cellobuddy wrote: »Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
Armor-Light all the way. Sustain will never be an issue.
Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.
For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.
cellobuddy wrote: »Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
Armor-Light all the way. Sustain will never be an issue.
Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.
For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.
any magicka light armor build should have 1m, 1h as part of thier final build.
cellobuddy wrote: »cellobuddy wrote: »Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
Armor-Light all the way. Sustain will never be an issue.
Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.
For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.
any magicka light armor build should have 1m, 1h as part of thier final build.
I disagree. A lot of healers like to run 2 5-piece sets that are light armor along with a master restoration staff, requiring 7 light armor pieces (SPC-Infal, SPC-Worm, SPC-Twilight remedy for example are the primary trial healing builds)
cellobuddy wrote: »cellobuddy wrote: »Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
Armor-Light all the way. Sustain will never be an issue.
Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.
For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.
any magicka light armor build should have 1m, 1h as part of thier final build.
I disagree. A lot of healers like to run 2 5-piece sets that are light armor along with a master restoration staff, requiring 7 light armor pieces (SPC-Infal, SPC-Worm, SPC-Twilight remedy for example are the primary trial healing builds)
Wow, quite a read. You guys seems to know this
I was talking PvE, dungeons and maybe trials.
Well thanks, I might try out both Argonian and Imperial and figure out which one I prefer.
I might go for the 6 light armor and 1 heavy for the passives.
I have a High Elf, DK, running destro and resto, but he sucks, or rather I don`t know how to use him well enough, so he`s mainly a crafter ( almost master crafter )
For now I`m currently 315 CP, so any hints on how to distribute them? ( for the healer )
cellobuddy wrote: »cellobuddy wrote: »Race-Significantly less important on healers than DPS, but anything with magic regen or reduced magic cost helps. The argonian increase in healing done also helps, but isn't necessary.
Class-Templar is BiS, but you can heal on other classes too, especially if you're just taking it easy in 4-man dungeons.
Armor-Light all the way. Sustain will never be an issue.
Stam or Mage- Keep it magic based. Every class uses a resto staff and any magic based heals will scale with magic stats (spell power, max magic, spell crit). The only group healing skill stam has off the top of my head is vigor, and you aren't always going to be in range of the person that needs the heal.
Weapons-Resto is a must for almost every healer. Destro is nice for being able to provide support through elemental drain, but just like templar isn't required to heal, destro isn't either. You could swap it out for DW to get extra spell damage so your heals hit harder or 1H and shield so that you're less likely to die, leaving your team without a healer.
For BiS, though, a templar healer with a resto and destro staff that knows what they're doing can't be beat.
any magicka light armor build should have 1m, 1h as part of thier final build.
I disagree. A lot of healers like to run 2 5-piece sets that are light armor along with a master restoration staff, requiring 7 light armor pieces (SPC-Infal, SPC-Worm, SPC-Twilight remedy for example are the primary trial healing builds)
i run 5 1 1 on all magicka classes, i run 2 templar healers. both run 5 1 1. both have amazing heals, in fact i rarely see anyone hit stronger with heals.
AzuraKin
i run 5 1 1 on all magicka classes, i run 2 templar healers. both run 5 1 1. both have amazing heals, in fact i rarely see anyone hit stronger with heals.