New classes ,Races

Bowdowntogreatness
ESO will there be anymore classes/Races
Edited by Bowdowntogreatness on December 17, 2016 4:23PM
What doesn't kill you can only make you stronger
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    Warden
    • Warden was the fifth planned class early in the development of ESO. Based information found through datamining, they will return in the future.
    • The names of the three Warden skill lines were datamined from One Tamriel's PTS. They are as follows - Winter's Embrace , Green Balance , Animal Companions
    • Pet Ranger, Spirit Master, and Shaman are NPC variants of the Warden class, similar to how we see NPC variants of Dragonknights, Nightblades, Sorcerers, and Templars.
    • Wardens will feature a Cold-based major skill line (Winter's Embrace), similar to a Dragonknight's Fire-based Ardent Flame and a Sorcerer's Lightning-based Storm Calling.

    Taken from this
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    The only race that I can see being added eventually is the Maormer.

    But I think it will only happen if a single player TES adds them first. As a kind of cross-promotion stuff, you know? Say, if TES VI is in the Summerset Isles or in Valenwood, and they it adds the Maormer because they have been attacking the coastal regions of these areas since ever, and then ESO releases a DLC to celebrate it and it has Maormer as playable race.

    Just my gut feelings though.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Bowdowntogreatness
    @Abeille I wouldn't want to play as a maormer. I do think it would be pretty cool to see other players though. Wonder would they have mounts
    What doesn't kill you can only make you stronger
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    No new playable Races. Adding a new one is a balancing nightmare ZOS probably doesn't want to deal with. The Warden Class itself is still something I'm not sold on, since it's been said before that they were sticking with just four.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • alephthiago
    alephthiago
    ✭✭✭✭✭
    Zos needs to add more classes, those 4 we have became extremely boring...
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Abeille wrote: »
    The only race that I can see being added eventually is the Maormer.

    But I think it will only happen if a single player TES adds them first. As a kind of cross-promotion stuff, you know? Say, if TES VI is in the Summerset Isles or in Valenwood, and they it adds the Maormer because they have been attacking the coastal regions of these areas since ever, and then ESO releases a DLC to celebrate it and it has Maormer as playable race.

    Just my gut feelings though.

    Reachmen and Imga :D
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    ArchMikem wrote: »
    No new playable Races. Adding a new one is a balancing nightmare ZOS probably doesn't want to deal with. The Warden Class itself is still something I'm not sold on, since it's been said before that they were sticking with just four.
    They were sticking with a lot of things until they weren't. I doubt they're opposed to a fifth class on principle, it'd just be a nightmare to balance (much worse than a new race) and they get enough criticism about balance issues as it is.
    Tryxus wrote: »
    Reachmen and Imga :D
    Ethnically, Reachmen are mostly Breton. How would you distinguish them and make them feel unique enough to be interesting as a new race option?

  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    Tryxus wrote: »
    Abeille wrote: »
    The only race that I can see being added eventually is the Maormer.

    But I think it will only happen if a single player TES adds them first. As a kind of cross-promotion stuff, you know? Say, if TES VI is in the Summerset Isles or in Valenwood, and they it adds the Maormer because they have been attacking the coastal regions of these areas since ever, and then ESO releases a DLC to celebrate it and it has Maormer as playable race.

    Just my gut feelings though.

    Reachmen and Imga :D

    Reachmen aren't a race though... they're essentially Bretons (or a Breton/Nord mix) and can be created already.
    Imga are only semi-intelligent and wouldn't make any more sense than adding goblins.
    Edited by Kendaric on December 17, 2016 5:35PM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • Tryxus
      Tryxus
      ✭✭✭✭✭
      ✭✭✭✭✭
      "The Reachmen are a mongrel breed, even for Bretons. Descended originally from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable. The uprising that finally "freed" the Western Reach ended in the extermination of the Aldmeri overlords, but Elven blood still flows strong in the Reachmen, and they share the secretive, haughty demeanor of that race. In later years, they traded and exchanged customs with the Orcish villages that shared their mountains, and eventually learned much of the beastfolk's magic. Reach-magic is still widely studied, although it is banned by the Mages Guild (who fear it as dangerous and wild hedge-wizardry), and the Reachmen are often referred to as the "Witchmen of High Rock.""

      From Pocket Guide to the Empire, 1st Edition/High Rock

      And since the Reachmen have been disowned by the Bretons and have develloped their own culture based on Daedra Worship (the Old Gods), they could very well be considered a seperate race or the start of a new race. Like how the Chimer broke off from the Aldmer.

      But ofc, it's up to Bethesda to decide this.
      "Stand strong, stay true and shelter all."
      Tryxus - Guardian of the Green - Warden - PC/EU
    • tinythinker
      tinythinker
      ✭✭✭✭✭
      ✭✭✭✭✭
      Reachmen, Maomer, Falmer, etc will come as skins/costumes. Actually a good parlor shop pack could transform Bretons into Reachmen with the right tattoos and head ornaments.

      Classes, subclasses, etc have been proposed in detail by players since before PC launch. Don't hold your breath.
      Edited by tinythinker on December 17, 2016 5:37PM
      Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

      . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

      Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
      (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


      . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

      Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
    • tinythinker
      tinythinker
      ✭✭✭✭✭
      ✭✭✭✭✭
      Zos needs to add more classes, those 4 we have became extremely boring...

      More likely they will just add new general skill lInes, although I and others have had some funique ideas for subclasses that the four base classes could adopt for further customization.
      Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

      . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

      Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
      (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


      . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

      Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
    • Abeille
      Abeille
      ✭✭✭✭✭
      ✭✭✭✭✭
      Tryxus wrote: »
      Abeille wrote: »
      The only race that I can see being added eventually is the Maormer.

      But I think it will only happen if a single player TES adds them first. As a kind of cross-promotion stuff, you know? Say, if TES VI is in the Summerset Isles or in Valenwood, and they it adds the Maormer because they have been attacking the coastal regions of these areas since ever, and then ESO releases a DLC to celebrate it and it has Maormer as playable race.

      Just my gut feelings though.

      Reachmen and Imga :D

      If they ever add cultural variation within races, then I can see Reachmen being added as a Breton cultural variation.

      Imga have two problems: They don't have the same body structure as the other races, which means they will need special armor models, and they are currently missing (hidden away or gone with Falinesti).
      Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

      Meet my characters:
      Command: Do the thing.

      Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
      Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
      Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
      Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
      Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
      Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
      Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
      Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
      Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
      Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
    • Eirella
      Eirella
      ✭✭✭✭✭
      I highly doubt there will ever be any new playable races. Classes, maybe, but not races.
      (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
      /uninstalled
    • Savos_Saren
      Savos_Saren
      ✭✭✭✭✭
      ✭✭✭
      Maomer (sea elves)
      Falmer (snow elves)
      Kothringi (the purple people)
      Goblin-kin (goblins with coherent thought)
      Imga (ape race)
      Lilmothiit (fox race- nearly wiped out by flu)
      Sload (slug-toad race)
      Drauger (undead)


      They could implement Warden (a druid-like class), Necromancer, and Frostcaller (take the icy abilities from the original Warden class and make them a separate class).
      Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

      PC NA AD
      Savos Saren
    • TheShadowScout
      TheShadowScout
      ✭✭✭✭✭
      ✭✭✭✭✭
      New races are quite likely to someday come to a crown store near you, similar to how we have Imperials now. I could easily see Maormer, Goblins, Reachmen, Akaviri... since those would be not all that much for them to do, all these races and their "racial crafting styles" are already in the game, and the lore has no reason against them being added to Molag Bals victims... and becoming heroes after their escape from coldharbour... they just need to slap together some racial passives and bundle them for players to purchase...
      I could even see some of those races as "allaince specific unlock" - like, say Maromer can be taken for pact and coveneant, but not dominion because of the "ancestral enemy" thing... or Akaviri for covenant and dominion, but not pact because the memories of the last invasion ten years before ESO is still too fresh... or Reachmen for pact and dominion, but not covenant due to them being the bad guys in some of the current storylines...

      More exotic races like Imga that have curiously been absent from ESO, or are sort of recently gone extinct like Kothringi and Lilmothiit may also be possible, with an "last survivor" theme... (sure, the knarhaten flu wiped them out... but... if a player character was in a coldharbour prison cell while that happened, they might still be around, right? The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues, but the powers that be -could- allow such as player characters...) though I would hope they would be sold at artificially inflated prices to really keep them "rare". Say, at least double what any "common" race might cost to unlock.

      Races that are long gone like chimer, snow elves or dwemer on the other hand would be very unlikely due to lore reasons. As would races that make no sense in the story, like dremora and their ilk. For that matter, so would races that create other problems, like, say, minotaurs or ogres, for being oversized and clipping through doorways and such... Personally I hope we never see those, not like there aren't enough nifty other races around...


      New classes... eh. My opinion towards that is rhe same it has always been... I really dislike the idea, both on account of already having 12 characters, and even moreso because of the "waaah, why wasn't this class available back when I made that character, it would have been sooo much better for the backstory..."
      Personally I really hope that any "new class" may come in ways that can be refitted to an existing character - like I outlined in my old class morph idea: https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
      Of course, IF they add a new class, they could lessen those issues with also adding class change tokens... but they have stated that is something they do not plan on adding, so...

      Also, there is more to character then classes. Another possibility is them adding the warden class piece by piece, each skill line with a new guild... frost mage guild, animal trainer guild, nature mage guild... just spin an DLC questline around it, and they can do that just like TG and DB. And of course, once they start... they could keep adding guilds... https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas
    • Rosveen
      Rosveen
      ✭✭✭✭✭
      ✭✭✭✭
      The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
      That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.
      We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
    • starkerealm
      starkerealm
      ✭✭✭✭✭
      ✭✭✭✭✭
      Reachmen, Maomer, Falmer, etc will come as skins/costumes. Actually a good parlor shop pack could transform Bretons into Reachmen with the right tattoos and head ornaments.

      Classes, subclasses, etc have been proposed in detail by players since before PC launch. Don't hold your breath.

      You can make fake Maomer now, if you're so inclined. Roll up a high elf with the blind eyes facial hair option, then infect them with vampirism.
    • ArchMikem
      ArchMikem
      ✭✭✭✭✭
      ✭✭✭✭✭
      jaburns wrote: »
      Lilmothiit (fox race- nearly wiped out by flu)

      I suggested that race in another thread awhile ago, even though I understood that they wouldn't be a playable race due to the Lore stating "if" they exist they do so in very very small numbers, so to be more reasonable I suggested they make a small appearance in their own DLC questline as an NPC race. Then again I'm kinda biased toward the Beast Races.

      CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
      Quest Objective: OMG Go Talk To That Kitty!
    • Berret
      Berret
      ✭✭✭
      We will probably not get a new race unless the main series adds one.

      As for classes I'm all for the Warden class, it's basically what I've been wanting since I started.

      New weapon types will be nice too, Fist, Spears, Throwing weapons and so on.
    • kendellking_chaosb14_ESO
      kendellking_chaosb14_ESO
      ✭✭✭✭✭
      Zos needs to add more classes, those 4 we have became extremely boring...

      The classes are not boring it's the fact all classes can do everything when we are all nearly equal it all roles it's less class favor and skills. The roles drops to the basic question of where are your CP and what gear you have on.
      Chaos Shadow-Scale: Shadow Archer
      Chaos Death-Scale: Shadow Knight
      Tanks-With-Sap-Essence: Dark Mage
      Dark Brotherhood Listener: Blade of Argonia
      Chaos Dragon-Scale: Draconic Shield Master
      Chaos Light-Scale: Marsh Paladin
      Chaos Lightning-Scale: Daedric Master
      Hurricane Chaos: Storm Archer
      Bask-In-My-Light: Warrior of The Light
      Forged-In-Dragon-Fire: Pyro Mage
      Guardian of The Hist: Light Mender
      Chaos of Black Marsh: Master of The Burning Sword
      Star of Chaos: Frost Blade Champion
      Chaos-Lightning-Tower: Lightning Shield Master

      For the King of Argonia
      May Sithis hold back his Void
    • alephthiago
      alephthiago
      ✭✭✭✭✭
      Zos needs to add more classes, those 4 we have became extremely boring...

      The classes are not boring it's the fact all classes can do everything when we are all nearly equal it all roles it's less class favor and skills. The roles drops to the basic question of where are your CP and what gear you have on.

      No man they are really boring, i have 3 dks, 2 nbs, 2 sorcs and 1 templar, i know most skills and passives from the inside out.
      Walks-in-Shadowss AD Magblade
      *** kitty AD Stamblade
      Paarthurnax's Will AD Magicka DK
      agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
      Klogi Mugdul AD Stamina DK
      Savre Selranni AD Magicka Sorc (being polished)
      Avenar Lolhealing AD Magicka Templar (being polished)

    • Wifeaggro13
      Wifeaggro13
      ✭✭✭✭✭
      You won't see much of the expansion or enrichment of actual in game things that require too much work any time soon. Maybe the Warden as some speculate because of data mining evidence.

      Zos has not managed to do anything substantial in 24 months aside from IC as far as content goss.

      They had to abandon most of their post launch plans for some reason or another. And focused on remaking many of their end game theories to make this game more of a single player cash shop game. Now that vet ranks are gone, and most of their group mechanics and dynamics have been redirected, you will get some content dlc's in 2017. But from what they have said it's likely going to resemble the DB and TG dlc's. Housing is next. Lots of Bardiedoll content coming.
    • nimander99
      nimander99
      ✭✭✭✭✭
      ✭✭
      Classes yes, we will see Warden for sure.

      Races: No, it will never happen due to over 20 years of the already established 9 playable races. If you want to play as a dremora then just get the Xiv Poly from IC. Other than that, naughta.
      I AM UPDATING MY PRIVACY POLICY

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
      "Give us money" = Box sales & monthly sub fees,
      "moar!" = £10 palomino horse,
      "MOAR!" = Switch to B2P, launch cash shop,
      "MOAR!!" = Charge for DLC that subs had already paid for,
      "MOAR!!!" = Experience scrolls and riding lessons,
      "MOARR!!!" = Vampire/werewolf bites,
      "MOAARRR!!!" = CS exclusive motifs,
      "MOOAARRR!!!" = Crown crates,
      "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
      "MOOOOAAAARRRR!!!!" = ???

      Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
    • Rosveen
      Rosveen
      ✭✭✭✭✭
      ✭✭✭✭
      nimander99 wrote: »
      Races: No, it will never happen due to over 20 years of the already established 9 playable races. If you want to play as a dremora then just get the Xiv Poly from IC. Other than that, naughta.
      10 races and 14 years. Morrowind added playable Orcs and Imperials, so there is precedent for this.
    • Wifeaggro13
      Wifeaggro13
      ✭✭✭✭✭
      Rosveen wrote: »
      nimander99 wrote: »
      Races: No, it will never happen due to over 20 years of the already established 9 playable races. If you want to play as a dremora then just get the Xiv Poly from IC. Other than that, naughta.
      10 races and 14 years. Morrowind added playable Orcs and Imperials, so there is precedent for this.

      Exactly, but TES has been around 24 years. And yes they have added stuff since arena for sure. But it has nothing to do with lore Zos game design and plans are not about exacting or enriching in game mechanics at this point. Just easy to make 15 dollar dlcs
    • TheShadowScout
      TheShadowScout
      ✭✭✭✭✭
      ✭✭✭✭✭
      Rosveen wrote: »
      The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
      That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.
      We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.
      Well, we kinda -know- from the lore that these races are extinct, or as good as... since that's what all the accounts we find in the other TES games later in the timeline tell us. "Lilmothiit, Kothringi, wiped out by Knahaten Flu." So, there is that. Even though I reckon Kothringi can reproduce with humans (although, considering how they got a rep as plaguebearers througout tamriel... just remember the red ship... I doubt they would get much of a chance at that), and Lilmothiit likely with Khajiit considering how they seem to be sort of next door neighbors... it would surprise me if the two races had not shared a common ancestry at some point in the past...

      But as I mentioned... even though we -konw- they are more or less extinct-ish, or getting there, doesn't mean the only ones still around are undead or temporary immortal through magic... since the flu swept through black marsh in living memory (It started only 22 years before the events of ESO!), it is still quite possible for some lone survivors to be around, thus they might be viable as crownstore-race. All ZOS had to do was plop down a few NPCs in some corner of Tamriel to get people interested, and add the race to the crown store for those players who really, really like to look like an argyria victim or some anthromorphioc fox... ;)
    • Abeille
      Abeille
      ✭✭✭✭✭
      ✭✭✭✭✭
      Rosveen wrote: »
      The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues,
      That's an interesting issue actually. If they could reproduce with other Tamrielic races - and Kothringi are basically humans, so I don't see why they couldn't - then genetic diversity isn't a problem. That's assuming the survivors are female and so are at least some of their descendants, because otherwise the kids will inherit the race of the mother and that kills our repopulation project right away.
      We'd end up with a mixed race similar to Bretons rather than pure Kothringi, but close enough.

      Although that's what that book says, that the race of the child is the race of the mother, there is a couple in Stonefalls that isn't like that. Father is a Nord, mother is a Dunmer, their three sons are Nords.
      That family in Stonefalls gave me hope for Snow Elves post-Skyrim. Maybe Gelebor could have children with other kind of mer and they turn out to be Snow Elves. Or we could take a bunch of Altmer, push them to Skyrim to live with Gelebor and wait a few generations since Elves are highly mutable and their characteristics are heavily influenced by their environment.
      Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

      Meet my characters:
      Command: Do the thing.

      Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
      Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
      Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
      Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
      Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
      Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
      Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
      Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
      Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
      Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
    • Wifeaggro13
      Wifeaggro13
      ✭✭✭✭✭
      Zos needs to add more classes, those 4 we have became extremely boring...

      The classes are not boring it's the fact all classes can do everything when we are all nearly equal it all roles it's less class favor and skills. The roles drops to the basic question of where are your CP and what gear you have on.

      That and the content is designed around dps, so it compounds the issue.whats the point of a new class if it just is a new bunch of dps abilities
    • Sigtric
      Sigtric
      ✭✭✭✭✭
      ✭✭✭✭✭
      I would much rather see more combat skill lines that any of the current classes could use rather than new classes.

      Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
      Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

      Show Me Your Dunmer
      [/center]
    • STEVIL
      STEVIL
      ✭✭✭✭✭
      ✭✭✭
      to me it boils down to "what in game compelling need is there for..."

      Saying "new race ohh ahh" is fine and dandy but if it doesn't bring something compelling or needed it wont get much play and just be another of the ignored.

      Would the new race be pushing stam, mag or healthy (they get less play)?
      Would it favor offense or sustain or defense in a new way the others currently dont and open up new play styles and pathways to success (or just be another ignored that newer than the rest)?

      NEW class: so three new skills lines tied together? How about taking the meat of those and fusing them in with the existing ones where they are weak? i want to see storm calling turned into weather calling with lotsa cold morphs for the damaging ones. - except hurricane.
      Proudly skooma free while talks-when-drunk is in mandatory public housing.
      YFMV Your Fun May Vary.

      First Law of Nerf-o-Dynamics
      "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    Sign In or Register to comment.