naturally competitive person so I'd drift towards competing against other players rather than against NPCs, even if some of those NPCs were quite challenging (Vet Trials).
For me personally, I have more respect for a Pro Overwatch team than I do for a World Class RE4 speedrunner -- although both require a sizable amount of talent.Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
That just isn't true. You're assuming that the vast majority of players are in PvP for those skills -- not 30%, not 60% -- but the overwhelming majority. For PvP to outright cease to exist you'd need to eliminate 90-95% of the PvP player base. To assume that 90 -- or even 50% of the players that you see in PvP are only there for the skills is an absolutely delusional thought.
It's not. Trust me, it''s not a delusional thought. We make up a sizeable portion of the PVP audience, and when we leave, you'll feel it.
The overwhelming majority of players that you encounter in Cyrodiil have a complete and total aversion to PvP and are only there for the skills useful to them in PVE -- so basically until they reach Legionary, and often times before then. These players are not "Casual" PvP players -- they simply despise it. The overwhelming majority of players that you encounter are not Hardcore PvPers, Casual PvPers, or PVE players just having some fun -- not at all, the overwhelming majority that you encounter are doing it purely for skills, and otherwise hate it completely and will never return once they unlock their desired skills.
This is going to be good, I hope.
I honestly hate pve, and it has nothing to do with the content. OK, maybe a little bit of it has to do with the content. But there is still a lot of content I have yet to do. Completing veteran trials, doing the speed runs on dungeons (I cheated to get the hoarver pet, which I still think is stupid that they let something like that get into the game) I havnt beat maelstrom arena, and havnt beat the two dungeons that are from the most recent dlc.
But none of this content seems even remotely fun. The only reason I like to do Pve is to get cool stuff, I don't go after leaderboards, I don't care about showing off , I just like receiving stuff. Like weapons, costumes, pets and armor, while knowing I achieved something that took time and skill. That's the only reason I do pve. And it seems like alot of the pve content just dosnt offer anything I can't already get. Like the hoarver pet, or the skins from the new dungeons, or even stupid armor.
Why don't I have to do pve to attain these things?
Well, first off, that stupid glitch were you could just make all the enemy's level 10 and pretty much solo any veteran dungeon to get items. And that's why right after the dlc dropped, everyone had the new skins. I heard those dungeons were harder than imperial city prison and white gold tower, and now people with less than 300 cp can get beat these dungeon without dying and do the speed run? No. Maybe some, but not as many people as we see with those skins.
Second off, the armor. Why in the world would I step foot into white gold tower when I can just buy the helmet off the vendor? Leaves me with no choice, though i have completed the dungeon. But it just dosnt make sense. And I can see why people were so mad when they introduced this.
This is the most important. why is pve armor and weapons the best for PvP?
Take a second to take that in.
pve content offers the best and honestly the only good armor in this game.
What? Why would that ever be? Its like this, think about in halo, you have campaign and multiplayer (PvE and PvP). Now, what if you got an advantage from playing the campaign, like better weapons and what not. It would be stupid, right?
Wrong! At least In the eyes of most big mmorpgs.
PvP players absolutely love balance. They love knowing that if they won, its because of skill and not an advantage.
That's why games that make esports are extremely balanced!
But back to the point. Pve sucks for me, and many others. I've had people be extremely toxic experiences with pve players, and though I understand that pvp players can be just as bad, I always try to be nice. I understand if you are new to pvp, and I'm just trying to duel someone and learn my build a bit better.
But then I try to get people to play pvp, and teach them these meta builds, and then they can beat me. Wtf? Like seriously, I had some guy beat me on a templar I tough him how to use and told him exactly what build to use to get the upper advantage in pvp (black rose + viper). And guess what?
This guy didn't even know his to cc break. Tf?
Pvp is not balanced at all but I'm not going to get into that.
I've told you why I don't like pve, and my thoughts on the balance of pve and pvp, so what's your perspective?
Why don't a lot of pve players like pvp?
Is it the same reason most pvp players are getting sick of pvp? Or does it have to do with people being salty when they lose?
Please, leave your opinions below
Doctordarkspawn wrote: »I've always felt like PvP was the end game. I PvE to get the Weapons/Gear required for PvP -- and that's pretty much it. I can't really see a point to PvE -- but I can't see the point to PvP either unless you outright enjoy the act. There's nothing Balanced or competitive about ESO PvP -- but I'm a naturally competitive person so I'd drift towards competing against other players rather than against NPCs, even if some of those NPCs were quite challenging (Vet Trials).
For me personally, I have more respect for a Pro Overwatch team than I do for a World Class RE4 speedrunner -- although both require a sizable amount of talent.Doctordarkspawn wrote: »Edit: PVP needs us. We dont need it. The second Warhorn, Vigor, caltrops become PVE acheiveable, or outdated...PVP outright stops.
That just isn't true. You're assuming that the vast majority of players are in PvP for those skills -- not 30%, not 60% -- but the overwhelming majority. For PvP to outright cease to exist you'd need to eliminate 90-95% of the PvP player base. To assume that 90 -- or even 50% of the players that you see in PvP are only there for the skills is an absolutely delusional thought.
It's not. Trust me, it''s not a delusional thought. We make up a sizeable portion of the PVP audience, and when we leave, you'll feel it.