Khaos_Bane wrote: »Waffennacht wrote: »@Khaos_Bane look at my sig
Soloed Veteran Hardmode CoA, CoH, Banished Cells etc etc so yes I could walk you through all hard mode veteran dungeons without your participation
What about your sig ? Like I said you are a true superhero. But you can do it with no gear ? You are truly epic !
Not quite, i meant everyone but the pure pvp playerNeillMcAttack wrote: »So, by 'we' and 'everyone' you mean the purely PvE crowd!!?NeillMcAttack wrote: »So should the "PvP crowd" suffer imbalances and inconsistency's due to catering to the "PvE crowd"??
Before i can really answer this, can you explain a little more?
In what ways have PVP players had to suffer?
If you mean that you have to level / get CP, that you might have to get some abilities or pieces of gear from PVE, or make build changes based on net new gear (aka not nerfs but new content): then yes, i feel those are parts of the game where everyone 'suffers'.Online does not equal PVP. It means that there will be internet access required and that the game is hosted in a server environment. There are plenty of online games without PVP aspects, so i am not seeing the relation.NeillMcAttack wrote: »Are you suggesting to the devs that your preference in gameplay is much more important than others because..... it's elder scrolls on the title!??? What about the 'online' part of the title!?While i cannot speak for every PVE player that does this, i can advise on my opinion. I prefer the 'unbalanced sets' as they allow me to PVP without having to respec. I do not want to spend x thousands of gold to respec when or if i want to PVP.NeillMcAttack wrote: »Are you not aware that often changes are made because PvE players also gravitate towards particular builds and sets because they are unbalanced!?
Its not a perfect system but until they release a PVE version of Cyrodil/IC, i will want something to offset the differences between a PVE build and a PVP build. I am even willing to bet that is the reason for the proc sets.
Quite the solution.
Dev 1: "Hey guys! Pure-PvE players are complaining they suck too much in Cyrodiil. What do we do?"
Dev 2: "Hmm.... easy. Just add in these OP proc sets and incentivize 90% of the PvP playerbase to quit."
Dev 1: "You're a genius! Sounds like a plan."
And the saddest part is this actually happened.
did someone here know that eso mainpoint was to be pvp not pve? thats how the original ideology was. pve was just sidekick to get cool sets and combos to roll and show off at war.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »One thing I think is a big issue is that the forums (a minority) has somehow taken over and become a majority when it comes to views on certain issues with the game. I feel that when we post forums and if developers feel it may need a change, they should instead post a poll on the login screen or when you arrive in game you can click an option. This game needs everyones thoughts on certain changes not the minority i.e. Forum posts.
What we wanted in pvp
-giant battles-
-meaningful fights-
-build diversity-
-tactics-
What we got
-horse simulator 2000-
-meta-
-AP farming-
-seige-
This has always baffled me.
Some MMOs and games have released numbers that continue to show that PvP players are a tiny minority. If this wasn't true, then so much more content would be designed for them. There would be open world PvP, and content focused around PvP. This doesn't happen. And every MMO based purely around PvP fails. What does this tell us? There simply aren't enough people playing one game. I've mentioned this before, but the structure of competitive play on the Internet is tribal, with groups split up into micro-communities that hate other groups. If you could even get five of these groups to work together (unlikely), you'd still not have enough people for a viable MMO.
And yet, despite this, you'll have MMOs balancing around PvP first. Even though PvP clearly isn't the focus of the game. (As I've said, if it was, why isn't this an open world PvP game with most of its content designed around PvP?) And whilst people may not like this evident truth, it's still an evident truth. And ZOS knows it just as much as I do. Otherwise this would be a PvP game. So they're not really doing it to appeal to the PvP audience, so what's happening? Our old friend mismanagement is to blame, here. The same friend that killed Battleborn's PvE, Champions Online, and so many other online games.
And that's what's happening here. They could separate PvP and PvE balancing. They could just start focusing their balancing around PvE to PvP's detriment (since the casual PvE audience is by far the biggest one they have).
*Edited to be less of a wall of text.