austinwalter87ub17_ESO wrote: »Do you feel there's a strong market for having a cold damage class?
Warden
• Warden was the fifth planned class early in the development of ESO. Based information found through datamining, they will return in the future.
• The names of the three Warden skill lines were datamined from One Tamriel's PTS. They are as follows - Winter's Embrace , Green Balance , Animal Companions
• Pet Ranger, Spirit Master, and Shaman are NPC variants of the Warden class, similar to how we see NPC variants of Dragonknights, Nightblades, Sorcerers, and Templars.
• Wardens will feature a Cold-based major skill line (Winter's Embrace), similar to a Dragonknight's Fire-based Ardent Flame and a Sorcerer's Lightning-based Storm Calling.
NewBlacksmurf wrote: »Considering the current classes never existed in lore.....not sure any class is lore consistent.
Now any elemental damage is lore appropriate
.....why are there classes again....?
NewBlacksmurf wrote: »Considering the current classes never existed in lore.....not sure any class is lore consistent.
Now any elemental damage is lore appropriate
.....why are there classes again....?
But a Necromancer class, with no explanation why we are not working under Mannimarco and why we are allowed to use necromancy even though it is illegal or at least frowned upon almost everywhere, isn't what I would find ideal.
Bumblebeelzebub wrote: »
But a Necromancer class, with no explanation why we are not working under Mannimarco and why we are allowed to use necromancy even though it is illegal or at least frowned upon almost everywhere, isn't what I would find ideal.
I never understood the argument that we can't have a necromancer class because of social taboos or laws.
Murder is certainly frowned upon, but I can join the Dark Brotherhood. Thievery is frowned upon but I can join the thieves guild. Couldn't I practice necromancy somewhere away from townies and the Worm Cult? Serious question. I'm lost on the lore here.
Do you want to get a bounty whenever you use a class skill and there is an npc nearby? I would rather have special permission to practice necromancy to explain why I don't get a bounty, like is the case with using Daedric Magic in the Dominion - the Mages Guild has special permission to do so.
Bumblebeelzebub wrote: »
But a Necromancer class, with no explanation why we are not working under Mannimarco and why we are allowed to use necromancy even though it is illegal or at least frowned upon almost everywhere, isn't what I would find ideal.
I never understood the argument that we can't have a necromancer class because of social taboos or laws.
Murder is certainly frowned upon, but I can join the Dark Brotherhood. Thievery is frowned upon but I can join the thieves guild. Couldn't I practice necromancy somewhere away from townies and the Worm Cult? Serious question. I'm lost on the lore here.
Bumblebeelzebub wrote: »Do you want to get a bounty whenever you use a class skill and there is an npc nearby? I would rather have special permission to practice necromancy to explain why I don't get a bounty, like is the case with using Daedric Magic in the Dominion - the Mages Guild has special permission to do so.
I'd be happy pay for the privilege of building a flesh golem and living far away from stinky townies >:D
Well, I would prefer to be able to use class skills anywhere and still have it make sense in the setting.
Having to pay a bounty would seriously gimp new players that wanted to play that class, that would never happen. The other option is to then provide an explanation as to why you are allowed to practice necromancy and not get a bounty for it. Simply adding the class with neither consequences nor an explanation equals to it not being lore-friendly.
Bumblebeelzebub wrote: »Well, I would prefer to be able to use class skills anywhere and still have it make sense in the setting.
Having to pay a bounty would seriously gimp new players that wanted to play that class, that would never happen. The other option is to then provide an explanation as to why you are allowed to practice necromancy and not get a bounty for it. Simply adding the class with neither consequences nor an explanation equals to it not being lore-friendly.
I mean in order to advance either the Dark Brotherhood or Thieves Guild quests you have to risk gaining a bounty. It hasn't been a problem for most people. Couldn't there be an expansion that had you ally with a sect of necromancers in a similar way? Maybe one that's broken away from Manimarco?
I kill NPCs all the time, and most of their friends in the overland areas don't seem to mind, just the guards. Also, how many guards are hanging out in dungeons or wandering the fields of Cyrodiil where you'd be using your class skills. Why would every class skill violate the law? Why not only those that specifically reanimate corpses? Should sorcerers gain a bounty when they worship/summon daedra?
I'll drop this, but still, I've seen a lot of hand waiving, but not many solid arguments against a necromancer class.
I already addressed all of these points.
One thing is getting a bounty for doing a criminal side-activity. Having Class Skills give you a bounty means that whenever you are walking around questing you would get a bounty. You won't be able to do the main quest of your alliance without getting a bounty.
That's why a world skill line with a quest that gives an explanation would be the right course of action, not simply adding a class...
... Yes, there could be an expansion that had you ally with a sect of necromancers, if this would be kept a secret, and you get a world skill line for it and then whenever you used that world skill line you would get a bounty, because then it would be a criminal side-activity, and THEN it would be comparable to TG or DB.
It is not that you haven't seen solid arguments, but more that you dismissed them and made the same questions that were already answered.
Bumblebeelzebub wrote: »I already addressed all of these points.
Nope. You haven't.One thing is getting a bounty for doing a criminal side-activity. Having Class Skills give you a bounty means that whenever you are walking around questing you would get a bounty. You won't be able to do the main quest of your alliance without getting a bounty.
You cooperate with necromancer's all the time in the name of fighting Molag Bal. Tharn and Aelif come to mind. We don't see guards or anyone else interrupting your quest to soak them for bounties. It would seem that most people are willing to let it go as long as you're saving them from the Plainmeld. Why wouldn't the same apply to you?That's why a world skill line with a quest that gives an explanation would be the right course of action, not simply adding a class...
... Yes, there could be an expansion that had you ally with a sect of necromancers, if this would be kept a secret, and you get a world skill line for it and then whenever you used that world skill line you would get a bounty, because then it would be a criminal side-activity, and THEN it would be comparable to TG or DB.
Agreed. It was a poor comparison, but this still doesn't preclude necromancy as a viable playable class.It is not that you haven't seen solid arguments, but more that you dismissed them and made the same questions that were already answered.
Again, I just don't find your bounty argument convincing. Illegality is not impossibility.
austinwalter87ub17_ESO wrote: »Do you ever stop and realize that ESO has Templar for magic damage, Dragon knights for fire damage, Sorcerers for shock, and Nightblades just being oddballs?
Fire staves. Lightning Staves. Ice staves. Cold damage sets. Cold damage monster helms. But what's missing? Both a race and a class which is centered around cold damage! Why does this missing link always seem to happen in modern MMOs? I love frost effects. I feel the game desperately needs to fill the void of a missing cold damage class.
Mannimarco is a necromancer. He resides in coldharbour. Necromancers specialize in conjuring which is Elder Scrolls lore friendly. Cold and lifeless dead is often associated with necromancy. As well as poison and disease.
So in terms of a great potential addition to the game? I feel as if Necromancer would be a suitable addition to expand upon the missing cold damage void.
3 Skill Lines:
-Cold Conjuring (Summon pets and provide some unique support abilities)
-Frost (Damage, Survivability, Crowd Control)
-Poison/Disease (Damage, Debuffing)
Do you feel there's a strong market for having a cold damage class?
reapthetempestrwb17_ESO wrote: »Yeah this doesn't make sense considering we have the werewolf and vampire skill lines, both of these creatures are attacked on site in ES normally but we can have ESO characters with this and even do quests where they talk about how evil vampires or werewolves are even though you are actually one yourself
Oreyn_Bearclaw wrote: »If I have to farm a VMA sharpened Ice staff, I might go insane...
You can't argue the main questline to prohibit necromancy anymore.it's optional and not needed to progress in the game.I have characters who have never even done it and maxed out otherwise. Necromancy exists in lore, find your own way to accept it.
from the Vampire quest line that our bloodline cut the ties with Molag Bal, who is our main enemy in the game
reapthetempestrwb17_ESO wrote: »from the Vampire quest line that our bloodline cut the ties with Molag Bal, who is our main enemy in the game
You forget the fact that the protagonist in Elder Scrolls is not necessarily altruistic, it is the choice of the player whether they choose to be good or evil as in most ES games. Therefore a necromancer would be, if not a perfectly acceptable skill line, at least a lore-friendly one just as 'dark magic' sorc skill line is. The term 'sorcerer' in elder scrolls is often understood to mean 'evil wizard' after all. And shadow magic as used by nightblades is also, shall we say, morally iffy. Keep in mind every time you use a soul gem you are technically employing necromancy (especially in ESO where humans can fill normal soul gems). As for necromancy there are actual examples of compassionate ethical necromancers, interestingly from the time the ESO takes place - for instance a contemporary of Minnimarco's named Vastarie : http://www.uesp.net/wiki/Lore:The_Legend_of_Vastarie
reapthetempestrwb17_ESO wrote: »from the Vampire quest line that our bloodline cut the ties with Molag Bal, who is our main enemy in the game
You forget the fact that the protagonist in Elder Scrolls is not necessarily altruistic, it is the choice of the player whether they choose to be good or evil as in most ES games. Therefore a necromancer would be, if not a perfectly acceptable skill line, at least a lore-friendly one just as 'dark magic' sorc skill line is. The term 'sorcerer' in elder scrolls is often understood to mean 'evil wizard' after all. And shadow magic as used by nightblades is also, shall we say, morally iffy. Keep in mind every time you use a soul gem you are technically employing necromancy (especially in ESO where humans can fill normal soul gems). As for necromancy there are actual examples of compassionate ethical necromancers, interestingly from the time the ESO takes place - for instance a contemporary of Minnimarco's named Vastarie : http://www.uesp.net/wiki/Lore:The_Legend_of_Vastarie