Start a war? lol the war has been going on for a while now. it is time that the PVE side steps up and tells ZOS that we will not tolerate anymore nerfs because of PVP tears, that we want content improvements, a lowered dependency on RNG and the existing bugs fixed.leepalmer95 wrote: »Bias poll designed to start a pve vs pvp war i see.
Do you have any evidence of this? Were there threads where the PVE players were crying "Tanking is too easy, we need the most underplayed role to be more difficult"?leepalmer95 wrote: »WTB stamina regen while blocking that got nerfed because of pve and zos thinking pve tanking was too easy.
Works both ways.
Ahh Argument #001; "My content is challenging and your's is not"leepalmer95 wrote: »Most of the pvp changes doesn't really matter even if they nerf pve and the only challenging thing in pve is vet maw everything else you can do very easily.
The best MMO's I've played that had good pve and PVP were the ones that fluidly merged the two correctly.
The problem is they've tried to make two different games.
They need to remove the cyrodiil buff.
Remove the dmg increase from raising your corresponding resource pools.
Limit resource pool regeneration.
Then rebalance PC and NPC dmg/HP across the board.
Optional: remove executions.
The best MMO's I've played that had good pve and PVP were the ones that fluidly merged the two correctly.
Bandit1215 wrote: »I play both but I care VERY much what happens. Right now I think pve is in a WAY better state than pvp and don't see why having ZOS focus on fixing pvp is such a bad idea for pve players. Pve gets content updates EVERY patch including ALL dlcs being pve oriented. I would disagree that pvp is a "vocal minority", because I think there are about the same amount of people who play pvp as pve.
I love it when people do not have a valid argument, so instead they attack the medium used...
Perhaps you missed my point: I am not focused on the upcoming update alone, but over time. I would like a clear separation between the two when it comes to gear and abilities. A nice wall between, this way you stay on your side, i stay on mine and we can both be happy. If not, then let the attrition continue, and more from both sides will quit until there is no one, just like all the other failed WoW clones and generic MMORPGs in the last 10 years.
I guess the concept that gear and abilities should be balanced to the content they're used for is just too complicated.
When damage output is not based on the target, but instead how easily someone else can kill another player, its a broken system.
Waffennacht wrote: »PvE is so stupidly easy. Anyone whom has any experience can waltz through with no armor
Pvp is the only challenge in this game, balance is necessary for hard pvp content not pve carebear walks.
Waffennacht wrote: »@Khaos_Bane look at my sig
Soloed Veteran Hardmode CoA, CoH, Banished Cells etc etc so yes I could walk you through all hard mode veteran dungeons without your participation