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Create a healer

TrofoHawk
TrofoHawk
✭✭✭
Hey.

I thought about creating myself a healer, but I`m 110% clueless on anything connected to healing...
So I need to know:

Race?
Class?
Armor?
Stam or Mage?
Weapons on primary and secondary?

No need to tell which armor set to use, might have to spend a good time before I can even consider crafting my own armor set.

Anyone got links to or know a great build, would be highly appreciated :blush:
  • Bumblebeelzebub
    Bumblebeelzebub
    ✭✭✭
    In what context do you want to heal? PvE (4-man dungeons, trials) or small group PvP are some examples. Builds will vary depending on what you'd like to do specifically.
  • CowNRB
    CowNRB
    ✭✭✭
    well i can tell you most of it

    class: Templar
    Armour: imo Light armour
    Magicka
    Weapons resto and destro
  • cellobuddy
    cellobuddy
    ✭✭✭
    Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
    Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
    Armor-Light all the way. Sustain will never be an issue.
    Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
    Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.

    For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.
    PC NA
    Capped CP
    Breton Magsorc - Cellobuddy
    Argonian Magplar - Cellobuddyheals
    Altmer Magblade - Cellobuddysteals
    Dunmer MagDK - Cellobuddyburns
    Orsimer Stamsorc - Cellobuddyruns
    Redguard Stamplar - Cellobuddyjabs
    Khajiit StamDK - Cellobuddyslices
    Bosmer Stamblade - Cellobuddysnipes
    Altmer Magplar - Cellobuddybeams
    Nord DK - Cellobuddytanks
    Breton Magden - Cellobuddylistens
    Orsimer Stamden - Cellobuddyprotects
    Argonian Tankden - Cellobuddypaintswithwind

    Not the best by any means, but I get the job done.
  • CowNRB
    CowNRB
    ✭✭✭
  • ziaodix
    ziaodix
    ✭✭✭
    Group healing skills are heavily magicka based, so on that note.

    Race - Anything that is going to give you magicka (either dps or sustain). Breton is a very good choice for healer, but so is High Elf and Argonian.

    Class - You can heal almost any content in this game with just the resto staff and the skills provided in that tree. How do I know this, I have a Temp & DK healer, and have played with both sorc and NB healers in all end game trials and dungeons and have compoleted them with no deaths. So go with the one you are most comfortable with. The only advatage that Templars have over the other 3 classes in the way of utility and support are shards (for stam return) and repentance (for stam and hp return). The 3 main mag sustain abilities, ele drain, force syphon and orbs are in skill lines any class have access to.

    Armor - Depends on PvP or PvE. PvE, all light (Unles you want to 5-1-1 for undaunted passives). Keep it simple and maintain your sustain so you keep the group alive and doing what they should be doing - tank tanking and dps dps'ing. PvP is a different story and would be more based on your skill playing whether you'd want more light or more heavy.

    Mage is best for group healing, for the aforementioned reasons.

    I run Resto main bar, Destro back bar. I run this for pure utility. When I heal I do very little dps but focus on keeping buffs and debuffs active for my group to succeed in their roles and be the most effective they can be.

    I know you said Armor would come later, but your bread and butter main 5 piece will likely be Spell Power Cure (obtained from WGT). This set is a must have for most heal builds. I run this with sanctuary usually, though you can pair it with almost any other utility set and heal without any issues.

    I've been healing for quite a while now, and to keep the group alive, just stack healing springs. That's the easy part. After that work on your utility or dps play (some healers dps between healing, some stay more utility). Find your preferred style and work with it.
    @ziaodix
    PC/NA CP Rank: 1400
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    1. ziaodix - Breton Templar
    2. ziaodix the artisan - Argonian Templar
    3. ziaodix the lightbringer - Imperial Templar
    4. ziaodix the shadow - Breton Nightblade
    5. ziaodix the fleet-footed - Bosmer Nightblade
    6. ziaodix the necromantia - Breton Necromancer
    7. ziaodix the orcromancer - Orsimer Necromancer
    8. ziaodix the dryskin - Argonian Warden
    9. ziaodix the shaman - Breton Warden
    10. ziaodix the hellspawn - Khajiit Warden
    11. ziaodix the wardenstein - Redguard Warden
    12. ziaodix the titan - Nord Dragonknight
    13. ziaodix the toxic - Redguard Dragonknight
    14. ziaodix the hellfire - Dunmer Dragonknight
    15. ziaodix the cauterizer - Breton Dragonknight
    16. ziaodix the incinerator - Dunmer Dragonknight
    17. ziaodix the sylph - Redguard Sorcerer
    18. ziaodix the storm -Altmer Sorcerer
    19. ziaodix the arcanist - Nord Templar
    20. ziaodix the fatecarver - Altmer Templar

    Media : YouTubeTwitch
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    cellobuddy wrote: »
    Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
    Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
    Armor-Light all the way. Sustain will never be an issue.
    Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
    Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.

    For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.

    any magicka light armor build should have 1m, 1h as part of thier final build.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • cellobuddy
    cellobuddy
    ✭✭✭
    AzuraKin wrote: »
    cellobuddy wrote: »
    Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
    Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
    Armor-Light all the way. Sustain will never be an issue.
    Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
    Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.

    For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.

    any magicka light armor build should have 1m, 1h as part of thier final build.

    I disagree. A lot of healers like to run 2 5-piece sets that are light armor along with a master restoration staff, requiring 7 light armor pieces (SPC-Infal, SPC-Worm, SPC-Twilight remedy for example are the primary trial healing builds)
    Edited by cellobuddy on December 12, 2016 4:39PM
    PC NA
    Capped CP
    Breton Magsorc - Cellobuddy
    Argonian Magplar - Cellobuddyheals
    Altmer Magblade - Cellobuddysteals
    Dunmer MagDK - Cellobuddyburns
    Orsimer Stamsorc - Cellobuddyruns
    Redguard Stamplar - Cellobuddyjabs
    Khajiit StamDK - Cellobuddyslices
    Bosmer Stamblade - Cellobuddysnipes
    Altmer Magplar - Cellobuddybeams
    Nord DK - Cellobuddytanks
    Breton Magden - Cellobuddylistens
    Orsimer Stamden - Cellobuddyprotects
    Argonian Tankden - Cellobuddypaintswithwind

    Not the best by any means, but I get the job done.
  • ziaodix
    ziaodix
    ✭✭✭
    cellobuddy wrote: »
    AzuraKin wrote: »
    cellobuddy wrote: »
    Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
    Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
    Armor-Light all the way. Sustain will never be an issue.
    Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
    Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.

    For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.

    any magicka light armor build should have 1m, 1h as part of thier final build.

    I disagree. A lot of healers like to run 2 5-piece sets that are light armor along with a master restoration staff, requiring 7 light armor pieces (SPC-Infal, SPC-Worm, SPC-Twilight remedy for example are the primary trial healing builds)

    Agreed. 5-1-1 isn't required, and it's not for everyone.
    @ziaodix
    PC/NA CP Rank: 1400
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    1. ziaodix - Breton Templar
    2. ziaodix the artisan - Argonian Templar
    3. ziaodix the lightbringer - Imperial Templar
    4. ziaodix the shadow - Breton Nightblade
    5. ziaodix the fleet-footed - Bosmer Nightblade
    6. ziaodix the necromantia - Breton Necromancer
    7. ziaodix the orcromancer - Orsimer Necromancer
    8. ziaodix the dryskin - Argonian Warden
    9. ziaodix the shaman - Breton Warden
    10. ziaodix the hellspawn - Khajiit Warden
    11. ziaodix the wardenstein - Redguard Warden
    12. ziaodix the titan - Nord Dragonknight
    13. ziaodix the toxic - Redguard Dragonknight
    14. ziaodix the hellfire - Dunmer Dragonknight
    15. ziaodix the cauterizer - Breton Dragonknight
    16. ziaodix the incinerator - Dunmer Dragonknight
    17. ziaodix the sylph - Redguard Sorcerer
    18. ziaodix the storm -Altmer Sorcerer
    19. ziaodix the arcanist - Nord Templar
    20. ziaodix the fatecarver - Altmer Templar

    Media : YouTubeTwitch
  • Odditorium
    Odditorium
    ✭✭✭
    My main is currently a healer and I am quite please with him.

    Race - Imperial
    Class - Templar
    Armor - PVE/light PVP/heavy
    Stam or Mage - 64 points into magicka
    Weapons on primary and secondary - PVE/resto-DW PVP/resto-S&B
    Mundus - The Ritual

    I have Undaunted maxed out and the 3-armor passive works well. I use 6 light and one heavy in PVE and 5 heavy, 1 medium, 1 light in PVP.

    Imperials get a health and stam increase for some of their racial passives and so I'm able to throw all my points into magicka.

    I use Witches Potent Brew which gives a health and magicka boost as well as magicka regen.

    Use heavy attacks with the resto as much as you are able.
    PC/NA
    Aldmeri Dominion
    Dandy Warhol -|- Odditorium
    Oscillation Overthruster -|- Molag Trump
    Kira the Gelfling -|- Varag Ghoul-Chewer
    Buffy the Purple Slayer -|- Hostile Seventeen

    OTG
    Ayrenn's Army
    AD Only
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    cellobuddy wrote: »
    AzuraKin wrote: »
    cellobuddy wrote: »
    Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
    Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
    Armor-Light all the way. Sustain will never be an issue.
    Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
    Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.

    For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.

    any magicka light armor build should have 1m, 1h as part of thier final build.

    I disagree. A lot of healers like to run 2 5-piece sets that are light armor along with a master restoration staff, requiring 7 light armor pieces (SPC-Infal, SPC-Worm, SPC-Twilight remedy for example are the primary trial healing builds)

    i run 5 1 1 on all magicka classes, i run 2 templar healers. both run 5 1 1. both have amazing heals, in fact i rarely see anyone hit stronger with heals.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • TrofoHawk
    TrofoHawk
    ✭✭✭
    Wow, quite a read. You guys seems to know this :smiley:

    I was talking PvE, dungeons and maybe trials.
    Well thanks, I might try out both Argonian and Imperial and figure out which one I prefer.
    I might go for the 6 light armor and 1 heavy for the passives.

    I have a High Elf, DK, running destro and resto, but he sucks, or rather I don`t know how to use him well enough, so he`s mainly a crafter ( almost master crafter )

    For now I`m currently 315 CP, so any hints on how to distribute them? ( for the healer )
  • SolarCat02
    SolarCat02
    ✭✭✭✭✭
    If you already have a high elf magicka Dragonknight that you are not using for anything else, I do highly recommend that you play with him in normal dungeons to get a feel for healing. Dragonknights are tougher to heal on, but also have good personal survivability, so it's a good way to get a feel for healing. Because you need to successfully anticipate damage instead of relying on an emergency heal like Breath of Life you really get an eye for things. (I main a high elf DK healer).
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    TrofoHawk wrote: »
    Wow, quite a read. You guys seems to know this :smiley:

    I was talking PvE, dungeons and maybe trials.
    Well thanks, I might try out both Argonian and Imperial and figure out which one I prefer.
    I might go for the 6 light armor and 1 heavy for the passives.

    I have a High Elf, DK, running destro and resto, but he sucks, or rather I don`t know how to use him well enough, so he`s mainly a crafter ( almost master crafter )

    For now I`m currently 315 CP, so any hints on how to distribute them? ( for the healer )

    cp for pure healing is outgoing heal then heal crit. if you wanna do more damage as well, balance crit cp over with thaumaturge and/or elemental expert.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • SuperLarrio
    SuperLarrio
    ✭✭✭
    AzuraKin wrote: »
    cellobuddy wrote: »
    AzuraKin wrote: »
    cellobuddy wrote: »
    Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
    Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
    Armor-Light all the way. Sustain will never be an issue.
    Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
    Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.

    For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.

    any magicka light armor build should have 1m, 1h as part of thier final build.

    I disagree. A lot of healers like to run 2 5-piece sets that are light armor along with a master restoration staff, requiring 7 light armor pieces (SPC-Infal, SPC-Worm, SPC-Twilight remedy for example are the primary trial healing builds)

    i run 5 1 1 on all magicka classes, i run 2 templar healers. both run 5 1 1. both have amazing heals, in fact i rarely see anyone hit stronger with heals.

    Every endgame healer i know, myself included, uses spc+one of the 5 pieces sets listed. In trials I generally run spc+twilight+master resto. Ive never had a vet trial experience where i thought "man i need stronger heals". Trials are more about utility vs pure heal strength and 2 5pc sets are going to do that. More about continuous heals vs strong burst heals.

    Same thing goes for tanks. Is ebon+alkosh the tankiest combo there is? Absolutely not. But its more about the group.
    "Scissors is in a good place right now but Paper is way OP"-Rock
    "Rock is in a good place right now but Scissors is way OP"-Paper
    "Paper is in a good place right now but Rock is way OP"-Scissors
  • Nax
    Nax
    ✭✭✭
    AzuraKin

    i run 5 1 1 on all magicka classes, i run 2 templar healers. both run 5 1 1. both have amazing heals, in fact i rarely see anyone hit stronger with heals.

    Okay, Donald.

    Joking aside (and it is all in good jest), in my opinion, for PvE it's not so much about the strength of your heals, but about the utility you are able to provide for your group. I'm not saying however that it's not important for your heals to "hit hard", but they won't hit "less hard" to the point that you cause a wipe if you opt out of 5/1/1, and use for example 6/0/1-- 6 light, 1 heavy (or 7 light as someone else has said). Running 5/1/1, unless you've got DW on one or both bars, you will be unable to utilize 2 5-piece set bonuses, for example SPC and IA. In my opinion the utility from these sets is loads better than having the "hardest hitting heals". Not to say that your setup isn't effective or something, but it's not the only way to play and do the job well!
    Edited by Nax on December 12, 2016 6:15PM
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