Giles.floydub17_ESO wrote: »
Altercator wrote: »Stupid poll.
Altercator wrote: »Stupid poll.
Actually it is an actual business model for soliciting requirements in Agile projects. (dot voting in a way)
Basically you give a yes/no/both/indifferent option to see where the stakeholder would be on the level of interest. in the case of this poll, i added a second 'indifferent' as there are two very distinct reasons to be impartial: External motivation vs lost customer.
The reason i wanted this poll is to see where the game will head. While i like the game and would prefer to see it succeed, the reality is there is no enjoyment when the product keeps changing for a vocal minority.
If the management of the game wants to enforce PVP limitations on everyone, then there is no point for any non-pvp player to bother.
I do not spend money on this game to be constantly nerfed, to be limited on items, to have everything turned upside down, and to have the devs work non-stop on balance issues instead of content. Seriously the last content we got was Dark Brotherhood. Shadows of the hist, 1T and the proposed housing update have done nothing for net new content.
i feel that it is time to either tell us if this is how it will always be, or if at some point the devs can get back to working on content.
NeillMcAttack wrote: »Are you not aware that often changes are made because PvE players also gravitate towards particular builds and sets because they are unbalanced!?!
NeillMcAttack wrote: »So should the "PvP crowd" suffer imbalances and inconsistency's due to catering to the "PvE crowd"??
NeillMcAttack wrote: »So, by 'we' and 'everyone' you mean the purely PvE crowd!!?
So should the "PvP crowd" suffer imbalances and inconsistency's due to catering to the "PvE crowd"??
Are you suggesting to the devs that your preference in gameplay is much more important than others because..... it's elder scrolls on the title!??? What about the 'online' part of the title!?
Are you not aware that often changes are made because PvE players also gravitate towards particular builds and sets because they are unbalanced!?
Also, changes to abilities, sets, races and classes are to be expected in any game that runs for an extended period of time.
I enjoy all aspects of ESO. PvE, PvP, questing, dungeons, trials, group or solo content it's all ESO to me. And I appreciate the effort made towards balance and bringing things in line as to not have everyone running around with the exact same set-ups and abilities slotted ad-nauseam!
The Elder Scrolls identity is about adventure tied in with lore. I'm much more interested in that aspect of the game than a selected minority fighting of procs, skill %, nerf this buff that blah blah blah. PVP should always be an added bonus to the game...nothing more!
lordrichter wrote: »I don't even consider this to be a PVP game. It is PVE, with hobby/casual PVP.
Not quite, i meant everyone but the pure pvp playerNeillMcAttack wrote: »So, by 'we' and 'everyone' you mean the purely PvE crowd!!?
NeillMcAttack wrote: »So should the "PvP crowd" suffer imbalances and inconsistency's due to catering to the "PvE crowd"??
Online does not equal PVP. It means that there will be internet access required and that the game is hosted in a server environment. There are plenty of online games without PVP aspects, so i am not seeing the relation.NeillMcAttack wrote: »Are you suggesting to the devs that your preference in gameplay is much more important than others because..... it's elder scrolls on the title!??? What about the 'online' part of the title!?
While i cannot speak for every PVE player that does this, i can advise on my opinion. I prefer the 'unbalanced sets' as they allow me to PVP without having to respec. I do not want to spend x thousands of gold to respec when or if i want to PVP.NeillMcAttack wrote: »Are you not aware that often changes are made because PvE players also gravitate towards particular builds and sets because they are unbalanced!?
NeillMcAttack wrote: »Are you not aware that often changes are made because PvE players also gravitate towards particular builds and sets because they are unbalanced!?!
No mob ever whined in the forum about being killed by a player's "clearly OP" attack.NeillMcAttack wrote: »So should the "PvP crowd" suffer imbalances and inconsistency's due to catering to the "PvE crowd"??
No, PVP changes should be made as necessary, but made in such a way that the changes only affect the abilities when used in PVP situations.
NeillMcAttack wrote: »So, by 'we' and 'everyone' you mean the purely PvE crowd!!?
So should the "PvP crowd" suffer imbalances and inconsistency's due to catering to the "PvE crowd"??
Are you suggesting to the devs that your preference in gameplay is much more important than others because..... it's elder scrolls on the title!??? What about the 'online' part of the title!?
Are you not aware that often changes are made because PvE players also gravitate towards particular builds and sets because they are unbalanced!?
Also, changes to abilities, sets, races and classes are to be expected in any game that runs for an extended period of time.
I enjoy all aspects of ESO. PvE, PvP, questing, dungeons, trials, group or solo content it's all ESO to me. And I appreciate the effort made towards balance and bringing things in line as to not have everyone running around with the exact same set-ups and abilities slotted ad-nauseam!
It's because things get nerfed because pvp people are the single largest whiners in any mmo. If they don't whine this much then they get ignored. From day one pve and pvp should have been 2 separate entities. How any mmo can launch without separating the two these days is beyond me. Game companies really need to look at other games that have gone through these problems and seen how they fixed this problem and take note. Pvp people need to understand that unless you are playing a game made solely for pvp you will always be on the back burner.
Bandit1215 wrote: »I play both but I care VERY much what happens. Right now I think pve is in a WAY better state than pvp and don't see why having ZOS focus on fixing pvp is such a bad idea for pve players. Pve gets content updates EVERY patch including ALL dlcs being pve oriented. I would disagree that pvp is a "vocal minority", because I think there are about the same amount of people who play pvp as pve.
FearlessOne_2014 wrote: »There is another option OP made sure to not include in his pool. Let the unbalanced sets thrive in PvE. However make the proc sets follow the Battle Spirit debuff like all of our abilities do, while in Cyrodiil or in duels.
Another option is the just get rid of Battle Spirit from reducing damage, heals, shield abilities from players. This is so player abilities can hit just as hard as the proc sets. In this case ZOS can leave the proc sets alone.
If you don't want to PvP did just don't.
News flash when I brought this game in 2014 ZOS wasn't marketing it with PvE, but with PvP. The reason is their are some of us that would love to PvP in the TES setting. There are many TES titles that are PvE in-case, just the small amount of PvP being in this game is a complete turn off for all of you PvP haters. TES V Skyrim Special Edition just released. Go play that if you are completely bothered by other players PvPing on a different map in the game you play.
There problem solved.
NeillMcAttack wrote: »Do you think the devs want balance in all aspects of the game they created and should there be consistency for players of all those aspects??
Not quite, i meant everyone but the pure pvp playerNeillMcAttack wrote: »So, by 'we' and 'everyone' you mean the purely PvE crowd!!?NeillMcAttack wrote: »So should the "PvP crowd" suffer imbalances and inconsistency's due to catering to the "PvE crowd"??
Before i can really answer this, can you explain a little more?
In what ways have PVP players had to suffer?
If you mean that you have to level / get CP, that you might have to get some abilities or pieces of gear from PVE, or make build changes based on net new gear (aka not nerfs but new content): then yes, i feel those are parts of the game where everyone 'suffers'.Online does not equal PVP. It means that there will be internet access required and that the game is hosted in a server environment. There are plenty of online games without PVP aspects, so i am not seeing the relation.NeillMcAttack wrote: »Are you suggesting to the devs that your preference in gameplay is much more important than others because..... it's elder scrolls on the title!??? What about the 'online' part of the title!?While i cannot speak for every PVE player that does this, i can advise on my opinion. I prefer the 'unbalanced sets' as they allow me to PVP without having to respec. I do not want to spend x thousands of gold to respec when or if i want to PVP.NeillMcAttack wrote: »Are you not aware that often changes are made because PvE players also gravitate towards particular builds and sets because they are unbalanced!?
Its not a perfect system but until they release a PVE version of Cyrodil/IC, i will want something to offset the differences between a PVE build and a PVP build. I am even willing to bet that is the reason for the proc sets.
So the question is:
Should all the players of the game continue to be limited based on what the PVP audience feels we can have?
IE: Do we really need the constant changes across everything and balance everything based on PVP?
Altercator wrote: »Stupid poll.
If the management of the game wants to enforce PVP limitations on everyone, then there is no point for any non-pvp player to bother.
Elder Scrolls is pve, alwayz has been. If u want balanced competitive pvp look elsewhere.