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What is the direction of this game, will PVP always be the limiting aspect of this game?

  • leepalmer95
    leepalmer95
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    Yes, PVP should be the limiting component, because everyone must fight the same way, and force rules of honor.
    Bias poll designed to start a pve vs pvp war i see.


    WTB stamina regen while blocking that got nerfed because of pve and zos thinking pve tanking was too easy.

    Works both ways.

    Most of the pvp changes doesn't really matter even if they nerf pve and the only challenging thing in pve is vet maw everything else you can do very easily.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Dev
    Dev
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    Bias poll designed to start a pve vs pvp war i see.
    Start a war? lol the war has been going on for a while now. it is time that the PVE side steps up and tells ZOS that we will not tolerate anymore nerfs because of PVP tears, that we want content improvements, a lowered dependency on RNG and the existing bugs fixed.

    The simple reality is that the failing state of the game is due to all the changes caused by PVP, and fact that the devs work too much on 'trying to balance' the game that they cant make new content or fix what is broken. To make it worse, the PVP group is never happy: Proc sets are not the first issue, nor will it be the last. Before this, there was perma-block tanks, rolly polly, other 'cancer' builds and etc. Before that it was streak, puncturing sweep, magicka builds as a whole, and ect.

    Once the proc sets are ruined, and every amount of time spent to get the pieces for every player who did, is basically thrown down the toilet, i would bet that the defense based and resource based proc sets would be next. There are already tears forming for nerfing heavy armor, nerfs asked for the black rose and other sets, and half of the sorc abilities to be broken.

    There has been nothing but tears for years, and just like with children, sometimes you just need to let them cry.

    WTB stamina regen while blocking that got nerfed because of pve and zos thinking pve tanking was too easy.

    Works both ways.
    Do you have any evidence of this? Were there threads where the PVE players were crying "Tanking is too easy, we need the most underplayed role to be more difficult"?

    IMO: It is more likely that the change to blocking was because of the perma-blocking dk & rolly polly. The regen and dodge roll fatigue was because of PVP, not PVE no matter how much you wish it was the other way.

    Show me proof if i am wrong!
    Most of the pvp changes doesn't really matter even if they nerf pve and the only challenging thing in pve is vet maw everything else you can do very easily.
    Ahh Argument #001; "My content is challenging and your's is not"

    What is the challenge you are talking about?

    LOL the only difficulty in cyrodil for pvp players is finding the zerg and staying awake. 1vX isnt a challenge, it is proof on how broken the game is and how vast the gear/cp levels are. 1v1 can be handled via duels.

    Ganking PVE players while going to a crafting station or collecting a skyshard isnt skill, its pathetic. The fact is that if they ever released a PVE version of cyrodil/ic, the PVP'ers would realize how small a group they really are and so would ZOS. The main reason that you see the pop locks, is caused by PVE players going there for what they need and not because of a massive population wanting to PVP. The fact is that if it wasnt for PVE players in Cyrodil, your precious PVP zone would be practically empty.

    Perhaps we would have better content if the devs were not on a constant nerf / counter-nerf spiral to hell. Their devs are simply so busy trying to balance the game, which can never work, to add value on the rest of the game.

    Unfortunate as it is, PVP has, is currently and with disappointment, continue to ruin the MMORPG genre. PVP should be separated as best possible (Preferred in different games) and allowed to fail.
  • Hateanthem
    Hateanthem
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    Doesnt matter, this game has gone so far downhill that it is too late to fix it. i am here for my friends and the game is just background activity.
    In my opinion, my opinion mind you, the limiting factors in this game are champion points and the community.

    Now before you flame me, hear me out.

    I personally feel that CP is maybe the worst addition to ever be added to this game. It hardly added any customization if you are looking for competitive gameplay. The player is going to pump up hardy, elemental damage, whatever the meta is for any given patch.

    Also CP removed the power cap in essence. I will said it before and I'll say it again, there are too many players running around with 900 or 1000 CP and will be instantly capped the next time it is raised, effectively making them end game ready the second new content comes out or it is increased, and simply by playing current content they are calling themselves for the next chunk of content. It's limiting because you are removing that race to level, or become end game ready periodically throughout the games life, therefore removing that joy people get from earning those rewards. A lot of people get bored because of it and that's why we hear so many complaints about "no new content".

    The community is the second reason the game is limited. Too many people want to constantly be rewarded for every little thing they do. I played the first days the game dropped, and I remember the problem being there back then. "Why can't I keep growing in power even after level cap, I COULD IN SKYRIM!" Players were demanding this from the early days and unfortunately ZOS listened. Now the game is stuck in this never-ending cycle of "gibsmedat".

    You want to open up the game more? Remove CP so the game is once again based around skill choices and open options. Remove the ability to use CP to force the use of certain abilities to be the only viable options for the type of gameplay people choose. Force the community to get out of this mindset of constantly being rewarded for grinding.

    Just my opinion.
  • DMuehlhausen
    DMuehlhausen
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    Jinxycat wrote: »
    QUEZ420 wrote: »
    Elder Scrolls is pve, alwayz has been. If u want balanced competitive pvp look elsewhere.

    Except this is Elder Scrolls ONLINE, an MMO, and it does have PVP. PVP balances will happen whether you like it or not :)

    Sure, but balancing PvP in a PvE based game is impossible. Unless they make skill trees, and gear sets that only usable in PvP, and make the PvE stuff only usable in the PvE zones it can never be balanced and should cut off like a dying limb.
  • kieso
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    I already quit, canceled my sub, stopped buying at the cash store, and just like trolling the forums.
    The problem is they've tried to make two different games.

    They need to remove the cyrodiil buff.

    Remove the dmg increase from raising your corresponding resource pools.

    Limit resource pool regeneration.

    Then rebalance PC and NPC dmg/HP across the board.

    Optional: remove executions.

    The best MMO's I've played that had good pve and PVP were the ones that fluidly merged the two correctly.
  • kevlarto_ESO
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    Doesnt matter, this game has gone so far downhill that it is too late to fix it. i am here for my friends and the game is just background activity.
    Well I think the ship has sailed for any reasonable fixes, zos would have to do some major restructure, get a dev team in that understands how mmo combats works, spend some money there is still a small chance the game has not gone beyond the point of no return, but I think zos is pushing the game in that direction fast, lets look at all the problems this game has for pvp and look how slow zos is to do anything about it if ever, I know things take time but other companies that care about their player base and want to keep people playing are on top of fixes.

    I am still here not pvp'ing as much as I used to, sick of seeing the same cheaters and exploits everyday, and now word of an intrusive add-on wonder how many of them out there we don't know about, really sucks the desire out of me to play.

    I read how people want competitive and balanced pvp but as soon a new gray area cheat comes out so many people flock to it, the hypocrisy is strong in eso.

    It is what it is /shrug
  • Dev
    Dev
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    kieso wrote: »
    The best MMO's I've played that had good pve and PVP were the ones that fluidly merged the two correctly.

    Not trying to troll or antagonize on this, but what game/s were those?
    Seriously, i have never heard of any mmorpg that got that piece right or even close to good, so i was just curious. Depending on how the next update goes, i could be looking for a game to replace this one. if even one of my chars gets broken, then i am done with this game. I will not continue to fund poor development practices and chase after gear forever.
  • Pirhana7_ESO
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    At this point most the PVP players are just waiting for Camelot Unchained. Some are even going to Uthgard when it launches in a few weeks to play that while they wait for Camelot Unchained
  • Doctordarkspawn
    Doctordarkspawn
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    Notice the only people calling this a bad poll, are the vehement PVPers who usually call for changes at the rest of the games expense.

    This game has suffered for far too long because PVP balance has constantly *** with PVE balance. it needs to end. The purest distilliation of this is the block changes, almost 100% of the time. PVE tanks being directly impacted because of PVP wants.

    Enough. Quit catering to vocal minorities.

    This point is moot, of course. The game is more a backround activity at this point, the rolls have become broken and ZOS's utter refusal to do anything about the current state of PVE design aside from make hard content for players it isn't pleasing, is killing this game. I play for the RP community, mostly, laugh at me if you must. But I've given up on trying to help make this game a better game. I'm here to carve out my nieche in dungeons and when I can no longer do that, I will be here for friends. Nothing else.
    Edited by Doctordarkspawn on December 19, 2016 8:28PM
  • NewBlacksmurf
    NewBlacksmurf
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    I'd caution you on any suggestions of what a vocal minority or vocal majority may be as this changes month to month in this game and can't be captured as the two are one in the same only separated by campaign choices but shared amongst skills, gear and player interactions


    However,....the days of making changes that impact both PvE and PvP such as
    Skills
    Gear
    NPCs
    Merchants
    Content

    Has to stop.....the two should be separated im terms of skills, and maybe event how gear effects work in PvP but it so much to force new and seperate gear. Just seperate skills and effects only while in a campaign.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Doctordarkspawn
    Doctordarkspawn
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    kieso wrote: »
    The problem is they've tried to make two different games.

    They need to remove the cyrodiil buff.

    Remove the dmg increase from raising your corresponding resource pools.

    Limit resource pool regeneration.

    Then rebalance PC and NPC dmg/HP across the board.

    Optional: remove executions.

    The best MMO's I've played that had good pve and PVP were the ones that fluidly merged the two correctly.

    THIS.

    Softcaps, remove battle spirit, rebalance how damage has done and have some hard limits.

    And for the love of god. Seperate, PVP, and PVE. They should be seperate. You are not helping anything by forcing one into the other, it is time to lisen to the playerbase.

    I tire of this stiched together hybrid this game has become. It's time to put your feet down and have some direction. Do you want to be a MMO with rolls? Emphasize those rolls. Do you want people to play how they want? Then take a page out of Guildwars 2's book. PICK ONE.
    Edited by Doctordarkspawn on December 19, 2016 8:44PM
  • Jamini
    Jamini
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    Maybe both? I play both equally or simply dont care what happens.
    I hate to say it, but quite frankly it's not PvP or PvE players that complain about changes.

    It is simply players.

    There are plenty of progressives (who want things to change) and conservatives (who do not want things to change) in any system. Games like ESO are no different.

    Even if PvP was completely removed tomorrow, you would find plenty of people coming out of the woodwork over various builds being unplayable or non-optimal. If PvE was completely thrown away the same thing would occur.

    Honestly the real issue here is a difference in basic outlook. You have a few basic camps on either side, with various people of all stripes. Here the loudest voices are seen, but that doesn't make anyone on the forums the majority. Quite the opposite really, forum warriors are often the elites and very vocal minority. While such players should have a voice, I for one am glad that Zenimax does use data (in part) to drive their choices.

    Anyway, see you next balance patch. I'm certain it will be interesting.
    "Adapt. or Die."
  • sirston
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    I already quit, canceled my sub, stopped buying at the cash store, and just like trolling the forums.
    Zos is pretty frongel grotto dumb, they missed a big opportunity with PVP.
    They could've added to PVP that would of made them money
    -Cosmetic upgrades (flaming swords,capes, nonsense stuff)
    -New PVP area Arenas/battlegrounds/New map and could of sold each separately for like $10 each like halo 3
    -factionwide AP bonuses or even xp buffs that could buff the whole group that also has a chance to drop in game -(Getting around the P2W screaming)

    Simply put if ZOS was a person trying Not to get ran over; they jumped in the fast lane and got hit by a trash truck.
    If ZOS makes another game I'm pretty sure to tell everyone I know Not to buy it. Even EA and ubisoft has more respect from me then this company.
    Edited by sirston on December 19, 2016 10:26PM
    Whitestakes Revenge
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    Sirston
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  • Wollust
    Wollust
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    I still think people who strictly stick to one aspect of an MMO miss out on a lot of fun. But that's just my opinion.
    Susano'o

    Zerg Squad
  • Bam_Bam
    Bam_Bam
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    Sorry but this poll is completely skewed and bordering on baiting/flaming. What new armour sets have you received in the last patch for PvE - about 20 new 2 peice sets right? If anything, PvPers have to put up with whatever gets released for PvE NOT the other way round.

    Your poll is ridiculous, try again.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

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  • Bam_Bam
    Bam_Bam
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    Bandit1215 wrote: »
    I play both but I care VERY much what happens. Right now I think pve is in a WAY better state than pvp and don't see why having ZOS focus on fixing pvp is such a bad idea for pve players. Pve gets content updates EVERY patch including ALL dlcs being pve oriented. I would disagree that pvp is a "vocal minority", because I think there are about the same amount of people who play pvp as pve.

    This, exactly.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

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  • TequilaFire
    TequilaFire
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    Another thread created for the sole purpose of farming posts by stirring up the PvP vs PvE debate.
    PvP does not limit this game PvE is the driving factor as the majority of content is PvE.
    Your poll choices are completely biased and phrased so most will answer only one way.
    Try again.
    Edited by TequilaFire on December 19, 2016 11:00PM
  • Dev
    Dev
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    I love it when people do not have a valid argument, so instead they attack the medium used...

    Perhaps you missed my point: I am not focused on the upcoming update alone, but over time. I would like a clear separation between the two when it comes to gear and abilities. A nice wall between, this way you stay on your side, i stay on mine and we can both be happy. If not, then let the attrition continue, and more from both sides will quit until there is no one, just like all the other failed WoW clones and generic MMORPGs in the last 10 years.

    I guess the concept that gear and abilities should be balanced to the content they're used for is just too complicated.
    When damage output is not based on the target, but instead how easily someone else can kill another player, its a broken system.

  • TequilaFire
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    I am totally for balancing PvP and PvE separately, just tired of the PvP vs PvE innuendos.
    I do both but love the original PvP concept this game had that got mangled along the way.
    On a PvE note I don't like OP I win button type problems that need adjusted either as where is the challenge?
    Just for the record I started on PC Beta, switched to PS4 and still play on PC also.
    Edited by TequilaFire on December 20, 2016 12:01AM
  • raglau
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    I only started playing PvP about 2 months back and found it fun at first, but it quickly showed itself to be very broken, very repetitive, and very bland, compared to pretty much any other PvP experience I could think of.

    However, PvP players keep hanging onto the game by the skin of their teeth, and I cannot blame them, they have paid for the game just as the PvE players have, and also have invested the same amount of time in most cases. I think we all know the reality here however; PvP was always going to be a tough sell in a TES game, and it's never going to deliver on its promises. The constant nerfing, 'rebalancing' and subsequent testing and support is just a resource hog for ZOS when they could be investing time in decent content.

    It is at the point where it feels like this lame duck aspect to the game should be put down for all our sakes, but it will not happen as the game was advertised with PvP, so people would be quite rightly put out if it were removed.

    It is a shame, as PvP could have been seriously awesome in this game, if anyone had followed through on the initial vision.
    Edited by raglau on December 20, 2016 12:17AM
  • ElfFromSpace
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    No, Elder Scrolls as a franchise, is PVE. It should not be limited due to a vocal minority, and PVP related changes should be limited to PVP only.
    I would suggest that we continue to balance the game as well as possible so sets and items work in both PVP and PVE. However it has become clear that sometimes this is not possible. Items and gear that works in PVP doesn't balance in PVE and vice versa. I believe it would be better to either limit the use of some items to only be used in PVE or only in PVP, or to make some adjustments so that certain sets function differently in each environment.
    Former GM Elder Scrolls Exchange
  • the_man_of_steal
    the_man_of_steal
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    Maybe both? I play both equally or simply dont care what happens.
    I think both and believe ZOS cares deeply about both PVE and PVP players and their experiences. I think the tremorscale 2 piece and the heavy armor buffs were a result from the outcry of PVP players having to deal with no tanks. There are numerous examples of how changes have been geared toward PVP players as well. I def don't believe ZOS forgets any of us and players like myself LOVE PVP but I still PVE when I have a group of friends I trust and know are ready for the mechanics. I love both sides and it seems to me ZOS realize both sides help facilitate a huge MMO community. I have had a lot of fun lately and as different as these changes have been, I have adapted and have enjoyed the results.

    Cheers everyone and happy holidays!
  • Waffennacht
    Waffennacht
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    PvE is so stupidly easy. Anyone whom has any experience can waltz through with no armor

    Pvp is the only challenge in this game, balance is necessary for hard pvp content not pve carebear walks.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
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    Dev wrote: »
    I love it when people do not have a valid argument, so instead they attack the medium used...

    Perhaps you missed my point: I am not focused on the upcoming update alone, but over time. I would like a clear separation between the two when it comes to gear and abilities. A nice wall between, this way you stay on your side, i stay on mine and we can both be happy. If not, then let the attrition continue, and more from both sides will quit until there is no one, just like all the other failed WoW clones and generic MMORPGs in the last 10 years.

    I guess the concept that gear and abilities should be balanced to the content they're used for is just too complicated.
    When damage output is not based on the target, but instead how easily someone else can kill another player, its a broken system.

    Or you know ZoS said "we want people to be able to PvP with their PvE build " they want it is a separated as little as possible
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Khaos_Bane
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    PvE is so stupidly easy. Anyone whom has any experience can waltz through with no armor

    Pvp is the only challenge in this game, balance is necessary for hard pvp content not pve carebear walks.

    You are awesome man. Can you walk me through some vet dungeons and vet trials with no armor, you stud.

  • kuro-dono
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    did someone here know that eso mainpoint was to be pvp not pve? thats how the original ideology was. pve was just sidekick to get cool sets and combos to roll and show off at war.
  • Waffennacht
    Waffennacht
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    @Khaos_Bane look at my sig

    Soloed Veteran Hardmode CoA, CoH, Banished Cells etc etc so yes I could walk you through all hard mode veteran dungeons without your participation
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • socivL
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    I already quit, canceled my sub, stopped buying at the cash store, and just like trolling the forums.
    stupid pills
    2 in the morning, 1 with lunch, and 1 before i go to sleep.
    2 templars - 1 cup
  • Khaos_Bane
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    @Khaos_Bane look at my sig

    Soloed Veteran Hardmode CoA, CoH, Banished Cells etc etc so yes I could walk you through all hard mode veteran dungeons without your participation

    What about your sig ? Like I said you are a true superhero. But you can do it with no gear ? You are truly epic !

  • RedJoker
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    Get_Along.jpg
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