DigitalShibby wrote: »When did precise become useless?
They should buff under used traits. I don't think, that sharpened needs a nerf, especially with all these heavy armor armies in pvp.
It's pretty much a must have.
It deserves to be nerfed.
In other words, to be put on par with Precise and Nirnhoned.
It deserves to be nerfed.
In other words, to be put on par with Precise and Nirnhoned.
sneakymitchell wrote: »It deserves to be nerfed.
In other words, to be put on par with Precise and Nirnhoned.
Nirnhoned is good I get 149 so weapon damage if you put ur dual wield bar on the main.
Precise should be increase crit chance and damage of it seems like a decent balance if ZOS thinks of that.
Decisive should give out more ultimate.
Charged should be increase the effectiveness of ur elements as well as increase status effect.
Powered should be increase healing done and received.
Training should be increase quest xp as well.
DigitalShibby wrote: »When did precise become useless?
When they buffed Sharpened during the trait rebalance it made precise worthless for a DPs.
DigitalShibby wrote: »When did precise become useless?
Example weap traits ideas:
1. Increase dot dmg by X (amount needs to be found by testing, so against heavy armored targets it will be abit weaker than sharpen, against medium equal and against light better)
2. Increase dmg of melee skills by X. (same as above)
3. Increase dmg of ranged skills by X.
Or simply buff nirnhoned as above.
4. Increase weapon skills penetration (higher than sharpen but no penetration for class skills)
5. Increase class skills penetration (reverse above)
6. Precise increase chance AND dmg done by criticals.
7. Each attack you do taunts NPCs.
Armor traits ideas:
1.Reduce damage against melee skills. (better than impenetrable against melee attackers but no protection against ranged)
2. Reduce damage against ranged skills (as above).
So in general having 3/4 this traits armor would be some kind of equal with full impenetrable so you would have more diversity in traits + it would also be useful in PvE.
3. Prosperous: Increase gold amount it gives + increases tel var stones gains (full prosperous = 30% more tvs and 100% more gold) you cant tell me that soloing a boss in IC with 30% more tvs gain isnt temptingOr it increases chances for better quality loot from all sources
4. Training, also increases amounts of AP gains.
5. Suppresion. Reduces time of negative effects (including dots) applied to you by x.
Example weap traits ideas:
1. Increase dot dmg by X (amount needs to be found by testing, so against heavy armored targets it will be abit weaker than sharpen, against medium equal and against light better)
2. Increase dmg of melee skills by X. (same as above)
3. Increase dmg of ranged skills by X.
Or simply buff nirnhoned as above.
4. Increase weapon skills penetration (higher than sharpen but no penetration for class skills)
5. Increase class skills penetration (reverse above)
6. Precise increase chance AND dmg done by criticals.
7. Each attack you do taunts NPCs.
Armor traits ideas:
1.Reduce damage against melee skills. (better than impenetrable against melee attackers but no protection against ranged)
2. Reduce damage against ranged skills (as above).
So in general having 3/4 this traits armor would be some kind of equal with full impenetrable so you would have more diversity in traits + it would also be useful in PvE.
3. Prosperous: Increase gold amount it gives + increases tel var stones gains (full prosperous = 30% more tvs and 100% more gold) you cant tell me that soloing a boss in IC with 30% more tvs gain isnt temptingOr it increases chances for better quality loot from all sources
4. Training, also increases amounts of AP gains.
5. Suppresion. Reduces time of negative effects (including dots) applied to you by x.
Some of these ideas are pretty solid actually, at least as a guide. And yeah, nerfing these traits would not be very wise, we need to have other traits improved.
Example weap traits ideas:
1. Increase dot dmg by X (amount needs to be found by testing, so against heavy armored targets it will be abit weaker than sharpen, against medium equal and against light better)
2. Increase dmg of melee skills by X. (same as above)
3. Increase dmg of ranged skills by X.
Or simply buff nirnhoned as above.
4. Increase weapon skills penetration (higher than sharpen but no penetration for class skills)
5. Increase class skills penetration (reverse above)
6. Precise increase chance AND dmg done by criticals.
7. Each attack you do taunts NPCs.
Armor traits ideas:
1.Reduce damage against melee skills. (better than impenetrable against melee attackers but no protection against ranged)
2. Reduce damage against ranged skills (as above).
So in general having 3/4 this traits armor would be some kind of equal with full impenetrable so you would have more diversity in traits + it would also be useful in PvE.
3. Prosperous: Increase gold amount it gives + increases tel var stones gains (full prosperous = 30% more tvs and 100% more gold) you cant tell me that soloing a boss in IC with 30% more tvs gain isnt temptingOr it increases chances for better quality loot from all sources
4. Training, also increases amounts of AP gains.
5. Suppresion. Reduces time of negative effects (including dots) applied to you by x.