I am not forgetting anything, gods, adding it as a skill line is EXACTLY WHAT I AM DEFENDING.
I am feeling like nobody is reading my posts. You guys are just cherry-picking a phrase out of context and refuting with my very own arguments that I actually use to support the idea. It's ridiculous to the point of being insulting.
I will try again because this is getting on my nerves already.
CLASS ADDED WITH NO EXPLANATION = BAD
SKILL LINE WITH EXPLANATION = GOOD
Come on! I suggested us to become disciples of Vastarie myself at least five times this week, as a way to introduce necromancy!.
NewBlacksmurf wrote: »Considering the current classes never existed in lore.....not sure any class is lore consistent.
Now any elemental damage is lore appropriate
.....why are there classes again....?
Nightblades existed in lore. Tiber Septim himself was one according to some sources.
As for sorcerers they're everywhere.
Dragon Knights and templars are another story, but I'm glad for their existence.
As for the OP: Warden will probably use frost and nature magic.
I'd love to see a frost-focused class personally!
Bumblebeelzebub wrote: »Do you want to get a bounty whenever you use a class skill and there is an npc nearby? I would rather have special permission to practice necromancy to explain why I don't get a bounty, like is the case with using Daedric Magic in the Dominion - the Mages Guild has special permission to do so.
I'd be happy pay for the privilege of building a flesh golem and living far away from stinky townies >:D
reapthetempestrwb17_ESO wrote: »I am not forgetting anything, gods, adding it as a skill line is EXACTLY WHAT I AM DEFENDING.
I am feeling like nobody is reading my posts. You guys are just cherry-picking a phrase out of context and refuting with my very own arguments that I actually use to support the idea. It's ridiculous to the point of being insulting.
I will try again because this is getting on my nerves already.
CLASS ADDED WITH NO EXPLANATION = BAD
SKILL LINE WITH EXPLANATION = GOOD
Come on! I suggested us to become disciples of Vastarie myself at least five times this week, as a way to introduce necromancy!.
Now now, no need to break out the caps lock, and to be fair I can't be expected to know what you wrote last week since we just met. Keep in mind some people are just trying to make conversation not argue about anything
But a Necromancer class, with no explanation why we are not working under Mannimarco and why we are allowed to use necromancy even though it is illegal or at least frowned upon almost everywhere, isn't what I would find ideal.
But world skill line that we learn through a quest that explains this? I'm all for it.
Necromancy doesn't have to be added in a way that makes no sense. It can be added in a lore-friendly way. All it needs is for it to be explained, for you to be granted permission to use it, and preferably for Vanus Galerion to begrudgingly accept what you are doing. Really, this can be done by adding a piece of paper with the permit to the game.
There is a way to introduce Necromancy, and it is the same way these were introduced: As world skills, not as a class.
How can we know that our Necromancer did the same? On the same way, of course. Through the quest that introduced the reanimation skill line.