Finally got back in. You won't be seeing me back in Eastmarch any time soon.
You would have thought they learned something from the 2016 anniversary event. Converging all players in three locations wasn't a great idea at the time, let alone converging them all in a single location.

Bucky Balls wrote: »Celebrate the New Life Festival
I'd like to but some sadist at zos decided it would be a really great idea to dump EVERYONE in 1 single location without a second thought to the massive and utterly predictable server hit.
Crashed 2 steps from wayshrine next to zerg-of-NewLife; can;t re-log because you[zos] have 1 tiny server with a 6502 processor and 1 kB of ram deployed for handling every player in the eu server zone.
I'm betting the quests get handed out in the same order, too, so the zerg-of-NewLife lags and crashes its way from one zone to the next and back again.
[pc-eu]
What I don't understand is how someone could have thought it was a good idea to have only one NPC in the entire game for a Special Event like this.
Every other event, spread the NPCs out at least across the alliances. Yes, yes, One Tamriel removed the Technical Reason for this, but it did not remove the the Performance reason for providing multiple NPCs.
Bucky Balls wrote: »Celebrate the New Life Festival
I'd like to but some sadist at zos decided it would be a really great idea to dump EVERYONE in 1 single location without a second thought to the massive and utterly predictable server hit.
Crashed 2 steps from wayshrine next to zerg-of-NewLife; can;t re-log because you[zos] have 1 tiny server with a 6502 processor and 1 kB of ram deployed for handling every player in the eu server zone.
I'm betting the quests get handed out in the same order, too, so the zerg-of-NewLife lags and crashes its way from one zone to the next and back again.
[pc-eu]
I didn't actually have any performance issues on the PC EU server myself, it was crowded as heck but ran very smoothly. However, it isn't helpful in these circumstances when half the players constantly let off AoE spells and add to the problems some are experiencing. It's always ZOS that get the blame, but the fault doesn't always lie just with them - daft though it was to set the event up this way, I'm in no doubt whatsoever on that point - it's also down to some of the players and we shouldn't ignore that. I wonder, for example, how many guild leaders have asked, or will ask, their members not to cast AoE spells in crowded areas during this event? It's a crappy design for an event, but players have the option to make the best of it or mess it up even more for everyone else.
vamp_emily wrote: »I've been reading a lot of negative feedback about the event.
Do I need to pickup a few things before I go home tonight; like a hammer, aspirin, or alcohol? Or a movie for the times I will be sitting in the load screens.
starlizard70ub17_ESO wrote: »It looks like the best bet is to skip the event completely and in a week to 10 days, buy the skinchanger motif and any collectables you want from players guild vendors.
NewBlacksmurf wrote: »Bucky Balls wrote: »Celebrate the New Life Festival
I'd like to but some sadist at zos decided it would be a really great idea to dump EVERYONE in 1 single location without a second thought to the massive and utterly predictable server hit.
Crashed 2 steps from wayshrine next to zerg-of-NewLife; can;t re-log because you[zos] have 1 tiny server with a 6502 processor and 1 kB of ram deployed for handling every player in the eu server zone.
I'm betting the quests get handed out in the same order, too, so the zerg-of-NewLife lags and crashes its way from one zone to the next and back again.
[pc-eu]
I didn't actually have any performance issues on the PC EU server myself, it was crowded as heck but ran very smoothly. However, it isn't helpful in these circumstances when half the players constantly let off AoE spells and add to the problems some are experiencing. It's always ZOS that get the blame, but the fault doesn't always lie just with them - daft though it was to set the event up this way, I'm in no doubt whatsoever on that point - it's also down to some of the players and we shouldn't ignore that. I wonder, for example, how many guild leaders have asked, or will ask, their members not to cast AoE spells in crowded areas during this event? It's a crappy design for an event, but players have the option to make the best of it or mess it up even more for everyone else.
Actually the blame and responsibility is 100% on ZOS
@Tandor
The game is designed to allow ppl to troll, harass and does little to nothing for any actual logic based performance adjustments
Logically you'd think maybe @ZOS_RichLambert or someone would read these posts and all the feedback on general, bugs and platform specific tech problems
A very large majority of complaints can be rectified by doing these basic adjustments
-disable all casting and emotes and mounting by quest NPCs
-disable dueling in common areas where crafting, wayshrines or quests are located
-ensuring that any special event use account bound momento
-considering the event quests be instances...meaning regardless of the type, the actual quests should be group eligible but instances as to cut down on gathering and clutter
-establish quest NPCs with a 15 meter radius for quest interaction and completion
-load player character last when there are quest NPCs in the radius but load the NPC first
This is a start regarding this topic
I have another thread around group and trials
....I may not have the answers but it's an attempt to prevent issues by design